aboutsummaryrefslogtreecommitdiff
path: root/builtin/mainmenu/pkgmgr.lua
blob: b2f3243c4800cef98d4b226f404a08c1c44fc31f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------
local function get_last_folder(text,count)
	local parts = text:split(DIR_DELIM)

	if count == nil then
		return parts[#parts]
	end

	local retval = ""
	for i=1,count,1 do
		retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
	end

	return retval
end

local function cleanup_path(temppath)

	local parts = temppath:split("-")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. "_"
		end
		temppath = temppath .. parts[i]
	end

	parts = temppath:split(".")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. "_"
		end
		temppath = temppath .. parts[i]
	end

	parts = temppath:split("'")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. ""
		end
		temppath = temppath .. parts[i]
	end

	parts = temppath:split(" ")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath
		end
		temppath = temppath .. parts[i]
	end

	return temppath
end

local function load_texture_packs(txtpath, retval)
	local list = core.get_dir_list(txtpath, true)
	local current_texture_path = core.settings:get("texture_path")

	for _, item in ipairs(list) do
		if item ~= "base" then
			local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
			local conf = Settings(path .. "texture_pack.conf")
			local enabled = path == current_texture_path

			local title = conf:get("title") or item

			-- list_* is only used if non-nil, else the regular versions are used.
			retval[#retval + 1] = {
				name = item,
				title = title,
				list_name = enabled and fgettext("$1 (Enabled)", item) or nil,
				list_title = enabled and fgettext("$1 (Enabled)", title) or nil,
				author = conf:get("author"),
				release = tonumber(conf:get("release")) or 0,
				type = "txp",
				path = path,
				enabled = enabled,
			}
		end
	end
end

function get_mods(path, virtual_path, retval, modpack)
	local mods = core.get_dir_list(path, true)

	for _, name in ipairs(mods) do
		if name:sub(1, 1) ~= "." then
			local mod_path = path .. DIR_DELIM .. name
			local mod_virtual_path = virtual_path .. "/" .. name
			local toadd = {
				dir_name = name,
				parent_dir = path,
			}
			retval[#retval + 1] = toadd

			-- Get config file
			local mod_conf
			local modpack_conf = io.open(mod_path .. DIR_DELIM .. "modpack.conf")
			if modpack_conf then
				toadd.is_modpack = true
				modpack_conf:close()

				mod_conf = Settings(mod_path .. DIR_DELIM .. "modpack.conf"):to_table()
				if mod_conf.name then
					name = mod_conf.name
					toadd.is_name_explicit = true
				end
			else
				mod_conf = Settings(mod_path .. DIR_DELIM .. "mod.conf"):to_table()
				if mod_conf.name then
					name = mod_conf.name
					toadd.is_name_explicit = true
				end
			end

			-- Read from config
			toadd.name = name
			toadd.title = mod_conf.title
			toadd.author = mod_conf.author
			toadd.release = tonumber(mod_conf.release) or 0
			toadd.path = mod_path
			toadd.virtual_path = mod_virtual_path
			toadd.type = "mod"

			-- Check modpack.txt
			-- Note: modpack.conf is already checked above
			local modpackfile = io.open(mod_path .. DIR_DELIM .. "modpack.txt")
			if modpackfile then
				modpackfile:close()
				toadd.is_modpack = true
			end

			-- Deal with modpack contents
			if modpack and modpack ~= "" then
				toadd.modpack = modpack
			elseif toadd.is_modpack then
				toadd.type = "modpack"
				toadd.is_modpack = true
				get_mods(mod_path, mod_virtual_path, retval, name)
			end
		end
	end
end

--modmanager implementation
pkgmgr = {}

function pkgmgr.get_texture_packs()
	local txtpath = core.get_texturepath()
	local txtpath_system = core.get_texturepath_share()
	local retval = {}

	load_texture_packs(txtpath, retval)
	-- on portable versions these two paths coincide. It avoids loading the path twice
	if txtpath ~= txtpath_system then
		load_texture_packs(txtpath_system, retval)
	end

	table.sort(retval, function(a, b)
		return a.name > b.name
	end)

	return retval
end

--------------------------------------------------------------------------------
function pkgmgr.get_folder_type(path)
	local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
	if testfile ~= nil then
		testfile:close()
		return { type = "mod", path = path }
	end

	testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r")
	if testfile ~= nil then
		testfile:close()
		return { type = "modpack", path = path }
	end

	testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r")
	if testfile ~= nil then
		testfile:close()
		return { type = "modpack", path = path }
	end

	testfile = io.open(path .. DIR_DELIM .. "game.conf","r")
	if testfile ~= nil then
		testfile:close()
		return { type = "game", path = path }
	end

	testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r")
	if testfile ~= nil then
		testfile:close()
		return { type = "txp", path = path }
	end

	return nil
end

-------------------------------------------------------------------------------
function pkgmgr.get_base_folder(temppath)
	if temppath == nil then
		return { type = "invalid", path = "" }
	end

	local ret = pkgmgr.get_folder_type(temppath)
	if ret then
		return ret
	end

	local subdirs = core.get_dir_list(temppath, true)
	if #subdirs == 1 then
		ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1])
		if ret then
			return ret
		else
			return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] }
		end
	end

	return nil
end

--------------------------------------------------------------------------------
function pkgmgr.isValidModname(modpath)
	if modpath:find("-") ~= nil then
		return false
	end

	return true
end

--------------------------------------------------------------------------------
function pkgmgr.parse_register_line(line)
	local pos1 = line:find("\"")
	local pos2 = nil
	if pos1 ~= nil then
		pos2 = line:find("\"",pos1+1)
	end

	if pos1 ~= nil and pos2 ~= nil then
		local item = line:sub(pos1+1,pos2-1)

		if item ~= nil and
			item ~= "" then
			local pos3 = item:find(":")

			if pos3 ~= nil then
				local retval = item:sub(1,pos3-1)
				if retval ~= nil and
					retval ~= "" then
					return retval
				end
			end
		end
	end
	return nil
end

--------------------------------------------------------------------------------
function pkgmgr.parse_dofile_line(modpath,line)
	local pos1 = line:find("\"")
	local pos2 = nil
	if pos1 ~= nil then
		pos2 = line:find("\"",pos1+1)
	end

	if pos1 ~= nil and pos2 ~= nil then
		local filename = line:sub(pos1+1,pos2-1)

		if filename ~= nil and
			filename ~= "" and
			filename:find(".lua") then
			return pkgmgr.identify_modname(modpath,filename)
		end
	end
	return nil
end

--------------------------------------------------------------------------------
function pkgmgr.identify_modname(modpath,filename)
	local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
	if testfile ~= nil then
		local line = testfile:read()

		while line~= nil do
			local modname = nil

			if line:find("minetest.register_tool") then
				modname = pkgmgr.parse_register_line(line)
			end

			if line:find("minetest.register_craftitem") then
				modname = pkgmgr.parse_register_line(line)
			end


			if line:find("minetest.register_node") then
				modname = pkgmgr.parse_register_line(line)
			end

			if line:find("dofile") then
				modname = pkgmgr.parse_dofile_line(modpath,line)
			end

			if modname ~= nil then
				testfile:close()
				return modname
			end

			line = testfile:read()
		end
		testfile:close()
	end

	return nil
end
--------------------------------------------------------------------------------
function pkgmgr.render_packagelist(render_list, use_technical_names)
	if not render_list then
		if not pkgmgr.global_mods then
			pkgmgr.refresh_globals()
		end
		render_list = pkgmgr.global_mods
	end

	local list = render_list:get_list()
	local retval = {}
	for i, v in ipairs(list) do
		local color = ""
		if v.is_modpack then
			local rawlist = render_list:get_raw_list()
			color = mt_color_dark_green

			for j = 1, #rawlist, 1 do
				if rawlist[j].modpack == list[i].name and
						not rawlist[j].enabled then
					-- Modpack not entirely enabled so showing as grey
					color = mt_color_grey
					break
				end
			end
		elseif v.is_game_content or v.type == "game" then
			color = mt_color_blue
		elseif v.enabled or v.type == "txp" then
			color = mt_color_green
		end

		retval[#retval + 1] = color
		if v.modpack ~= nil or v.loc == "game" then
			retval[#retval + 1] = "1"
		else
			retval[#retval + 1] = "0"
		end

		if use_technical_names then
			retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
		else
			retval[#retval + 1] = core.formspec_escape(v.list_title or v.list_name or v.title or v.name)
		end
	end

	return table.concat(retval, ",")
end

--------------------------------------------------------------------------------
function pkgmgr.get_dependencies(path)
	if path == nil then
		return {}, {}
	end

	local info = core.get_content_info(path)
	return info.depends or {}, info.optional_depends or {}
end

----------- tests whether all of the mods in the modpack are enabled -----------
function pkgmgr.is_modpack_entirely_enabled(data, name)
	local rawlist = data.list:get_raw_list()
	for j = 1, #rawlist do
		if rawlist[j].modpack == name and not rawlist[j].enabled then
			return false
		end
	end
	return true
end

local function disable_all_by_name(list, name, except)
	for i=1, #list do
		if list[i].name == name and list[i] ~= except then
			list[i].enabled = false
		end
	end
end

---------- toggles or en/disables a mod or modpack and its dependencies --------
local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
	if not mod.is_modpack then
		-- Toggle or en/disable the mod
		if toset == nil then
			toset = not mod.enabled
		end
		if mod.enabled ~= toset then
			toggled_mods[#toggled_mods+1] = mod.name
		end
		if toset then
			-- Mark this mod for recursive dependency traversal
			enabled_mods[mod.name] = true

			-- Disable other mods with the same name
			disable_all_by_name(list, mod.name, mod)
		end
		mod.enabled = toset
	else
		-- Toggle or en/disable every mod in the modpack,
		-- interleaved unsupported
		for i = 1, #list do
			if list[i].modpack == mod.name then
				toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, list[i])
			end
		end
	end
end

function pkgmgr.enable_mod(this, toset)
	local list = this.data.list:get_list()
	local mod = list[this.data.selected_mod]

	-- Game mods can't be enabled or disabled
	if mod.is_game_content then
		return
	end

	local toggled_mods = {}
	local enabled_mods = {}
	toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)

	if next(enabled_mods) == nil then
		-- Mod(s) were disabled, so no dependencies need to be enabled
		table.sort(toggled_mods)
		core.log("info", "Following mods were disabled: " ..
			table.concat(toggled_mods, ", "))
		return
	end

	-- Enable mods' depends after activation

	-- Make a list of mod ids indexed by their names. Among mods with the
	-- same name, enabled mods take precedence, after which game mods take
	-- precedence, being last in the mod list.
	local mod_ids = {}
	for id, mod2 in pairs(list) do
		if mod2.type == "mod" and not mod2.is_modpack then
			local prev_id = mod_ids[mod2.name]
			if not prev_id or not list[prev_id].enabled then
				mod_ids[mod2.name] = id
			end
		end
	end

	-- to_enable is used as a DFS stack with sp as stack pointer
	local to_enable = {}
	local sp = 0
	for name in pairs(enabled_mods) do
		local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path)
		for i = 1, #depends do
			local dependency_name = depends[i]
			if not enabled_mods[dependency_name] then
				sp = sp+1
				to_enable[sp] = dependency_name
			end
		end
	end

	-- If sp is 0, every dependency is already activated
	while sp > 0 do
		local name = to_enable[sp]
		sp = sp-1

		if not enabled_mods[name] then
			enabled_mods[name] = true
			local mod_to_enable = list[mod_ids[name]]
			if not mod_to_enable then
				core.log("warning", "Mod dependency \"" .. name ..
					"\" not found!")
			else
				if not mod_to_enable.enabled then
					mod_to_enable.enabled = true
					toggled_mods[#toggled_mods+1] = mod_to_enable.name
				end
				-- Push the dependencies of the dependency onto the stack
				local depends = pkgmgr.get_dependencies(mod_to_enable.path)
				for i = 1, #depends do
					if not enabled_mods[depends[i]] then
						sp = sp+1
						to_enable[sp] = depends[i]
					end
				end
			end
		end
	end

	-- Log the list of enabled mods
	table.sort(toggled_mods)
	core.log("info", "Following mods were enabled: " ..
		table.concat(toggled_mods, ", "))
end

--------------------------------------------------------------------------------
function pkgmgr.get_worldconfig(worldpath)
	local filename = worldpath ..
				DIR_DELIM .. "world.mt"

	local worldfile = Settings(filename)

	local worldconfig = {}
	worldconfig.global_mods = {}
	worldconfig.game_mods = {}

	for key,value in pairs(worldfile:to_table()) do
		if key == "gameid" then
			worldconfig.id = value
		elseif key:sub(0, 9) == "load_mod_" then
			-- Compatibility: Check against "nil" which was erroneously used
			-- as value for fresh configured worlds
			worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
				and value
		else
			worldconfig[key] = value
		end
	end

	--read gamemods
	local gamespec = pkgmgr.find_by_gameid(worldconfig.id)
	pkgmgr.get_game_mods(gamespec, worldconfig.game_mods)

	return worldconfig
end

--------------------------------------------------------------------------------
function pkgmgr.install_dir(type, path, basename, targetpath)
	local basefolder = pkgmgr.get_base_folder(path)

	-- There's no good way to detect a texture pack, so let's just assume
	-- it's correct for now.
	if type == "txp" then
		if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
			return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type)
		end

		local from = basefolder and basefolder.path or path
		if targetpath then
			core.delete_dir(targetpath)
		else
			targetpath = core.get_texturepath() .. DIR_DELIM .. basename
		end
		if not core.copy_dir(from, targetpath, false) then
			return nil,
				fgettext("Failed to install $1 to $2", basename, targetpath)
		end
		return targetpath, nil

	elseif not basefolder then
		return nil, fgettext("Unable to find a valid mod or modpack")
	end

	--
	-- Get destination
	--
	if basefolder.type == "modpack" then
		if type ~= "mod" then
			return nil, fgettext("Unable to install a modpack as a $1", type)
		end

		-- Get destination name for modpack
		if targetpath then
			core.delete_dir(targetpath)
		else
			local clean_path = nil
			if basename ~= nil then
				clean_path = basename
			end
			if not clean_path then
				clean_path = get_last_folder(cleanup_path(basefolder.path))
			end
			if clean_path then
				targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
			else
				return nil,
					fgettext("Install Mod: Unable to find suitable folder name for modpack $1",
					path)
			end
		end
	elseif basefolder.type == "mod" then
		if type ~= "mod" then
			return nil, fgettext("Unable to install a mod as a $1", type)
		end

		if targetpath then
			core.delete_dir(targetpath)
		else
			local targetfolder = basename
			if targetfolder == nil then
				targetfolder = pkgmgr.identify_modname(basefolder.path, "init.lua")
			end

			-- If heuristic failed try to use current foldername
			if targetfolder == nil then
				targetfolder = get_last_folder(basefolder.path)
			end

			if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
				targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
			else
				return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path)
			end
		end

	elseif basefolder.type == "game" then
		if type ~= "game" then
			return nil, fgettext("Unable to install a game as a $1", type)
		end

		if targetpath then
			core.delete_dir(targetpath)
		else
			targetpath = core.get_gamepath() .. DIR_DELIM .. basename
		end
	else
		error("basefolder didn't return a recognised type, this shouldn't happen")
	end

	-- Copy it
	if not core.copy_dir(basefolder.path, targetpath, false) then
		return nil,
			fgettext("Failed to install $1 to $2", basename, targetpath)
	end

	if basefolder.type == "game" then
		pkgmgr.update_gamelist()
	else
		pkgmgr.refresh_globals()
	end

	return targetpath, nil
end

--------------------------------------------------------------------------------
function pkgmgr.preparemodlist(data)
	local retval = {}

	local global_mods = {}
	local game_mods = {}

	--read global mods
	local modpaths = core.get_modpaths()
	for key, modpath in pairs(modpaths) do
		get_mods(modpath, key, global_mods)
	end

	for i=1,#global_mods,1 do
		global_mods[i].type = "mod"
		global_mods[i].loc = "global"
		global_mods[i].enabled = false
		retval[#retval + 1] = global_mods[i]
	end

	--read game mods
	local gamespec = pkgmgr.find_by_gameid(data.gameid)
	pkgmgr.get_game_mods(gamespec, game_mods)

	if #game_mods > 0 then
		-- Add title
		retval[#retval + 1] = {
			type = "game",
			is_game_content = true,
			name = fgettext("$1 mods", gamespec.title),
			path = gamespec.path
		}
	end

	for i=1,#game_mods,1 do
		game_mods[i].type = "mod"
		game_mods[i].loc = "game"
		game_mods[i].is_game_content = true
		retval[#retval + 1] = game_mods[i]
	end

	if data.worldpath == nil then
		return retval
	end

	--read world mod configuration
	local filename = data.worldpath ..
				DIR_DELIM .. "world.mt"

	local worldfile = Settings(filename)
	for key, value in pairs(worldfile:to_table()) do
		if key:sub(1, 9) == "load_mod_" then
			key = key:sub(10)
			local mod_found = false

			local fallback_found = false
			local fallback_mod = nil

			for i=1, #retval do
				if retval[i].name == key and
						not retval[i].is_modpack then
					if core.is_yes(value) or retval[i].virtual_path == value then
						retval[i].enabled = true
						mod_found = true
						break
					elseif fallback_found then
						-- Only allow fallback if only one mod matches
						fallback_mod = nil
					else
						fallback_found = true
						fallback_mod = retval[i]
					end
				end
			end

			if not mod_found then
				if fallback_mod and value:find("/") then
					fallback_mod.enabled = true
				else
					core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
				end
			end
		end
	end

	return retval
end

function pkgmgr.compare_package(a, b)
	return a and b and a.name == b.name and a.path == b.path
end

--------------------------------------------------------------------------------
function pkgmgr.comparemod(elem1,elem2)
	if elem1 == nil or elem2 == nil then
		return false
	end
	if elem1.name ~= elem2.name then
		return false
	end
	if elem1.is_modpack ~= elem2.is_modpack then
		return false
	end
	if elem1.type ~= elem2.type then
		return false
	end
	if elem1.modpack ~= elem2.modpack then
		return false
	end

	if elem1.path ~= elem2.path then
		return false
	end

	return true
end

--------------------------------------------------------------------------------
function pkgmgr.mod_exists(basename)

	if pkgmgr.global_mods == nil then
		pkgmgr.refresh_globals()
	end

	if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then
		return true
	end

	return false
end

--------------------------------------------------------------------------------
function pkgmgr.get_global_mod(idx)

	if pkgmgr.global_mods == nil then
		return nil
	end

	if idx == nil or idx < 1 or
		idx > pkgmgr.global_mods:size() then
		return nil
	end

	return pkgmgr.global_mods:get_list()[idx]
end

--------------------------------------------------------------------------------
function pkgmgr.refresh_globals()
	local function is_equal(element,uid) --uid match
		if element.name == uid then
			return true
		end
	end
	pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist,
			pkgmgr.comparemod, is_equal, nil, {})
	pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
	pkgmgr.global_mods:set_sortmode("alphabetic")
end

--------------------------------------------------------------------------------
function pkgmgr.find_by_gameid(gameid)
	for i=1,#pkgmgr.games,1 do
		if pkgmgr.games[i].id == gameid then
			return pkgmgr.games[i], i
		end
	end
	return nil, nil
end

--------------------------------------------------------------------------------
function pkgmgr.get_game_mods(gamespec, retval)
	if gamespec ~= nil and
		gamespec.gamemods_path ~= nil and
		gamespec.gamemods_path ~= "" then
		get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
	end
end

--------------------------------------------------------------------------------
function pkgmgr.get_game_modlist(gamespec)
	local retval = ""
	local game_mods = {}
	pkgmgr.get_game_mods(gamespec, game_mods)
	for i=1,#game_mods,1 do
		if retval ~= "" then
			retval = retval..","
		end
		retval = retval .. game_mods[i].name
	end
	return retval
end

--------------------------------------------------------------------------------
function pkgmgr.get_game(index)
	if index > 0 and index <= #pkgmgr.games then
		return pkgmgr.games[index]
	end

	return nil
end

--------------------------------------------------------------------------------
function pkgmgr.update_gamelist()
	pkgmgr.games = core.get_games()
end

--------------------------------------------------------------------------------
function pkgmgr.gamelist()
	local retval = ""
	if #pkgmgr.games > 0 then
		retval = retval .. core.formspec_escape(pkgmgr.games[1].title)

		for i=2,#pkgmgr.games,1 do
			retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].title)
		end
	end
	return retval
end

--------------------------------------------------------------------------------
-- read initial data
--------------------------------------------------------------------------------
pkgmgr.update_gamelist()
an> [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(core::list<v3s16>::Iterator j = sendlist.begin(); j != sendlist.end(); j++) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 1, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); i++; } } /* Handle environment */ { // 0ms //JMutexAutoLock lock(m_env_mutex); //bulk comment-out // Control local player (0ms) LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->applyControl(dtime); //TimeTaker envtimer("env step", m_device); // Step environment m_env.step(dtime); /* Get events */ for(;;) { ClientEnvEvent event = m_env.getClientEvent(); if(event.type == CEE_NONE) { break; } else if(event.type == CEE_PLAYER_DAMAGE) { if(m_ignore_damage_timer <= 0) { u8 damage = event.player_damage.amount; sendDamage(damage); // Add to ClientEvent queue ClientEvent event; event.type = CE_PLAYER_DAMAGE; event.player_damage.amount = damage; m_client_event_queue.push_back(event); } } } } /* Print some info */ { float &counter = m_avg_rtt_timer; counter += dtime; if(counter >= 10) { counter = 0.0; //JMutexAutoLock lock(m_con_mutex); //bulk comment-out // connectedAndInitialized() is true, peer exists. float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER); infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl; } } /* Send player position to server */ { float &counter = m_playerpos_send_timer; counter += dtime; if(counter >= 0.2) { counter = 0.0; sendPlayerPos(); } } /* Replace updated meshes */ { //JMutexAutoLock lock(m_env_mutex); //bulk comment-out //TimeTaker timer("** Processing mesh update result queue"); // 0ms /*infostream<<"Mesh update result queue size is " <<m_mesh_update_thread.m_queue_out.size() <<std::endl;*/ while(m_mesh_update_thread.m_queue_out.size() > 0) { MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front(); MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p); if(block) { block->replaceMesh(r.mesh); } if(r.ack_block_to_server) { /*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y <<","<<r.p.Z<<")"<<std::endl;*/ /* Acknowledge block */ /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6; SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], r.p); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); } } } } // Virtual methods from con::PeerHandler void Client::peerAdded(con::Peer *peer) { infostream<<"Client::peerAdded(): peer->id=" <<peer->id<<std::endl; } void Client::deletingPeer(con::Peer *peer, bool timeout) { infostream<<"Client::deletingPeer(): " "Server Peer is getting deleted " <<"(timeout="<<timeout<<")"<<std::endl; } void Client::ReceiveAll() { DSTACK(__FUNCTION_NAME); u32 start_ms = porting::getTimeMs(); for(;;) { // Limit time even if there would be huge amounts of data to // process if(porting::getTimeMs() > start_ms + 100) break; try{ Receive(); } catch(con::NoIncomingDataException &e) { break; } catch(con::InvalidIncomingDataException &e) { infostream<<"Client::ReceiveAll(): " "InvalidIncomingDataException: what()=" <<e.what()<<std::endl; } } } void Client::Receive() { DSTACK(__FUNCTION_NAME); SharedBuffer<u8> data; u16 sender_peer_id; u32 datasize; { //TimeTaker t1("con mutex and receive", m_device); //JMutexAutoLock lock(m_con_mutex); //bulk comment-out datasize = m_con.Receive(sender_peer_id, data); } //TimeTaker t1("ProcessData", m_device); ProcessData(*data, datasize, sender_peer_id); } /* sender_peer_id given to this shall be quaranteed to be a valid peer */ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) { DSTACK(__FUNCTION_NAME); // Ignore packets that don't even fit a command if(datasize < 2) { m_packetcounter.add(60000); return; } ToClientCommand command = (ToClientCommand)readU16(&data[0]); //infostream<<"Client: received command="<<command<<std::endl; m_packetcounter.add((u16)command); /* If this check is removed, be sure to change the queue system to know the ids */ if(sender_peer_id != PEER_ID_SERVER) { infostream<<"Client::ProcessData(): Discarding data not " "coming from server: peer_id="<<sender_peer_id <<std::endl; return; } u8 ser_version = m_server_ser_ver; //infostream<<"Client received command="<<(int)command<<std::endl; if(command == TOCLIENT_INIT) { if(datasize < 3) return; u8 deployed = data[2]; infostream<<"Client: TOCLIENT_INIT received with " "deployed="<<((int)deployed&0xff)<<std::endl; if(deployed < SER_FMT_VER_LOWEST || deployed > SER_FMT_VER_HIGHEST) { infostream<<"Client: TOCLIENT_INIT: Server sent " <<"unsupported ser_fmt_ver"<<std::endl; return; } m_server_ser_ver = deployed; // Get player position v3s16 playerpos_s16(0, BS*2+BS*20, 0); if(datasize >= 2+1+6) playerpos_s16 = readV3S16(&data[2+1]); v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0); { //envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out // Set player position Player *player = m_env.getLocalPlayer(); assert(player != NULL); player->setPosition(playerpos_f); } if(datasize >= 2+1+6+8) { // Get map seed m_map_seed = readU64(&data[2+1+6]); infostream<<"Client: received map seed: "<<m_map_seed<<std::endl; } // Reply to server u32 replysize = 2; SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_INIT2); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); return; } if(command == TOCLIENT_ACCESS_DENIED) { // The server didn't like our password. Note, this needs // to be processed even if the serialisation format has // not been agreed yet, the same as TOCLIENT_INIT. m_access_denied = true; m_access_denied_reason = L"Unknown"; if(datasize >= 4) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); m_access_denied_reason = deSerializeWideString(is); } return; } if(ser_version == SER_FMT_VER_INVALID) { infostream<<"Client: Server serialization" " format invalid or not initialized." " Skipping incoming command="<<command<<std::endl; return; } // Just here to avoid putting the two if's together when // making some copypasta {} if(command == TOCLIENT_REMOVENODE) { if(datasize < 8) return; v3s16 p; p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); //TimeTaker t1("TOCLIENT_REMOVENODE"); // This will clear the cracking animation after digging ((ClientMap&)m_env.getMap()).clearTempMod(p); removeNode(p); } else if(command == TOCLIENT_ADDNODE) { if(datasize < 8 + MapNode::serializedLength(ser_version)) return; v3s16 p; p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); //TimeTaker t1("TOCLIENT_ADDNODE"); MapNode n; n.deSerialize(&data[8], ser_version); addNode(p, n); } else if(command == TOCLIENT_BLOCKDATA) { // Ignore too small packet if(datasize < 8) return; v3s16 p; p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); /*infostream<<"Client: Thread: BLOCKDATA for (" <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ /*infostream<<"Client: Thread: BLOCKDATA for (" <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ std::string datastring((char*)&data[8], datasize-8); std::istringstream istr(datastring, std::ios_base::binary); MapSector *sector; MapBlock *block; v2s16 p2d(p.X, p.Z); sector = m_env.getMap().emergeSector(p2d); assert(sector->getPos() == p2d); //TimeTaker timer("MapBlock deSerialize"); // 0ms block = sector->getBlockNoCreateNoEx(p.Y); if(block) { /* Update an existing block */ //infostream<<"Updating"<<std::endl; block->deSerialize(istr, ser_version); } else { /* Create a new block */ //infostream<<"Creating new"<<std::endl; block = new MapBlock(&m_env.getMap(), p, this); block->deSerialize(istr, ser_version); sector->insertBlock(block); } #if 0 /* Acknowledge block */ /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6; SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], p); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); #endif /* Update Mesh of this block and blocks at x-, y- and z-. Environment should not be locked as it interlocks with the main thread, from which is will want to retrieve textures. */ //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio()); /* Add it to mesh update queue and set it to be acknowledged after update. */ //infostream<<"Adding mesh update task for received block"<<std::endl; addUpdateMeshTaskWithEdge(p, true); } else if(command == TOCLIENT_PLAYERPOS) { infostream<<"Received deprecated TOCLIENT_PLAYERPOS" <<std::endl; /*u16 our_peer_id; { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } // Cancel if we don't have a peer id if(our_peer_id == PEER_ID_INEXISTENT){ infostream<<"TOCLIENT_PLAYERPOS cancelled: " "we have no peer id" <<std::endl; return; }*/ { //envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out u32 player_size = 2+12+12+4+4; u32 player_count = (datasize-2) / player_size; u32 start = 2; for(u32 i=0; i<player_count; i++) { u16 peer_id = readU16(&data[start]); Player *player = m_env.getPlayer(peer_id); // Skip if player doesn't exist if(player == NULL) { start += player_size; continue; } // Skip if player is local player if(player->isLocal()) { start += player_size; continue; } v3s32 ps = readV3S32(&data[start+2]); v3s32 ss = readV3S32(&data[start+2+12]); s32 pitch_i = readS32(&data[start+2+12+12]); s32 yaw_i = readS32(&data[start+2+12+12+4]); /*infostream<<"Client: got " <<"pitch_i="<<pitch_i <<" yaw_i="<<yaw_i<<std::endl;*/ f32 pitch = (f32)pitch_i / 100.0; f32 yaw = (f32)yaw_i / 100.0; v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.); v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.); player->setPosition(position); player->setSpeed(speed); player->setPitch(pitch); player->setYaw(yaw); /*infostream<<"Client: player "<<peer_id <<" pitch="<<pitch <<" yaw="<<yaw<<std::endl;*/ start += player_size; } } //envlock } else if(command == TOCLIENT_PLAYERINFO) { u16 our_peer_id; { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } // Cancel if we don't have a peer id if(our_peer_id == PEER_ID_INEXISTENT){ infostream<<"TOCLIENT_PLAYERINFO cancelled: " "we have no peer id" <<std::endl; return; } //infostream<<"Client: Server reports players:"<<std::endl; { //envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out u32 item_size = 2+PLAYERNAME_SIZE; u32 player_count = (datasize-2) / item_size; u32 start = 2; // peer_ids core::list<u16> players_alive; for(u32 i=0; i<player_count; i++) { // Make sure the name ends in '\0' data[start+2+20-1] = 0; u16 peer_id = readU16(&data[start]); players_alive.push_back(peer_id); /*infostream<<"peer_id="<<peer_id <<" name="<<((char*)&data[start+2])<<std::endl;*/ // Don't update the info of the local player if(peer_id == our_peer_id) { start += item_size; continue; } Player *player = m_env.getPlayer(peer_id); // Create a player if it doesn't exist if(player == NULL) { player = new RemotePlayer(this, m_device->getSceneManager()->getRootSceneNode(), m_device, -1); player->peer_id = peer_id; m_env.addPlayer(player); infostream<<"Client: Adding new player " <<peer_id<<std::endl; } player->updateName((char*)&data[start+2]); start += item_size; } /* Remove those players from the environment that weren't listed by the server. */ //infostream<<"Removing dead players"<<std::endl; core::list<Player*> players = m_env.getPlayers(); core::list<Player*>::Iterator ip; for(ip=players.begin(); ip!=players.end(); ip++) { // Ingore local player if((*ip)->isLocal()) continue; // Warn about a special case if((*ip)->peer_id == 0) { infostream<<"Client: Removing " "dead player with id=0"<<std::endl; } bool is_alive = false; core::list<u16>::Iterator i; for(i=players_alive.begin(); i!=players_alive.end(); i++) { if((*ip)->peer_id == *i) { is_alive = true; break; } } /*infostream<<"peer_id="<<((*ip)->peer_id) <<" is_alive="<<is_alive<<std::endl;*/ if(is_alive) continue; infostream<<"Removing dead player "<<(*ip)->peer_id <<std::endl; m_env.removePlayer((*ip)->peer_id); } } //envlock } else if(command == TOCLIENT_SECTORMETA) { infostream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl; #if 0 /* [0] u16 command [2] u8 sector count [3...] v2s16 pos + sector metadata */ if(datasize < 3) return; //infostream<<"Client received TOCLIENT_SECTORMETA"<<std::endl; { //envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u8 buf[4]; is.read((char*)buf, 1); u16 sector_count = readU8(buf); //infostream<<"sector_count="<<sector_count<<std::endl; for(u16 i=0; i<sector_count; i++) { // Read position is.read((char*)buf, 4); v2s16 pos = readV2S16(buf); /*infostream<<"Client: deserializing sector at " <<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/ // Create sector assert(m_env.getMap().mapType() == MAPTYPE_CLIENT); ((ClientMap&)m_env.getMap()).deSerializeSector(pos, is); } } //envlock #endif } else if(command == TOCLIENT_INVENTORY) { if(datasize < 3) return; //TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device); { //envlock //TimeTaker t2("mutex locking", m_device); //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out //t2.stop(); //TimeTaker t3("istringstream init", m_device); std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); //t3.stop(); //m_env.printPlayers(infostream); //TimeTaker t4("player get", m_device); Player *player = m_env.getLocalPlayer(); assert(player != NULL); //t4.stop(); //TimeTaker t1("inventory.deSerialize()", m_device); player->inventory.deSerialize(is, this); //t1.stop(); m_inventory_updated = true; //infostream<<"Client got player inventory:"<<std::endl; //player->inventory.print(infostream); } } //DEBUG else if(command == TOCLIENT_OBJECTDATA) { // Strip command word and create a stringstream std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u8 buf[12]; /* Read players */ is.read((char*)buf, 2); u16 playercount = readU16(buf); for(u16 i=0; i<playercount; i++) { is.read((char*)buf, 2); u16 peer_id = readU16(buf); is.read((char*)buf, 12); v3s32 p_i = readV3S32(buf); is.read((char*)buf, 12); v3s32 s_i = readV3S32(buf); is.read((char*)buf, 4); s32 pitch_i = readS32(buf); is.read((char*)buf, 4); s32 yaw_i = readS32(buf); Player *player = m_env.getPlayer(peer_id); // Skip if player doesn't exist if(player == NULL) { continue; } // Skip if player is local player if(player->isLocal()) { continue; } f32 pitch = (f32)pitch_i / 100.0; f32 yaw = (f32)yaw_i / 100.0; v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.); v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.); player->setPosition(position); player->setSpeed(speed); player->setPitch(pitch); player->setYaw(yaw); } /* Read block objects NOTE: Deprecated stuff */ // Read active block count u16 blockcount = readU16(is); if(blockcount != 0){ infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 " "not supported"<<std::endl; return; } } else if(command == TOCLIENT_TIME_OF_DAY) { if(datasize < 4) return; u16 time_of_day = readU16(&data[2]); time_of_day = time_of_day % 24000; //infostream<<"Client: time_of_day="<<time_of_day<<std::endl; /* time_of_day: 0 = midnight 12000 = midday */ { m_env.setTimeOfDay(time_of_day); u32 dr = m_env.getDayNightRatio(); infostream<<"Client: time_of_day="<<time_of_day <<", dr="<<dr <<std::endl; } } else if(command == TOCLIENT_CHAT_MESSAGE) { /* u16 command u16 length wstring message */ u8 buf[6]; std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); // Read stuff is.read((char*)buf, 2); u16 len = readU16(buf); std::wstring message; for(u16 i=0; i<len; i++) { is.read((char*)buf, 2); message += (wchar_t)readU16(buf); } /*infostream<<"Client received chat message: " <<wide_to_narrow(message)<<std::endl;*/ m_chat_queue.push_back(message); } else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD) { //if(g_settings->getBool("enable_experimental")) { /* u16 command u16 count of removed objects for all removed objects { u16 id } u16 count of added objects for all added objects { u16 id u8 type u32 initialization data length string initialization data } */ char buf[6]; // Get all data except the command number std::string datastring((char*)&data[2], datasize-2); // Throw them in an istringstream std::istringstream is(datastring, std::ios_base::binary); // Read stuff // Read removed objects is.read(buf, 2); u16 removed_count = readU16((u8*)buf); for(u16 i=0; i<removed_count; i++) { is.read(buf, 2); u16 id = readU16((u8*)buf); // Remove it { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out m_env.removeActiveObject(id); } } // Read added objects is.read(buf, 2); u16 added_count = readU16((u8*)buf); for(u16 i=0; i<added_count; i++) { is.read(buf, 2); u16 id = readU16((u8*)buf); is.read(buf, 1); u8 type = readU8((u8*)buf); std::string data = deSerializeLongString(is); // Add it { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out m_env.addActiveObject(id, type, data); } } } } else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES) { //if(g_settings->getBool("enable_experimental")) { /* u16 command for all objects { u16 id u16 message length string message } */ char buf[6]; // Get all data except the command number std::string datastring((char*)&data[2], datasize-2); // Throw them in an istringstream std::istringstream is(datastring, std::ios_base::binary); while(is.eof() == false) { // Read stuff is.read(buf, 2); u16 id = readU16((u8*)buf); if(is.eof()) break; is.read(buf, 2); u16 message_size = readU16((u8*)buf); std::string message; message.reserve(message_size); for(u16 i=0; i<message_size; i++) { is.read(buf, 1); message.append(buf, 1); } // Pass on to the environment { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out m_env.processActiveObjectMessage(id, message); } } } } else if(command == TOCLIENT_HP) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); Player *player = m_env.getLocalPlayer(); assert(player != NULL); u8 hp = readU8(is); player->hp = hp; } else if(command == TOCLIENT_MOVE_PLAYER) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); Player *player = m_env.getLocalPlayer(); assert(player != NULL); v3f pos = readV3F1000(is); f32 pitch = readF1000(is); f32 yaw = readF1000(is); player->setPosition(pos); /*player->setPitch(pitch); player->setYaw(yaw);*/ infostream<<"Client got TOCLIENT_MOVE_PLAYER" <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")" <<" pitch="<<pitch <<" yaw="<<yaw <<std::endl; /* Add to ClientEvent queue. This has to be sent to the main program because otherwise it would just force the pitch and yaw values to whatever the camera points to. */ ClientEvent event; event.type = CE_PLAYER_FORCE_MOVE; event.player_force_move.pitch = pitch; event.player_force_move.yaw = yaw; m_client_event_queue.push_back(event); // Ignore damage for a few seconds, so that the player doesn't // get damage from falling on ground m_ignore_damage_timer = 3.0; } else if(command == TOCLIENT_PLAYERITEM) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u16 count = readU16(is); for (u16 i = 0; i < count; ++i) { u16 peer_id = readU16(is); Player *player = m_env.getPlayer(peer_id); if (player == NULL) { infostream<<"Client: ignoring player item " << deSerializeString(is) << " for non-existing peer id " << peer_id << std::endl; continue; } else if (player->isLocal()) { infostream<<"Client: ignoring player item " << deSerializeString(is) << " for local player" << std::endl; continue; } else { InventoryList *inv = player->inventory.getList("main"); std::string itemstring(deSerializeString(is)); if (itemstring.empty()) { inv->deleteItem(0); infostream <<"Client: empty player item for peer " << peer_id << std::endl; } else { std::istringstream iss(itemstring); delete inv->changeItem(0, InventoryItem::deSerialize(iss, this)); infostream<<"Client: player item for peer " << peer_id << ": "; player->getWieldItem()->serialize(infostream); infostream<<std::endl; } } } } else if(command == TOCLIENT_DEATHSCREEN) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); bool set_camera_point_target = readU8(is); v3f camera_point_target = readV3F1000(is); ClientEvent event; event.type = CE_DEATHSCREEN; event.deathscreen.set_camera_point_target = set_camera_point_target; event.deathscreen.camera_point_target_x = camera_point_target.X; event.deathscreen.camera_point_target_y = camera_point_target.Y; event.deathscreen.camera_point_target_z = camera_point_target.Z; m_client_event_queue.push_back(event); } else if(command == TOCLIENT_TEXTURES) { io::IFileSystem *irrfs = m_device->getFileSystem(); video::IVideoDriver *vdrv = m_device->getVideoDriver(); std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); // Stop threads while updating content definitions m_mesh_update_thread.stop(); /* u16 command u16 total number of texture bunches u16 index of this bunch u32 number of textures in this bunch for each texture { u16 length of name string name u32 length of data data } */ int num_bunches = readU16(is); int bunch_i = readU16(is); m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1); if(bunch_i == num_bunches - 1) m_textures_received = true; int num_textures = readU32(is); infostream<<"Client: Received textures: bunch "<<bunch_i<<"/" <<num_bunches<<" textures="<<num_textures <<" size="<<datasize<<std::endl; for(int i=0; i<num_textures; i++){ std::string name = deSerializeString(is); std::string data = deSerializeLongString(is); // Silly irrlicht's const-incorrectness Buffer<char> data_rw(data.c_str(), data.size()); // Create an irrlicht memory file io::IReadFile *rfile = irrfs->createMemoryReadFile( *data_rw, data.size(), "_tempreadfile"); assert(rfile); // Read image video::IImage *img = vdrv->createImageFromFile(rfile); if(!img){ errorstream<<"Client: Cannot create image from data of " <<"received texture \""<<name<<"\""<<std::endl; rfile->drop(); continue; } m_tsrc->insertSourceImage(name, img); img->drop(); rfile->drop(); } if(m_nodedef_received && m_textures_received){ // Rebuild inherited images and recreate textures m_tsrc->rebuildImagesAndTextures(); // Update texture atlas if(g_settings->getBool("enable_texture_atlas")) m_tsrc->buildMainAtlas(this); // Update node textures m_nodedef->updateTextures(m_tsrc); } // Resume threads m_mesh_update_thread.setRun(true); m_mesh_update_thread.Start(); ClientEvent event; event.type = CE_TEXTURES_UPDATED; m_client_event_queue.push_back(event); } else if(command == TOCLIENT_TOOLDEF) { infostream<<"Client: Received tool definitions: packet size: " <<datasize<<std::endl; std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); m_tooldef_received = true; // Stop threads while updating content definitions m_mesh_update_thread.stop(); std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); m_tooldef->deSerialize(tmp_is); // Resume threads m_mesh_update_thread.setRun(true); m_mesh_update_thread.Start(); } else if(command == TOCLIENT_NODEDEF) { infostream<<"Client: Received node definitions: packet size: " <<datasize<<std::endl; std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); m_nodedef_received = true; // Stop threads while updating content definitions m_mesh_update_thread.stop(); std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); m_nodedef->deSerialize(tmp_is, this); if(m_textures_received){ // Update texture atlas if(g_settings->getBool("enable_texture_atlas")) m_tsrc->buildMainAtlas(this); // Update node textures m_nodedef->updateTextures(m_tsrc); } // Resume threads m_mesh_update_thread.setRun(true); m_mesh_update_thread.Start(); } else { infostream<<"Client: Ignoring unknown command " <<command<<std::endl; } } void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable) { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out m_con.Send(PEER_ID_SERVER, channelnum, data, reliable); } void Client::groundAction(u8 action, v3s16 nodepos_undersurface, v3s16 nodepos_oversurface, u16 item) { if(connectedAndInitialized() == false){ infostream<<"Client::groundAction() " "cancelled (not connected)" <<std::endl; return; } /* length: 17 [0] u16 command [2] u8 action [3] v3s16 nodepos_undersurface [9] v3s16 nodepos_abovesurface [15] u16 item actions: 0: start digging 1: place block 2: stop digging (all parameters ignored) 3: digging completed */ u8 datasize = 2 + 1 + 6 + 6 + 2; SharedBuffer<u8> data(datasize); writeU16(&data[0], TOSERVER_GROUND_ACTION); writeU8(&data[2], action); writeV3S16(&data[3], nodepos_undersurface); writeV3S16(&data[9], nodepos_oversurface); writeU16(&data[15], item); Send(0, data, true); } void Client::clickActiveObject(u8 button, u16 id, u16 item_i) { if(connectedAndInitialized() == false){ infostream<<"Client::clickActiveObject() " "cancelled (not connected)" <<std::endl; return; } Player *player = m_env.getLocalPlayer(); if(player == NULL) return; ClientActiveObject *obj = m_env.getActiveObject(id); if(obj){ if(button == 0){ ToolItem *titem = NULL; std::string toolname = ""; InventoryList *mlist = player->inventory.getList("main"); if(mlist != NULL) { InventoryItem *item = mlist->getItem(item_i); if(item && (std::string)item->getName() == "ToolItem") { titem = (ToolItem*)item; toolname = titem->getToolName(); } } v3f playerpos = player->getPosition(); v3f objpos = obj->getPosition(); v3f dir = (objpos - playerpos).normalize(); bool disable_send = obj->directReportPunch(toolname, dir); if(disable_send) return; } } /* length: 7 [0] u16 command [2] u8 button (0=left, 1=right) [3] u16 id [5] u16 item */ u8 datasize = 2 + 1 + 6 + 2 + 2; SharedBuffer<u8> data(datasize); writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT); writeU8(&data[2], button); writeU16(&data[3], id); writeU16(&data[5], item_i); Send(0, data, true); } void Client::sendSignNodeText(v3s16 p, std::string text) { /* u16 command v3s16 p u16 textlen textdata */ std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_SIGNNODETEXT); os.write((char*)buf, 2); // Write p writeV3S16(buf, p); os.write((char*)buf, 6); u16 textlen = text.size(); // Write text length writeS16(buf, textlen); os.write((char*)buf, 2); // Write text os.write((char*)text.c_str(), textlen); // Make data buffer std::string s = os.str(); SharedBuffer<u8> data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendInventoryAction(InventoryAction *a) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_INVENTORY_ACTION); os.write((char*)buf, 2); a->serialize(os); // Make data buffer std::string s = os.str(); SharedBuffer<u8> data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendChatMessage(const std::wstring &message) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_CHAT_MESSAGE); os.write((char*)buf, 2); // Write length writeU16(buf, message.size()); os.write((char*)buf, 2); // Write string for(u32 i=0; i<message.size(); i++) { u16 w = message[i]; writeU16(buf, w); os.write((char*)buf, 2); } // Make data buffer std::string s = os.str(); SharedBuffer<u8> data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendChangePassword(const std::wstring oldpassword, const std::wstring newpassword) { Player *player = m_env.getLocalPlayer(); if(player == NULL) return; std::string playername = player->getName(); std::string oldpwd = translatePassword(playername, oldpassword); std::string newpwd = translatePassword(playername, newpassword); std::ostringstream os(std::ios_base::binary); u8 buf[2+PASSWORD_SIZE*2]; /* [0] u16 TOSERVER_PASSWORD [2] u8[28] old password [30] u8[28] new password */ writeU16(buf, TOSERVER_PASSWORD); for(u32 i=0;i<PASSWORD_SIZE-1;i++) { buf[2+i] = i<oldpwd.length()?oldpwd[i]:0; buf[30+i] = i<newpwd.length()?newpwd[i]:0; } buf[2+PASSWORD_SIZE-1] = 0; buf[30+PASSWORD_SIZE-1] = 0; os.write((char*)buf, 2+PASSWORD_SIZE*2); // Make data buffer std::string s = os.str(); SharedBuffer<u8> data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendDamage(u8 damage) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_DAMAGE); writeU8(os, damage); // Make data buffer std::string s = os.str(); SharedBuffer<u8> data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendRespawn() { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_RESPAWN); // Make data buffer std::string s = os.str(); SharedBuffer<u8> data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendPlayerPos() { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; u16 our_peer_id; { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); v3f pf = myplayer->getPosition(); v3s32 position(pf.X*100, pf.Y*100, pf.Z*100); v3f sf = myplayer->getSpeed(); v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); s32 pitch = myplayer->getPitch() * 100; s32 yaw = myplayer->getYaw() * 100; /* Format: [0] u16 command [2] v3s32 position*100 [2+12] v3s32 speed*100 [2+12+12] s32 pitch*100 [2+12+12+4] s32 yaw*100 */ SharedBuffer<u8> data(2+12+12+4+4); writeU16(&data[0], TOSERVER_PLAYERPOS); writeV3S32(&data[2], position); writeV3S32(&data[2+12], speed); writeS32(&data[2+12+12], pitch); writeS32(&data[2+12+12+4], yaw); // Send as unreliable Send(0, data, false); } void Client::sendPlayerItem(u16 item) { Player *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; u16 our_peer_id = m_con.GetPeerID(); // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); SharedBuffer<u8> data(2+2); writeU16(&data[0], TOSERVER_PLAYERITEM); writeU16(&data[2], item); // Send as reliable Send(0, data, true); } void Client::removeNode(v3s16 p) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out core::map<v3s16, MapBlock*> modified_blocks; try { //TimeTaker t("removeNodeAndUpdate", m_device); m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } catch(InvalidPositionException &e) { } for(core::map<v3s16, MapBlock * >::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio()); addUpdateMeshTaskWithEdge(p); } } void Client::addNode(v3s16 p, MapNode n) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out TimeTaker timer1("Client::addNode()"); core::map<v3s16, MapBlock*> modified_blocks; try { //TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); std::string st = std::string(""); m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st); } catch(InvalidPositionException &e) {} //TimeTaker timer2("Client::addNode(): updateMeshes"); for(core::map<v3s16, MapBlock * >::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); //m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio()); addUpdateMeshTaskWithEdge(p); } } void Client::updateCamera(v3f pos, v3f dir, f32 fov) { m_env.getClientMap().updateCamera(pos, dir, fov); } void Client::renderPostFx() { m_env.getClientMap().renderPostFx(); } MapNode Client::getNode(v3s16 p) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out return m_env.getMap().getNode(p); } NodeMetadata* Client::getNodeMetadata(v3s16 p) { return m_env.getMap().getNodeMetadata(p); } LocalPlayer* Client::getLocalPlayer() { return m_env.getLocalPlayer(); } void Client::setPlayerControl(PlayerControl &control) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->control = control; } void Client::selectPlayerItem(u16 item) { LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->wieldItem(item); sendPlayerItem(item); } // Returns true if the inventory of the local player has been // updated from the server. If it is true, it is set to false. bool Client::getLocalInventoryUpdated() { // m_inventory_updated is behind envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out bool updated = m_inventory_updated; m_inventory_updated = false; return updated; } // Copies the inventory of the local player to parameter void Client::getLocalInventory(Inventory &dst) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *player = m_env.getLocalPlayer(); assert(player != NULL); dst = player->inventory; } InventoryContext *Client::getInventoryContext() { return &m_inventory_context; } Inventory* Client::getInventory(InventoryContext *c, std::string id) { if(id == "current_player") { assert(c->current_player); return &(c->current_player->inventory); } Strfnd fn(id); std::string id0 = fn.next(":"); if(id0 == "nodemeta") { v3s16 p; p.X = stoi(fn.next(",")); p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); NodeMetadata* meta = getNodeMetadata(p); if(meta) return meta->getInventory(); infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): " <<"no metadata found"<<std::endl; return NULL; } infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl; return NULL; } void Client::inventoryAction(InventoryAction *a) { sendInventoryAction(a); } ClientActiveObject * Client::getSelectedActiveObject( f32 max_d, v3f from_pos_f_on_map, core::line3d<f32> shootline_on_map ) { core::array<DistanceSortedActiveObject> objects; m_env.getActiveObjects(from_pos_f_on_map, max_d, objects); //infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl; // Sort them. // After this, the closest object is the first in the array. objects.sort(); for(u32 i=0; i<objects.size(); i++) { ClientActiveObject *obj = objects[i].obj; core::aabbox3d<f32> *selection_box = obj->getSelectionBox(); if(selection_box == NULL) continue; v3f pos = obj->getPosition(); core::aabbox3d<f32> offsetted_box( selection_box->MinEdge + pos, selection_box->MaxEdge + pos ); if(offsetted_box.intersectsWithLine(shootline_on_map)) { //infostream<<"Returning selected object"<<std::endl; return obj; } } //infostream<<"No object selected; returning NULL."<<std::endl; return NULL; } void Client::printDebugInfo(std::ostream &os) { //JMutexAutoLock lock1(m_fetchblock_mutex); /*JMutexAutoLock lock2(m_incoming_queue_mutex); os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize() //<<", m_fetchblock_history.size()="<<m_fetchblock_history.size() //<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size() <<std::endl;*/ } u32 Client::getDayNightRatio() { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out return m_env.getDayNightRatio(); } u16 Client::getHP() { Player *player = m_env.getLocalPlayer(); assert(player != NULL); return player->hp; } void Client::setTempMod(v3s16 p, NodeMod mod) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out assert(m_env.getMap().mapType() == MAPTYPE_CLIENT); core::map<v3s16, MapBlock*> affected_blocks; ((ClientMap&)m_env.getMap()).setTempMod(p, mod, &affected_blocks); for(core::map<v3s16, MapBlock*>::Iterator i = affected_blocks.getIterator(); i.atEnd() == false; i++) { i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio()); } } void Client::clearTempMod(v3s16 p) { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out assert(m_env.getMap().mapType() == MAPTYPE_CLIENT); core::map<v3s16, MapBlock*> affected_blocks; ((ClientMap&)m_env.getMap()).clearTempMod(p, &affected_blocks); for(core::map<v3s16, MapBlock*>::Iterator i = affected_blocks.getIterator(); i.atEnd() == false; i++) { i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio()); } } void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server) { /*infostream<<"Client::addUpdateMeshTask(): " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<std::endl;*/ MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p); if(b == NULL) return; /* Create a task to update the mesh of the block */ MeshMakeData *data = new MeshMakeData; { //TimeTaker timer("data fill"); // Release: ~0ms // Debug: 1-6ms, avg=2ms data->fill(getDayNightRatio(), b); } // Debug wait //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10); // Add task to queue m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server); /*infostream<<"Mesh update input queue size is " <<m_mesh_update_thread.m_queue_in.size() <<std::endl;*/ #if 0 // Temporary test: make mesh directly in here { //TimeTaker timer("make mesh"); // 10ms scene::SMesh *mesh_new = NULL; mesh_new = makeMapBlockMesh(data); b->replaceMesh(mesh_new); delete data; } #endif /* Mark mesh as non-expired at this point so that it can already be marked as expired again if the data changes */ b->setMeshExpired(false); } void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server) { /*{ v3s16 p = blockpos; infostream<<"Client::addUpdateMeshTaskWithEdge(): " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")" <<std::endl; }*/ try{ v3s16 p = blockpos + v3s16(0,0,0); //MapBlock *b = m_env.getMap().getBlockNoCreate(p); addUpdateMeshTask(p, ack_to_server); } catch(InvalidPositionException &e){} // Leading edge try{ v3s16 p = blockpos + v3s16(-1,0,0); addUpdateMeshTask(p); } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(0,-1,0); addUpdateMeshTask(p); } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(0,0,-1); addUpdateMeshTask(p); } catch(InvalidPositionException &e){} } ClientEvent Client::getClientEvent() { if(m_client_event_queue.size() == 0) { ClientEvent event; event.type = CE_NONE; return event; } return m_client_event_queue.pop_front(); } float Client::getRTT(void) { try{ return m_con.GetPeerAvgRTT(PEER_ID_SERVER); } catch(con::PeerNotFoundException &e){ return 1337; } } // IGameDef interface // Under envlock IToolDefManager* Client::getToolDefManager() { return m_tooldef; } INodeDefManager* Client::getNodeDefManager() { return m_nodedef; } ICraftDefManager* Client::getCraftDefManager() { return NULL; //return m_craftdef; } ITextureSource* Client::getTextureSource() { return m_tsrc; } u16 Client::allocateUnknownNodeId(const std::string &name) { errorstream<<"Client::allocateUnknownNodeId(): " <<"Client cannot allocate node IDs"<<std::endl; assert(0); return CONTENT_IGNORE; }