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# Look for JSONCPP if asked to.
# We use a bundled version by default because some distros ship versions of
# JSONCPP that cause segfaults and other memory errors when we link with them.
# See https://github.com/minetest/minetest/issues/1793

mark_as_advanced(JSON_LIBRARY JSON_INCLUDE_DIR)
option(ENABLE_SYSTEM_JSONCPP "Enable using a system-wide JSONCPP.  May cause segfaults and other memory errors!" FALSE)

if(ENABLE_SYSTEM_JSONCPP)
	find_library(JSON_LIBRARY NAMES jsoncpp)
	find_path(JSON_INCLUDE_DIR json/features.h)

	include(FindPackageHandleStandardArgs)
	find_package_handle_standard_args(JSONCPP DEFAULT_MSG JSON_LIBRARY JSON_INCLUDE_DIR)

	if(JSONCPP_FOUND)
		message(STATUS "Using system JSONCPP library.")
	endif()
endif()

if(NOT JSONCPP_FOUND)
	message(STATUS "Using bundled JSONCPP library.")
	set(JSON_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/json)
	set(JSON_LIBRARY jsoncpp)
	add_subdirectory(json)
endif()

c">#include <IBillboardSceneNode.h> #include "tile.h" #include "environment.h" #include "gamedef.h" #include "log.h" #include "map.h" /* static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, float txs, float tys, int col, int row) { video::SMaterial& material = bill->getMaterial(0); core::matrix4& matrix = material.getTextureMatrix(0); matrix.setTextureTranslate(txs*col, tys*row); matrix.setTextureScale(txs, tys); } */ class SmokePuffCSO: public ClientSimpleObject { float m_age; scene::IBillboardSceneNode *m_spritenode; public: SmokePuffCSO(scene::ISceneManager *smgr, ClientEnvironment *env, v3f pos, v2f size): m_age(0), m_spritenode(NULL) { infostream<<"SmokePuffCSO: constructing"<<std::endl; m_spritenode = smgr->addBillboardSceneNode( NULL, v2f(1,1), pos, -1); m_spritenode->setMaterialTexture(0, env->getGameDef()->tsrc()->getTextureRaw("smoke_puff.png")); m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); //m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL); m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true); m_spritenode->setColor(video::SColor(255,0,0,0)); m_spritenode->setVisible(true); m_spritenode->setSize(size); /* Update brightness */ u8 light = 64; try{ MapNode n = env->getMap().getNode(floatToInt(pos, BS)); light = decode_light(n.getLightBlend(env->getDayNightRatio(), env->getGameDef()->ndef())); } catch(InvalidPositionException &e){} video::SColor color(255,light,light,light); m_spritenode->setColor(color); } virtual ~SmokePuffCSO() { infostream<<"SmokePuffCSO: destructing"<<std::endl; m_spritenode->remove(); } void step(float dtime) { m_age += dtime; if(m_age > 1.0){ m_to_be_removed = true; } } }; ClientSimpleObject* createSmokePuff(scene::ISceneManager *smgr, ClientEnvironment *env, v3f pos, v2f size) { return new SmokePuffCSO(smgr, env, pos, size); }