1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 /* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irr_v3d.h" #include <iostream> #include <map> #include <vector> /* NodeTimer provides per-node timed callback functionality. Can be used for: - Furnaces, to keep the fire burnin' - "activated" nodes that snap back to their original state after a fixed amount of time (mesecons buttons, for example) */ class NodeTimer { public: NodeTimer() = default; NodeTimer(const v3s16 &position_): position(position_) {} --Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local function get_formspec(tabview, name, tabdata) local index = menudata.worldlist:get_current_index( tonumber(core.setting_get("mainmenu_last_selected_world")) ) local retval = "button[4,4.15;2.6,0.5;world_delete;" .. fgettext("Delete") .. "]" .. "button[6.5,4.15;2.8,0.5;world_create;" .. fgettext("New") .. "]" .. "button[9.2,4.15;2.55,0.5;world_configure;" .. fgettext("Configure") .. "]" .. "button[8.5,4.95;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" .. "label[4,-0.25;" .. fgettext("Select World:") .. "]" .. "checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Mode") .. ";" .. dump(core.setting_getbool("creative_mode")) .. "]" .. "checkbox[0.25,0.7;cb_enable_damage;" .. fgettext("Enable Damage") .. ";" .. dump(core.setting_getbool("enable_damage")) .. "]" .. "checkbox[0.25,1.15;cb_server_announce;" .. fgettext("Public") .. ";" .. dump(core.setting_getbool("server_announce")) .. "]" .. "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" .. "field[0.55,3.2;3.5,0.5;te_playername;;" .. core.formspec_escape(core.setting_get("name")) .. "]" .. "pwdfield[0.55,4;3.5,0.5;te_passwd;]" local bind_addr = core.setting_get("bind_address") if bind_addr ~= nil and bind_addr ~= "" then retval = retval .. "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" .. core.formspec_escape(core.setting_get("bind_address")) .. "]" .. "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" .. core.formspec_escape(core.setting_get("port")) .. "]" else retval = retval .. "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" .. core.formspec_escape(core.setting_get("port")) .. "]" end retval = retval .. "textlist[4,0.25;7.5,3.7;srv_worlds;" .. menu_render_worldlist() .. ";" .. index .. "]" return retval end -------------------------------------------------------------------------------- local function main_button_handler(this, fields, name, tabdata) local world_doubleclick = false if fields["srv_worlds"] ~= nil then local event = core.explode_textlist_event(fields["srv_worlds"]) local selected = core.get_textlist_index("srv_worlds") menu_worldmt_legacy(selected) if event.type == "DCL" then world_doubleclick = true end if event.type == "CHG" then core.setting_set("mainmenu_last_selected_world", menudata.worldlist:get_raw_index(core.get_textlist_index("srv_worlds"))) return true end end if menu_handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world") then return true end if fields["cb_creative_mode"] then core.setting_set("creative_mode", fields["cb_creative_mode"]) local selected = core.get_textlist_index("srv_worlds") menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"]) return true end if fields["cb_enable_damage"] then core.setting_set("enable_damage", fields["cb_enable_damage"]) local selected = core.get_textlist_index("srv_worlds") menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"]) return true end if fields["cb_server_announce"] then core.setting_set("server_announce", fields["cb_server_announce"]) local selected = core.get_textlist_index("srv_worlds") menu_worldmt(selected, "server_announce", fields["cb_server_announce"]) return true end if fields["start_server"] ~= nil or world_doubleclick or fields["key_enter"] then local selected = core.get_textlist_index("srv_worlds") gamedata.selected_world = menudata.worldlist:get_raw_index(selected) if selected ~= nil and gamedata.selected_world ~= 0 then gamedata.playername = fields["te_playername"] gamedata.password = fields["te_passwd"] gamedata.port = fields["te_serverport"] gamedata.address = "" core.setting_set("port",gamedata.port) if fields["te_serveraddr"] ~= nil then core.setting_set("bind_address",fields["te_serveraddr"]) end --update last game local world = menudata.worldlist:get_raw_element(gamedata.selected_world) if world then local game, index = gamemgr.find_by_gameid(world.gameid) core.setting_set("menu_last_game", game.id) end core.start() else gamedata.errormessage = fgettext("No world created or selected!") end return true end if fields["world_create"] ~= nil then local create_world_dlg = create_create_world_dlg(true) create_world_dlg:set_parent(this) create_world_dlg:show() this:hide() return true end if fields["world_delete"] ~= nil then local selected = core.get_textlist_index("srv_worlds") if selected ~= nil and selected <= menudata.worldlist:size() then local world = menudata.worldlist:get_list()[selected] if world ~= nil and world.name ~= nil and world.name ~= "" then local index = menudata.worldlist:get_raw_index(selected) local delete_world_dlg = create_delete_world_dlg(world.name,index) delete_world_dlg:set_parent(this) delete_world_dlg:show() this:hide() end end return true end if fields["world_configure"] ~= nil then local selected = core.get_textlist_index("srv_worlds") if selected ~= nil then local configdialog = create_configure_world_dlg( menudata.worldlist:get_raw_index(selected)) if (configdialog ~= nil) then configdialog:set_parent(this) configdialog:show() this:hide() end end return true end return false end -------------------------------------------------------------------------------- return { name = "server", caption = fgettext("Server"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = nil }