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path: root/client/shaders/selection_shader/opengl_vertex.glsl
blob: 9ca87a9cfb32e9f956ef180c5d476c849ea2660b (plain)
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varying lowp vec4 varColor;
varying mediump vec2 varTexCoord;

void main(void)
{
	varTexCoord = inTexCoord0.st;
	gl_Position = mWorldViewProj * inVertexPosition;

	varColor = inVertexColor;
}