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path: root/builtin/mainmenu/init_android.lua
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

mt_color_grey  = "#AAAAAA"
mt_color_blue  = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"

--marker for android specific code
ANDROID = true

local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
					DIR_DELIM .. "pack" .. DIR_DELIM

dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
dofile(menupath .. DIR_DELIM .. "store.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
dofile(menupath .. DIR_DELIM .. "tab_settings.lua")

--------------------------------------------------------------------------------
local function main_event_handler(tabview,event)
	if event == "MenuQuit" then
		core.close()
	end
	return true
end

local function init_globals()
	--init gamedata
	gamedata.worldindex = 0

	local worldlist = core.get_worlds()

	local found_singleplayerworld = false

	for i=1,#worldlist,1 do
		if worldlist[i].name == "singleplayerworld" then
			found_singleplayerworld = true
			gamedata.worldindex = i
		end
	end

	if not found_singleplayerworld then
		core.create_world("singleplayerworld", 1)

		local worldlist = core.get_worlds()

		for i=1,#worldlist,1 do
			if worldlist[i].name == "singleplayerworld" then
				gamedata.worldindex = i
			end
		end
	end

	--create main tabview
	local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=-0,y=-0})
	tv_main:add(tab_simple_main)
	tv_main:add(tab_mods)
	tv_main:add(tab_settings)
	tv_main:add(tab_credits)
	tv_main:set_global_event_handler(main_event_handler)
	tv_main:set_fixed_size(false)
	ui.set_default("maintab")
	tv_main:show()

	--create modstore ui
	modstore.init({x=12,y=6},3,2)

	ui.update()

	core.sound_play("main_menu", true)
end

init_globals()