1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
local modname = core.get_current_modname() or "??"
local modstorage = core.get_mod_storage()
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_shutdown(function()
print("[PREVIEW] shutdown client")
end)
core.register_on_connect(function()
print("[PREVIEW] Player connection completed")
local server_info = core.get_server_info()
print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
end)
core.register_on_placenode(function(pointed_thing, node)
print("The local player place a node!")
print("pointed_thing :" .. dump(pointed_thing))
print("node placed :" .. dump(node))
return false
end)
core.register_on_item_use(function(itemstack, pointed_thing)
print("The local player used an item!")
print("pointed_thing :" .. dump(pointed_thing))
print("item = " .. itemstack:get_name())
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_messages(function(message)
print("[PREVIEW] Received message " .. message)
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_sending_chat_messages(function(message)
print("[PREVIEW] Sending message " .. message)
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_hp_modification(function(hp)
print("[PREVIEW] HP modified " .. hp)
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_damage_taken(function(hp)
print("[PREVIEW] Damage taken " .. hp)
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_globalstep(function(dtime)
-- print("[PREVIEW] globalstep " .. dtime)
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_chatcommand("dump", {
func = function(param)
return true, dump(_G)
end,
})
core.register_chatcommand("colorize_test", {
func = function(param)
return true, core.colorize("red", param)
end,
})
core.register_chatcommand("test_node", {
func = function(param)
core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
core.display_chat_message(dump(core.get_node_or_nil({x=0, y=0, z=0})))
end,
})
local function preview_minimap()
local minimap = core.ui.minimap
if not minimap then
print("[PREVIEW] Minimap is disabled. Skipping.")
return
end
minimap:set_mode(4)
minimap:show()
minimap:set_pos({x=5, y=50, z=5})
minimap:set_shape(math.random(0, 1))
print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
" position => " .. dump(minimap:get_pos()) ..
" angle => " .. dump(minimap:get_angle()))
end
core.after(2, function()
print("[PREVIEW] loaded " .. modname .. " mod")
modstorage:set_string("current_mod", modname)
print(modstorage:get_string("current_mod"))
preview_minimap()
end)
core.after(5, function()
if core.ui.minimap then
core.ui.minimap:show()
end
print("[PREVIEW] Day count: " .. core.get_day_count() ..
" time of day " .. core.get_timeofday())
print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
" max level " .. core.get_node_max_level({x=0, y=20, z=0}))
print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
{"group:tree", "default:dirt", "default:stone"})))
end)
core.register_on_dignode(function(pos, node)
print("The local player dug a node!")
print("pos:" .. dump(pos))
print("node:" .. dump(node))
return false
end)
core.register_on_punchnode(function(pos, node)
print("The local player punched a node!")
local itemstack = core.get_wielded_item()
--[[
-- getters
print(dump(itemstack:is_empty()))
print(dump(itemstack:get_name()))
print(dump(itemstack:get_count()))
print(dump(itemstack:get_wear()))
print(dump(itemstack:get_meta()))
print(dump(itemstack:get_metadata()
print(dump(itemstack:is_known()))
--print(dump(itemstack:get_definition()))
print(dump(itemstack:get_tool_capabilities()))
print(dump(itemstack:to_string()))
print(dump(itemstack:to_table()))
-- setters
print(dump(itemstack:set_name("default:dirt")))
print(dump(itemstack:set_count("95")))
print(dump(itemstack:set_wear(934)))
print(dump(itemstack:get_meta()))
print(dump(itemstack:get_metadata()))
--]]
print(dump(itemstack:to_table()))
print("pos:" .. dump(pos))
print("node:" .. dump(node))
return false
end)
|