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path: root/client/shaders/minimap_shader/opengl_vertex.glsl
blob: 1a9491805efd1feeafacad943ec0c38acfdcf7e7 (plain)
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uniform mat4 mWorld;

varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;

void main(void)
{
	varTexCoord = inTexCoord0.st;
	gl_Position = mWorldViewProj * inVertexPosition;
	varColor = inVertexColor;
}