aboutsummaryrefslogtreecommitdiff
path: root/client/shaders/shadow_shaders/pass1_vertex.glsl
blob: a6d8b3db85a7e758250f5bcab7493a64bd1a5035 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
uniform mat4 LightMVP; // world matrix
varying vec4 tPos;

const float bias0 = 0.9;
const float zPersFactor = 0.5;
const float bias1 = 1.0 - bias0 + 1e-6;

vec4 getPerspectiveFactor(in vec4 shadowPosition)
{
	float pDistance = length(shadowPosition.xy);
	float pFactor = pDistance * bias0 + bias1;
	shadowPosition.xyz *= vec3(vec2(1.0 / pFactor), zPersFactor);

	return shadowPosition;
}


void main()
{
	vec4 pos = LightMVP * gl_Vertex;

	tPos = getPerspectiveFactor(pos);

	gl_Position = vec4(tPos.xyz, 1.0);
	gl_TexCoord[0].st = gl_MultiTexCoord0.st;
}