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-- Minimal test entities to test visuals
minetest.register_entity("testentities:sprite", {
initial_properties = {
visual = "sprite",
textures = { "testentities_sprite.png" },
},
})
minetest.register_entity("testentities:upright_sprite", {
initial_properties = {
visual = "upright_sprite",
textures = {
"testentities_upright_sprite1.png",
"testentities_upright_sprite2.png",
},
},
})
minetest.register_entity("testentities:cube", {
initial_properties = {
visual = "cube",
textures = {
"testentities_cube1.png",
"testentities_cube2.png",
"testentities_cube3.png",
"testentities_cube4.png",
"testentities_cube5.png",
"testentities_cube6.png",
},
},
})
minetest.register_entity("testentities:item", {
initial_properties = {
visual = "item",
wield_item = "testnodes:normal",
},
})
minetest.register_entity("testentities:wielditem", {
initial_properties = {
visual = "wielditem",
wield_item = "testnodes:normal",
},
})
minetest.register_entity("testentities:mesh", {
initial_properties = {
visual = "mesh",
mesh = "testnodes_pyramid.obj",
textures = {
"testnodes_mesh_stripes2.png"
},
},
})
minetest.register_entity("testentities:mesh_unshaded", {
initial_properties = {
visual = "mesh",
mesh = "testnodes_pyramid.obj",
textures = {
"testnodes_mesh_stripes2.png"
},
shaded = false,
},
})
-- Advanced visual tests
-- An entity for testing animated and yaw-modulated sprites
minetest.register_entity("testentities:yawsprite", {
initial_properties = {
selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3},
visual = "sprite",
visual_size = {x=0.6666, y=1},
textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
spritediv = {x=6, y=5},
initial_sprite_basepos = {x=0, y=0},
},
on_activate = function(self, staticdata)
self.object:set_sprite({x=0, y=0}, 3, 0.5, true)
end,
})
-- An entity for testing animated upright sprites
minetest.register_entity("testentities:upright_animated", {
initial_properties = {
visual = "upright_sprite",
textures = {"testnodes_anim.png"},
spritediv = {x = 1, y = 4},
},
on_activate = function(self)
self.object:set_sprite({x=0, y=0}, 4, 1.0, false)
end,
})
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