aboutsummaryrefslogtreecommitdiff
path: root/builtin/modmgr.lua
blob: d9579c65283366858846d71dfdad334158d72e00 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------
function get_mods(path,retval,modpack)

	local mods = engine.get_dirlist(path,true)
	for i=1,#mods,1 do
		local toadd = {}
		local modpackfile = nil
		
		toadd.name		= mods[i]
		toadd.path		= path .. DIR_DELIM .. mods[i] .. DIR_DELIM
		if modpack ~= nil and
			modpack ~= "" then
			toadd.modpack	= modpack
		else
			local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
			local error = nil
			modpackfile,error = io.open(filename,"r")
		end
			
		if modpackfile ~= nil then
			modpackfile:close()
			toadd.is_modpack = true
			table.insert(retval,toadd)
			get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
		else
			table.insert(retval,toadd)
		end
	end
end

--modmanager implementation
modmgr = {}

--------------------------------------------------------------------------------
function modmgr.extract(modfile)
	if modfile.type == "zip" then
		local tempfolder = os.tempfolder()
		
		if tempfolder ~= nil and
			tempfodler ~= "" then
			engine.create_dir(tempfolder)
			engine.extract_zip(modfile.name,tempfolder)
			return tempfolder
		end
	end
end

-------------------------------------------------------------------------------
function modmgr.getbasefolder(temppath)

	if temppath == nil then
		return {
		type = "invalid",
		path = ""
		}
	end

	local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
	if testfile ~= nil then
		testfile:close()
		return {
				type="mod",
				path=temppath
				}
	end
	
	testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
	if testfile ~= nil then
		testfile:close()
		return {
				type="modpack",
				path=temppath
				}
	end
	
	local subdirs = engine.get_dirlist(temppath,true)
	
	--only single mod or modpack allowed
	if #subdirs ~= 1 then
		return {
			type = "invalid",
			path = ""
			}
	end

	testfile = 
	io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
	if testfile ~= nil then
		testfile:close()
		return {
			type="mod",
			path= temppath .. DIR_DELIM .. subdirs[1]
			}
	end
	
	testfile = 
	io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
	if testfile ~= nil then
		testfile:close()
		return {
			type="modpack",
			path=temppath ..  DIR_DELIM .. subdirs[1]
			}
	end

	return {
		type = "invalid",
		path = ""
		}
end

--------------------------------------------------------------------------------
function modmgr.isValidModname(modpath)
	if modpath:find("-") ~= nil then
		return false
	end
	
	return true
end

--------------------------------------------------------------------------------
function modmgr.parse_register_line(line)
	local pos1 = line:find("\"")
	local pos2 = nil
	if pos1 ~= nil then
		pos2 = line:find("\"",pos1+1)
	end
	
	if pos1 ~= nil and pos2 ~= nil then
		local item = line:sub(pos1+1,pos2-1)
		
		if item ~= nil and
			item ~= "" then
			local pos3 = item:find(":")
			
			if pos3 ~= nil then
				local retval = item:sub(1,pos3-1)
				if retval ~= nil and
					retval ~= "" then
					return retval
				end 
			end
		end
	end
	return nil
end

--------------------------------------------------------------------------------
function modmgr.parse_dofile_line(modpath,line)
	local pos1 = line:find("\"")
	local pos2 = nil
	if pos1 ~= nil then
		pos2 = line:find("\"",pos1+1)
	end
	
	if pos1 ~= nil and pos2 ~= nil then
		local filename = line:sub(pos1+1,pos2-1)
		
		if filename ~= nil and
			filename ~= "" and
			filename:find(".lua") then
			return modmgr.identify_modname(modpath,filename)
		end
	end
	return nil
end

--------------------------------------------------------------------------------
function modmgr.identify_modname(modpath,filename)
	local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
	if testfile ~= nil then
		local line = testfile:read()
		
		while line~= nil do
			local modname = nil
		
			if line:find("minetest.register_tool") then
				modname = modmgr.parse_register_line(line)
			end
			
			if line:find("minetest.register_craftitem") then
				modname = modmgr.parse_register_line(line)
			end
			
			
			if line:find("minetest.register_node") then
				modname = modmgr.parse_register_line(line)
			end
			
			if line:find("dofile") then
				modname = modmgr.parse_dofile_line(modpath,line)
			end
		
			if modname ~= nil then
				testfile:close()
				return modname
			end
			
			line = testfile:read()
		end
		testfile:close()
	end
	
	return nil
end

--------------------------------------------------------------------------------
function modmgr.tab()

	if modmgr.global_mods == nil then
		modmgr.refresh_globals()
	end

	if modmgr.selected_mod == nil then
		modmgr.selected_mod = 1
	end
	
	local retval = 
		"vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
		"label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
		"textlist[0.75,0.25;4.5,4.3;modlist;" ..
		modmgr.render_modlist(modmgr.global_mods) .. 
		";" .. modmgr.selected_mod .. "]"

	retval = retval ..
		"button[1,4.85;2,0.5;btn_mod_mgr_install_local;".. fgettext("Install") .. "]" ..
		"button[3,4.85;2,0.5;btn_mod_mgr_download;".. fgettext("Download") .. "]"
		
	local selected_mod = nil
		
	if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
		selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
	end
	
	if selected_mod ~= nil then
		if selected_mod.is_modpack then
			retval = retval 
			.. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
					 fgettext("Rename") .. "]"
		else
		--show dependencies
			retval = retval .. 
				"label[6,1.9;".. fgettext("Depends:") .. "]" ..
				"textlist[6,2.4;5.7,2;deplist;"
				
			toadd = modmgr.get_dependencies(selected_mod.path)
			
			retval = retval .. toadd .. ";0;true,false]"
			
			--TODO read modinfo
		end
		--show delete button
		retval = retval .. "button[8,4.85;2,0.5;btn_mod_mgr_delete_mod;"
				.. fgettext("Delete") .. "]"
	end
	return retval
end

--------------------------------------------------------------------------------
function modmgr.dialog_rename_modpack()

	local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
	
	local retval = 
		"label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
		"field[4.5,1.4;6,0.5;te_modpack_name;;" ..
		mod.name ..
		"]" ..
		"button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;".. 
				fgettext("Accept") .. "]" ..
		"button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;".. 
				fgettext("Cancel") .. "]"

	return retval
end

--------------------------------------------------------------------------------
function modmgr.precheck()

	if modmgr.world_config_selected_world == nil then
		modmgr.world_config_selected_world = 1
	end
	
	if modmgr.world_config_selected_mod == nil then
		modmgr.world_config_selected_mod = 1
	end
	
	if modmgr.hide_gamemods == nil then
		modmgr.hide_gamemods = true
	end
	
	if modmgr.hide_modpackcontents == nil then
		modmgr.hide_modpackcontents = true
	end
end

--------------------------------------------------------------------------------
function modmgr.render_modlist(render_list)
	local retval = ""
	
	if render_list == nil then
		if modmgr.global_mods == nil then
			modmgr.refresh_globals()
		end
		render_list = modmgr.global_mods
	end
	
	local list = filterlist.get_list(render_list)
	local last_modpack = nil
	
	for i,v in ipairs(list) do
		if retval ~= "" then
			retval = retval ..","
		end

		local color = ""
		
		if v.is_modpack then
			local rawlist = filterlist.get_raw_list(render_list)
			
			local all_enabled = true
			for j=1,#rawlist,1 do
				if rawlist[j].modpack == list[i].name and
					rawlist[j].enabled ~= true then
						all_enabled = false
						break
				end
			end
			
			if all_enabled == false then
				color = mt_color_grey
			else
				color = mt_color_dark_green
			end
		end
		
		if v.typ == "game_mod" then
			color = mt_color_blue
		else
			if v.enabled then
				color = mt_color_green
			end
		end

		retval = retval .. color
		if v.modpack  ~= nil then
			retval = retval .. "    "
		end
		retval = retval .. v.name
	end
	
	return retval
end

--------------------------------------------------------------------------------
function modmgr.dialog_configure_world()
	modmgr.precheck()
	
	local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
	local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
	
	local retval =
		"size[11,6.5]" ..
		"label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
		"label[1.75,-0.25;" .. worldspec.name .. "]"
		
	if modmgr.hide_gamemods then
		retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
	else
		retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
	end
	
	if modmgr.hide_modpackcontents then
		retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
	else
		retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
	end
	
	if mod == nil then
		mod = {name=""}
	end
	retval = retval ..
		"label[0,0.45;" .. fgettext("Mod:") .. "]" ..
		"label[0.75,0.45;" .. mod.name .. "]" ..
		"label[0,1;" .. fgettext("Depends:") .. "]" ..
		"textlist[0,1.5;5,4.25;world_config_depends;" ..
		modmgr.get_dependencies(mod.path) .. ";0]" ..
		"button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
		"button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
	
	if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
		if mod.is_modpack then
			local rawlist = filterlist.get_raw_list(modmgr.modlist)
			
			local all_enabled = true
			for j=1,#rawlist,1 do
				if rawlist[j].modpack == mod.name and
					rawlist[j].enabled ~= true then
						all_enabled = false
						break
				end
			end
			
			if all_enabled == false then
				retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
			else
				retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
			end
		else
			if mod.enabled then
				retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
			else
				retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
			end
		end
	end
	
	retval = retval ..
		"button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
		"textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
	
	retval = retval .. modmgr.render_modlist(modmgr.modlist)
	
	retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
	
	return retval
end

--------------------------------------------------------------------------------
function modmgr.handle_buttons(tab,fields)

	local retval = nil
	
	if tab == "mod_mgr" then
		retval = modmgr.handle_modmgr_buttons(fields)
	end
	
	if tab == "dialog_rename_modpack" then
		retval = modmgr.handle_rename_modpack_buttons(fields)
	end
	
	if tab == "dialog_delete_mod" then
		retval = modmgr.handle_delete_mod_buttons(fields)
	end
	
	if tab == "dialog_configure_world" then
		retval = modmgr.handle_configure_world_buttons(fields)
	end
	
	return retval
end

--------------------------------------------------------------------------------
function modmgr.get_dependencies(modfolder)
	local toadd = ""
	if modfolder ~= nil then
		local filename = modfolder ..
					DIR_DELIM .. "depends.txt"
	
		local dependencyfile = io.open(filename,"r")
		
		if dependencyfile then
			local dependency = dependencyfile:read("*l")
			while dependency do
				if toadd ~= "" then	
					toadd = toadd .. ","
				end
				toadd = toadd .. dependency
				dependency = dependencyfile:read()
			end
			dependencyfile:close()
		end
	end

	return toadd
end


--------------------------------------------------------------------------------
function modmgr.get_worldconfig(worldpath)
	local filename = worldpath ..
				DIR_DELIM .. "world.mt"

	local worldfile = Settings(filename)
	
	local worldconfig = {}
	worldconfig.global_mods = {}
	worldconfig.game_mods = {}
	
	for key,value in pairs(worldfile:to_table()) do
		if key == "gameid" then
			worldconfig.id = value
		else
			worldconfig.global_mods[key] = engine.is_yes(value)
		end
	end
	
	--read gamemods
	local gamespec = gamemgr.find_by_gameid(worldconfig.id)
	gamemgr.get_game_mods(gamespec, worldconfig.game_mods)

	return worldconfig
end
--------------------------------------------------------------------------------
function modmgr.handle_modmgr_buttons(fields)
	local retval = {
			tab = nil,
			is_dialog = nil,
			show_buttons = nil,
		}

	if fields["modlist"] ~= nil then
		local event = explode_textlist_event(fields["modlist"])
		modmgr.selected_mod = event.index
	end
	
	if fields["btn_mod_mgr_install_local"] ~= nil then
		engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
	end
	
	if fields["btn_mod_mgr_download"] ~= nil then
		modstore.update_modlist()
		retval.current_tab = "dialog_modstore_unsorted"
		retval.is_dialog = true
		retval.show_buttons = false
		return retval
	end
	
	if fields["btn_mod_mgr_rename_modpack"] ~= nil then
		retval.current_tab = "dialog_rename_modpack"
		retval.is_dialog = true
		retval.show_buttons = false
		return retval
	end
	
	if fields["btn_mod_mgr_delete_mod"] ~= nil then
		retval.current_tab = "dialog_delete_mod"
		retval.is_dialog = true
		retval.show_buttons = false
		return retval
	end
	
	if fields["mod_mgt_open_dlg_accepted"] ~= nil and
		fields["mod_mgt_open_dlg_accepted"] ~= "" then
		modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
	end
	
	return nil;
end

--------------------------------------------------------------------------------
function modmgr.installmod(modfilename,basename)
	local modfile = modmgr.identify_filetype(modfilename)
	local modpath = modmgr.extract(modfile)
	
	if modpath == nil then
		gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
			fgettext("\nInstall Mod: unsupported filetype \"$1\"", modfile.type)
		return
	end
	
	
	local basefolder = modmgr.getbasefolder(modpath)
	
	if basefolder.type == "modpack" then
		local clean_path = nil
		
		if basename ~= nil then
			clean_path = "mp_" .. basename
		end
		
		if clean_path == nil then
			clean_path = get_last_folder(cleanup_path(basefolder.path))
		end
		
		if clean_path ~= nil then
			local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
			if not engine.copy_dir(basefolder.path,targetpath) then
				gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
			end
		else
			gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
		end
	end
	
	if basefolder.type == "mod" then
		local targetfolder = basename
		
		if targetfolder == nil then
			targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
		end
		
		--if heuristic failed try to use current foldername
		if targetfolder == nil then
			targetfolder = get_last_folder(basefolder.path)
		end	
		
		if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
			local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
			engine.copy_dir(basefolder.path,targetpath)
		else
			gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
		end
	end
	
	engine.delete_dir(modpath)

	modmgr.refresh_globals()

end

--------------------------------------------------------------------------------
function modmgr.handle_rename_modpack_buttons(fields)
	
	if fields["dlg_rename_modpack_confirm"] ~= nil then
		local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
		local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
		local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
		engine.copy_dir(oldpath,targetpath,false)
	end
	
	return {
		is_dialog = false,
		show_buttons = true,
		current_tab = engine.setting_get("main_menu_tab")
		}
end
--------------------------------------------------------------------------------
function modmgr.handle_configure_world_buttons(fields)
	if fields["world_config_modlist"] ~= nil then
		local event = explode_textlist_event(fields["world_config_modlist"])
		modmgr.world_config_selected_mod = event.index

		if event.typ == "DCL" then
			modmgr.world_config_enable_mod(nil)
		end
	end
	
	if fields["key_enter"] ~= nil then
		modmgr.world_config_enable_mod(nil)
	end
	
	if fields["cb_mod_enable"] ~= nil then
		local toset = engine.is_yes(fields["cb_mod_enable"])
		modmgr.world_config_enable_mod(toset)
	end
	
	if fields["btn_mp_enable"] ~= nil or
		fields["btn_mp_disable"] then
		local toset = (fields["btn_mp_enable"] ~= nil)
		modmgr.world_config_enable_mod(toset)
	end
	
	if fields["cb_hide_gamemods"] ~= nil then
		local current = filterlist.get_filtercriteria(modmgr.modlist)
		
		if current == nil then
			current = {}
		end

		if engine.is_yes(fields["cb_hide_gamemods"]) then
			current.hide_game = true
			modmgr.hide_gamemods = true
		else
			current.hide_game = false
			modmgr.hide_gamemods = false
		end
		
		filterlist.set_filtercriteria(modmgr.modlist,current)
	end
	
		if fields["cb_hide_mpcontent"] ~= nil then
		local current = filterlist.get_filtercriteria(modmgr.modlist)
		
		if current == nil then
			current = {}
		end

		if engine.is_yes(fields["cb_hide_mpcontent"]) then
			current.hide_modpackcontents = true
			modmgr.hide_modpackcontents = true
		else
			current.hide_modpackcontents = false
			modmgr.hide_modpackcontents = false
		end
		
		filterlist.set_filtercriteria(modmgr.modlist,current)
	end
	
	if fields["btn_config_world_save"] then
		local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
		
		local filename = worldspec.path ..
				DIR_DELIM .. "world.mt"
		
		local worldfile = Settings(filename)
		local mods = worldfile:to_table()
		
		local rawlist = filterlist.get_raw_list(modmgr.modlist)
		
		local i,mod
		for i,mod in ipairs(rawlist) do
			if not mod.is_modpack and
					mod.typ ~= "game_mod" then
				if mod.enabled then
					worldfile:set("load_mod_"..mod.name, "true")
				else
					worldfile:set("load_mod_"..mod.name, "false")
				end
				mods["load_mod_"..mod.name] = nil
			end
		end
		
		-- Remove mods that are not present anymore
		for key,value in pairs(mods) do
			if key:sub(1,9) == "load_mod_" then
				worldfile:remove(key)
			end
		end
		
		if not worldfile:write() then
			print("failed to write world config file")
		end
		
		modmgr.modlist = nil
		modmgr.worldconfig = nil
	
		return {
			is_dialog = false,
			show_buttons = true,
			current_tab = engine.setting_get("main_menu_tab")
		}
	end
	
	if fields["btn_config_world_cancel"] then
	
		modmgr.worldconfig = nil
		
		return {
			is_dialog = false,
			show_buttons = true,
			current_tab = engine.setting_get("main_menu_tab")
		}
	end
	
	if fields["btn_all_mods"] then
		local list = filterlist.get_raw_list(modmgr.modlist)
		
		for i=1,#list,1 do
			if list[i].typ ~= "game_mod" and
				not list[i].is_modpack then
				list[i].enabled = true
			end
		end
	end
	

	
	return nil
end
--------------------------------------------------------------------------------
function modmgr.world_config_enable_mod(toset)
	local mod = filterlist.get_list(modmgr.modlist)
		[engine.get_textlist_index("world_config_modlist")]

	if mod.typ == "game_mod" then
		-- game mods can't be enabled or disabled
	elseif not mod.is_modpack then
		if toset == nil then
			mod.enabled = not mod.enabled
		else
			mod.enabled = toset
		end
	else
		local list = filterlist.get_raw_list(modmgr.modlist)
		for i=1,#list,1 do
			if list[i].modpack == mod.name then
				if toset == nil then
					toset = not list[i].enabled
				end
				list[i].enabled = toset
			end
		end
	end
end
--------------------------------------------------------------------------------
function modmgr.handle_delete_mod_buttons(fields)
	local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
	
	if fields["dlg_delete_mod_confirm"] ~= nil then
		
		if mod.path ~= nil and
			mod.path ~= "" and
			mod.path ~= engine.get_modpath() then
			if not engine.delete_dir(mod.path) then
				gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
			end
			modmgr.refresh_globals()
		else
			gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
		end
	end
	
	return {
		is_dialog = false,
		show_buttons = true,
		current_tab = engine.setting_get("main_menu_tab")
		}
end

--------------------------------------------------------------------------------
function modmgr.dialog_delete_mod()

	local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
	
	local retval = 
		"field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) ..  ";]"..
		"button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
		"button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"

	return retval
end

--------------------------------------------------------------------------------
function modmgr.preparemodlist(data)
	local retval = {}
	
	local global_mods = {}
	local game_mods = {}
	
	--read global mods
	local modpath = engine.get_modpath()

	if modpath ~= nil and
		modpath ~= "" then
		get_mods(modpath,global_mods)
	end
	
	for i=1,#global_mods,1 do
		global_mods[i].typ = "global_mod"
		table.insert(retval,global_mods[i])
	end
	
	--read game mods
	local gamespec = gamemgr.find_by_gameid(data.gameid)
	gamemgr.get_game_mods(gamespec, game_mods)
	
	for i=1,#game_mods,1 do
		game_mods[i].typ = "game_mod"
		table.insert(retval,game_mods[i])
	end
	
	if data.worldpath == nil then
		return retval
	end
	
	--read world mod configuration
	local filename = data.worldpath ..
				DIR_DELIM .. "world.mt"

	local worldfile = Settings(filename)
	
	for key,value in pairs(worldfile:to_table()) do
		if key:sub(1, 9) == "load_mod_" then
			key = key:sub(10)
			local element = nil
			for i=1,#retval,1 do
				if retval[i].name == key then
					element = retval[i]
					break
				end
			end
			if element ~= nil then
				element.enabled = engine.is_yes(value)
			else
				print("Mod: " .. key .. " " .. dump(value) .. " but not found")
			end
		end
	end

	return retval
end

--------------------------------------------------------------------------------
function modmgr.init_worldconfig()
	modmgr.precheck()
	local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
	
	if worldspec ~= nil then
		--read worldconfig
		modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
		
		if modmgr.worldconfig.id == nil or
			modmgr.worldconfig.id == "" then
			modmgr.worldconfig = nil
			return false
		end
		
		modmgr.modlist = filterlist.create(
						modmgr.preparemodlist, --refresh
						modmgr.comparemod, --compare
						function(element,uid) --uid match
							if element.name == uid then
								return true
							end
						end, 
						function(element,criteria)
							if criteria.hide_game and
								element.typ == "game_mod" then
									return false
							end
							
							if criteria.hide_modpackcontents and
								element.modpack ~= nil then
									return false
								end
							return true
						end, --filter
						{ worldpath= worldspec.path,
						  gameid = worldspec.gameid }
					)
					
		filterlist.set_filtercriteria(modmgr.modlist, {
									hide_game=modmgr.hide_gamemods,
									hide_modpackcontents= modmgr.hide_modpackcontents
									})
		filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
		filterlist.set_sortmode(modmgr.modlist, "alphabetic")
		
		return true	
	end

	return false
end

--------------------------------------------------------------------------------
function modmgr.comparemod(elem1,elem2)
	if elem1 == nil or elem2 == nil then
		return false
	end
	if elem1.name ~= elem2.name then
		return false
	end
	if elem1.is_modpack ~= elem2.is_modpack then
		return false
	end
	if elem1.typ ~= elem2.typ then
		return false
	end
	if elem1.modpack ~= elem2.modpack then
		return false
	end
	
	if elem1.path ~= elem2.path then
		return false
	end
	
	return true
end

--------------------------------------------------------------------------------
function modmgr.gettab(name)
	local retval = ""
	
	if name == "mod_mgr" then
		retval = retval .. modmgr.tab()
	end
	
	if name == "dialog_rename_modpack" then
		retval = retval .. modmgr.dialog_rename_modpack()
	end
	
	if name == "dialog_delete_mod" then
		retval = retval .. modmgr.dialog_delete_mod()
	end
	
	if name == "dialog_configure_world" then
		retval = retval .. modmgr.dialog_configure_world()
	end
	
	return retval
end

--------------------------------------------------------------------------------
function modmgr.mod_exists(basename)

	if modmgr.global_mods == nil then
		modmgr.refresh_globals()
	end

	if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
		return true
	end
	
	return false
end

--------------------------------------------------------------------------------
function modmgr.get_global_mod(idx)

	if modmgr.global_mods == nil then
		return nil
	end
	
	if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
		return nil
	end

	return filterlist.get_list(modmgr.global_mods)[idx]
end

--------------------------------------------------------------------------------
function modmgr.refresh_globals()
	modmgr.global_mods = filterlist.create(
					modmgr.preparemodlist, --refresh
					modmgr.comparemod, --compare
					function(element,uid) --uid match
						if element.name == uid then
							return true
						end
					end, 
					nil, --filter
					{}
					)
	filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list)
	filterlist.set_sortmode(modmgr.global_mods, "alphabetic")
end

--------------------------------------------------------------------------------
function modmgr.identify_filetype(name)

	if name:sub(-3):lower() == "zip" then
		return {
				name = name,
				type = "zip"
				}
	end
	
	if name:sub(-6):lower() == "tar.gz" or
		name:sub(-3):lower() == "tgz"then
		return {
				name = name,
				type = "tgz"
				}
	end
	
	if name:sub(-6):lower() == "tar.bz2" then
		return {
				name = name,
				type = "tbz"
				}
	end
	
	if name:sub(-2):lower() == "7z" then
		return {
				name = name,
				type = "7z"
				}
	end

	return {
		name = name,
		type = "ukn"
	}
end