aboutsummaryrefslogtreecommitdiff
path: root/games/minimal/mods/default/textures/default_grass.png
blob: 1d76708a046ebb96f6ce1548b824db4bfea0dfef (plain)
ofshex dumpascii
0000 89 50 4e 47 0d 0a 1a 0a 00 00 00 0d 49 48 44 52 00 00 00 10 00 00 00 10 08 02 00 00 00 90 91 68 .PNG........IHDR...............h
0020 36 00 00 00 01 73 52 47 42 00 ae ce 1c e9 00 00 00 09 70 48 59 73 00 00 0b 13 00 00 0b 13 01 00 6....sRGB.........pHYs..........
0040 9a 9c 18 00 00 00 07 74 49 4d 45 07 db 04 1c 15 25 34 88 c8 4d 62 00 00 00 06 62 4b 47 44 00 ff .......tIME.....%4..Mb....bKGD..
0060 00 ff 00 ff a0 bd a7 93 00 00 02 8e 49 44 41 54 18 19 05 c1 4b 72 db 36 00 00 50 12 3f 12 fc 8b ............IDAT....Kr.6..P.?...
0080 a4 e8 58 8d 9a 58 ce 24 de 64 26 99 f4 00 cd a2 eb 2e 7a 8c 1e a3 b7 6b 0f d0 74 dc 36 b2 63 5b ..X..X.$.d&.......z....k..t.6.c[
00a0 16 25 f1 27 12 20 08 80 c8 7b f6 ef 7f 7c 0c 42 9f 26 44 1b bb 3f 32 d7 c1 8c 8b eb 9b 95 14 9a .%.'.....{...|.B.&D..?2.........
00c0 da 4e 3f cf 87 d3 3e f2 dc 55 fe f2 70 7a 7c bc af 40 b6 0e 35 98 2d 44 2e a2 c2 b7 c8 d5 0f 31 .N?...>..U..pz|..@..5.-D.......1
00e0 25 68 b7 3b 89 4e 1d 76 6d 7d 38 33 a6 1c 1f 9f d8 43 73 e6 36 4a 40 ba cc 10 b6 fb 93 74 a1 73 %h.;.N.vm}83.....Cs.6J@......t.s
0100 f5 ee 15 67 4a 1b 0d a1 b3 dd 56 cb cb 98 06 aa ab c6 ae 19 a3 24 4d 8a 22 4c 3d 24 7b 0b 10 80 ...gJ.....V..........$M."L=${...
0120 e4 20 4d 1d 11 67 5b 0f 06 01 6a c3 2c a4 65 d5 03 1f 5d df 44 5a 5b 55 d5 1f ee 47 c6 26 b0 af ..M..g[...j.,.e...].DZ[U...G.&..
0140 9e 9a aa 9f 6d 9b 4b b9 7b 6e 26 23 09 f5 f7 cf 6c 73 53 90 60 da 97 1d 82 98 b3 29 f5 1d 0f 8a ....m.K.{n&#....lsS.`......)....
0160 ab 77 31 da 95 e3 c2 73 2d 65 3d dc 37 fd a0 97 cb d8 31 ee e6 c3 d2 c2 da 08 a8 b5 ae bb 91 20 .w1....s-e=.7.....1.............
0180 8b b7 ce b1 9b 6b 53 c3 5f 7e db ac 8a b8 a9 46 4c 60 44 83 b2 ec 00 10 bc 67 67 d3 6b 25 7c 4c .....kS._~.....FL`D......gg.k%|L
01a0 30 05 18 d8 83 b4 5e 24 45 14 c7 f0 c3 cf cb 19 98 34 5d 62 a4 98 18 1c d7 9e b4 59 67 1b 39 eb 0.....^$E........4]b.......Yg.9.
01c0 be 1b 5e e6 19 76 9d c7 87 ee eb 7f 95 d4 03 a4 06 9c 2b 25 d8 2c 04 9f 47 0b cd 08 01 cf 48 fb ..^..v............+%.,..G.....H.
01e0 f6 f6 76 6c eb 55 11 14 2f 56 77 ff 9c 7c 6a e7 79 e0 2f b0 e3 21 84 6c 88 5c 6f 96 f1 6c 1a 37 ..vl.U../Vw..|j.y./..!.l.\o..l.7
0200 44 bb 1d 4f 42 e2 2f 1c e4 b2 ba 19 39 ff 96 5d 62 3f 71 0d e0 7c 52 10 53 f4 fe a7 fc 6e cb ca D..OB./.....9..]b?q..|R.S....n..
0220 fe bc 7e 9d 44 be 1f 85 54 99 c1 b6 e0 f6 6f 26 6d 23 34 4b 2f a8 06 13 6b 45 5a a4 96 1e d0 30 ..~.D...T.....o&m#4K/...kEZ....0
0240 b2 34 c6 41 8e 08 b1 66 61 1f db b6 57 bd 4b 31 f0 c0 3a 0f 84 b1 5d e2 d5 6d fd 66 93 1b 07 de .4.A...fa...W.K1..:...]..m.f....
0260 df 1d 40 f9 28 f2 45 98 c7 71 7b ec 9f 4f 07 35 4f 23 b3 3c 12 5c bd 5a 32 2d f9 a4 30 c6 6a 42 ..@.(.E..q{..O.5O#.<.\.Z2-..0.jB
0280 17 c5 6a fb e5 e8 3b 06 98 11 a5 e9 6a fb e5 e8 02 6b 91 85 bc 85 99 47 d4 d9 04 41 d1 d5 4e 59 ..j...;.....j....k.....G...A..NY
02a0 8d 7f fe f5 95 75 ea df ff 9f b2 4b bc 5c 67 f0 f3 af 3f 32 a1 90 2b 21 c4 41 40 92 9c 10 07 f1 .....u.....K.\g...?2..+!.A@.....
02c0 c6 52 46 ba 56 40 a9 67 49 3e ce e2 58 0d 80 40 44 6c 78 fd 29 7d 7a ee a0 03 83 c4 3d 57 53 b3 .RF.V@.gI>..X..@Dlx.)}z.....=WS.
02e0 ef 95 34 61 10 01 3c 7e 7b 2a b9 10 6f de a6 7d 3f 15 17 41 48 a3 aa 6e bf 03 40 f7 72 57 cb b7 ..4a..<~{*..o..}?..AH..n..@.rW..
0300 58 f8 00 00 00 00 49 45 4e 44 ae 42 60 82 X.....IEND.B`.
'n185' href='#n185'>185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_env.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
#include "lua_api/l_vmanip.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "scripting_game.h"
#include "environment.h"
#include "server.h"
#include "nodedef.h"
#include "daynightratio.h"
#include "util/pointedthing.h"
#include "content_sao.h"
#include "treegen.h"
#include "pathfinder.h"


#define GET_ENV_PTR ServerEnvironment* env =                                   \
				dynamic_cast<ServerEnvironment*>(getEnv(L));                   \
				if( env == NULL) return 0

///////////////////////////////////////////////////////////////////////////////


void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
		u32 active_object_count, u32 active_object_count_wider)
{
	GameScripting *scriptIface = env->getScriptIface();
	scriptIface->realityCheck();

	lua_State *L = scriptIface->getStack();
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	// Get registered_abms
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_abms");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_remove(L, -2); // Remove core

	// Get registered_abms[m_id]
	lua_pushnumber(L, m_id);
	lua_gettable(L, -2);
	if(lua_isnil(L, -1))
		assert(0);
	lua_remove(L, -2); // Remove registered_abms

	// Call action
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, "action");
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_remove(L, -2); // Remove registered_abms[m_id]
	push_v3s16(L, p);
	pushnode(L, n, env->getGameDef()->ndef());
	lua_pushnumber(L, active_object_count);
	lua_pushnumber(L, active_object_count_wider);
	if(lua_pcall(L, 4, 0, errorhandler))
		script_error(L);
	lua_pop(L, 1); // Pop error handler
}

// Exported functions

// set_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_set_node(lua_State *L)
{
	GET_ENV_PTR;

	INodeDefManager *ndef = env->getGameDef()->ndef();
	// parameters
	v3s16 pos = read_v3s16(L, 1);
	MapNode n = readnode(L, 2, ndef);
	// Do it
	bool succeeded = env->setNode(pos, n);
	lua_pushboolean(L, succeeded);
	return 1;
}

int ModApiEnvMod::l_add_node(lua_State *L)
{
	return l_set_node(L);
}

// remove_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_remove_node(lua_State *L)
{
	GET_ENV_PTR;

	// parameters
	v3s16 pos = read_v3s16(L, 1);
	// Do it
	bool succeeded = env->removeNode(pos);
	lua_pushboolean(L, succeeded);
	return 1;
}

// swap_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_swap_node(lua_State *L)
{
	GET_ENV_PTR;

	INodeDefManager *ndef = env->getGameDef()->ndef();
	// parameters
	v3s16 pos = read_v3s16(L, 1);
	MapNode n = readnode(L, 2, ndef);
	// Do it
	bool succeeded = env->swapNode(pos, n);
	lua_pushboolean(L, succeeded);
	return 1;
}

// get_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node(lua_State *L)
{
	GET_ENV_PTR;

	// pos
	v3s16 pos = read_v3s16(L, 1);
	// Do it
	MapNode n = env->getMap().getNodeNoEx(pos);
	// Return node
	pushnode(L, n, env->getGameDef()->ndef());
	return 1;
}

// get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
{
	GET_ENV_PTR;

	// pos
	v3s16 pos = read_v3s16(L, 1);
	// Do it
	try{
		MapNode n = env->getMap().getNode(pos);
		// Return node
		pushnode(L, n, env->getGameDef()->ndef());
		return 1;
	} catch(InvalidPositionException &e)
	{
		lua_pushnil(L);
		return 1;
	}
}

// get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
int ModApiEnvMod::l_get_node_light(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3s16 pos = read_v3s16(L, 1);
	u32 time_of_day = env->getTimeOfDay();
	if(lua_isnumber(L, 2))
		time_of_day = 24000.0 * lua_tonumber(L, 2);
	time_of_day %= 24000;
	u32 dnr = time_to_daynight_ratio(time_of_day, true);
	try{
		MapNode n = env->getMap().getNode(pos);
		INodeDefManager *ndef = env->getGameDef()->ndef();
		lua_pushinteger(L, n.getLightBlend(dnr, ndef));
		return 1;
	} catch(InvalidPositionException &e)
	{
		lua_pushnil(L);
		return 1;
	}
}

// place_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_place_node(lua_State *L)
{
	GET_ENV_PTR;

	ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
	Server *server = getServer(L);
	INodeDefManager *ndef = server->ndef();
	IItemDefManager *idef = server->idef();

	v3s16 pos = read_v3s16(L, 1);
	MapNode n = readnode(L, 2, ndef);

	// Don't attempt to load non-loaded area as of now
	MapNode n_old = env->getMap().getNodeNoEx(pos);
	if(n_old.getContent() == CONTENT_IGNORE){
		lua_pushboolean(L, false);
		return 1;
	}
	// Create item to place
	ItemStack item(ndef->get(n).name, 1, 0, "", idef);
	// Make pointed position
	PointedThing pointed;
	pointed.type = POINTEDTHING_NODE;
	pointed.node_abovesurface = pos;
	pointed.node_undersurface = pos + v3s16(0,-1,0);
	// Place it with a NULL placer (appears in Lua as a non-functional
	// ObjectRef)
	bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
	lua_pushboolean(L, success);
	return 1;
}

// dig_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_dig_node(lua_State *L)
{
	GET_ENV_PTR;

	ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);

	v3s16 pos = read_v3s16(L, 1);

	// Don't attempt to load non-loaded area as of now
	MapNode n = env->getMap().getNodeNoEx(pos);
	if(n.getContent() == CONTENT_IGNORE){
		lua_pushboolean(L, false);
		return 1;
	}
	// Dig it out with a NULL digger (appears in Lua as a
	// non-functional ObjectRef)
	bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
	lua_pushboolean(L, success);
	return 1;
}

// punch_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_punch_node(lua_State *L)
{
	GET_ENV_PTR;

	ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);

	v3s16 pos = read_v3s16(L, 1);

	// Don't attempt to load non-loaded area as of now
	MapNode n = env->getMap().getNodeNoEx(pos);
	if(n.getContent() == CONTENT_IGNORE){
		lua_pushboolean(L, false);
		return 1;
	}
	// Punch it with a NULL puncher (appears in Lua as a non-functional
	// ObjectRef)
	bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing());
	lua_pushboolean(L, success);
	return 1;
}

// get_node_max_level(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_max_level(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 pos = read_v3s16(L, 1);
	MapNode n = env->getMap().getNodeNoEx(pos);
	lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
	return 1;
}

// get_node_level(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_level(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 pos = read_v3s16(L, 1);
	MapNode n = env->getMap().getNodeNoEx(pos);
	lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
	return 1;
}

// set_node_level(pos, level)
// pos = {x=num, y=num, z=num}
// level: 0..63
int ModApiEnvMod::l_set_node_level(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 pos = read_v3s16(L, 1);
	u8 level = 1;
	if(lua_isnumber(L, 2))
		level = lua_tonumber(L, 2);
	MapNode n = env->getMap().getNodeNoEx(pos);
	lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
	env->setNode(pos, n);
	return 1;
}

// add_node_level(pos, level)
// pos = {x=num, y=num, z=num}
// level: 0..63
int ModApiEnvMod::l_add_node_level(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 pos = read_v3s16(L, 1);
	u8 level = 1;
	if(lua_isnumber(L, 2))
		level = lua_tonumber(L, 2);
	MapNode n = env->getMap().getNodeNoEx(pos);
	lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
	env->setNode(pos, n);
	return 1;
}


// get_meta(pos)
int ModApiEnvMod::l_get_meta(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3s16 p = read_v3s16(L, 1);
	NodeMetaRef::create(L, p, env);
	return 1;
}

// get_node_timer(pos)
int ModApiEnvMod::l_get_node_timer(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3s16 p = read_v3s16(L, 1);
	NodeTimerRef::create(L, p, env);
	return 1;
}

// add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_entity(lua_State *L)
{
	GET_ENV_PTR;

	// pos
	v3f pos = checkFloatPos(L, 1);
	// content
	const char *name = luaL_checkstring(L, 2);
	// Do it
	ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
	int objectid = env->addActiveObject(obj);
	// If failed to add, return nothing (reads as nil)
	if(objectid == 0)
		return 0;
	// Return ObjectRef
	getScriptApiBase(L)->objectrefGetOrCreate(obj);
	return 1;
}

// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_item(lua_State *L)
{
	GET_ENV_PTR;

	// pos
	//v3f pos = checkFloatPos(L, 1);
	// item
	ItemStack item = read_item(L, 2,getServer(L));
	if(item.empty() || !item.isKnown(getServer(L)->idef()))
		return 0;

	lua_pushcfunction(L, script_error_handler);
	int errorhandler = lua_gettop(L);

	// Use spawn_item to spawn a __builtin:item
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "spawn_item");
	lua_remove(L, -2); // Remove core
	if(lua_isnil(L, -1))
		return 0;
	lua_pushvalue(L, 1);
	lua_pushstring(L, item.getItemString().c_str());
	if(lua_pcall(L, 2, 1, errorhandler))
		script_error(L);
	lua_remove(L, errorhandler); // Remove error handler
	return 1;
	/*lua_pushvalue(L, 1);
	lua_pushstring(L, "__builtin:item");
	lua_pushstring(L, item.getItemString().c_str());
	return l_add_entity(L);*/
	/*// Do it
	ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
	int objectid = env->addActiveObject(obj);
	// If failed to add, return nothing (reads as nil)
	if(objectid == 0)
		return 0;
	// Return ObjectRef
	objectrefGetOrCreate(L, obj);
	return 1;*/
}

// get_player_by_name(name)
int ModApiEnvMod::l_get_player_by_name(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	const char *name = luaL_checkstring(L, 1);
	Player *player = env->getPlayer(name);
	if(player == NULL){
		lua_pushnil(L);
		return 1;
	}
	PlayerSAO *sao = player->getPlayerSAO();
	if(sao == NULL){
		lua_pushnil(L);
		return 1;
	}
	// Put player on stack
	getScriptApiBase(L)->objectrefGetOrCreate(sao);
	return 1;
}

// get_objects_inside_radius(pos, radius)
int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3f pos = checkFloatPos(L, 1);
	float radius = luaL_checknumber(L, 2) * BS;
	std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
	ScriptApiBase *script = getScriptApiBase(L);
	lua_createtable(L, ids.size(), 0);
	std::set<u16>::const_iterator iter = ids.begin();
	for(u32 i = 0; iter != ids.end(); iter++) {
		ServerActiveObject *obj = env->getActiveObject(*iter);
		// Insert object reference into table
		script->objectrefGetOrCreate(obj);
		lua_rawseti(L, -2, ++i);
	}
	return 1;
}

// set_timeofday(val)
// val = 0...1
int ModApiEnvMod::l_set_timeofday(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	float timeofday_f = luaL_checknumber(L, 1);
	assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
	int timeofday_mh = (int)(timeofday_f * 24000.0);
	// This should be set directly in the environment but currently
	// such changes aren't immediately sent to the clients, so call
	// the server instead.
	//env->setTimeOfDay(timeofday_mh);
	getServer(L)->setTimeOfDay(timeofday_mh);
	return 0;
}

// get_timeofday() -> 0...1
int ModApiEnvMod::l_get_timeofday(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	int timeofday_mh = env->getTimeOfDay();
	float timeofday_f = (float)timeofday_mh / 24000.0;
	lua_pushnumber(L, timeofday_f);
	return 1;
}

// get_gametime()
int ModApiEnvMod::l_get_gametime(lua_State *L)
{
	GET_ENV_PTR;

	int game_time = env->getGameTime();
	lua_pushnumber(L, game_time);
	return 1;
}


// find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_node_near(lua_State *L)
{
	GET_ENV_PTR;

	INodeDefManager *ndef = getServer(L)->ndef();
	v3s16 pos = read_v3s16(L, 1);
	int radius = luaL_checkinteger(L, 2);
	std::set<content_t> filter;
	if(lua_istable(L, 3)){
		int table = 3;
		lua_pushnil(L);
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			luaL_checktype(L, -1, LUA_TSTRING);
			ndef->getIds(lua_tostring(L, -1), filter);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	} else if(lua_isstring(L, 3)){
		ndef->getIds(lua_tostring(L, 3), filter);
	}

	for(int d=1; d<=radius; d++){
		std::list<v3s16> list;
		getFacePositions(list, d);
		for(std::list<v3s16>::iterator i = list.begin();
				i != list.end(); ++i){
			v3s16 p = pos + (*i);
			content_t c = env->getMap().getNodeNoEx(p).getContent();
			if(filter.count(c) != 0){
				push_v3s16(L, p);
				return 1;
			}
		}
	}
	return 0;
}

// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{
	GET_ENV_PTR;

	INodeDefManager *ndef = getServer(L)->ndef();
	v3s16 minp = read_v3s16(L, 1);
	v3s16 maxp = read_v3s16(L, 2);
	std::set<content_t> filter;
	if(lua_istable(L, 3)){
		int table = 3;
		lua_pushnil(L);
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			luaL_checktype(L, -1, LUA_TSTRING);
			ndef->getIds(lua_tostring(L, -1), filter);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	} else if(lua_isstring(L, 3)){
		ndef->getIds(lua_tostring(L, 3), filter);
	}

	lua_newtable(L);
	u64 i = 0;
	for(s16 x = minp.X; x <= maxp.X; x++)
	for(s16 y = minp.Y; y <= maxp.Y; y++)
	for(s16 z = minp.Z; z <= maxp.Z; z++) {
		v3s16 p(x, y, z);
		content_t c = env->getMap().getNodeNoEx(p).getContent();
		if(filter.count(c) != 0) {
			push_v3s16(L, p);
			lua_rawseti(L, -2, ++i);
		}
	}
	return 1;
}

// get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise
int ModApiEnvMod::l_get_perlin(lua_State *L)
{
	GET_ENV_PTR;

	int seeddiff = luaL_checkint(L, 1);
	int octaves = luaL_checkint(L, 2);
	float persistence = luaL_checknumber(L, 3);
	float scale = luaL_checknumber(L, 4);

	LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
	luaL_getmetatable(L, "PerlinNoise");
	lua_setmetatable(L, -2);
	return 1;
}

// get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap
int ModApiEnvMod::l_get_perlin_map(lua_State *L)
{
	GET_ENV_PTR;

	NoiseParams *np = read_noiseparams(L, 1);
	if (!np)
		return 0;
	v3s16 size = read_v3s16(L, 2);

	int seed = (int)(env->getServerMap().getSeed());
	LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
	luaL_getmetatable(L, "PerlinNoiseMap");
	lua_setmetatable(L, -2);
	return 1;
}

// get_voxel_manip()
// returns voxel manipulator
int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
{
	GET_ENV_PTR;

	Map *map = &(env->getMap());
	LuaVoxelManip *o = new LuaVoxelManip(map);

	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, "VoxelManip");
	lua_setmetatable(L, -2);
	return 1;
}

// clear_objects()
// clear all objects in the environment
int ModApiEnvMod::l_clear_objects(lua_State *L)
{
	GET_ENV_PTR;

	env->clearAllObjects();
	return 0;
}

// line_of_sight(pos1, pos2, stepsize) -> true/false, pos
int ModApiEnvMod::l_line_of_sight(lua_State *L) {
	float stepsize = 1.0;

	GET_ENV_PTR;

	// read position 1 from lua
	v3f pos1 = checkFloatPos(L, 1);
	// read position 2 from lua
	v3f pos2 = checkFloatPos(L, 2);
	//read step size from lua
	if (lua_isnumber(L, 3)) {
		stepsize = lua_tonumber(L, 3);
	}

	v3s16 p;
	bool success = env->line_of_sight(pos1, pos2, stepsize, &p);
	lua_pushboolean(L, success);
	if (!success) {
		push_v3s16(L, p);
		return 2;
	}
	return 1;
}

// find_path(pos1, pos2, searchdistance,
//     max_jump, max_drop, algorithm) -> table containing path
int ModApiEnvMod::l_find_path(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 pos1                  = read_v3s16(L, 1);
	v3s16 pos2                  = read_v3s16(L, 2);
	unsigned int searchdistance = luaL_checkint(L, 3);
	unsigned int max_jump       = luaL_checkint(L, 4);