summaryrefslogtreecommitdiff
path: root/data/scripts/default.lua
blob: ebd4e5ab673478f022c327bff766df20d518a771 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
--[[function basicSerialize(o)
	if type(o) == "number" then
		return tostring(o)
	else   -- assume it is a string
		return string.format("%q", o)
	end
end

function dump2(name, value, saved)
	saved = saved or {}       -- initial value
	io.write(name, " = ")
	if type(value) == "number" or type(value) == "string" then
		io.write(basicSerialize(value), "\n")
	elseif type(value) == "table" then
		if saved[value] then    -- value already saved?
			io.write(saved[value], "\n")  -- use its previous name
		else
			saved[value] = name   -- save name for next time
			io.write("{}\n")     -- create a new table
			for k,v in pairs(value) do      -- save its fields
				local fieldname = string.format("%s[%s]", name,
												basicSerialize(k))
				save(fieldname, v, saved)
			end
		end
	else
		error("cannot save a " .. type(value))
	end
end]]

--[[function dump(o, name, dumped, s)
	name = name or "_"
	dumped = dumped or {}
	s = s or ""
	s = s .. name .. " = "
	if type(o) == "number" then
		s = s .. tostring(o)
	elseif type(o) == "string" then
		s = s .. string.format("%q", o)
	elseif type(o) == "boolean" then
		s = s .. tostring(o)
	elseif type(o) == "function" then
		s = s .. "<function>"
	elseif type(o) == "nil" then
		s = s .. "nil"
	elseif type(o) == "table" then
		if dumped[o] then
			s = s .. dumped[o]
		else
			dumped[o] = name
			local t = {}
			for k,v in pairs(o) do
				t[#t+1] = dump(v, k, dumped)
			end
			s = s .. "{" .. table.concat(t, ", ") .. "}"
		end
	else
		error("cannot dump a " .. type(o))
		return nil
	end
	return s
end]]

function basic_dump2(o)
	if type(o) == "number" then
		return tostring(o)
	elseif type(o) == "string" then
		return string.format("%q", o)
	elseif type(o) == "boolean" then
		return tostring(o)
	elseif type(o) == "function" then
		return "<function>"
	elseif type(o) == "userdata" then
		return "<userdata>"
	elseif type(o) == "nil" then
		return "nil"
	else
		error("cannot dump a " .. type(o))
		return nil
	end
end

function dump2(o, name, dumped)
	name = name or "_"
	dumped = dumped or {}
	io.write(name, " = ")
	if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
			or type(o) == "function" or type(o) == "nil"
			or type(o) == "userdata" then
		io.write(basic_dump2(o), "\n")
	elseif type(o) == "table" then
		if dumped[o] then
			io.write(dumped[o], "\n")
		else
			dumped[o] = name
			io.write("{}\n") -- new table
			for k,v in pairs(o) do
				local fieldname = string.format("%s[%s]", name, basic_dump2(k))
				dump2(v, fieldname, dumped)
			end
		end
	else
		error("cannot dump a " .. type(o))
		return nil
	end
end

function dump(o, dumped)
	dumped = dumped or {}
	if type(o) == "number" then
		return tostring(o)
	elseif type(o) == "string" then
		return string.format("%q", o)
	elseif type(o) == "table" then
		if dumped[o] then
			return "<circular reference>"
		end
		dumped[o] = true
		local t = {}
		for k,v in pairs(o) do
			t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
		end
		return "{" .. table.concat(t, ", ") .. "}"
	elseif type(o) == "boolean" then
		return tostring(o)
	elseif type(o) == "function" then
		return "<function>"
	else
		error("cannot dump a " .. type(o))
		return nil
	end
end

print("omg lol")
print("minetest dump: "..dump(minetest))

--local TNT = minetest.new_entity {
local TNT = {
	-- Maybe handle gravity and collision this way? dunno
	physical = true,
	weight = 5,
	boundingbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",
	textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
	-- Initial value for our timer
	timer = 0,
	-- List names of state variables, for serializing object state
	state_variables = {"timer"},
}

-- Called periodically
function TNT:on_step(dtime)
	--print("TNT:on_step()")
end

-- Called when object is punched
function TNT:on_punch(hitter)
	print("TNT:on_punch()")
end

-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
	print("TNT:on_rightclick()")
	pos = self.object:getpos()
	print("TNT:on_rightclick(): object position: "..dump(pos))
	pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
	minetest.env:add_node(pos, 0)
end

print("TNT dump: "..dump(TNT))

print("Registering TNT");
minetest.register_entity("TNT", TNT)

--print("minetest.registered_entities: "..dump(minetest.registered_entities))
print("minetest.registered_entities:")
dump2(minetest.registered_entities)