summaryrefslogtreecommitdiff
path: root/genmap.py
blob: a60509403d65c291ca000178286aca635812f02f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
#!/usr/bin/python2

# This is an example script that generates some valid map data.

import struct
import random
import os
import sys
import zlib
import array
from pnoise import pnoise

# Old directory format:
# world/sectors/XXXXZZZZ/YYYY
# XXXX,YYYY,ZZZZ = coordinates in hexadecimal
# fffe = -2
# ffff = -1
# 0000 =  0
# 0001 =  1
# 
# New directory format:
# world/sectors2/XXX/ZZZ/YYYY
# XXX,YYYY,ZZZ = coordinates in hexadecimal
# fffe = -2
# ffff = -1
# 0000 =  0
# 0001 =  1
# ffe = -2
# fff = -1
# 000 =  0
# 001 =  1
#
# For more proper file format documentation, refer to mapformat.txt
# For node type documentation, refer to mapnode.h
# NodeMetadata documentation is not complete, refer to nodemeta.cpp
#

# Seed for generating terrain
SEED = 0

# 0=old, 1=new
SECTOR_DIR_FORMAT = 1

mapdir = "world"

def to4h(i):
	s = "";
	s += '{0:1x}'.format((i>>12) & 0x000f)
	s += '{0:1x}'.format((i>>8) & 0x000f)
	s += '{0:1x}'.format((i>>4) & 0x000f)
	s += '{0:1x}'.format((i>>0) & 0x000f)
	return s

def to3h(i):
	s = "";
	s += '{0:1x}'.format((i>>8) & 0x000f)
	s += '{0:1x}'.format((i>>4) & 0x000f)
	s += '{0:1x}'.format((i>>0) & 0x000f)
	return s

def get_sector_dir(px, pz):
	global SECTOR_DIR_FORMAT
	if SECTOR_DIR_FORMAT == 0:
		return "/sectors/"+to4h(px)+to4h(pz)
	elif SECTOR_DIR_FORMAT == 1:
		return "/sectors2/"+to3h(px)+"/"+to3h(pz)
	else:
		assert(0)

def getrand_air_stone():
	i = random.randrange(0,2)
	if i==0:
		return 0
	return 254

# 3-dimensional vector (position)
class v3:
	def __init__(self, x=0, y=0, z=0):
		self.X = x
		self.Y = y
		self.Z = z

class NodeMeta:
	def __init__(self, type_id, data):
		self.type_id = type_id
		self.data = data

class StaticObject:
	def __init__(self):
		self.type_id = 0
		self.data = ""

def ser_u16(i):
	return chr((i>>8)&0xff) + chr((i>>0)&0xff)
def ser_u32(i):
	return (chr((i>>24)&0xff) + chr((i>>16)&0xff)
			+ chr((i>>8)&0xff) + chr((i>>0)&0xff))

# A 16x16x16 chunk of map
class MapBlock:
	def __init__(self):
		self.content = array.array('B')
		self.param1 = array.array('B')
		self.param2 = array.array('B')
		for i in range(16*16*16):
			# Initialize to air
			self.content.append(254)
			# Full light on sunlight, none when no sunlight
			self.param1.append(15)
			# No additional parameters
			self.param2.append(0)
		
		# key = v3 pos
		# value = NodeMeta
		self.nodemeta = {}
	
		# key = v3 pos
		# value = StaticObject
		self.static_objects = {}
	
	def set_content(self, v3, b):
		self.content[v3.Z*16*16+v3.Y*16+v3.X] = b
	def set_param1(self, v3, b):
		self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b
	def set_param2(self, v3, b):
		self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b
	
	# Get data for serialization. Returns a string.
	def serialize_data(self):
		s = ""
		for i in range(16*16*16):
			s += chr(self.content[i])
		for i in range(16*16*16):
			s += chr(self.param1[i])
		for i in range(16*16*16):
			s += chr(self.param2[i])
		return s

	def serialize_nodemeta(self):
		s = ""
		s += ser_u16(1)
		s += ser_u16(len(self.nodemeta))
		for pos, meta in self.nodemeta.items():
			pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
			s += ser_u16(pos_i)
			s += ser_u16(meta.type_id)
			s += ser_u16(len(meta.data))
			s += meta.data
		return s

	def serialize_staticobj(self):
		s = ""
		s += chr(0)
		s += ser_u16(len(self.static_objects))
		for pos, obj in self.static_objects.items():
			pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
			s += ser_s32(pos.X*1000)
			s += ser_s32(pos.Y*1000)
			s += ser_s32(pos.Z*1000)
			s += ser_u16(obj.type_id)
			s += ser_u16(len(obj.data))
			s += obj.data
		return s

def writeblock(mapdir, px,py,pz, block):

	sectordir = mapdir + get_sector_dir(px, pz);
	
	try:
		os.makedirs(sectordir)
	except OSError:
		pass
	
	path = sectordir+"/"+to4h(py)

	print("writing block file "+path)

	f = open(sectordir+"/"+to4h(py), "wb")

	if f == None:
		return

	# version
	version = 17
	f.write(struct.pack('B', version))

	# flags
	# 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired
	flags = 0 + 0x02 + 0x04
	f.write(struct.pack('B', flags))
	
	# data
	c_obj = zlib.compressobj()
	c_obj.compress(block.serialize_data())
	f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
	f.write(c_obj.flush())

	# node metadata
	c_obj = zlib.compressobj()
	c_obj.compress(block.serialize_nodemeta())
	f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
	f.write(c_obj.flush())

	# mapblockobject count
	f.write(ser_u16(0))

	# static objects
	f.write(block.serialize_staticobj())

	# timestamp
	f.write(ser_u32(0xffffffff))

	f.close()

for z0 in range(-1,3):
	for x0 in range(-1,3):
		for y0 in range(-1,3):
			print("generating block "+str(x0)+","+str(y0)+","+str(z0))
			#v3 blockp = v3(x0,y0,z0)
			
			# Create a MapBlock
			block = MapBlock()
			
			# Generate stuff in it
			for z in range(0,16):
				for x in range(0,16):
					h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0)
					h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0)
					if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05:
						h += 10
					#print("r="+str(r))
					# This enables comparison by ==
					h = int(h)
					for y in range(0,16):
						p = v3(x,y,z)
						b = 254
						y1 = y0*16+y
						if y1 <= h-3:
							b = 0 #stone
						elif y1 <= h and y1 <= 0:
							b = 8 #mud
						elif y1 == h:
							b = 1 #grass
						elif y1 < h:
							b = 8 #mud
						elif y1 <= 1:
							b = 9 #water

						# Material content
						block.set_content(p, b)

					# Place a sign at the center at surface level.
					# Placing a sign means placing the sign node and
					# adding node metadata to the mapblock.
					if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h:
						p = v3(8,h+1-y0*16,8)
						# 14 = Sign
						content_type = 14
						block.set_content(p, content_type)
						# This places the sign to the bottom of the cube.
						# Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20
						block.set_param2(p, 0x08)
						# Then add metadata to hold the text of the sign
						s = "Hello at sector ("+str(x0)+","+str(z0)+")"
						meta = NodeMeta(content_type, ser_u16(len(s))+s)
						block.nodemeta[p] = meta

			# Write it on disk
			writeblock(mapdir, x0,y0,z0, block)

#END