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path: root/client/shaders/selection_shader/opengl_vertex.glsl
blob: 0f4609177d8604bbe33b9e2287ba15db5fe7cb52 (plain)
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uniform mat4 mWorldViewProj;

void main(void)
{
	gl_TexCoord[0] = gl_MultiTexCoord0;
	gl_Position = mWorldViewProj * gl_Vertex;

	gl_FrontColor = gl_BackColor = gl_Color;
}