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Minetest Lua Mainmenu API Reference 0.4.13
========================================

Introduction
-------------
The main menu is defined as a formspec by Lua in builtin/mainmenu/
Description of formspec language to show your menu is in lua_api.txt

Callbacks
---------
core.buttonhandler(fields): called when a button is pressed.
^ fields = {name1 = value1, name2 = value2, ...}
core.event_handler(event)
^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"

Gamedata
--------
The "gamedata" table is read when calling core.start(). It should contain:
{
	playername     = <name>,
	password       = <password>,
	address        = <IP/adress>,
	port           = <port>,
	selected_world = <index>, -- 0 for client mode
	singleplayer   = <true/false>,
}

Functions
---------
core.start()
core.close()

Filesystem:
core.get_builtin_path()
^ returns path to builtin root
core.get_modpath() (possible in async calls)
^ returns path to global modpath
core.get_modstore_details(modid) (possible in async calls)
^ modid numeric id of mod in modstore
^ returns {
	id			= <numeric id of mod in modstore>,
	title		= <human readable title>,
	basename	= <basename for mod>,
	description = <description of mod>,
	author		= <author of mod>,
	download_url= <best match download url>,
	license		= <short description of license>,
	rating		= <float value of current rating>
}
core.get_modstore_list() (possible in async calls)
^ returns {
	[1] = {
		id		 = <numeric id of mod in modstore>,
		title	 = <human readable title>,
		basename = <basename for mod>
	}
}
core.get_gamepath() (possible in async calls)
^ returns path to global gamepath
core.get_texturepath() (possible in async calls)
^ returns path to default textures
core.create_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to create (needs to be absolute)
^ returns true/false
core.delete_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to delete (needs to be absolute)
^ returns true/false
core.copy_dir(source,destination,keep_soure) (possible in async calls)
^ source folder
^ destination folder
^ keep_source DEFAULT true --> if set to false source is deleted after copying
^ returns true/false
core.extract_zip(zipfile,destination) [unzip within path required]
^ zipfile to extract
^ destination folder to extract to
^ returns true/false
core.download_file(url,target) (possible in async calls)
^ url to download
^ target to store to
^ returns true/false
core.get_version() (possible in async calls)
^ returns current core version
core.sound_play(spec, looped) -> handle
^ spec = SimpleSoundSpec (see lua-api.txt)
^ looped = bool
core.sound_stop(handle)
core.get_video_drivers()
^ get list of video drivers supported by engine (not all modes are guaranteed to work)
^ returns list of available video drivers' settings name and 'friendly' display name
^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
^ first element of returned list is guaranteed to be the NULL driver

Formspec:
core.update_formspec(formspec)
core.get_table_index(tablename) -> index
^ can also handle textlists
core.formspec_escape(string) -> string
^ escapes characters [ ] \ , ; that can not be used in formspecs
core.explode_table_event(string) -> table
^ returns e.g. {type="CHG", row=1, column=2}
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
core.explode_textlist_event(string) -> table
^ returns e.g. {type="CHG", index=1}
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)

GUI:
core.set_background(type, texturepath,[tile],[minsize])
^ type: "background", "overlay", "header" or "footer"
^ tile: tile the image instead of scaling (background only)
^ minsize: minimum tile size, images are scaled to at least this size prior
^   doing tiling (background only)
core.set_clouds(<true/false>)
core.set_topleft_text(text)
core.show_keys_menu()
core.file_open_dialog(formname,caption)
^ shows a file open dialog
^ formname is base name of dialog response returned in fields
^     -if dialog was accepted "_accepted"
^^       will be added to fieldname containing the path
^     -if dialog was canceled "_cancelled"
^        will be added to fieldname value is set to formname itself
^ returns nil or selected file/folder
core.get_screen_info()
^ returns {
	density         = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
	display_width   = <width of display>,
	display_height  = <height of display>,
	window_width    = <current window width>,
	window_height   = <current window height>
	}

Games:
core.get_game(index)
^ returns {
	id               = <id>,
	path             = <full path to game>,
	gamemods_path    = <path>,
	name             = <name of game>,
	menuicon_path    = <full path to menuicon>,
	DEPRECATED:
	addon_mods_paths = {[1] = <path>,},
}
core.get_games() -> table of all games in upper format (possible in async calls)
core.get_mapgen_names() -> table of all map generator algorithms registered in
                           the core (possible in async calls)

Favorites:
core.get_favorites(location) -> list of favorites (possible in async calls)
^ location: "local" or "online"
^ returns {
	[1] = {
	clients       = <number of clients/nil>,
	clients_max   = <maximum number of clients/nil>,
	version       = <server version/nil>,
	password      = <true/nil>,
	creative      = <true/nil>,
	damage        = <true/nil>,
	pvp           = <true/nil>,
	description   = <server description/nil>,
	name          = <server name/nil>,
	address       = <address of server/nil>,
	port          = <port>
	},
}
core.delete_favorite(id, location) -> success

Logging:
core.debug(line) (possible in async calls)
^ Always printed to stderr and logfile (print() is redirected here)
core.log(line) (possible in async calls)
core.log(loglevel, line) (possible in async calls)
^ loglevel one of "error", "action", "info", "verbose"

Settings:
core.setting_set(name, value)
core.setting_get(name) -> string or nil (possible in async calls)
core.setting_setbool(name, value)
core.setting_getbool(name) -> bool or nil (possible in async calls)
core.setting_save() -> nil, save all settings to config file

Worlds:
core.get_worlds() -> list of worlds (possible in async calls)
^ returns {
	[1] = {
	path   = <full path to world>,
	name   = <name of world>,
	gameid = <gameid of world>,
	},
}
core.create_world(worldname, gameid)
core.delete_world(index)

Helpers:
core.gettext(string) -> string
^ look up the translation of a string in the gettext message catalog
fgettext_ne(string, ...)
^ call core.gettext(string), replace "$1"..."$9" with the given
^ extra arguments and return the result
fgettext(string, ...) -> string
^ same as fgettext_ne(), but calls core.formspec_escape before returning result
core.parse_json(string[, nullvalue]) -> something (possible in async calls)
^ see core.parse_json (lua_api.txt)
dump(obj, dumped={})
^ Return object serialized as a string
string:split(separator)
^ eg. string:split("a,b", ",") == {"a","b"}
string:trim()
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
core.is_yes(arg) (possible in async calls)
^ returns whether arg can be interpreted as yes

Version compat:
core.get_min_supp_proto()
^ returns the minimum supported network protocol version
core.get_max_supp_proto()
^ returns the maximum supported network protocol version

Async:
core.handle_async(async_job,parameters,finished)
^ execute a function asynchronously
^ async_job is a function receiving one parameter and returning one parameter
^ parameters parameter table passed to async_job
^ finished function to be called once async_job has finished
^    the result of async_job is passed to this function

Limitations of Async operations
 -No access to global lua variables, don't even try
 -Limited set of available functions
	e.g. No access to functions modifying menu like core.start,core.close,
	core.file_open_dialog
			

Class reference
----------------
Settings: see lua_api.txt
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/*
** $Id: lstrlib.c,v 1.132.1.5 2010/05/14 15:34:19 roberto Exp $
** Standard library for string operations and pattern-matching
** See Copyright Notice in lua.h
*/


#include <ctype.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define lstrlib_c
#define LUA_LIB

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


/* macro to `unsign' a character */
#define uchar(c)        ((unsigned char)(c))



static int str_len (lua_State *L) {
  size_t l;
  luaL_checklstring(L, 1, &l);
  lua_pushinteger(L, l);
  return 1;
}


static ptrdiff_t posrelat (ptrdiff_t pos, size_t len) {
  /* relative string position: negative means back from end */
  if (pos < 0) pos += (ptrdiff_t)len + 1;
  return (pos >= 0) ? pos : 0;
}


static int str_sub (lua_State *L) {
  size_t l;
  const char *s = luaL_checklstring(L, 1, &l);
  ptrdiff_t start = posrelat(luaL_checkinteger(L, 2), l);
  ptrdiff_t end = posrelat(luaL_optinteger(L, 3, -1), l);
  if (start < 1) start = 1;
  if (end > (ptrdiff_t)l) end = (ptrdiff_t)l;
  if (start <= end)
    lua_pushlstring(L, s+start-1, end-start+1);
  else lua_pushliteral(L, "");
  return 1;
}


static int str_reverse (lua_State *L) {
  size_t l;
  luaL_Buffer b;
  const char *s = luaL_checklstring(L, 1, &l);
  luaL_buffinit(L, &b);
  while (l--) luaL_addchar(&b, s[l]);
  luaL_pushresult(&b);
  return 1;
}


static int str_lower (lua_State *L) {
  size_t l;
  size_t i;
  luaL_Buffer b;
  const char *s = luaL_checklstring(L, 1, &l);
  luaL_buffinit(L, &b);
  for (i=0; i<l; i++)
    luaL_addchar(&b, tolower(uchar(s[i])));
  luaL_pushresult(&b);
  return 1;
}


static int str_upper (lua_State *L) {
  size_t l;
  size_t i;
  luaL_Buffer b;
  const char *s = luaL_checklstring(L, 1, &l);
  luaL_buffinit(L, &b);
  for (i=0; i<l; i++)
    luaL_addchar(&b, toupper(uchar(s[i])));
  luaL_pushresult(&b);
  return 1;
}

static int str_rep (lua_State *L) {
  size_t l;
  luaL_Buffer b;
  const char *s = luaL_checklstring(L, 1, &l);
  int n = luaL_checkint(L, 2);
  luaL_buffinit(L, &b);
  while (n-- > 0)
    luaL_addlstring(&b, s, l);
  luaL_pushresult(&b);
  return 1;
}


static int str_byte (lua_State *L) {
  size_t l;
  const char *s = luaL_checklstring(L, 1, &l);
  ptrdiff_t posi = posrelat(luaL_optinteger(L, 2, 1), l);
  ptrdiff_t pose = posrelat(luaL_optinteger(L, 3, posi), l);
  int n, i;
  if (posi <= 0) posi = 1;
  if ((size_t)pose > l) pose = l;
  if (posi > pose) return 0;  /* empty interval; return no values */
  n = (int)(pose -  posi + 1);
  if (posi + n <= pose)  /* overflow? */
    luaL_error(L, "string slice too long");
  luaL_checkstack(L, n, "string slice too long");
  for (i=0; i<n; i++)
    lua_pushinteger(L, uchar(s[posi+i-1]));
  return n;
}


static int str_char (lua_State *L) {
  int n = lua_gettop(L);  /* number of arguments */
  int i;
  luaL_Buffer b;
  luaL_buffinit(L, &b);
  for (i=1; i<=n; i++) {
    int c = luaL_checkint(L, i);
    luaL_argcheck(L, uchar(c) == c, i, "invalid value");
    luaL_addchar(&b, uchar(c));
  }
  luaL_pushresult(&b);
  return 1;
}


static int writer (lua_State *L, const void* b, size_t size, void* B) {
  (void)L;
  luaL_addlstring((luaL_Buffer*) B, (const char *)b, size);
  return 0;
}


static int str_dump (lua_State *L) {
  luaL_Buffer b;
  luaL_checktype(L, 1, LUA_TFUNCTION);
  lua_settop(L, 1);
  luaL_buffinit(L,&b);
  if (lua_dump(L, writer, &b) != 0)
    luaL_error(L, "unable to dump given function");
  luaL_pushresult(&b);
  return 1;
}



/*
** {======================================================
** PATTERN MATCHING
** =======================================================
*/


#define CAP_UNFINISHED	(-1)
#define CAP_POSITION	(-2)

typedef struct MatchState {
  const char *src_init;  /* init of source string */
  const char *src_end;  /* end (`\0') of source string */
  lua_State *L;
  int level;  /* total number of captures (finished or unfinished) */
  struct {
    const char *init;
    ptrdiff_t len;
  } capture[LUA_MAXCAPTURES];
} MatchState;


#define L_ESC		'%'
#define SPECIALS	"^$*+?.([%-"


static int check_capture (MatchState *ms, int l) {
  l -= '1';
  if (l < 0 || l >= ms->level || ms->capture[l].len == CAP_UNFINISHED)
    return luaL_error(ms->L, "invalid capture index");
  return l;
}


static int capture_to_close (MatchState *ms) {
  int level = ms->level;
  for (level--; level>=0; level--)
    if (ms->capture[level].len == CAP_UNFINISHED) return level;
  return luaL_error(ms->L, "invalid pattern capture");
}


static const char *classend (MatchState *ms, const char *p) {
  switch (*p++) {
    case L_ESC: {
      if (*p == '\0')
        luaL_error(ms->L, "malformed pattern (ends with " LUA_QL("%%") ")");
      return p+1;
    }
    case '[': {
      if (*p == '^') p++;
      do {  /* look for a `]' */
        if (*p == '\0')
          luaL_error(ms->L, "malformed pattern (missing " LUA_QL("]") ")");
        if (*(p++) == L_ESC && *p != '\0')
          p++;  /* skip escapes (e.g. `%]') */
      } while (*p != ']');
      return p+1;
    }
    default: {
      return p;
    }
  }
}


static int match_class (int c, int cl) {
  int res;
  switch (tolower(cl)) {
    case 'a' : res = isalpha(c); break;
    case 'c' : res = iscntrl(c); break;
    case 'd' : res = isdigit(c); break;
    case 'l' : res = islower(c); break;
    case 'p' : res = ispunct(c); break;
    case 's' : res = isspace(c); break;
    case 'u' : res = isupper(c); break;
    case 'w' : res = isalnum(c); break;
    case 'x' : res = isxdigit(c); break;
    case 'z' : res = (c == 0); break;
    default: return (cl == c);
  }
  return (islower(cl) ? res : !res);
}


static int matchbracketclass (int c, const char *p, const char *ec) {
  int sig = 1;
  if (*(p+1) == '^') {
    sig = 0;
    p++;  /* skip the `^' */
  }
  while (++p < ec) {
    if (*p == L_ESC) {
      p++;
      if (match_class(c, uchar(*p)))
        return sig;
    }
    else if ((*(p+1) == '-') && (p+2 < ec)) {
      p+=2;
      if (uchar(*(p-2)) <= c && c <= uchar(*p))
        return sig;
    }
    else if (uchar(*p) == c) return sig;
  }
  return !sig;
}


static int singlematch (int c, const char *p, const char *ep) {
  switch (*p) {
    case '.': return 1;  /* matches any char */
    case L_ESC: return match_class(c, uchar(*(p+1)));
    case '[': return matchbracketclass(c, p, ep-1);
    default:  return (uchar(*p) == c);
  }
}


static const char *match (MatchState *ms, const char *s, const char *p);


static const char *matchbalance (MatchState *ms, const char *s,
                                   const char *p) {
  if (*p == 0 || *(p+1) == 0)
    luaL_error(ms->L, "unbalanced pattern");
  if (*s != *p) return NULL;
  else {
    int b = *p;
    int e = *(p+1);
    int cont = 1;
    while (++s < ms->src_end) {
      if (*s == e) {
        if (--cont == 0) return s+1;
      }
      else if (*s == b) cont++;
    }
  }
  return NULL;  /* string ends out of balance */
}


static const char *max_expand (MatchState *ms, const char *s,
                                 const char *p, const char *ep) {
  ptrdiff_t i = 0;  /* counts maximum expand for item */
  while ((s+i)<ms->src_end && singlematch(uchar(*(s+i)), p, ep))
    i++;
  /* keeps trying to match with the maximum repetitions */
  while (i>=0) {
    const char *res = match(ms, (s+i), ep+1);
    if (res) return res;
    i--;  /* else didn't match; reduce 1 repetition to try again */
  }
  return NULL;
}


static const char *min_expand (MatchState *ms, const char *s,
                                 const char *p, const char *ep) {
  for (;;) {
    const char *res = match(ms, s, ep+1);
    if (res != NULL)
      return res;
    else if (s<ms->src_end && singlematch(uchar(*s), p, ep))
      s++;  /* try with one more repetition */
    else return NULL;
  }
}


static const char *start_capture (MatchState *ms, const char *s,
                                    const char *p, int what) {
  const char *res;
  int level = ms->level;
  if (level >= LUA_MAXCAPTURES) luaL_error(ms->L, "too many captures");
  ms->capture[level].init = s;
  ms->capture[level].len = what;
  ms->level = level+1;
  if ((res=match(ms, s, p)) == NULL)  /* match failed? */
    ms->level--;  /* undo capture */
  return res;
}


static const char *end_capture (MatchState *ms, const char *s,
                                  const char *p) {
  int l = capture_to_close(ms);
  const char *res;
  ms->capture[l].len = s - ms->capture[l].init;  /* close capture */
  if ((res = match(ms, s, p)) == NULL)  /* match failed? */
    ms->capture[l].len = CAP_UNFINISHED;  /* undo capture */
  return res;
}


static const char *match_capture (MatchState *ms, const char *s, int l) {
  size_t len;
  l = check_capture(ms, l);
  len = ms->capture[l].len;
  if ((size_t)(ms->src_end-s) >= len &&
      memcmp(ms->capture[l].init, s, len) == 0)
    return s+len;
  else return NULL;
}


static const char *match (MatchState *ms, const char *s, const char *p) {
  init: /* using goto's to optimize tail recursion */
  switch (*p) {
    case '(': {  /* start capture */
      if (*(p+1) == ')')  /* position capture? */
        return start_capture(ms, s, p+2, CAP_POSITION);
      else
        return start_capture(ms, s, p+1, CAP_UNFINISHED);
    }
    case ')': {  /* end capture */
      return end_capture(ms, s, p+1);
    }
    case L_ESC: {
      switch (*(p+1)) {
        case 'b': {  /* balanced string? */
          s = matchbalance(ms, s, p+2);
          if (s == NULL) return NULL;
          p+=4; goto init;  /* else return match(ms, s, p+4); */
        }
        case 'f': {  /* frontier? */
          const char *ep; char previous;
          p += 2;
          if (*p != '[')
            luaL_error(ms->L, "missing " LUA_QL("[") " after "
                               LUA_QL("%%f") " in pattern");
          ep = classend(ms, p);  /* points to what is next */
          previous = (s == ms->src_init) ? '\0' : *(s-1);
          if (matchbracketclass(uchar(previous), p, ep-1) ||
             !matchbracketclass(uchar(*s), p, ep-1)) return NULL;
          p=ep; goto init;  /* else return match(ms, s, ep); */
        }
        default: {
          if (isdigit(uchar(*(p+1)))) {  /* capture results (%0-%9)? */
            s = match_capture(ms, s, uchar(*(p+1)));
            if (s == NULL) return NULL;
            p+=2; goto init;  /* else return match(ms, s, p+2) */
          }
          goto dflt;  /* case default */
        }
      }
    }
    case '\0': {  /* end of pattern */
      return s;  /* match succeeded */
    }
    case '$': {
      if (*(p+1) == '\0')  /* is the `$' the last char in pattern? */
        return (s == ms->src_end) ? s : NULL;  /* check end of string */
      else goto dflt;
    }
    default: dflt: {  /* it is a pattern item */
      const char *ep = classend(ms, p);  /* points to what is next */
      int m = s<ms->src_end && singlematch(uchar(*s), p, ep);
      switch (*ep) {
        case '?': {  /* optional */
          const char *res;
          if (m && ((res=match(ms, s+1, ep+1)) != NULL))
            return res;
          p=ep+1; goto init;  /* else return match(ms, s, ep+1); */
        }
        case '*': {  /* 0 or more repetitions */
          return max_expand(ms, s, p, ep);
        }
        case '+': {  /* 1 or more repetitions */
          return (m ? max_expand(ms, s+1, p, ep) : NULL);
        }
        case '-': {  /* 0 or more repetitions (minimum) */
          return min_expand(ms, s, p, ep);
        }
        default: {
          if (!m) return NULL;
          s++; p=ep; goto init;  /* else return match(ms, s+1, ep); */
        }
      }
    }
  }
}



static const char *lmemfind (const char *s1, size_t l1,
                               const char *s2, size_t l2) {
  if (l2 == 0) return s1;  /* empty strings are everywhere */
  else if (l2 > l1) return NULL;  /* avoids a negative `l1' */
  else {
    const char *init;  /* to search for a `*s2' inside `s1' */
    l2--;  /* 1st char will be checked by `memchr' */
    l1 = l1-l2;  /* `s2' cannot be found after that */
    while (l1 > 0 && (init = (const char *)memchr(s1, *s2, l1)) != NULL) {
      init++;   /* 1st char is already checked */
      if (memcmp(init, s2+1, l2) == 0)
        return init-1;
      else {  /* correct `l1' and `s1' to try again */
        l1 -= init-s1;
        s1 = init;
      }
    }
    return NULL;  /* not found */
  }
}


static void push_onecapture (MatchState *ms, int i, const char *s,
                                                    const char *e) {
  if (i >= ms->level) {
    if (i == 0)  /* ms->level == 0, too */
      lua_pushlstring(ms->L, s, e - s);  /* add whole match */
    else
      luaL_error(ms->L, "invalid capture index");
  }
  else {
    ptrdiff_t l = ms->capture[i].len;
    if (l == CAP_UNFINISHED) luaL_error(ms->L, "unfinished capture");
    if (l == CAP_POSITION)
      lua_pushinteger(ms->L, ms->capture[i].init - ms->src_init + 1);
    else
      lua_pushlstring(ms->L, ms->capture[i].init, l);
  }
}


static int push_captures (MatchState *ms, const char *s, const char *e) {
  int i;
  int nlevels = (ms->level == 0 && s) ? 1 : ms->level;
  luaL_checkstack(ms->L, nlevels, "too many captures");
  for (i = 0; i < nlevels; i++)
    push_onecapture(ms, i, s, e);
  return nlevels;  /* number of strings pushed */
}


static int str_find_aux (lua_State *L, int find) {
  size_t l1, l2;
  const char *s = luaL_checklstring(L, 1, &l1);
  const char *p = luaL_checklstring(L, 2, &l2);
  ptrdiff_t init = posrelat(luaL_optinteger(L, 3, 1), l1) - 1;
  if (init < 0) init = 0;
  else if ((size_t)(init) > l1) init = (ptrdiff_t)l1;
  if (find && (lua_toboolean(L, 4) ||  /* explicit request? */
      strpbrk(p, SPECIALS) == NULL)) {  /* or no special characters? */
    /* do a plain search */
    const char *s2 = lmemfind(s+init, l1-init, p, l2);
    if (s2) {
      lua_pushinteger(L, s2-s+1);
      lua_pushinteger(L, s2-s+l2);
      return 2;
    }
  }
  else {
    MatchState ms;
    int anchor = (*p == '^') ? (p++, 1) : 0;
    const char *s1=s+init;
    ms.L = L;
    ms.src_init = s;
    ms.src_end = s+l1;
    do {
      const char *res;
      ms.level = 0;
      if ((res=match(&ms, s1, p)) != NULL) {
        if (find) {
          lua_pushinteger(L, s1-s+1);  /* start */
          lua_pushinteger(L, res-s);   /* end */
          return push_captures(&ms, NULL, 0) + 2;
        }
        else
          return push_captures(&ms, s1, res);
      }
    } while (s1++ < ms.src_end && !anchor);
  }
  lua_pushnil(L);  /* not found */
  return 1;
}


static int str_find (lua_State *L) {
  return str_find_aux(L, 1);
}


static int str_match (lua_State *L) {
  return str_find_aux(L, 0);
}


static int gmatch_aux (lua_State *L) {
  MatchState ms;
  size_t ls;
  const char *s = lua_tolstring(L, lua_upvalueindex(1), &ls);
  const char *p = lua_tostring(L, lua_upvalueindex(2));
  const char *src;
  ms.L = L;
  ms.src_init = s;
  ms.src_end = s+ls;
  for (src = s + (size_t)lua_tointeger(L, lua_upvalueindex(3));
       src <= ms.src_end;
       src++) {
    const char *e;
    ms.level = 0;
    if ((e = match(&ms, src, p)) != NULL) {
      lua_Integer newstart = e-s;
      if (e == src) newstart++;  /* empty match? go at least one position */
      lua_pushinteger(L, newstart);
      lua_replace(L, lua_upvalueindex(3));
      return push_captures(&ms, src, e);
    }
  }
  return 0;  /* not found */
}


static int gmatch (lua_State *L) {
  luaL_checkstring(L, 1);
  luaL_checkstring(L, 2);
  lua_settop(L, 2);
  lua_pushinteger(L, 0);
  lua_pushcclosure(L, gmatch_aux, 3);
  return 1;
}


static int gfind_nodef (lua_State *L) {
  return luaL_error(L, LUA_QL("string.gfind") " was renamed to "
                       LUA_QL("string.gmatch"));
}