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0060 42 60 82 B`.
class='column1'>| | | | | Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually. * CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14 | | | closes #9857 * Various features and fixessfan52020-04-11 | * [CSM] Fix and improve minetest.get_language()sfan52019-11-11 | | | | | Previously this method would accidentally reset the locale and break everything. * [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11 | | | | fixes #8068 * Run on_item_use CSM callback even if item is not marked usablesfan52019-11-11 | | | | | Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists). * [CSM] Expose more env functionssfan52019-11-11 | * Be lenient with extra slashes for CSM pathssfan52019-11-09 | * [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09 | * Introduce get_modpath() for CSMsfan52019-11-09 | * CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06 | | | | | * CSM/SSM: Add on_mods_loaded callback * [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21 | | | Fixes #6939 * [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20 | | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now. * [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02 | * preview: try to send mod channel messages 4 seconds after joining, not after ↵Loic Blot2017-09-26 | | | | loading mod * Implement mod communication channels (#6351)Loïc Blot2017-09-26 | | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method * Create a filesystem abstraction layer for CSM and only allow accessing files ↵red-0012017-06-30 | | | | | | | | | | | | | | | | | | that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment * CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-09 | * [CSM] Add function to get player privileges (#5933)red-0012017-06-07 | | | | | | * [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const * [CSM] Fix crash when the minimap is disabled. Caused by e25a38eSmallJoker2017-05-20 | * [CSM] add `on_item_use` (#5544)red-0012017-05-06 | * Add function to get server info.red-0012017-05-04 | * [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29 | | | | * [CSM] Add event on_place_node API lua * [CSM] Add function to set minimap shape (#5569)bigfoot5472017-04-14 | | | | | | | | | | | | | | | | | | | | | | | | * [CSM] Add function to set minimap shape Also deprecates `toggle_shape`. * Oh fish, I messed that one up! * Fix Style * Sorry, I missed something I still had the `luamethod` call in there! * Add getters * Remove extra line * Remove useless variable Please review again @nerzhul . Thanks! * Satisfy nerzhul * [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012017-04-10 | * [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08 | | | | * Add event on_connect player API lua * [CSM] Add function to get the server protocol version. (#5529)red-0012017-04-06 | * [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01 | * [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-22 | | | * [CSM] Add function to get currently connected player names * Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17 | * [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17 | | | This fixes issue #5404 * [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17 | | | | | | * [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near * [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16 | | | | | | | | * Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client * Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16 | | | mod storage is located into user_path / client / mod_storage * Add `get_wielded_item`red-0012017-03-13 | * [CSM] Add `on_punchnode` callbackred-0012017-03-13 | * [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13 | * [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13 | * [CSM] storage + fixesLoic Blot2017-03-13 | * [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13 * client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages