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Minetest Lua Mainmenu API Reference 0.4.13
========================================
Introduction
-------------
The main menu is defined as a formspec by Lua in builtin/mainmenu/
Description of formspec language to show your menu is in lua_api.txt
Callbacks
---------
core.buttonhandler(fields): called when a button is pressed.
^ fields = {name1 = value1, name2 = value2, ...}
core.event_handler(event)
^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
Gamedata
--------
The "gamedata" table is read when calling core.start(). It should contain:
{
playername = <name>,
password = <password>,
address = <IP/adress>,
port = <port>,
selected_world = <index>, -- 0 for client mode
singleplayer = <true/false>,
}
Functions
---------
core.start()
core.close()
Filesystem:
core.get_builtin_path()
^ returns path to builtin root
core.get_modpath() (possible in async calls)
^ returns path to global modpath
core.get_modstore_details(modid) (possible in async calls)
^ modid numeric id of mod in modstore
^ returns {
id = <numeric id of mod in modstore>,
title = <human readable title>,
basename = <basename for mod>,
description = <description of mod>,
author = <author of mod>,
download_url= <best match download url>,
license = <short description of license>,
rating = <float value of current rating>
}
core.get_modstore_list() (possible in async calls)
^ returns {
[1] = {
id = <numeric id of mod in modstore>,
title = <human readable title>,
basename = <basename for mod>
}
}
core.get_gamepath() (possible in async calls)
^ returns path to global gamepath
core.get_texturepath() (possible in async calls)
^ returns path to default textures
core.create_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to create (needs to be absolute)
^ returns true/false
core.delete_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to delete (needs to be absolute)
^ returns true/false
core.copy_dir(source,destination,keep_soure) (possible in async calls)
^ source folder
^ destination folder
^ keep_source DEFAULT true --> if set to false source is deleted after copying
^ returns true/false
core.extract_zip(zipfile,destination) [unzip within path required]
^ zipfile to extract
^ destination folder to extract to
^ returns true/false
core.download_file(url,target) (possible in async calls)
^ url to download
^ target to store to
^ returns true/false
core.get_version() (possible in async calls)
^ returns current core version
core.sound_play(spec, looped) -> handle
^ spec = SimpleSoundSpec (see lua-api.txt)
^ looped = bool
core.sound_stop(handle)
core.get_video_drivers()
^ get list of video drivers supported by engine (not all modes are guaranteed to work)
^ returns list of available video drivers' settings name and 'friendly' display name
^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
^ first element of returned list is guaranteed to be the NULL driver
Formspec:
core.update_formspec(formspec)
core.get_table_index(tablename) -> index
^ can also handle textlists
core.formspec_escape(string) -> string
^ escapes characters [ ] \ , ; that can not be used in formspecs
core.explode_table_event(string) -> table
^ returns e.g. {type="CHG", row=1, column=2}
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
core.explode_textlist_event(string) -> table
^ returns e.g. {type="CHG", index=1}
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
GUI:
core.set_background(type, texturepath,[tile],[minsize])
^ type: "background", "overlay", "header" or "footer"
^ tile: tile the image instead of scaling (background only)
^ minsize: minimum tile size, images are scaled to at least this size prior
^ doing tiling (background only)
core.set_clouds(<true/false>)
core.set_topleft_text(text)
core.show_keys_menu()
core.file_open_dialog(formname,caption)
^ shows a file open dialog
^ formname is base name of dialog response returned in fields
^ -if dialog was accepted "_accepted"
^^ will be added to fieldname containing the path
^ -if dialog was canceled "_cancelled"
^ will be added to fieldname value is set to formname itself
^ returns nil or selected file/folder
core.get_screen_info()
^ returns {
density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
display_width = <width of display>,
display_height = <height of display>,
window_width = <current window width>,
window_height = <current window height>
}
Games:
core.get_game(index)
^ returns {
id = <id>,
path = <full path to game>,
gamemods_path = <path>,
name = <name of game>,
menuicon_path = <full path to menuicon>,
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}
core.get_games() -> table of all games in upper format (possible in async calls)
core.get_mapgen_names() -> table of all map generator algorithms registered in
the core (possible in async calls)
Favorites:
core.get_favorites(location) -> list of favorites (possible in async calls)
^ location: "local" or "online"
^ returns {
[1] = {
clients = <number of clients/nil>,
clients_max = <maximum number of clients/nil>,
version = <server version/nil>,
password = <true/nil>,
creative = <true/nil>,
damage = <true/nil>,
pvp = <true/nil>,
description = <server description/nil>,
name = <server name/nil>,
address = <address of server/nil>,
port = <port>
},
}
core.delete_favorite(id, location) -> success
Logging:
core.debug(line) (possible in async calls)
^ Always printed to stderr and logfile (print() is redirected here)
core.log(line) (possible in async calls)
core.log(loglevel, line) (possible in async calls)
^ loglevel one of "error", "action", "info", "verbose"
Settings:
core.setting_set(name, value)
core.setting_get(name) -> string or nil (possible in async calls)
core.setting_setbool(name, value)
core.setting_getbool(name) -> bool or nil (possible in async calls)
core.setting_save() -> nil, save all settings to config file
Worlds:
core.get_worlds() -> list of worlds (possible in async calls)
^ returns {
[1] = {
path = <full path to world>,
name = <name of world>,
gameid = <gameid of world>,
},
}
core.create_world(worldname, gameid)
core.delete_world(index)
Helpers:
core.gettext(string) -> string
^ look up the translation of a string in the gettext message catalog
fgettext_ne(string, ...)
^ call core.gettext(string), replace "$1"..."$9" with the given
^ extra arguments and return the result
fgettext(string, ...) -> string
^ same as fgettext_ne(), but calls core.formspec_escape before returning result
core.parse_json(string[, nullvalue]) -> something (possible in async calls)
^ see core.parse_json (lua_api.txt)
dump(obj, dumped={})
^ Return object serialized as a string
string:split(separator)
^ eg. string:split("a,b", ",") == {"a","b"}
string:trim()
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
core.is_yes(arg) (possible in async calls)
^ returns whether arg can be interpreted as yes
Version compat:
core.get_min_supp_proto()
^ returns the minimum supported network protocol version
core.get_max_supp_proto()
^ returns the maximum supported network protocol version
Async:
core.handle_async(async_job,parameters,finished)
^ execute a function asynchronously
^ async_job is a function receiving one parameter and returning one parameter
^ parameters parameter table passed to async_job
^ finished function to be called once async_job has finished
^ the result of async_job is passed to this function
Limitations of Async operations
-No access to global lua variables, don't even try
-Limited set of available functions
e.g. No access to functions modifying menu like core.start,core.close,
core.file_open_dialog
Class reference
----------------
Settings: see lua_api.txt
|
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/*
** $Id: lstrlib.c,v 1.132.1.5 2010/05/14 15:34:19 roberto Exp $
** Standard library for string operations and pattern-matching
** See Copyright Notice in lua.h
*/
#include <ctype.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define lstrlib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
/* macro to `unsign' a character */
#define uchar(c) ((unsigned char)(c))
static int str_len (lua_State *L) {
size_t l;
luaL_checklstring(L, 1, &l);
lua_pushinteger(L, l);
return 1;
}
static ptrdiff_t posrelat (ptrdiff_t pos, size_t len) {
/* relative string position: negative means back from end */
if (pos < 0) pos += (ptrdiff_t)len + 1;
return (pos >= 0) ? pos : 0;
}
static int str_sub (lua_State *L) {
size_t l;
const char *s = luaL_checklstring(L, 1, &l);
ptrdiff_t start = posrelat(luaL_checkinteger(L, 2), l);
ptrdiff_t end = posrelat(luaL_optinteger(L, 3, -1), l);
if (start < 1) start = 1;
if (end > (ptrdiff_t)l) end = (ptrdiff_t)l;
if (start <= end)
lua_pushlstring(L, s+start-1, end-start+1);
else lua_pushliteral(L, "");
return 1;
}
static int str_reverse (lua_State *L) {
size_t l;
luaL_Buffer b;
const char *s = luaL_checklstring(L, 1, &l);
luaL_buffinit(L, &b);
while (l--) luaL_addchar(&b, s[l]);
luaL_pushresult(&b);
return 1;
}
static int str_lower (lua_State *L) {
size_t l;
size_t i;
luaL_Buffer b;
const char *s = luaL_checklstring(L, 1, &l);
luaL_buffinit(L, &b);
for (i=0; i<l; i++)
luaL_addchar(&b, tolower(uchar(s[i])));
luaL_pushresult(&b);
return 1;
}
static int str_upper (lua_State *L) {
size_t l;
size_t i;
luaL_Buffer b;
const char *s = luaL_checklstring(L, 1, &l);
luaL_buffinit(L, &b);
for (i=0; i<l; i++)
luaL_addchar(&b, toupper(uchar(s[i])));
luaL_pushresult(&b);
return 1;
}
static int str_rep (lua_State *L) {
size_t l;
luaL_Buffer b;
const char *s = luaL_checklstring(L, 1, &l);
int n = luaL_checkint(L, 2);
luaL_buffinit(L, &b);
while (n-- > 0)
luaL_addlstring(&b, s, l);
luaL_pushresult(&b);
return 1;
}
static int str_byte (lua_State *L) {
size_t l;
const char *s = luaL_checklstring(L, 1, &l);
ptrdiff_t posi = posrelat(luaL_optinteger(L, 2, 1), l);
ptrdiff_t pose = posrelat(luaL_optinteger(L, 3, posi), l);
int n, i;
if (posi <= 0) posi = 1;
if ((size_t)pose > l) pose = l;
if (posi > pose) return 0; /* empty interval; return no values */
n = (int)(pose - posi + 1);
if (posi + n <= pose) /* overflow? */
luaL_error(L, "string slice too long");
luaL_checkstack(L, n, "string slice too long");
for (i=0; i<n; i++)
lua_pushinteger(L, uchar(s[posi+i-1]));
return n;
}
static int str_char (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int i;
luaL_Buffer b;
luaL_buffinit(L, &b);
for (i=1; i<=n; i++) {
int c = luaL_checkint(L, i);
luaL_argcheck(L, uchar(c) == c, i, "invalid value");
luaL_addchar(&b, uchar(c));
}
luaL_pushresult(&b);
return 1;
}
static int writer (lua_State *L, const void* b, size_t size, void* B) {
(void)L;
luaL_addlstring((luaL_Buffer*) B, (const char *)b, size);
return 0;
}
static int str_dump (lua_State *L) {
luaL_Buffer b;
luaL_checktype(L, 1, LUA_TFUNCTION);
lua_settop(L, 1);
luaL_buffinit(L,&b);
if (lua_dump(L, writer, &b) != 0)
luaL_error(L, "unable to dump given function");
luaL_pushresult(&b);
return 1;
}
/*
** {======================================================
** PATTERN MATCHING
** =======================================================
*/
#define CAP_UNFINISHED (-1)
#define CAP_POSITION (-2)
typedef struct MatchState {
const char *src_init; /* init of source string */
const char *src_end; /* end (`\0') of source string */
lua_State *L;
int level; /* total number of captures (finished or unfinished) */
struct {
const char *init;
ptrdiff_t len;
} capture[LUA_MAXCAPTURES];
} MatchState;
#define L_ESC '%'
#define SPECIALS "^$*+?.([%-"
static int check_capture (MatchState *ms, int l) {
l -= '1';
if (l < 0 || l >= ms->level || ms->capture[l].len == CAP_UNFINISHED)
return luaL_error(ms->L, "invalid capture index");
return l;
}
static int capture_to_close (MatchState *ms) {
int level = ms->level;
for (level--; level>=0; level--)
if (ms->capture[level].len == CAP_UNFINISHED) return level;
return luaL_error(ms->L, "invalid pattern capture");
}
static const char *classend (MatchState *ms, const char *p) {
switch (*p++) {
case L_ESC: {
if (*p == '\0')
luaL_error(ms->L, "malformed pattern (ends with " LUA_QL("%%") ")");
return p+1;
}
case '[': {
if (*p == '^') p++;
do { /* look for a `]' */
if (*p == '\0')
luaL_error(ms->L, "malformed pattern (missing " LUA_QL("]") ")");
if (*(p++) == L_ESC && *p != '\0')
p++; /* skip escapes (e.g. `%]') */
} while (*p != ']');
return p+1;
}
default: {
return p;
}
}
}
static int match_class (int c, int cl) {
int res;
switch (tolower(cl)) {
case 'a' : res = isalpha(c); break;
case 'c' : res = iscntrl(c); break;
case 'd' : res = isdigit(c); break;
case 'l' : res = islower(c); break;
case 'p' : res = ispunct(c); break;
case 's' : res = isspace(c); break;
case 'u' : res = isupper(c); break;
case 'w' : res = isalnum(c); break;
case 'x' : res = isxdigit(c); break;
case 'z' : res = (c == 0); break;
default: return (cl == c);
}
return (islower(cl) ? res : !res);
}
static int matchbracketclass (int c, const char *p, const char *ec) {
int sig = 1;
if (*(p+1) == '^') {
sig = 0;
p++; /* skip the `^' */
}
while (++p < ec) {
if (*p == L_ESC) {
p++;
if (match_class(c, uchar(*p)))
return sig;
}
else if ((*(p+1) == '-') && (p+2 < ec)) {
p+=2;
if (uchar(*(p-2)) <= c && c <= uchar(*p))
return sig;
}
else if (uchar(*p) == c) return sig;
}
return !sig;
}
static int singlematch (int c, const char *p, const char *ep) {
switch (*p) {
case '.': return 1; /* matches any char */
case L_ESC: return match_class(c, uchar(*(p+1)));
case '[': return matchbracketclass(c, p, ep-1);
default: return (uchar(*p) == c);
}
}
static const char *match (MatchState *ms, const char *s, const char *p);
static const char *matchbalance (MatchState *ms, const char *s,
const char *p) {
if (*p == 0 || *(p+1) == 0)
luaL_error(ms->L, "unbalanced pattern");
if (*s != *p) return NULL;
else {
int b = *p;
int e = *(p+1);
int cont = 1;
while (++s < ms->src_end) {
if (*s == e) {
if (--cont == 0) return s+1;
}
else if (*s == b) cont++;
}
}
return NULL; /* string ends out of balance */
}
static const char *max_expand (MatchState *ms, const char *s,
const char *p, const char *ep) {
ptrdiff_t i = 0; /* counts maximum expand for item */
while ((s+i)<ms->src_end && singlematch(uchar(*(s+i)), p, ep))
i++;
/* keeps trying to match with the maximum repetitions */
while (i>=0) {
const char *res = match(ms, (s+i), ep+1);
if (res) return res;
i--; /* else didn't match; reduce 1 repetition to try again */
}
return NULL;
}
static const char *min_expand (MatchState *ms, const char *s,
const char *p, const char *ep) {
for (;;) {
const char *res = match(ms, s, ep+1);
if (res != NULL)
return res;
else if (s<ms->src_end && singlematch(uchar(*s), p, ep))
s++; /* try with one more repetition */
else return NULL;
}
}
static const char *start_capture (MatchState *ms, const char *s,
const char *p, int what) {
const char *res;
int level = ms->level;
if (level >= LUA_MAXCAPTURES) luaL_error(ms->L, "too many captures");
ms->capture[level].init = s;
ms->capture[level].len = what;
ms->level = level+1;
if ((res=match(ms, s, p)) == NULL) /* match failed? */
ms->level--; /* undo capture */
return res;
}
static const char *end_capture (MatchState *ms, const char *s,
const char *p) {
int l = capture_to_close(ms);
const char *res;
ms->capture[l].len = s - ms->capture[l].init; /* close capture */
if ((res = match(ms, s, p)) == NULL) /* match failed? */
ms->capture[l].len = CAP_UNFINISHED; /* undo capture */
return res;
}
static const char *match_capture (MatchState *ms, const char *s, int l) {
size_t len;
l = check_capture(ms, l);
len = ms->capture[l].len;
if ((size_t)(ms->src_end-s) >= len &&
memcmp(ms->capture[l].init, s, len) == 0)
return s+len;
else return NULL;
}
static const char *match (MatchState *ms, const char *s, const char *p) {
init: /* using goto's to optimize tail recursion */
switch (*p) {
case '(': { /* start capture */
if (*(p+1) == ')') /* position capture? */
return start_capture(ms, s, p+2, CAP_POSITION);
else
return start_capture(ms, s, p+1, CAP_UNFINISHED);
}
case ')': { /* end capture */
return end_capture(ms, s, p+1);
}
case L_ESC: {
switch (*(p+1)) {
case 'b': { /* balanced string? */
s = matchbalance(ms, s, p+2);
if (s == NULL) return NULL;
p+=4; goto init; /* else return match(ms, s, p+4); */
}
case 'f': { /* frontier? */
const char *ep; char previous;
p += 2;
if (*p != '[')
luaL_error(ms->L, "missing " LUA_QL("[") " after "
LUA_QL("%%f") " in pattern");
ep = classend(ms, p); /* points to what is next */
previous = (s == ms->src_init) ? '\0' : *(s-1);
if (matchbracketclass(uchar(previous), p, ep-1) ||
!matchbracketclass(uchar(*s), p, ep-1)) return NULL;
p=ep; goto init; /* else return match(ms, s, ep); */
}
default: {
if (isdigit(uchar(*(p+1)))) { /* capture results (%0-%9)? */
s = match_capture(ms, s, uchar(*(p+1)));
if (s == NULL) return NULL;
p+=2; goto init; /* else return match(ms, s, p+2) */
}
goto dflt; /* case default */
}
}
}
case '\0': { /* end of pattern */
return s; /* match succeeded */
}
case '$': {
if (*(p+1) == '\0') /* is the `$' the last char in pattern? */
return (s == ms->src_end) ? s : NULL; /* check end of string */
else goto dflt;
}
default: dflt: { /* it is a pattern item */
const char *ep = classend(ms, p); /* points to what is next */
int m = s<ms->src_end && singlematch(uchar(*s), p, ep);
switch (*ep) {
case '?': { /* optional */
const char *res;
if (m && ((res=match(ms, s+1, ep+1)) != NULL))
return res;
p=ep+1; goto init; /* else return match(ms, s, ep+1); */
}
case '*': { /* 0 or more repetitions */
return max_expand(ms, s, p, ep);
}
case '+': { /* 1 or more repetitions */
return (m ? max_expand(ms, s+1, p, ep) : NULL);
}
case '-': { /* 0 or more repetitions (minimum) */
return min_expand(ms, s, p, ep);
}
default: {
if (!m) return NULL;
s++; p=ep; goto init; /* else return match(ms, s+1, ep); */
}
}
}
}
}
static const char *lmemfind (const char *s1, size_t l1,
const char *s2, size_t l2) {
if (l2 == 0) return s1; /* empty strings are everywhere */
else if (l2 > l1) return NULL; /* avoids a negative `l1' */
else {
const char *init; /* to search for a `*s2' inside `s1' */
l2--; /* 1st char will be checked by `memchr' */
l1 = l1-l2; /* `s2' cannot be found after that */
while (l1 > 0 && (init = (const char *)memchr(s1, *s2, l1)) != NULL) {
init++; /* 1st char is already checked */
if (memcmp(init, s2+1, l2) == 0)
return init-1;
else { /* correct `l1' and `s1' to try again */
l1 -= init-s1;
s1 = init;
}
}
return NULL; /* not found */
}
}
static void push_onecapture (MatchState *ms, int i, const char *s,
const char *e) {
if (i >= ms->level) {
if (i == 0) /* ms->level == 0, too */
lua_pushlstring(ms->L, s, e - s); /* add whole match */
else
luaL_error(ms->L, "invalid capture index");
}
else {
ptrdiff_t l = ms->capture[i].len;
if (l == CAP_UNFINISHED) luaL_error(ms->L, "unfinished capture");
if (l == CAP_POSITION)
lua_pushinteger(ms->L, ms->capture[i].init - ms->src_init + 1);
else
lua_pushlstring(ms->L, ms->capture[i].init, l);
}
}
static int push_captures (MatchState *ms, const char *s, const char *e) {
int i;
int nlevels = (ms->level == 0 && s) ? 1 : ms->level;
luaL_checkstack(ms->L, nlevels, "too many captures");
for (i = 0; i < nlevels; i++)
push_onecapture(ms, i, s, e);
return nlevels; /* number of strings pushed */
}
static int str_find_aux (lua_State *L, int find) {
size_t l1, l2;
const char *s = luaL_checklstring(L, 1, &l1);
const char *p = luaL_checklstring(L, 2, &l2);
ptrdiff_t init = posrelat(luaL_optinteger(L, 3, 1), l1) - 1;
if (init < 0) init = 0;
else if ((size_t)(init) > l1) init = (ptrdiff_t)l1;
if (find && (lua_toboolean(L, 4) || /* explicit request? */
strpbrk(p, SPECIALS) == NULL)) { /* or no special characters? */
/* do a plain search */
const char *s2 = lmemfind(s+init, l1-init, p, l2);
if (s2) {
lua_pushinteger(L, s2-s+1);
lua_pushinteger(L, s2-s+l2);
return 2;
}
}
else {
MatchState ms;
int anchor = (*p == '^') ? (p++, 1) : 0;
const char *s1=s+init;
ms.L = L;
ms.src_init = s;
ms.src_end = s+l1;
do {
const char *res;
ms.level = 0;
if ((res=match(&ms, s1, p)) != NULL) {
if (find) {
lua_pushinteger(L, s1-s+1); /* start */
lua_pushinteger(L, res-s); /* end */
return push_captures(&ms, NULL, 0) + 2;
}
else
return push_captures(&ms, s1, res);
}
} while (s1++ < ms.src_end && !anchor);
}
lua_pushnil(L); /* not found */
return 1;
}
static int str_find (lua_State *L) {
return str_find_aux(L, 1);
}
static int str_match (lua_State *L) {
return str_find_aux(L, 0);
}
static int gmatch_aux (lua_State *L) {
MatchState ms;
size_t ls;
const char *s = lua_tolstring(L, lua_upvalueindex(1), &ls);
const char *p = lua_tostring(L, lua_upvalueindex(2));
const char *src;
ms.L = L;
ms.src_init = s;
ms.src_end = s+ls;
for (src = s + (size_t)lua_tointeger(L, lua_upvalueindex(3));
src <= ms.src_end;
src++) {
const char *e;
ms.level = 0;
if ((e = match(&ms, src, p)) != NULL) {
lua_Integer newstart = e-s;
if (e == src) newstart++; /* empty match? go at least one position */
lua_pushinteger(L, newstart);
lua_replace(L, lua_upvalueindex(3));
return push_captures(&ms, src, e);
}
}
return 0; /* not found */
}
static int gmatch (lua_State *L) {
luaL_checkstring(L, 1);
luaL_checkstring(L, 2);
lua_settop(L, 2);
lua_pushinteger(L, 0);
lua_pushcclosure(L, gmatch_aux, 3);
return 1;
}
static int gfind_nodef (lua_State *L) {
return luaL_error(L, LUA_QL("string.gfind") " was renamed to "
LUA_QL("string.gmatch"));
}