summaryrefslogtreecommitdiff
path: root/builtin/settingtypes.txt
blob: e916c03af2317995bf5b842fd0eefda9be3c1ea7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
# This file contains all settings displayed in the settings menu.
#
# General format:
#    name (Readable name) type type_args
#
# `type` can be:
#    - int
#    - string
#    - bool
#    - float
#    - enum
#    - path
#    - key (will be ignored in GUI, since a special key change dialog exists)
#
# `type_args` can be:
#   * int:
#            - default
#            - default min max
#   * string:
#            - default (if default is not specified then "" is set)
#   * bool:
#            - default
#   * float:
#            - default
#            - default min max
#   * enum:
#            - default value1,value2,...
#   * path:
#            - default (if default is not specified then "" is set)
#   * key:
#            - default
#
# Comments directly above a setting are bound to this setting.
# All other comments are ignored.
#
# Comments and (Readable name) are handled by gettext.
# Comments should be complete sentences that describe the setting and possibly
#  give the user additional useful insight.
# Sections are marked by a single line in the format: [Section Name]
# Sub-section are marked by adding * in front of the section name: [*Sub-section]
# Sub-sub-sections have two * etc.
# There shouldn't be too much settings per category; settings that shouldn't be
#  modified by the "average user" should be in (sub-)categories called "Advanced".

[Client]

[*Controls]
#    If enabled, you can place blocks at the position (feet + eye level) where you stand.
#    This is helpful when working with nodeboxes in small areas.
enable_build_where_you_stand (Build inside player) bool false

#    Unobstructed movement without physics, downwards key is keymap_special1.
free_move (Free movement) bool false

#    Fast movement (keymap_special1).
fast_move (Fast movement) bool false

#    Smooths camera when moving and looking arround.
#    Useful for recording videos.
cinematic (Cinematic mode) bool false

#    Smooths rotation of camera. 0 to disable.
camera_smoothing (Camera smoothing) float 0.0 0.0 0.99

#    Smooths rotation of camera in cinematic mode. 0 to disable.
cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99

#    Invert vertical mouse movement.
invert_mouse (Invert mouse) bool false

#    Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2

#    If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
aux1_descends (Key use for climbing/descending) bool false

#    Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false

#    If false aux1 is used to fly fast.
always_fly_fast (Always fly and fast) bool true

#    The time in seconds it takes between repeated right clicks when holding the right mouse button.
repeat_rightclick_time (Rightclick repetition interval) float 0.25

#    Enable random user input, for testing.
random_input (Random input) bool false

#    Continuous forward movement (for testing).
continuous_forward (Continuous forward) bool false

#    Key mappings.
#    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_forward (Forward) key KEY_KEY_W
keymap_backward (Backward) key KEY_KEY_S
keymap_left (Left) key KEY_KEY_A
keymap_right (Right) key KEY_KEY_D
keymap_jump (Jump) key KEY_SPACE
keymap_sneak (Sneak) key KEY_LSHIFT
keymap_inventory (Inventory) key KEY_KEY_I
keymap_special1 (Use) key KEY_KEY_E
keymap_chat (Chat) key KEY_KEY_T
keymap_cmd (Command) key /
keyman_console (Console) key KEY_F10
keymap_rangeselect (Range select) key KEY_KEY_R
keymap_freemove (Fly) key KEY_KEY_K
keymap_fastmove (Fast) key KEY_KEY_J
keymap_cinematic (Cinematic mode) key KEY_F8
keymap_minimap (Minimap) key KEY_F9
keymap_screenshot (Screenshot) key KEY_F12
keymap_print_debug_stacks (Print stacks) key KEY_KEY_P

[*Network]

#    Address to connect to (blank = start local server).
address (Server address) string

#    Port to connect to (UDP).
remote_port (Remote port) int 30000

#    Save the map received by the client on disk.
enable_local_map_saving (Saving map received by server) bool false

#    Enable usage of remote media server (if provided by server).
enable_remote_media_server (Connect to external media server) bool true

#    URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string servers.minetest.net

#    File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt

[*Graphics]

[**In-Game]

#    Minimum wanted FPS.
#    The amount of rendered stuff is dynamically set according to this.
wanted_fps (Wanted FPS) int 30

#    If FPS would go higher than this, limit it by sleeping.
#    to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60

#    Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20

#    The allowed adjustment range for the automatic rendering range adjustment.
viewing_range_nodes_max (Viewing range maximum) int 160

#    The allowed adjustment range for the automatic rendering range adjustment.
viewing_range_nodes_min (View range minimum) int 35

#    Vertical initial window size.
screenW (Screen width) int 800

#    Horizontal initial window size.
screenH (Screen height) int 600

#    Fullscreen mode.
fullscreen (Full screen) bool false

fullscreen_bpp (Full screen BPP) int 24

#    Experimental option, might cause visible spaces between blocks
#    when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16

#    Vertical screen synchronization.
vsync (V-Sync) bool false

#    Field of view in degrees.
fov (Field of view) int 72 30 160

#    Whether to fog out the end of the visible area.
enable_fog (Fog) bool true

#    Enable a bit lower water surface; disable for speed (not quite optimized).
new_style_water (New style water) bool false

#    Leaves style:
#         - Fancy  -> all faces visible
#         - Simple -> only outer faces, if defined special_tiles are used
#         - Opaque -> disable transparency
leaves_style (Leaves style) enum fancy fancy,simple,opaque

#    Connects glass if supported by node.
connected_glass (Connect glass) bool false

#    Enable smooth lighting with simple ambient occlusion.
#    Disable for speed or for different looks.
smooth_lighting (Smooth lighting) bool true

#    Adjust the gamma encoding for the light tables. Lower numbers are brighter.
#    This setting is for the client only and is ignored by the server.
display_gamma (Gamma) float 1.8 1.0 3.0

#    Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path

#    Video back-end.
#    Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl

#    Enable/disable clouds.
enable_clouds (Clouds) bool true

#    Height on which clouds are appearing.
cloud_height (Cloud height) int 120

#    Radius of cloud area stated in number of 64 node cloud squares.
#    Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12

#    Use 3D cloud look instead of flat.
enable_3d_clouds (3D clouds) bool true

#    Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
view_bobbing_amount (View bobbing) float 1.0

#    Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
fall_bobbing_amount (Fall bobbing) float 0.0

#    3D support.
#    Currently:
#         - "none"       = no 3d output.
#         - "anaglyph"   = cyan/magenta color 3d.
#         - "interlaced" = odd/even line based polarisation screen support.
#         - "topbottom"  = split screen top/bottom.
#         - "sidebyside" = split screen side by side.
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside

#    In-game chat console background color (R,G,B).
console_color (Console color) string (0,0,0)

#    In-game chat console background alpha (opaqueness, between 0 and 255).
console_alpha (Console alpha) int 200 0 255

#    Selection box border color (R,G,B).
selectionbox_color (Selection box color) string (0,0,0)

#    Width of the selectionbox's lines.
selectionbox_width (Selection box width) int 2 1 5

#    Crosshair color (R,G,B).
crosshair_color (Crosshair color) string (255,255,255)

#    Cross alpha (opaqueness, between 0 and 255).
crosshair_alpha (Crosshair alpha) int 255 0 255

#    Path for screenshots.
screenshot_path (Screenshot folder) path

#    Whether node texture animations should be desynchronized per mapblock.
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true

#    Maximum proportion of current window to be used for hotbar.
#    Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0

#    Enable selection highlighting for nodes (disables selectionbox).
enable_node_highlighting (Node highlighting) bool false

mip_map (Mipmapping) bool false
anisotropic_filter (Anisotropic filtering) bool false
bilinear_filter (Bilinear filtering) bool false
trilinear_filter (Trilinear filtering) bool false

#    Filtered textures can blend RGB values with fully-transparent neighbors,
#    which PNG optimizers usually discard, sometimes resulting in a dark or
#    light edge to transparent textures.  Apply this filter to clean that up
#    at texture load time.
texture_clean_transparent (Clean transparent textures) bool false

#    When using bilinear/trilinear/anisotropic filters, low-resolution textures
#    can be blurred, so automatically upscale them with nearest-neighbor
#    interpolation to preserve crisp pixels.  This sets the minimum texture size
#    for the upscaled textures; higher values look sharper, but require more
#    memory.  Powers of 2 are recommended.  Setting this higher than 1 may not
#    have a visible effect unless bilinear/trilinear/anisotropic filtering is
#    enabled.
texture_min_size (Minimum texture size for filters) int 64

#    Set to true to pre-generate all item visuals.
preload_item_visuals (Preload inventory textures) bool false

#    Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
enable_shaders (Shaders) bool true

#    Set to true to enable textures bumpmapping. Requires shaders enabled.
enable_bumpmapping (Bumpmapping) bool false

#    Set to true enables on the fly normalmap generation (Emboss effect).
#    Requires bumpmapping enabled.
generate_normalmaps (Generate normalmaps) bool false

#    Strength of generated normalmaps.
normalmaps_strength (Normalmaps strength) float 0.6

#    Defines sampling step of texture (0 - 2).
#    A higher value results in smoother normal maps.
normalmaps_smooth (Normalmaps sampling) int 0 0 2

#    Set to true enables parallax occlusion mapping. Requires shaders enabled.
enable_parallax_occlusion (Parralax occlusion) bool false

#    0 = parallax occlusion with slope information (faster).
#    1 = relief mapping (slower, more accurate).
parallax_occlusion_mode (Parralax occlusion mode) int 1 0 1

#    Strength of parallax.
3d_parallax_strength (Parralax occlusion strength) float 0.025

#    Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parralax occlusion iterations) int 4

#    Overall scale of parallax occlusion effect.
parallax_occlusion_scale (Parralax occlusion Scale) float 0.08

#    Overall bias of parallax occlusion effect, usually scale/2.
parallax_occlusion_bias (Parralax occlusion bias) float 0.04

#    Set to true enables waving water. Requires shaders enabled.
enable_waving_water (Waving water) bool false

water_wave_height (Waving water height) float 1.0
water_wave_length (Waving water length) float 20.0
water_wave_speed (Waving water speed) float 5.0

#    Set to true enables waving leaves. Requires shaders enabled.
enable_waving_leaves (Waving leaves) bool false

#    Set to true enables waving plants. Requires shaders enabled.
enable_waving_plants (Waving plants) bool false

#    The strength (darkness) of node ambient-occlusion shading.
#    Lower is darker, Higher is lighter. The valid range of values for this
#    setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
#    set to the nearest valid value.
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0

#    Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false

#    Enables minimap.
enable_minimap (Minimap) bool true

#    Shape of the minimap. Enabled = round, disabled = square.
minimap_shape_round (Round minimap) bool true

#    True = 256
#    False = 128
#    Useable to make minimap smoother on slower machines.
minimap_double_scan_height (Minimap scan height) bool true

#    Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
directional_colored_fog (Colored fog) bool true

[**Menus]

#    Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true

#    Scale gui by a user specified value.
#    Use a nearest-neighbor-anti-alias filter to scale the GUI.
#    This will smooth over some of the rough edges, and blend
#    pixels when scaling down, at the cost of blurring some
#    edge pixels when images are scaled by non-integer sizes.
gui_scaling (GUI scaling) float 1.0

#    When gui_scaling_filter is true, all GUI images need to be
#    filtered in software, but some images are generated directly
#    to hardware (e.g. render-to-texture for nodes in inventory).
gui_scaling_filter (GUI scaling filter) bool false

#    When gui_scaling_filter_txr2img is true, copy those images
#    from hardware to software for scaling.  When false, fall back
#    to the old scaling method, for video drivers that don't
#    propery support downloading textures back from hardware.
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true

#    Delay showing tooltips, stated in milliseconds.
tooltip_show_delay (Tooltip delay) int 400

#    Whether freetype fonts are used, requires freetype support to be compiled in.
freetype (Freetype fonts) bool true

#    Path to TrueTypeFont or bitmap.
font_path (Font path) path fonts/liberationsans.ttf

#    Font size.
font_size (Font size) int 15

#    Font shadow offset, if 0 then shadow will not be drawn.
font_shadow (Font shadow) int 1

#    Font shadow alpha (opaqueness, between 0 and 255).
font_shadow_alpha (Font shadow alpha) int 128 0 255

mono_font_path (Monospace font path) path fonts/liberationmono.ttf

mono_font_size (Monospace font size) int 15

#    This font will be used for certain languages.
fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
fallback_font_size (Fallback font size) int 15
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255

[**Advanced]

#    Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72

[*Sound]
enable_sound (Sound) bool true
sound_volume (Volume) float 0.7 0.0 1.0

[*Advanced]

#    Timeout for client to remove unused map data from memory.
client_unload_unused_data_timeout (Mapblock unload timeout) int 600

#    Maximum number of mapblocks for client to be kept in memory.
#    Set to -1 for unlimited amount.
client_mapblock_limit (Mapblock limit) int 5000

#    Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false

[Server / Singleplayer]

#    Name of the server.
server_name (Server name) string Minetest server

#    Description of server.
server_description (Server description) string mine here

#    Domain name of server.
server_address (Server address) string game.minetest.net

#    Homepage of server.
server_url (Server URL) string http://minetest.net

#    Automaticaly report to masterserver.
server_announce (Announce server) bool false

#    Announce to this masterserver.
#    If you want to announce your ipv6 address - use  serverlist_url = v6.servers.minetest.net.
serverlist_url (Serverlist URL) string servers.minetest.net

[*Network]

#    Network port to listen (UDP).
port (Server port) int 30000

#    The network interface that the server listens on.
bind_address (Bind address) string

#    Set to true to disallow old clients from connecting.
strict_protocol_version_checking (Strict protocol checking) bool false

#    Specifies URL from which client fetches media instead of using UDP.
#    $filename should be accessible from $remote_media$filename via cURL
#    (obviously, remote_media should end with a slash).
#    Files that are not present would be fetched the usual way.
remote_media (Remote media) string

#    Enable/disable running an IPv6 server.  An IPv6 server may be restricted
#    to IPv6 clients, depending on system configuration.
#    Ignored if bind_address is set.
ipv6_server (IPv6 server) bool false

[**Advanced]

#    How many blocks are flying in the wire simultaneously per client.
max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10

#    How many blocks are flying in the wire simultaneously per server.
max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40

#    To reduce lag, block transfers are slowed down when a player is building something.
#    This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building () float 2.0

#    Maximum number of packets sent per send step, if you have a slow connection
#    try reducing it, but don't reduce it to a number below double of targeted
#    client number.
max_packets_per_iteration (Max. packets per iteration) int 1024

[*Game]

#    Default game (default when creating a new world).
default_game (Default game) string minetest

#    Message of the Day.
motd (Message of the day) string Welcome to this awesome Minetest server!

#    Maximum number of players connected simultaneously.
max_users (Maximum users) int 15

#    World directory (everything in the world is stored here).
map-dir (Map directory) path

#    Time in seconds for item entity to live.
#    Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900

#    Set to true to enable creative mode (unlimited inventory).
creative_mode (Creative mode) bool false

#    Enable players getting damage and dying.
enable_damage (Damage) bool false

#    A chosen map seed for a new map, leave empty for random.
fixed_map_seed (Fixed map seed) string

#    Gives some stuff to players at the beginning.
give_initial_stuff (Give initial stuff) bool false

#    New users need to input this password.
default_password (Default password) string

#    Available privileges: interact, shout, teleport, settime, privs, ...
#    See /privs in game for a full list on your server and mod configuration.
default_privs (Default privileges) string interact, shout

#    Whether players are shown to clients without any range limit.
#    Deprecated, use the setting player_transfer_distance instead.
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true

#    Defines the maximal player transfer distance in blocks (0 = unlimited).
player_transfer_distance (Player transfer distance) int 0

#    Whether to enable players killing each other.
enable_pvp (Player versus Player) bool true

#    If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string 0, 10, 0

#    If true, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false

#    If true, disable cheat prevention in multiplayer.
disable_anticheat (Disable anticheat) bool false

#    If true, actions are recorded for rollback.
#    This option is only read when server starts.
enable_rollback_recording (Rollback recording) bool false

#    A message to be displayed to all clients when the server shuts down.
kick_msg_shutdown (Shutdown message) string Server shutting down.

#    A message to be displayed to all clients when the server crashes.
kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.

#    Whether to ask clients to reconnect after a (Lua) crash.
#    Set this to true if your server is set up to restart automatically.
ask_reconnect_on_crash (Ask to reconnect after crash) bool false

#    From how far client knows about objects.
active_object_send_range_blocks (Active object send range) int 3

#    How large area of blocks are subject to the active block stuff.
#    Active = objects are loaded and ABMs run.
active_block_range (Active block range) int 2

#    From how far blocks are sent to clients, stated in mapblocks (16 nodes).
max_block_send_distance (Max block send distance) int 10

#    Maximum number of forceloaded blocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16

#    Interval of sending time of day to clients.
time_send_interval (Time send interval) int 5

#    Controls length of day/night cycle.
#    72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
time_speed (Time speed) int 72

#    Interval of saving important changes in the world, stated in seconds.
server_map_save_interval (Map save interval) float 5.3

[**Physics]

movement_acceleration_default (Default acceleration) float 3
movement_acceleration_air (Acceleration in air) float 2
movement_acceleration_fast (Fast mode acceleration) float 10
movement_speed_walk (Walking speed) float 4
movement_speed_crouch (Crouch speed) float 1.35
movement_speed_fast (Fast mode speed) float 20
movement_speed_climb (Climbing speed) float 2
movement_speed_jump (Jumping speed) float 6.5
movement_speed_descend (Descending speed) float 6
movement_liquid_fluidity (Liquid fluidity) float 1
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
movement_liquid_sink (Liquid sink) float 10
movement_gravity (Gravity) float 9.81

[**Advanced]

#    Handling for deprecated lua api calls:
#         - "legacy" = (try to) mimic old behaviour (default for release).
#         - "log"    = mimic and log backtrace of deprecated call (default for debug).
#         - "error"  = abort on usage of deprecated call (suggested for mod developers).
deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error

#    Mod profiler.
mod_profiling (Mod profiling) bool false

#    Detailed mod profile data.
detailed_profiling (Detailed mod profiling) bool false

#    Profiler data print interval. 0 = disable.
profiler_print_interval (Profiling print interval) int 0

#    Number of extra blocks that can be loaded by /clearobjects at once.
#    This is a trade-off between sqlite transaction overhead and
#    memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096

#    How much the server will wait before unloading unused MapBlocks.
#    Higher value is smoother, but will use more RAM.
server_unload_unused_data_timeout (Unload unused server data) int 29

#    Maximum number of statically stored objects in a block.
max_objects_per_block (Maxmimum objects per block) int 49

#    http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
sqlite_synchronous (Synchronous SQLite) int 2 0 2

#    Length of a server tick and the interval at which objects are generally updated over network.
dedicated_server_step (Dedicated server step) float 0.1

#    Can be set to true to disable shutting down on invalid world data.
ignore_world_load_errors (Ignore world errors) bool false

#    Max liquids processed per step.
liquid_loop_max (Liquid loop max) int 100000

#    The time (in seconds) that the liquids queue may grow beyond processing
#    capacity until an attempt is made to decrease its size by dumping old queue
#    items.  A value of 0 disables the functionality.
liquid_queue_purge_time (Liquid queue purge time) int 0

#    Liquid update interval in seconds.
liquid_update (Liquid update tick) float 1.0

[*Mapgen]

#    Name of map generator to be used when creating a new world.
#    Currently supported: v5, v6, v7, singlenode.
mg_name (Mapgen name) enum v6 v5,v6,v7,singlenode

#    Water surface level of map
water_level (Water level) int 1

#    From how far blocks are generated for clients, stated in mapblocks (16 nodes).
max_block_generate_distance (Max block generate distance) int 6

#    Where the map generator stops.
#    Please note:
#        * Limited to 31000 (setting above has no effect)
#        * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
#        * Those groups have an offset of -32, -32 nodes from the origin.
#        * Only groups which are within the map_generation_limit are generated
map_generation_limit (Map generation limit) int 31000 0 31000

#    Global map generation attributes.
#    Currently supported: trees, caves, flat, dungeons, light.
#    Flags that are not specified in the flag string are not modified from the default.
#    To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#    'trees' and 'flat' flags only have effect in mgv6.
mg_flags (Mapgen flags) flags trees, caves, dungeons, light

[**Advanced]

#    Size of chunks to be generated, stated in mapblocks (16 nodes).
chunksize (Chunk size) int 5

#    Dump the mapgen debug infos.
enable_mapgen_debug_info (Mapgen debug) bool false

#    Maximum number of blocks that can be queued for loading.
emergequeue_limit_total (Absolute limit of emerge queues) int 256

#    Maximum number of blocks to be queued that are to be loaded from file.
#    Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32

#    Maximum number of blocks to be queued that are to be generated.
#    Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_generate (Limit of emerge queues to generate) int 32

#    Number of emerge threads to use. Make this field blank, or increase this number
#    to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
#    at the cost of slightly buggy caves.
num_emerge_threads (Number of emerge threads) int 1

#    Noise parameters for biome API temperature, humidity and biome blend.
mg_biome_np_heat (Mapgen biome heat) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
mg_biome_np_heat_blend (Mapgen heat blend) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
mg_biome_np_humidity (Mapgen biome humidity) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
mg_biome_np_humidity_blend (Mapgen biome humidity blend) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0

[***Mapgen v5]

mgv5_np_filler_depth (Mapgen v5 filler depth) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
mgv5_np_factor (Mapgen v5 factor) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
mgv5_np_height (Mapgen v5 height) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
mgv5_np_cave1 (Mapgen v5 cave1) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
mgv5_np_cave2 (Mapgen v5 cave2) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
#    TODO
#mgv5_np_ground = {
#    offset      = 0
#    scale       = 40
#    spread      = (80, 80, 80)
#    seed        = 983240
#    octaves     = 4
#    persistence = 0.55
#    lacunarity  = 2.0
#    flags       = "eased"
#}

[***Mapgen v6]

#    Map generation attributes specific to Mapgen V6.
#    Currently supported: jungles, biomeblend, mudflow, snowbiomes.
#    When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
mgv6_spflags (Mapgen v6 flags) flags jungles, biomeblend, mudflow, snowbiomes

#    Controls size of deserts and beaches in Mapgen V6.
#    When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15

#    Perlin noise attributes for different map generation parameters.
#    Noise parameters can be specified as a set of positional values:
#    Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
#    For example:
mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0

mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
mgv6_np_terrain_higher (Mapgen v6 terrain altitude) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
mgv6_np_steepness (Mapgen v6 steepness) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
mgv6_np_height_select (Mapgen v6 height select) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
mgv6_np_mud (Mapgen v6 mud) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
mgv6_np_beach (Mapgen v6 beach) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
mgv6_np_biome (Mapgen v6 biome) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
mgv6_np_cave (Mapgen v6 cave) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
mgv6_np_humidity (Mapgen v6 humidity) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
mgv6_np_trees (Mapgen v6 trees) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
mgv6_np_apple_trees (Mapgen v6 apple trees) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0

[***Mapgen v7]
#    Map generation attributes specific to Mapgen V7.
#    Currently supported: mountains, ridges.
#    'ridges' are the rivers.
mgv7_spflags (Mapgen v7 flags) flags mountains, ridges

mgv7_np_terrain_base (Mapgen v7 terrain base) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
mgv7_np_terrain_alt (Mapgen v7 terrain altitude) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
mgv7_np_terrain_persist (Mapgen v7 terrain persistation) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
mgv7_np_height_select (Mapgen v7 height select) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
mgv7_np_filler_depth (Mapgen v7 filler depth) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
mgv7_np_mount_height (Mapgen v7 mount height) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
mgv7_np_ridge_uwater (Mapgen v7 ridge water) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
mgv7_np_mountain (Mapgen v7 mountain) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
mgv7_np_ridge (Mapgen v7 ridge) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
mgv7_np_cave1 (Mapgen v7 cave1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
mgv7_np_cave2 (Mapgen v7 cave2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0

[*Security]

#    Prevent mods from doing insecure things like running shell commands.
secure.enable_security (Enable mod security) bool false

#    Comma-separated list of trusted mods that are allowed to access insecure
#    functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string

[Client and Server]
#    Name of the player.
#    When running a server, clients connecting with this name are admins.
name (Player name) string

#    Override language. When no value is provided (default) system language is used.
#    Check "locale" directory for the list of available translations.
language (Language) string

#    Level of logging to be written to debug.txt:
#         - <nothing> (no logging)
#         - none (messages with no level)
#         - error
#         - warning
#         - action
#         - info
#         - verbose
debug_log_level (Debug log level) enum action warning,action,info,verbose

#    IPv6 support.
enable_ipv6 (IPv6) bool true

[*Advanced]
#    Default timeout for cURL, stated in milliseconds.
#    Only has an effect if compiled with cURL.
curl_timeout (cURL timeout) int 5000

#    Limits number of parallel HTTP requests. Affects:
#         - Media fetch if server uses remote_media setting.
#         - Serverlist download and server announcement.
#         - Downloads performed by main menu (e.g. mod manager).
#    Only has an effect if compiled with cURL.
curl_parallel_limit (cURL parallel limit) int 8

#    Maximum time in ms a file download (e.g. a mod download) may take
curl_file_download_timeout (cURL file download timeout) int 300000

#    Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true

main_menu_script (Main menu script) string

main_menu_game_mgr (Main menu game manager) int 0

main_menu_mod_mgr (Main menu mod manager) int 1

modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/

modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/

modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/