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n> * Minimal: Remove recently added unnecessary nodesparamat2015-07-14 | | | | Fix 'is ground content' for some nodes * Simpler patch for saplings trying to grow on unknown nodesShadowNinja2015-06-16 | * Add list-ringsest312015-06-16 | | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported. * Don't crash when saplings try to grow on unknown nodesy.st2015-06-15 | * Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat2015-06-12 | | | | Treegen: Remove alias checks from jungletree generation for speed * Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. ↵paramat2015-06-09 | | | | Update simple biomes. Cleanup code * Fix NDT_GLASSLIKE normalsKahrl2015-01-31 | | | | Remove inventorycube() workaround for default:glass in minimal game * Add minetest.swap_nodeNovatux2013-11-30 | * Change default value of is_ground_content to truekwolekr2013-11-30 | | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves * Fix possible crash with grass ABM.Novatux2013-11-02 | * Fix grass adding/removing ABM.Novatux2013-11-02 | * Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02 | * Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06 | * Move scriptapi to separate folder (by sapier)sapier2013-05-25 | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) * Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20 | * Add Mapgen V7, reorganize biomeskwolekr2013-04-07 | * Add different place sound for nodesPilzAdam2013-03-29 | * Readded and optimized mapgen V6kwolekr2013-01-21 | * Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21 | * Add the group attached_nodePilzAdam2012-12-01 | | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. * Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01 | * Move falling to builtinPilzAdam2012-10-31 | * Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-12 | * Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola2012-07-25 | | | | not_in_creative_inventory instead * Add notice in the minimal gamePerttu Ahola2012-07-25 | * Improve inventory callbacks a bitPerttu Ahola2012-07-25 | * Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25 | * Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23 | * Implement formspecdarkrose2012-07-22 | * Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17 | * Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16 | * Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-16 | * Node texture animationPerttu Ahola2012-06-16 | * Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03 | | | | empty in minimal game * fix locked chest to not destroy denied items (minimal game)darkrose2012-06-03 | * Add fire visualization to minimal furnace menuPerttu Ahola2012-06-03 | * Use proper furnace cook timePerttu Ahola2012-06-03 | * Lua implementation of furnace with visible active statedarkrose2012-06-03 | * Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03 | * minetest.get_craft_resultPerttu Ahola2012-06-03 | * Implement sign using form field protocolPerttu Ahola2012-06-03 | * Properly create metadata inventories in minimalPerttu Ahola2012-06-03 | * Random node metadata thingsPerttu Ahola2012-06-03 | * Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03 | * Make the minimal development test somewhat playable by adding ore generation ↵Perttu Ahola2012-04-05 | | | | and removing the player visual switch test * Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵Perttu Ahola2012-03-29 | | | | leveldiff)