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path: root/client/shaders/selection_shader/opengl_fragment.glsl
blob: 35b1f8902dc06aa173e5df1dd129098f63fb6f5f (plain)
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uniform sampler2D baseTexture;

varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;

void main(void)
{
	vec2 uv = varTexCoord.st;
	vec4 color = texture2D(baseTexture, uv);
	color.rgb *= varColor.rgb;
	gl_FragColor = color;
}