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0020 22 00 00 00 06 50 4c 54 45 70 70 70 80 80 80 0b a6 f4 b6 00 00 00 32 49 44 41 54 08 1d 63 90 29 "....PLTEppp..........2IDAT..c.)
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0060 3b 05 06 bb 03 0c c2 0d 00 09 16 0a f6 2c f3 e6 89 00 00 00 00 49 45 4e 44 ae 42 60 82 ;............,.......IEND.B`.
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_inventory.h"
#include "cpp_api/s_internal.h"
#include "inventorymanager.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "log.h"

// Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove(
		const MoveAction &ma, int count,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_move"))
		return count;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InvRef::create(L, ma.from_inv);
	lua_pushstring(L, ma.from_list.c_str()); // from_list
	lua_pushinteger(L, ma.from_i + 1);       // from_index
	lua_pushstring(L, ma.to_list.c_str());   // to_list
	lua_pushinteger(L, ma.to_i + 1);         // to_index
	lua_pushinteger(L, count);               // count
	objectrefGetOrCreate(L, player);         // player
	PCALL_RES(lua_pcall(L, 7, 1, error_handler));
	if(!lua_isnumber(L, -1))
		throw LuaError("allow_move should return a number. name=" + ma.from_inv.name);
	int ret = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return ret;
}

// Return number of accepted items to be put
int ScriptApiDetached::detached_inventory_AllowPut(
		const MoveAction &ma, const ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(ma.to_inv.name, "allow_put"))
		return stack.count; // All will be accepted

	// Call function(inv, listname, index, stack, player)
	InvRef::create(L, ma.to_inv);          // inv
	lua_pushstring(L, ma.to_list.c_str()); // listname
	lua_pushinteger(L, ma.to_i + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	PCALL_RES(lua_pcall(L, 5, 1, error_handler));
	if (!lua_isnumber(L, -1))
		throw LuaError("allow_put should return a number. name=" + ma.to_inv.name);
	int ret = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return ret;
}

// Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake(
		const MoveAction &ma, const ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_take"))
		return stack.count; // All will be accepted

	// Call function(inv, listname, index, stack, player)
	InvRef::create(L, ma.from_inv);          // inv
	lua_pushstring(L, ma.from_list.c_str()); // listname
	lua_pushinteger(L, ma.from_i + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	PCALL_RES(lua_pcall(L, 5, 1, error_handler));
	if (!lua_isnumber(L, -1))
		throw LuaError("allow_take should return a number. name=" + ma.from_inv.name);
	int ret = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return ret;
}

// Report moved items
void ScriptApiDetached::detached_inventory_OnMove(
		const MoveAction &ma, int count,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(ma.from_inv.name, "on_move"))
		return;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InvRef::create(L, ma.from_inv);
	lua_pushstring(L, ma.from_list.c_str()); // from_list
	lua_pushinteger(L, ma.from_i + 1);       // from_index
	lua_pushstring(L, ma.to_list.c_str());   // to_list
	lua_pushinteger(L, ma.to_i + 1);         // to_index
	lua_pushinteger(L, count);               // count
	objectrefGetOrCreate(L, player);         // player
	PCALL_RES(lua_pcall(L, 7, 0, error_handler));