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path: root/client/shaders/default_shader/opengl_vertex.glsl
blob: d95a3c2d30e77ec0a3fe2a967ff451402952e84f (plain)
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varying lowp vec4 varColor;

void main(void)
{
	gl_Position = mWorldViewProj * inVertexPosition;
	varColor = inVertexColor;
}