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path: root/builtin/misc_helpers.lua
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-- Minetest: builtin/misc_helpers.lua

--------------------------------------------------------------------------------
function basic_dump2(o)
	if type(o) == "number" then
		return tostring(o)
	elseif type(o) == "string" then
		return string.format("%q", o)
	elseif type(o) == "boolean" then
		return tostring(o)
	elseif type(o) == "function" then
		return "<function>"
	elseif type(o) == "userdata" then
		return "<userdata>"
	elseif type(o) == "nil" then
		return "nil"
	else
		error("cannot dump a " .. type(o))
		return nil
	end
end

--------------------------------------------------------------------------------
function dump2(o, name, dumped)
	name = name or "_"
	dumped = dumped or {}
	io.write(name, " = ")
	if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
			or type(o) == "function" or type(o) == "nil"
			or type(o) == "userdata" then
		io.write(basic_dump2(o), "\n")
	elseif type(o) == "table" then
		if dumped[o] then
			io.write(dumped[o], "\n")
		else
			dumped[o] = name
			io.write("{}\n") -- new table
			for k,v in pairs(o) do
				local fieldname = string.format("%s[%s]", name, basic_dump2(k))
				dump2(v, fieldname, dumped)
			end
		end
	else
		error("cannot dump a " .. type(o))
		return nil
	end
end

--------------------------------------------------------------------------------
function dump(o, dumped)
	dumped = dumped or {}
	if type(o) == "number" then
		return tostring(o)
	elseif type(o) == "string" then
		return string.format("%q", o)
	elseif type(o) == "table" then
		if dumped[o] then
			return "<circular reference>"
		end
		dumped[o] = true
		local t = {}
		for k,v in pairs(o) do
			t[#t+1] = "[" .. dump(k, dumped) .. "] = " .. dump(v, dumped)
		end
		return "{" .. table.concat(t, ", ") .. "}"
	elseif type(o) == "boolean" then
		return tostring(o)
	elseif type(o) == "function" then
		return "<function>"
	elseif type(o) == "userdata" then
		return "<userdata>"
	elseif type(o) == "nil" then
		return "nil"
	else
		error("cannot dump a " .. type(o))
		return nil
	end
end

--------------------------------------------------------------------------------
function string:split(sep)
	local sep, fields = sep or ",", {}
	local pattern = string.format("([^%s]+)", sep)
	self:gsub(pattern, function(c) fields[#fields+1] = c end)
	return fields
end

--------------------------------------------------------------------------------
function file_exists(filename)
	local f = io.open(filename, "r")
	if f==nil then
		return false
	else
		f:close()
		return true
	end
end

--------------------------------------------------------------------------------
function string:trim()
	return (self:gsub("^%s*(.-)%s*$", "%1"))
end

assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")

--------------------------------------------------------------------------------
function math.hypot(x, y)
	local t
	x = math.abs(x)
	y = math.abs(y)
	t = math.min(x, y)
	x = math.max(x, y)
	if x == 0 then return 0 end
	t = t / x
	return x * math.sqrt(1 + t * t)
end

--------------------------------------------------------------------------------
function explode_textlist_event(text)
	
	local retval = {}
	retval.typ = "INV"
	
	local parts = text:split(":")
				
	if #parts == 2 then
		retval.typ = parts[1]:trim()
		retval.index= tonumber(parts[2]:trim())
		
		if type(retval.index) ~= "number" then
			retval.typ = "INV"
		end
	end
	
	return retval
end

--------------------------------------------------------------------------------
function get_last_folder(text,count)
	local parts = text:split(DIR_DELIM)
	
	if count == nil then
		return parts[#parts]
	end
	
	local retval = ""
	for i=1,count,1 do
		retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
	end
	
	return retval
end

--------------------------------------------------------------------------------
function cleanup_path(temppath)
	
	local parts = temppath:split("-")
	temppath = ""	
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. "_"
		end
		temppath = temppath .. parts[i]
	end
	
	parts = temppath:split(".")
	temppath = ""	
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. "_"
		end
		temppath = temppath .. parts[i]
	end
	
	parts = temppath:split("'")
	temppath = ""	
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. ""
		end
		temppath = temppath .. parts[i]
	end
	
	parts = temppath:split(" ")
	temppath = ""	
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath
		end
		temppath = temppath .. parts[i]
	end
	
	return temppath
end

local tbl = engine or minetest
function tbl.formspec_escape(text)
	if text ~= nil then
		text = string.gsub(text,"\\","\\\\")
		text = string.gsub(text,"%]","\\]")
		text = string.gsub(text,"%[","\\[")
		text = string.gsub(text,";","\\;")
		text = string.gsub(text,",","\\,")
	end
	return text
end

--------------------------------------------------------------------------------

if minetest then
	local dirs1 = { 9, 18, 7, 12 }
	local dirs2 = { 20, 23, 22, 21 }

	function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
		orient_flags = orient_flags or {}

		local node = minetest.get_node(pointed_thing.under)
		if not minetest.registered_nodes[node.name]
		   or not minetest.registered_nodes[node.name].on_rightclick then

			local above = pointed_thing.above
			local under = pointed_thing.under
			local pitch = placer:get_look_pitch()
			local pname = minetest.get_node(under).name
			local node = minetest.get_node(above)
			local fdir = minetest.dir_to_facedir(placer:get_look_dir())
			local wield_name = itemstack:get_name()
			local reg_node = minetest.registered_nodes[pname]

			if not reg_node or not reg_node.on_rightclick then

				local iswall = (above.x ~= under.x) or (above.z ~= under.z)
				local isceiling = (above.x == under.x) and (above.z == under.z)
								  and (pitch > 0)
				local pos1 = above

				if reg_node and reg_node.buildable_to then
					pos1 = under
					iswall = false
				end

				reg_node = minetest.registered_nodes[minetest.get_node(pos1).name]
				if not reg_node or not reg_node.buildable_to then
					return
				end

				if orient_flags.force_floor then
					iswall = false
					isceiling = false
				elseif orient_flags.force_ceiling then 
					iswall = false
					isceiling = true
				elseif orient_flags.force_wall then					
					iswall = true
					isceiling = false
				elseif orient_flags.invert_wall then
					iswall = not iswall
				end

				if iswall then
					minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] })
				elseif isceiling then
					if orient_flags.force_facedir then
						minetest.add_node(pos1, {name = wield_name, param2 = 20 })
					else
						minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] })
					end
				else -- place right side up
					if orient_flags.force_facedir then
						minetest.add_node(pos1, {name = wield_name, param2 = 0 })
					else
						minetest.add_node(pos1, {name = wield_name, param2 = fdir })
					end
				end

				if not infinitestacks then
					itemstack:take_item()
					return itemstack
				end
			end
		else
			minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
		end
	end
end

--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
if engine ~= nil then
	engine.get_game = function(index)
		local games = game.get_games()
		
		if index > 0 and index <= #games then
			return games[index]
		end
		
		return nil
	end
	
	function fgettext(text, ...)
		text = engine.gettext(text)
		local arg = {n=select('#', ...), ...}
		if arg.n >= 1 then
			-- Insert positional parameters ($1, $2, ...)
			result = ''
			pos = 1
			while pos <= text:len() do
				newpos = text:find('[$]', pos)
				if newpos == nil then
					result = result .. text:sub(pos)
					pos = text:len() + 1
				else
					paramindex = tonumber(text:sub(newpos+1, newpos+1))
					result = result .. text:sub(pos, newpos-1) .. tostring(arg[paramindex])
					pos = newpos + 2
				end
			end
			text = result
		end
		return engine.formspec_escape(text)
	end
end
--------------------------------------------------------------------------------
-- core only fct
--------------------------------------------------------------------------------
if minetest ~= nil then
	--------------------------------------------------------------------------------
	function minetest.pos_to_string(pos)
		return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
	end
end