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path: root/lib/lua/src/CMakeLists.txt
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# Lua core source files.
set(LUA_CORE_SRC
	lapi.c
	lauxlib.c
	lbaselib.c
	lcode.c
	ldblib.c
	ldebug.c
	ldo.c
	ldump.c
	lfunc.c
	lgc.c
	linit.c
	liolib.c
	llex.c
	lmathlib.c
	lmem.c
	loadlib.c
	lobject.c
	lopcodes.c
	loslib.c
	lparser.c
	lstate.c
	lstring.c
	lstrlib.c
	ltable.c
	ltablib.c
	ltm.c
	lundump.c
	lvm.c
	lzio.c
)
set(LUA_LIB_HEADERS
	lua.h
	lualib.h
	lauxlib.h
	luaconf.h
)

include_directories(${CMAKE_CURRENT_SOURCE_DIR}
		${CMAKE_CURRENT_BINARY_DIR})

# Lua library.
add_library(lua STATIC ${LUA_CORE_SRC})
target_link_libraries(lua ${LIBS})
set(LUA_STATIC_LIB lua)
set(LUA_LIBS lua)

set_target_properties(${LUA_LIBS} PROPERTIES
	VERSION ${LUA_VERSION}
	CLEAN_DIRECT_OUTPUT 1
)

8' href='#n88'>88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112
#-------------------------------------------------------------------
# This file is stolen from part of the CMake build system for OGRE (Object-oriented Graphics Rendering Engine) http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------

# - Try to find OpenGLES and EGL
# Once done this will define
#
#  OPENGLES2_FOUND        - system has OpenGLES
#  OPENGLES2_INCLUDE_DIR  - the GL include directory
#  OPENGLES2_LIBRARIES    - Link these to use OpenGLES
#
#  EGL_FOUND        - system has EGL
#  EGL_INCLUDE_DIR  - the EGL include directory
#  EGL_LIBRARIES    - Link these to use EGL

# Win32, Apple, and Android are not tested!
# Linux tested and works

if(WIN32)
	if(CYGWIN)
		find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h)
		find_library(OPENGLES2_LIBRARY libGLESv2)
	else()
		if(BORLAND)
			set(OPENGLES2_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for Win32")
		else()
			# TODO
			# set(OPENGLES_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32"
		endif()
	endif()
elseif(APPLE)
	create_search_paths(/Developer/Platforms)
	findpkg_framework(OpenGLES2)
	set(OPENGLES2_LIBRARY "-framework OpenGLES")
else()
	find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
		PATHS /usr/openwin/share/include
			/opt/graphics/OpenGL/include
			/usr/X11R6/include
			/usr/include
	)

	find_library(OPENGLES2_LIBRARY
		NAMES GLESv2
		PATHS /opt/graphics/OpenGL/lib
			/usr/openwin/lib
			/usr/shlib /usr/X11R6/lib
			/usr/lib
	)

	if(NOT BUILD_ANDROID)
		find_path(EGL_INCLUDE_DIR EGL/egl.h
			PATHS /usr/openwin/share/include
				/opt/graphics/OpenGL/include
				/usr/X11R6/include
				/usr/include
		)