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# Look for JSONCPP if asked to.
# We use a bundled version by default because some distros ship versions of
# JSONCPP that cause segfaults and other memory errors when we link with them.
# See https://github.com/minetest/minetest/issues/1793

mark_as_advanced(JSON_LIBRARY JSON_INCLUDE_DIR)
option(ENABLE_SYSTEM_JSONCPP "Enable using a system-wide JSONCPP.  May cause segfaults and other memory errors!" FALSE)

if(ENABLE_SYSTEM_JSONCPP)
	find_library(JSON_LIBRARY NAMES jsoncpp)
	find_path(JSON_INCLUDE_DIR json/allocator.h PATH_SUFFIXES jsoncpp)

	include(FindPackageHandleStandardArgs)
	find_package_handle_standard_args(JSONCPP DEFAULT_MSG JSON_LIBRARY JSON_INCLUDE_DIR)

	if(JSONCPP_FOUND)
		message(STATUS "Using system JSONCPP library.")
	endif()
endif()

if(NOT JSONCPP_FOUND)
	message(STATUS "Using bundled JSONCPP library.")
	set(JSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/lib/jsoncpp)
	set(JSON_LIBRARY jsoncpp)
	add_subdirectory(lib/jsoncpp)
endif()
class="hl ppc">#include "itemgroup.h" enum GenericCMD { GENERIC_CMD_SET_PROPERTIES, GENERIC_CMD_UPDATE_POSITION, GENERIC_CMD_SET_TEXTURE_MOD, GENERIC_CMD_SET_SPRITE, GENERIC_CMD_PUNCHED, GENERIC_CMD_UPDATE_ARMOR_GROUPS, GENERIC_CMD_SET_ANIMATION, GENERIC_CMD_SET_BONE_POSITION, GENERIC_CMD_ATTACH_TO, GENERIC_CMD_SET_PHYSICS_OVERRIDE, GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES, GENERIC_CMD_SPAWN_INFANT }; #include "object_properties.h" std::string gob_cmd_set_properties(const ObjectProperties &prop); ObjectProperties gob_read_set_properties(std::istream &is); std::string gob_cmd_update_position( v3f position, v3f velocity, v3f acceleration, f32 yaw, bool do_interpolate, bool is_movement_end, f32 update_interval ); std::string gob_cmd_set_texture_mod(const std::string &mod); std::string gob_cmd_set_sprite( v2s16 p, u16 num_frames, f32 framelength, bool select_horiz_by_yawpitch ); std::string gob_cmd_punched(s16 damage, s16 result_hp); std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups); std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch, bool new_move); std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop); std::string gob_cmd_update_bone_position(const std::string &bone, v3f position, v3f rotation); std::string gob_cmd_update_attachment(int parent_id, const std::string &bone, v3f position, v3f rotation); std::string gob_cmd_update_nametag_attributes(video::SColor color); std::string gob_cmd_update_infant(u16 id, u8 type, const std::string &client_initialization_data); #endif