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path: root/games/devtest/mods/chest/init.lua
blob: fc92bfdd1955b93618ac58c88e15841e0aa32914 (plain)
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minetest.register_node("chest:chest", {
	description = "Chest" .. "\n" ..
		"32 inventory slots",
	tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
		"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
		"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
	paramtype2 = "facedir",
	groups = {dig_immediate=2,choppy=3},
	is_ground_content = false,
	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		meta:set_string("formspec",
				"size[8,9]"..
				"list[current_name;main;0,0;8,4;]"..
				"list[current_player;main;0,5;8,4;]" ..
				"listring[]")
		meta:set_string("infotext", "Chest")
		local inv = meta:get_inventory()
		inv:set_size("main", 8*4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.get_meta(pos);
		local inv = meta:get_inventory()
		return inv:is_empty("main")
	end,
})