aboutsummaryrefslogtreecommitdiff
path: root/lib/lua/src/lmathlib.c
blob: 441fbf736c2be400f4bf68e71d4c4a2591e71f55 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
/*
** $Id: lmathlib.c,v 1.67.1.1 2007/12/27 13:02:25 roberto Exp $
** Standard mathematical library
** See Copyright Notice in lua.h
*/


#include <stdlib.h>
#include <math.h>

#define lmathlib_c
#define LUA_LIB

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


#undef PI
#define PI (3.14159265358979323846)
#define RADIANS_PER_DEGREE (PI/180.0)



static int math_abs (lua_State *L) {
  lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));
  return 1;
}

static int math_sin (lua_State *L) {
  lua_pushnumber(L, sin(luaL_checknumber(L, 1)));
  return 1;
}

static int math_sinh (lua_State *L) {
  lua_pushnumber(L, sinh(luaL_checknumber(L, 1)));
  return 1;
}

static int math_cos (lua_State *L) {
  lua_pushnumber(L, cos(luaL_checknumber(L, 1)));
  return 1;
}

static int math_cosh (lua_State *L) {
  lua_pushnumber(L, cosh(luaL_checknumber(L, 1)));
  return 1;
}

static int math_tan (lua_State *L) {
  lua_pushnumber(L, tan(luaL_checknumber(L, 1)));
  return 1;
}

static int math_tanh (lua_State *L) {
  lua_pushnumber(L, tanh(luaL_checknumber(L, 1)));
  return 1;
}

static int math_asin (lua_State *L) {
  lua_pushnumber(L, asin(luaL_checknumber(L, 1)));
  return 1;
}

static int math_acos (lua_State *L) {
  lua_pushnumber(L, acos(luaL_checknumber(L, 1)));
  return 1;
}

static int math_atan (lua_State *L) {
  lua_pushnumber(L, atan(luaL_checknumber(L, 1)));
  return 1;
}

static int math_atan2 (lua_State *L) {
  lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
  return 1;
}

static int math_ceil (lua_State *L) {
  lua_pushnumber(L, ceil(luaL_checknumber(L, 1)));
  return 1;
}

static int math_floor (lua_State *L) {
  lua_pushnumber(L, floor(luaL_checknumber(L, 1)));
  return 1;
}

static int math_fmod (lua_State *L) {
  lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
  return 1;
}

static int math_modf (lua_State *L) {
  double ip;
  double fp = modf(luaL_checknumber(L, 1), &ip);
  lua_pushnumber(L, ip);
  lua_pushnumber(L, fp);
  return 2;
}

static int math_sqrt (lua_State *L) {
  lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));
  return 1;
}

static int math_pow (lua_State *L) {
  lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
  return 1;
}

static int math_log (lua_State *L) {
  lua_pushnumber(L, log(luaL_checknumber(L, 1)));
  return 1;
}

static int math_log10 (lua_State *L) {
  lua_pushnumber(L, log10(luaL_checknumber(L, 1)));
  return 1;
}

static int math_exp (lua_State *L) {
  lua_pushnumber(L, exp(luaL_checknumber(L, 1)));
  return 1;
}

static int math_deg (lua_State *L) {
  lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE);
  return 1;
}

static int math_rad (lua_State *L) {
  lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE);
  return 1;
}

static int math_frexp (lua_State *L) {
  int e;
  lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e));
  lua_pushinteger(L, e);
  return 2;
}

static int math_ldexp (lua_State *L) {
  lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2)));
  return 1;
}



static int math_min (lua_State *L) {
  int n = lua_gettop(L);  /* number of arguments */
  lua_Number dmin = luaL_checknumber(L, 1);
  int i;
  for (i=2; i<=n; i++) {
    lua_Number d = luaL_checknumber(L, i);
    if (d < dmin)
      dmin = d;
  }
  lua_pushnumber(L, dmin);
  return 1;
}


static int math_max (lua_State *L) {
  int n = lua_gettop(L);  /* number of arguments */
  lua_Number dmax = luaL_checknumber(L, 1);
  int i;
  for (i=2; i<=n; i++) {
    lua_Number d = luaL_checknumber(L, i);
    if (d > dmax)
      dmax = d;
  }
  lua_pushnumber(L, dmax);
  return 1;
}


static int math_random (lua_State *L) {
  /* the `%' avoids the (rare) case of r==1, and is needed also because on
     some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
  lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;
  switch (lua_gettop(L)) {  /* check number of arguments */
    case 0: {  /* no arguments */
      lua_pushnumber(L, r);  /* Number between 0 and 1 */
      break;
    }
    case 1: {  /* only upper limit */
      int u = luaL_checkint(L, 1);
      luaL_argcheck(L, 1<=u, 1, "interval is empty");
      lua_pushnumber(L, floor(r*u)+1);  /* int between 1 and `u' */
      break;
    }
    case 2: {  /* lower and upper limits */
      int l = luaL_checkint(L, 1);
      int u = luaL_checkint(L, 2);
      luaL_argcheck(L, l<=u, 2, "interval is empty");
      lua_pushnumber(L, floor(r*(u-l+1))+l);  /* int between `l' and `u' */
      break;
    }
    default: return luaL_error(L, "wrong number of arguments");
  }
  return 1;
}


static int math_randomseed (lua_State *L) {
  srand(luaL_checkint(L, 1));
  return 0;
}


static const luaL_Reg mathlib[] = {
  {"abs",   math_abs},
  {"acos",  math_acos},
  {"asin",  math_asin},
  {"atan2", math_atan2},
  {"atan",  math_atan},
  {"ceil",  math_ceil},
  {"cosh",   math_cosh},
  {"cos",   math_cos},
  {"deg",   math_deg},
  {"exp",   math_exp},
  {"floor", math_floor},
  {"fmod",   math_fmod},
  {"frexp", math_frexp},
  {"ldexp", math_ldexp},
  {"log10", math_log10},
  {"log",   math_log},
  {"max",   math_max},
  {"min",   math_min},
  {"modf",   math_modf},
  {"pow",   math_pow},
  {"rad",   math_rad},
  {"random",     math_random},
  {"randomseed", math_randomseed},
  {"sinh",   math_sinh},
  {"sin",   math_sin},
  {"sqrt",  math_sqrt},
  {"tanh",   math_tanh},
  {"tan",   math_tan},
  {NULL, NULL}
};


/*
** Open math library
*/
LUALIB_API int luaopen_math (lua_State *L) {
  luaL_register(L, LUA_MATHLIBNAME, mathlib);
  lua_pushnumber(L, PI);
  lua_setfield(L, -2, "pi");
  lua_pushnumber(L, HUGE_VAL);
  lua_setfield(L, -2, "huge");
#if defined(LUA_COMPAT_MOD)
  lua_getfield(L, -1, "fmod");
  lua_setfield(L, -2, "mod");
#endif
  return 1;
}

class="hl num">0; pending_serialization_version = SER_FMT_VER_INVALID; m_nearest_unsent_d = 0; m_nearest_unsent_reset_timer = 0.0; m_nothing_to_send_counter = 0; m_nothing_to_send_pause_timer = 0; } ~RemoteClient() { } /* Finds block that should be sent next to the client. Environment should be locked when this is called. dtime is used for resetting send radius at slow interval */ void GetNextBlocks(Server *server, float dtime, core::array<PrioritySortedBlockTransfer> &dest); /* Connection and environment should be locked when this is called. steps() objects of blocks not found in active_blocks, then adds those blocks to active_blocks */ void SendObjectData( Server *server, float dtime, core::map<v3s16, bool> &stepped_blocks ); void GotBlock(v3s16 p); void SentBlock(v3s16 p); void SetBlockNotSent(v3s16 p); void SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks); s32 SendingCount() { return m_blocks_sending.size(); } // Increments timeouts and removes timed-out blocks from list // NOTE: This doesn't fix the server-not-sending-block bug // because it is related to emerging, not sending. //void RunSendingTimeouts(float dtime, float timeout); void PrintInfo(std::ostream &o) { o<<"RemoteClient "<<peer_id<<": " <<"m_blocks_sent.size()="<<m_blocks_sent.size() <<", m_blocks_sending.size()="<<m_blocks_sending.size() <<", m_nearest_unsent_d="<<m_nearest_unsent_d <<", m_excess_gotblocks="<<m_excess_gotblocks <<std::endl; m_excess_gotblocks = 0; } // Time from last placing or removing blocks float m_time_from_building; /*JMutex m_dig_mutex; float m_dig_time_remaining; // -1 = not digging s16 m_dig_tool_item; v3s16 m_dig_position;*/ /* List of active objects that the client knows of. Value is dummy. */ core::map<u16, bool> m_known_objects; private: /* Blocks that have been sent to client. - These don't have to be sent again. - A block is cleared from here when client says it has deleted it from it's memory Key is position, value is dummy. No MapBlock* is stored here because the blocks can get deleted. */ core::map<v3s16, bool> m_blocks_sent; s16 m_nearest_unsent_d; v3s16 m_last_center; float m_nearest_unsent_reset_timer; /* Blocks that are currently on the line. This is used for throttling the sending of blocks. - The size of this list is limited to some value Block is added when it is sent with BLOCKDATA. Block is removed when GOTBLOCKS is received. Value is time from sending. (not used at the moment) */ core::map<v3s16, float> m_blocks_sending; /* Count of excess GotBlocks(). There is an excess amount because the client sometimes gets a block so late that the server sends it again, and the client then sends two GOTBLOCKs. This is resetted by PrintInfo() */ u32 m_excess_gotblocks; // CPU usage optimization u32 m_nothing_to_send_counter; float m_nothing_to_send_pause_timer; }; class Server : public con::PeerHandler, public MapEventReceiver, public InventoryManager { public: /* NOTE: Every public method should be thread-safe */ Server( std::string mapsavedir, std::string configpath ); ~Server(); void start(unsigned short port); void stop(); // This is mainly a way to pass the time to the server. // Actual processing is done in an another thread. void step(float dtime); // This is run by ServerThread and does the actual processing void AsyncRunStep(); void Receive(); void ProcessData(u8 *data, u32 datasize, u16 peer_id); core::list<PlayerInfo> getPlayerInfo(); /*u32 getDayNightRatio() { return time_to_daynight_ratio(m_time_of_day.get()); }*/ // Environment must be locked when called void setTimeOfDay(u32 time) { m_env.setTimeOfDay(time); m_time_of_day_send_timer = 0; } bool getShutdownRequested() { return m_shutdown_requested; } /* Shall be called with the environment locked. This is accessed by the map, which is inside the environment, so it shouldn't be a problem. */ void onMapEditEvent(MapEditEvent *event); /* Shall be called with the environment and the connection locked. */ Inventory* getInventory(InventoryContext *c, std::string id); void inventoryModified(InventoryContext *c, std::string id); // Connection must be locked when called std::wstring getStatusString(); void requestShutdown(void) { m_shutdown_requested = true; } // Envlock and conlock should be locked when calling this void SendMovePlayer(Player *player); u64 getPlayerAuthPrivs(const std::string &name) { try{ return m_authmanager.getPrivs(name); } catch(AuthNotFoundException &e) { dstream<<"WARNING: Auth not found for "<<name<<std::endl; return 0; } } void setPlayerAuthPrivs(const std::string &name, u64 privs) { try{ return m_authmanager.setPrivs(name, privs); } catch(AuthNotFoundException &e) { dstream<<"WARNING: Auth not found for "<<name<<std::endl; } } // Saves g_settings to configpath given at initialization void saveConfig(); void setIpBanned(const std::string &ip, const std::string &name) { m_banmanager.add(ip, name); return; } void unsetIpBanned(const std::string &ip_or_name) { m_banmanager.remove(ip_or_name); return; } std::string getBanDescription(const std::string &ip_or_name) { return m_banmanager.getBanDescription(ip_or_name); } con::Peer* getPeerNoEx(u16 peer_id) { return m_con.GetPeerNoEx(peer_id); } private: // con::PeerHandler implementation. // These queue stuff to be processed by handlePeerChanges(). // As of now, these create and remove clients and players. void peerAdded(con::Peer *peer); void deletingPeer(con::Peer *peer, bool timeout); /* Static send methods */ static void SendHP(con::Connection &con, u16 peer_id, u8 hp); static void SendAccessDenied(con::Connection &con, u16 peer_id, const std::wstring &reason); static void SendDeathscreen(con::Connection &con, u16 peer_id, bool set_camera_point_target, v3f camera_point_target); /* Non-static send methods */ // Envlock and conlock should be locked when calling these void SendObjectData(float dtime); void SendPlayerInfos(); void SendInventory(u16 peer_id); // send wielded item info about player to all void SendWieldedItem(const Player *player); // send wielded item info about all players to all players void SendPlayerItems(); void SendChatMessage(u16 peer_id, const std::wstring &message); void BroadcastChatMessage(const std::wstring &message); void SendPlayerHP(Player *player); /* Send a node removal/addition event to all clients except ignore_id. Additionally, if far_players!=NULL, players further away than far_d_nodes are ignored and their peer_ids are added to far_players */ // Envlock and conlock should be locked when calling these void sendRemoveNode(v3s16 p, u16 ignore_id=0, core::list<u16> *far_players=NULL, float far_d_nodes=100); void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0, core::list<u16> *far_players=NULL, float far_d_nodes=100); void setBlockNotSent(v3s16 p); // Environment and Connection must be locked when called void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver); // Sends blocks to clients (locks env and con on its own) void SendBlocks(float dtime); /* Something random */ void HandlePlayerHP(Player *player, s16 damage); void RespawnPlayer(Player *player); void UpdateCrafting(u16 peer_id); // When called, connection mutex should be locked RemoteClient* getClient(u16 peer_id); // When called, environment mutex should be locked std::string getPlayerName(u16 peer_id) { Player *player = m_env.getPlayer(peer_id); if(player == NULL) return "[id="+itos(peer_id); return player->getName(); } /* Get a player from memory or creates one. If player is already connected, return NULL The password is not checked here - it is only used to set the password if a new player is created. Call with env and con locked. */ Player *emergePlayer(const char *name, const char *password, u16 peer_id); // Locks environment and connection by its own struct PeerChange; void handlePeerChange(PeerChange &c); void handlePeerChanges(); u64 getPlayerPrivs(Player *player); /* Variables */ // Some timers float m_liquid_transform_timer; float m_print_info_timer; float m_objectdata_timer; float m_emergethread_trigger_timer; float m_savemap_timer; IntervalLimiter m_map_timer_and_unload_interval; // NOTE: If connection and environment are both to be locked, // environment shall be locked first. // Environment ServerEnvironment m_env; JMutex m_env_mutex; // Connection con::Connection m_con; JMutex m_con_mutex; // Connected clients (behind the con mutex) core::map<u16, RemoteClient*> m_clients; // User authentication AuthManager m_authmanager; // Bann checking BanManager m_banmanager; /* Threads */ // A buffer for time steps // step() increments and AsyncRunStep() run by m_thread reads it. float m_step_dtime; JMutex m_step_dtime_mutex; // The server mainly operates in this thread ServerThread m_thread; // This thread fetches and generates map EmergeThread m_emergethread; // Queue of block coordinates to be processed by the emerge thread BlockEmergeQueue m_emerge_queue; /* Time related stuff */ // 0-23999 //MutexedVariable<u32> m_time_of_day; // Used to buffer dtime for adding to m_time_of_day float m_time_counter; // Timer for sending time of day over network float m_time_of_day_send_timer; // Uptime of server in seconds MutexedVariable<double> m_uptime; /* Peer change queue. Queues stuff from peerAdded() and deletingPeer() to handlePeerChanges() */ enum PeerChangeType { PEER_ADDED, PEER_REMOVED }; struct PeerChange { PeerChangeType type; u16 peer_id; bool timeout; }; Queue<PeerChange> m_peer_change_queue; /* Random stuff */ // Map directory std::string m_mapsavedir; // Configuration path ("" = no configuration file) std::string m_configpath; bool m_shutdown_requested; /* Map edit event queue. Automatically receives all map edits. The constructor of this class registers us to receive them through onMapEditEvent NOTE: Should these be moved to actually be members of ServerEnvironment? */ /* Queue of map edits from the environment for sending to the clients This is behind m_env_mutex */ Queue<MapEditEvent*> m_unsent_map_edit_queue; /* Set to true when the server itself is modifying the map and does all sending of information by itself. This is behind m_env_mutex */ bool m_ignore_map_edit_events; /* If set to !=0, the incoming MapEditEvents are modified to have this peed id as the disabled recipient This is behind m_env_mutex */ u16 m_ignore_map_edit_events_peer_id; Profiler *m_profiler; friend class EmergeThread; friend class RemoteClient; }; /* Runs a simple dedicated server loop. Shuts down when run is set to false. */ void dedicated_server_loop(Server &server, bool &run); #endif