summaryrefslogtreecommitdiff
path: root/lib/lua/src/lobject.c
blob: 4ff50732a4a990159b232548b634ee2cd9749c42 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/*
** $Id: lobject.c,v 2.22.1.1 2007/12/27 13:02:25 roberto Exp $
** Some generic functions over Lua objects
** See Copyright Notice in lua.h
*/

#include <ctype.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define lobject_c
#define LUA_CORE

#include "lua.h"

#include "ldo.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
#include "lvm.h"



const TValue luaO_nilobject_ = {{NULL}, LUA_TNIL};


/*
** converts an integer to a "floating point byte", represented as
** (eeeeexxx), where the real value is (1xxx) * 2^(eeeee - 1) if
** eeeee != 0 and (xxx) otherwise.
*/
int luaO_int2fb (unsigned int x) {
  int e = 0;  /* expoent */
  while (x >= 16) {
    x = (x+1) >> 1;
    e++;
  }
  if (x < 8) return x;
  else return ((e+1) << 3) | (cast_int(x) - 8);
}


/* converts back */
int luaO_fb2int (int x) {
  int e = (x >> 3) & 31;
  if (e == 0) return x;
  else return ((x & 7)+8) << (e - 1);
}


int luaO_log2 (unsigned int x) {
  static const lu_byte log_2[256] = {
    0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
    6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
    7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
    8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
    8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
    8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
    8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
  };
  int l = -1;
  while (x >= 256) { l += 8; x >>= 8; }
  return l + log_2[x];

}


int luaO_rawequalObj (const TValue *t1, const TValue *t2) {
  if (ttype(t1) != ttype(t2)) return 0;
  else switch (ttype(t1)) {
    case LUA_TNIL:
      return 1;
    case LUA_TNUMBER:
      return luai_numeq(nvalue(t1), nvalue(t2));
    case LUA_TBOOLEAN:
      return bvalue(t1) == bvalue(t2);  /* boolean true must be 1 !! */
    case LUA_TLIGHTUSERDATA:
      return pvalue(t1) == pvalue(t2);
    default:
      lua_assert(iscollectable(t1));
      return gcvalue(t1) == gcvalue(t2);
  }
}


int luaO_str2d (const char *s, lua_Number *result) {
  char *endptr;
  *result = lua_str2number(s, &endptr);
  if (endptr == s) return 0;  /* conversion failed */
  if (*endptr == 'x' || *endptr == 'X')  /* maybe an hexadecimal constant? */
    *result = cast_num(strtoul(s, &endptr, 16));
  if (*endptr == '\0') return 1;  /* most common case */
  while (isspace(cast(unsigned char, *endptr))) endptr++;
  if (*endptr != '\0') return 0;  /* invalid trailing characters? */
  return 1;
}



static void pushstr (lua_State *L, const char *str) {
  setsvalue2s(L, L->top, luaS_new(L, str));
  incr_top(L);
}


/* this function handles only `%d', `%c', %f, %p, and `%s' formats */
const char *luaO_pushvfstring (lua_State *L, const char *fmt, va_list argp) {
  int n = 1;
  pushstr(L, "");
  for (;;) {
    const char *e = strchr(fmt, '%');
    if (e == NULL) break;
    setsvalue2s(L, L->top, luaS_newlstr(L, fmt, e-fmt));
    incr_top(L);
    switch (*(e+1)) {
      case 's': {
        const char *s = va_arg(argp, char *);
        if (s == NULL) s = "(null)";
        pushstr(L, s);
        break;
      }
      case 'c': {
        char buff[2];
        buff[0] = cast(char, va_arg(argp, int));
        buff[1] = '\0';
        pushstr(L, buff);
        break;
      }
      case 'd': {
        setnvalue(L->top, cast_num(va_arg(argp, int)));
        incr_top(L);
        break;
      }
      case 'f': {
        setnvalue(L->top, cast_num(va_arg(argp, l_uacNumber)));
        incr_top(L);
        break;
      }
      case 'p': {
        char buff[4*sizeof(void *) + 8]; /* should be enough space for a `%p' */
        sprintf(buff, "%p", va_arg(argp, void *));
        pushstr(L, buff);
        break;
      }
      case '%': {
        pushstr(L, "%");
        break;
      }
      default: {
        char buff[3];
        buff[0] = '%';
        buff[1] = *(e+1);
        buff[2] = '\0';
        pushstr(L, buff);
        break;
      }
    }
    n += 2;
    fmt = e+2;
  }
  pushstr(L, fmt);
  luaV_concat(L, n+1, cast_int(L->top - L->base) - 1);
  L->top -= n;
  return svalue(L->top - 1);
}


const char *luaO_pushfstring (lua_State *L, const char *fmt, ...) {
  const char *msg;
  va_list argp;
  va_start(argp, fmt);
  msg = luaO_pushvfstring(L, fmt, argp);
  va_end(argp);
  return msg;
}


void luaO_chunkid (char *out, const char *source, size_t bufflen) {
  if (*source == '=') {
    strncpy(out, source+1, bufflen);  /* remove first char */
    out[bufflen-1] = '\0';  /* ensures null termination */
  }
  else {  /* out = "source", or "...source" */
    if (*source == '@') {
      size_t l;
      source++;  /* skip the `@' */
      bufflen -= sizeof(" '...' ");
      l = strlen(source);
      strcpy(out, "");
      if (l > bufflen) {
        source += (l-bufflen);  /* get last part of file name */
        strcat(out, "...");
      }
      strcat(out, source);
    }
    else {  /* out = [string "string"] */
      size_t len = strcspn(source, "\n\r");  /* stop at first newline */
      bufflen -= sizeof(" [string \"...\"] ");
      if (len > bufflen) len = bufflen;
      strcpy(out, "[string \"");
      if (source[len] != '\0') {  /* must truncate? */
        strncat(out, source, len);
        strcat(out, "...");
      }
      else
        strcat(out, source);
      strcat(out, "\"]");
    }
  }
}
15' href='#n1415'>1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <ICameraSceneNode.h>
#include <ITextSceneNode.h>
#include <IBillboardSceneNode.h>
#include <IMeshManipulator.h>
#include <IAnimatedMeshSceneNode.h>
#include "content_cao.h"
#include "util/numeric.h" // For IntervalLimiter
#include "util/serialize.h"
#include "util/basic_macros.h"
#include "client/tile.h"
#include "environment.h"
#include "collision.h"
#include "settings.h"
#include "serialization.h" // For decompressZlib
#include "clientobject.h"
#include "mesh.h"
#include "itemdef.h"
#include "tool.h"
#include "content_cso.h"
#include "sound.h"
#include "nodedef.h"
#include "localplayer.h"
#include "map.h"
#include "camera.h" // CameraModes
#include "client.h"
#include "wieldmesh.h"
#include <algorithm>
#include "client/renderingengine.h"

class Settings;
struct ToolCapabilities;

std::unordered_map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;

void SmoothTranslator::init(v3f vect)
{
	vect_old = vect;
	vect_show = vect;
	vect_aim = vect;
	anim_counter = 0;
	anim_time = 0;
	anim_time_counter = 0;
	aim_is_end = true;
}

void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_interval)
{
	aim_is_end = is_end_position;
	vect_old = vect_show;
	vect_aim = vect_new;
	if(update_interval > 0)
	{
		anim_time = update_interval;
	} else {
		if(anim_time < 0.001 || anim_time > 1.0)
			anim_time = anim_time_counter;
		else
			anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
	}
	anim_time_counter = 0;
	anim_counter = 0;
}

void SmoothTranslator::translate(f32 dtime)
{
	anim_time_counter = anim_time_counter + dtime;
	anim_counter = anim_counter + dtime;
	v3f vect_move = vect_aim - vect_old;
	f32 moveratio = 1.0;
	if(anim_time > 0.001)
		moveratio = anim_time_counter / anim_time;
	// Move a bit less than should, to avoid oscillation
	moveratio = moveratio * 0.8;
	float move_end = 1.5;
	if(aim_is_end)
		move_end = 1.0;
	if(moveratio > move_end)
		moveratio = move_end;
	vect_show = vect_old + vect_move * moveratio;
}

/*
	Other stuff
*/

static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
		float txs, float tys, int col, int row)
{
	video::SMaterial& material = bill->getMaterial(0);
	core::matrix4& matrix = material.getTextureMatrix(0);
	matrix.setTextureTranslate(txs*col, tys*row);
	matrix.setTextureScale(txs, tys);
}

/*
	TestCAO
*/

class TestCAO : public ClientActiveObject
{
public:
	TestCAO(Client *client, ClientEnvironment *env);
	virtual ~TestCAO() = default;

	ActiveObjectType getType() const
	{
		return ACTIVEOBJECT_TYPE_TEST;
	}

	static ClientActiveObject* create(Client *client, ClientEnvironment *env);

	void addToScene(ITextureSource *tsrc);
	void removeFromScene(bool permanent);
	void updateLight(u8 light_at_pos);
	v3s16 getLightPosition();
	void updateNodePos();

	void step(float dtime, ClientEnvironment *env);

	void processMessage(const std::string &data);

	bool getCollisionBox(aabb3f *toset) const { return false; }
private:
	scene::IMeshSceneNode *m_node;
	v3f m_position;
};

// Prototype
TestCAO proto_TestCAO(NULL, NULL);

TestCAO::TestCAO(Client *client, ClientEnvironment *env):
	ClientActiveObject(0, client, env),
	m_node(NULL),
	m_position(v3f(0,10*BS,0))
{
	ClientActiveObject::registerType(getType(), create);
}

ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env)
{
	return new TestCAO(client, env);
}

void TestCAO::addToScene(ITextureSource *tsrc)
{
	if(m_node != NULL)
		return;

	//video::IVideoDriver* driver = smgr->getVideoDriver();

	scene::SMesh *mesh = new scene::SMesh();
	scene::IMeshBuffer *buf = new scene::SMeshBuffer();
	video::SColor c(255,255,255,255);
	video::S3DVertex vertices[4] =
	{
		video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
		video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
		video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
		video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
	};
	u16 indices[] = {0,1,2,2,3,0};
	buf->append(vertices, 4, indices, 6);
	// Set material
	buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
	buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
	buf->getMaterial().setTexture(0, tsrc->getTextureForMesh("rat.png"));
	buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
	buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
	buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	// Add to mesh
	mesh->addMeshBuffer(buf);
	buf->drop();
	m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
	mesh->drop();
	updateNodePos();
}

void TestCAO::removeFromScene(bool permanent)
{
	if (!m_node)
		return;

	m_node->remove();
	m_node = NULL;
}

void TestCAO::updateLight(u8 light_at_pos)
{
}

v3s16 TestCAO::getLightPosition()
{
	return floatToInt(m_position, BS);
}

void TestCAO::updateNodePos()
{
	if (!m_node)
		return;

	m_node->setPosition(m_position);
	//m_node->setRotation(v3f(0, 45, 0));
}

void TestCAO::step(float dtime, ClientEnvironment *env)
{
	if(m_node)
	{
		v3f rot = m_node->getRotation();
		//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
		rot.Y += dtime * 180;
		m_node->setRotation(rot);
	}
}

void TestCAO::processMessage(const std::string &data)
{
	infostream<<"TestCAO: Got data: "<<data<<std::endl;
	std::istringstream is(data, std::ios::binary);
	u16 cmd;
	is>>cmd;
	if(cmd == 0)
	{
		v3f newpos;
		is>>newpos.X;
		is>>newpos.Y;
		is>>newpos.Z;
		m_position = newpos;
		updateNodePos();
	}
}

/*
	GenericCAO
*/

#include "genericobject.h"

GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
		ClientActiveObject(0, client, env)
{
	if (client == NULL) {
		ClientActiveObject::registerType(getType(), create);
	} else {
		m_client = client;
	}
}

bool GenericCAO::getCollisionBox(aabb3f *toset) const
{
	if (m_prop.physical)
	{
		//update collision box
		toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
		toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;

		toset->MinEdge += m_position;
		toset->MaxEdge += m_position;

		return true;
	}

	return false;
}

bool GenericCAO::collideWithObjects() const
{
	return m_prop.collideWithObjects;
}

void GenericCAO::initialize(const std::string &data)
{
	infostream<<"GenericCAO: Got init data"<<std::endl;
	processInitData(data);

	if (m_is_player) {
		// Check if it's the current player
		LocalPlayer *player = m_env->getLocalPlayer();
		if (player && strcmp(player->getName(), m_name.c_str()) == 0) {
			m_is_local_player = true;
			m_is_visible = false;
			player->setCAO(this);
		}
	}
}

void GenericCAO::processInitData(const std::string &data)
{
	std::istringstream is(data, std::ios::binary);
	int num_messages = 0;
	// version
	u8 version = readU8(is);
	// check version
	if (version == 1) { // In PROTOCOL_VERSION 14
		m_name = deSerializeString(is);
		m_is_player = readU8(is);
		m_id = readU16(is);
		m_position = readV3F1000(is);
		m_yaw = readF1000(is);
		m_hp = readS16(is);
		num_messages = readU8(is);
	} else {
		errorstream<<"GenericCAO: Unsupported init data version"
				<<std::endl;
		return;
	}

	for (int i = 0; i < num_messages; i++) {
		std::string message = deSerializeLongString(is);
		processMessage(message);
	}

	pos_translator.init(m_position);
	updateNodePos();
}

GenericCAO::~GenericCAO()
{
	removeFromScene(true);
}

bool GenericCAO::getSelectionBox(aabb3f *toset) const
{
	if (!m_prop.is_visible || !m_is_visible || m_is_local_player
			|| !m_prop.pointable || getParent() != NULL) {
		return false;
	}
	*toset = m_selection_box;
	return true;
}

v3f GenericCAO::getPosition()
{
	if (getParent() != NULL) {
		scene::ISceneNode *node = getSceneNode();
		if (node)
			return node->getAbsolutePosition();

		return m_position;
	}
	return pos_translator.vect_show;
}

scene::ISceneNode* GenericCAO::getSceneNode()
{
	if (m_meshnode) {
		return m_meshnode;
	}

	if (m_animated_meshnode) {
		return m_animated_meshnode;
	}

	if (m_wield_meshnode) {
		return m_wield_meshnode;
	}

	if (m_spritenode) {
		return m_spritenode;
	}
	return NULL;
}

scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
{
	return m_animated_meshnode;
}

void GenericCAO::setChildrenVisible(bool toset)
{
	for (u16 cao_id : m_children) {
		GenericCAO *obj = m_env->getGenericCAO(cao_id);
		if (obj) {
			obj->setVisible(toset);
		}
	}
}

void GenericCAO::setAttachments()
{
	updateAttachments();
}

ClientActiveObject* GenericCAO::getParent() const
{
	ClientActiveObject *obj = NULL;

	u16 attached_id = m_env->attachement_parent_ids[getId()];

	if ((attached_id != 0) &&
			(attached_id != getId())) {
		obj = m_env->getActiveObject(attached_id);
	}
	return obj;
}

void GenericCAO::removeFromScene(bool permanent)
{
	// Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
	if((m_env != NULL) && (permanent))
	{
		for (u16 ci : m_children) {
			if (m_env->attachement_parent_ids[ci] == getId()) {
				m_env->attachement_parent_ids[ci] = 0;
			}
		}

		m_env->attachement_parent_ids[getId()] = 0;

		LocalPlayer* player = m_env->getLocalPlayer();
		if (this == player->parent) {
			player->parent = NULL;
			player->isAttached = false;
		}
	}

	if (m_meshnode) {
		m_meshnode->remove();
		m_meshnode->drop();
		m_meshnode = NULL;
	} else if (m_animated_meshnode)	{
		m_animated_meshnode->remove();
		m_animated_meshnode->drop();
		m_animated_meshnode = NULL;
	} else if (m_wield_meshnode) {
		m_wield_meshnode->remove();
		m_wield_meshnode->drop();
		m_wield_meshnode = NULL;
	} else if (m_spritenode) {
		m_spritenode->remove();
		m_spritenode->drop();
		m_spritenode = NULL;
	}

	if (m_nametag) {
		m_client->getCamera()->removeNametag(m_nametag);
		m_nametag = NULL;
	}
}

void GenericCAO::addToScene(ITextureSource *tsrc)
{
	m_smgr = RenderingEngine::get_scene_manager();

	if (getSceneNode() != NULL) {
		return;
	}

	m_visuals_expired = false;

	if (!m_prop.is_visible) {
		return;
	}

	if (m_prop.visual == "sprite") {
		infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
		m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode(
				NULL, v2f(1, 1), v3f(0,0,0), -1);
		m_spritenode->grab();
		m_spritenode->setMaterialTexture(0,
				tsrc->getTextureForMesh("unknown_node.png"));
		m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
		m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
		m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
		m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
		u8 li = m_last_light;
		m_spritenode->setColor(video::SColor(255,li,li,li));
		m_spritenode->setSize(m_prop.visual_size*BS);
		{
			const float txs = 1.0 / 1;
			const float tys = 1.0 / 1;
			setBillboardTextureMatrix(m_spritenode,
					txs, tys, 0, 0);
		}
	} else if (m_prop.visual == "upright_sprite") {
		scene::SMesh *mesh = new scene::SMesh();
		double dx = BS * m_prop.visual_size.X / 2;
		double dy = BS * m_prop.visual_size.Y / 2;
		u8 li = m_last_light;
		video::SColor c(255, li, li, li);

		{ // Front
			scene::IMeshBuffer *buf = new scene::SMeshBuffer();
			video::S3DVertex vertices[4] = {
				video::S3DVertex(-dx, -dy, 0, 0,0,0, c, 1,1),
				video::S3DVertex( dx, -dy, 0, 0,0,0, c, 0,1),
				video::S3DVertex( dx,  dy, 0, 0,0,0, c, 0,0),
				video::S3DVertex(-dx,  dy, 0, 0,0,0, c, 1,0),
			};
			u16 indices[] = {0,1,2,2,3,0};
			buf->append(vertices, 4, indices, 6);
			// Set material
			buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
			buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
			buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
			buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
			// Add to mesh
			mesh->addMeshBuffer(buf);
			buf->drop();
		}
		{ // Back
			scene::IMeshBuffer *buf = new scene::SMeshBuffer();
			video::S3DVertex vertices[4] = {
				video::S3DVertex( dx,-dy, 0, 0,0,0, c, 1,1),
				video::S3DVertex(-dx,-dy, 0, 0,0,0, c, 0,1),
				video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0),
				video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0),
			};
			u16 indices[] = {0,1,2,2,3,0};
			buf->append(vertices, 4, indices, 6);
			// Set material
			buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
			buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
			buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
			buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
			// Add to mesh
			mesh->addMeshBuffer(buf);
			buf->drop();
		}
		m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
		m_meshnode->grab();
		mesh->drop();
		// Set it to use the materials of the meshbuffers directly.
		// This is needed for changing the texture in the future
		m_meshnode->setReadOnlyMaterials(true);
	}
	else if(m_prop.visual == "cube") {
		infostream<<"GenericCAO::addToScene(): cube"<<std::endl;
		scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
		m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
		m_meshnode->grab();
		mesh->drop();

		m_meshnode->setScale(v3f(m_prop.visual_size.X,
				m_prop.visual_size.Y,
				m_prop.visual_size.X));
		u8 li = m_last_light;
		setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));

		m_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
		m_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
		m_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
		m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
	}
	else if(m_prop.visual == "mesh") {
		infostream<<"GenericCAO::addToScene(): mesh"<<std::endl;
		scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh);
		if(mesh)
		{
			m_animated_meshnode = RenderingEngine::get_scene_manager()->
				addAnimatedMeshSceneNode(mesh, NULL);
			m_animated_meshnode->grab();
			mesh->drop(); // The scene node took hold of it
			m_animated_meshnode->animateJoints(); // Needed for some animations
			m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,
					m_prop.visual_size.Y,
					m_prop.visual_size.X));
			u8 li = m_last_light;
			setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));

			bool backface_culling = m_prop.backface_culling;
			if (m_is_player)
				backface_culling = false;

			m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
			m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
			m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
			m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
			m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, backface_culling);
		}
		else
			errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
	} else if (m_prop.visual == "wielditem") {
		ItemStack item;
		infostream << "GenericCAO::addToScene(): wielditem" << std::endl;
		if (m_prop.wield_item.empty()) {
			// Old format, only textures are specified.
			infostream << "textures: " << m_prop.textures.size() << std::endl;
			if (!m_prop.textures.empty()) {
				infostream << "textures[0]: " << m_prop.textures[0]
					<< std::endl;
				IItemDefManager *idef = m_client->idef();
				item = ItemStack(m_prop.textures[0], 1, 0, idef);
			}
		} else {
			infostream << "serialized form: " << m_prop.wield_item << std::endl;
			item.deSerialize(m_prop.wield_item, m_client->idef());
		}
		m_wield_meshnode = new WieldMeshSceneNode(
			RenderingEngine::get_scene_manager(), -1);
		m_wield_meshnode->setItem(item, m_client);

		m_wield_meshnode->setScale(
			v3f(m_prop.visual_size.X / 2, m_prop.visual_size.Y / 2,
				m_prop.visual_size.X / 2));
		u8 li = m_last_light;
		m_wield_meshnode->setColor(video::SColor(255, li, li, li));
	} else {
		infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
				<<"\" not supported"<<std::endl;
	}

	/* don't update while punch texture modifier is active */
	if (m_reset_textures_timer < 0)
		updateTextures(m_current_texture_modifier);

	scene::ISceneNode *node = getSceneNode();
	if (node && !m_prop.nametag.empty() && !m_is_local_player) {
		// Add nametag
		v3f pos;
		pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f;
		m_nametag = m_client->getCamera()->addNametag(node,
			m_prop.nametag, m_prop.nametag_color,
			pos);
	}

	updateNodePos();
	updateAnimation();
	updateBonePosition();
	updateAttachments();
}

void GenericCAO::updateLight(u8 light_at_pos)
{
	// Don't update light of attached one
	if (getParent() != NULL) {
		return;
	}

	updateLightNoCheck(light_at_pos);

	// Update light of all children
	for (u16 i : m_children) {
		ClientActiveObject *obj = m_env->getActiveObject(i);
		if (obj) {
			obj->updateLightNoCheck(light_at_pos);
		}
	}
}

void GenericCAO::updateLightNoCheck(u8 light_at_pos)
{
	if (m_glow < 0)
		return;

	u8 li = decode_light(light_at_pos + m_glow);
	if (li != m_last_light)	{
		m_last_light = li;
		video::SColor color(255,li,li,li);
		if (m_meshnode) {
			setMeshColor(m_meshnode->getMesh(), color);
		} else if (m_animated_meshnode) {
			setMeshColor(m_animated_meshnode->getMesh(), color);
		} else if (m_wield_meshnode) {
			m_wield_meshnode->setColor(color);
		} else if (m_spritenode) {
			m_spritenode->setColor(color);
		}
	}
}

v3s16 GenericCAO::getLightPosition()
{
	if (m_is_player)
		return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS);

	return floatToInt(m_position, BS);
}

void GenericCAO::updateNodePos()
{
	if (getParent() != NULL)
		return;

	scene::ISceneNode *node = getSceneNode();

	if (node) {
		v3s16 camera_offset = m_env->getCameraOffset();
		node->setPosition(pos_translator.vect_show - intToFloat(camera_offset, BS));
		if (node != m_spritenode) { // rotate if not a sprite
			v3f rot = node->getRotation();
			rot.Y = -m_yaw;
			node->setRotation(rot);
		}
	}
}

void GenericCAO::step(float dtime, ClientEnvironment *env)
{
	// Handel model of local player instantly to prevent lags
	if (m_is_local_player) {
		LocalPlayer *player = m_env->getLocalPlayer();
		if (m_is_visible) {
			int old_anim = player->last_animation;
			float old_anim_speed = player->last_animation_speed;
			m_position = player->getPosition();
			m_velocity = v3f(0,0,0);
			m_acceleration = v3f(0,0,0);
			pos_translator.vect_show = m_position;
			m_yaw = player->getYaw();
			const PlayerControl &controls = player->getPlayerControl();

			bool walking = false;
			if (controls.up || controls.down || controls.left || controls.right ||
					controls.forw_move_joystick_axis != 0.f ||
					controls.sidew_move_joystick_axis != 0.f)
				walking = true;

			f32 new_speed = player->local_animation_speed;
			v2s32 new_anim = v2s32(0,0);
			bool allow_update = false;

			// increase speed if using fast or flying fast
			if((g_settings->getBool("fast_move") &&
					m_client->checkLocalPrivilege("fast")) &&
					(controls.aux1 ||
					(!player->touching_ground &&
					g_settings->getBool("free_move") &&
					m_client->checkLocalPrivilege("fly"))))
					new_speed *= 1.5;
			// slowdown speed if sneeking
			if (controls.sneak && walking)
				new_speed /= 2;

			if (walking && (controls.LMB || controls.RMB)) {
				new_anim = player->local_animations[3];
				player->last_animation = WD_ANIM;
			} else if(walking) {
				new_anim = player->local_animations[1];
				player->last_animation = WALK_ANIM;
			} else if(controls.LMB || controls.RMB) {
				new_anim = player->local_animations[2];
				player->last_animation = DIG_ANIM;
			}

			// Apply animations if input detected and not attached
			// or set idle animation
			if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) {
				allow_update = true;
				m_animation_range = new_anim;
				m_animation_speed = new_speed;
				player->last_animation_speed = m_animation_speed;
			} else {
				player->last_animation = NO_ANIM;

				if (old_anim != NO_ANIM) {
					m_animation_range = player->local_animations[0];
					updateAnimation();
				}
			}

			// Update local player animations
			if ((player->last_animation != old_anim ||
				m_animation_speed != old_anim_speed) &&
				player->last_animation != NO_ANIM && allow_update)
					updateAnimation();

		}
	}

	if (m_visuals_expired && m_smgr) {
		m_visuals_expired = false;

		// Attachments, part 1: All attached objects must be unparented first,
		// or Irrlicht causes a segmentation fault
		for (auto ci = m_children.begin(); ci != m_children.end();) {
			if (m_env->attachement_parent_ids[*ci] != getId()) {
				ci = m_children.erase(ci);
				continue;
			}
			ClientActiveObject *obj = m_env->getActiveObject(*ci);
			if (obj) {
				scene::ISceneNode *child_node = obj->getSceneNode();
				if (child_node)
					child_node->setParent(m_smgr->getRootSceneNode());
			}
			++ci;
		}

		removeFromScene(false);
		addToScene(m_client->tsrc());

		// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
		for (u16 cao_id : m_children) {
			// Get the object of the child
			ClientActiveObject *obj = m_env->getActiveObject(cao_id);
			if (obj)
				obj->setAttachments();
		}
	}

	// Make sure m_is_visible is always applied
	scene::ISceneNode *node = getSceneNode();
	if (node)
		node->setVisible(m_is_visible);

	if(getParent() != NULL) // Attachments should be glued to their parent by Irrlicht
	{
		// Set these for later
		m_position = getPosition();
		m_velocity = v3f(0,0,0);
		m_acceleration = v3f(0,0,0);
		pos_translator.vect_show = m_position;

		if(m_is_local_player) // Update local player attachment position
		{
			LocalPlayer *player = m_env->getLocalPlayer();
			player->overridePosition = getParent()->getPosition();
			m_env->getLocalPlayer()->parent = getParent();
		}
	} else {
		v3f lastpos = pos_translator.vect_show;

		if(m_prop.physical)
		{
			aabb3f box = m_prop.collisionbox;
			box.MinEdge *= BS;
			box.MaxEdge *= BS;
			collisionMoveResult moveresult;
			f32 pos_max_d = BS*0.125; // Distance per iteration
			v3f p_pos = m_position;
			v3f p_velocity = m_velocity;
			moveresult = collisionMoveSimple(env,env->getGameDef(),
					pos_max_d, box, m_prop.stepheight, dtime,
					&p_pos, &p_velocity, m_acceleration,
					this, m_prop.collideWithObjects);
			// Apply results
			m_position = p_pos;
			m_velocity = p_velocity;

			bool is_end_position = moveresult.collides;
			pos_translator.update(m_position, is_end_position, dtime);
			pos_translator.translate(dtime);
			updateNodePos();
		} else {
			m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
			m_velocity += dtime * m_acceleration;
			pos_translator.update(m_position, pos_translator.aim_is_end,
					pos_translator.anim_time);
			pos_translator.translate(dtime);
			updateNodePos();
		}

		float moved = lastpos.getDistanceFrom(pos_translator.vect_show);
		m_step_distance_counter += moved;
		if (m_step_distance_counter > 1.5f * BS) {
			m_step_distance_counter = 0.0f;
			if (!m_is_local_player && m_prop.makes_footstep_sound) {
				INodeDefManager *ndef = m_client->ndef();
				v3s16 p = floatToInt(getPosition() +
					v3f(0.0f, (m_prop.collisionbox.MinEdge.Y - 0.5f) * BS, 0.0f), BS);
				MapNode n = m_env->getMap().getNodeNoEx(p);
				SimpleSoundSpec spec = ndef->get(n).sound_footstep;
				// Reduce footstep gain, as non-local-player footsteps are
				// somehow louder.
				spec.gain *= 0.6f;
				m_client->sound()->playSoundAt(spec, false, getPosition());
			}
		}
	}

	m_anim_timer += dtime;
	if(m_anim_timer >= m_anim_framelength)
	{
		m_anim_timer -= m_anim_framelength;
		m_anim_frame++;
		if(m_anim_frame >= m_anim_num_frames)
			m_anim_frame = 0;
	}

	updateTexturePos();

	if(m_reset_textures_timer >= 0)
	{
		m_reset_textures_timer -= dtime;
		if(m_reset_textures_timer <= 0) {
			m_reset_textures_timer = -1;
			updateTextures(m_previous_texture_modifier);
		}
	}
	if(!getParent() && fabs(m_prop.automatic_rotate) > 0.001)
	{
		m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
		updateNodePos();
	}

	if (!getParent() && m_prop.automatic_face_movement_dir &&
			(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
	{
		float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
				+ m_prop.automatic_face_movement_dir_offset;
		float max_rotation_delta =
				dtime * m_prop.automatic_face_movement_max_rotation_per_sec;

		if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
			(fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {

			m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
		} else {
			m_yaw = optimal_yaw;
		}
		updateNodePos();
	}
}

void GenericCAO::updateTexturePos()
{
	if(m_spritenode)
	{
		scene::ICameraSceneNode* camera =
				m_spritenode->getSceneManager()->getActiveCamera();
		if(!camera)
			return;
		v3f cam_to_entity = m_spritenode->getAbsolutePosition()
				- camera->getAbsolutePosition();
		cam_to_entity.normalize();

		int row = m_tx_basepos.Y;
		int col = m_tx_basepos.X;

		if(m_tx_select_horiz_by_yawpitch)
		{
			if(cam_to_entity.Y > 0.75)
				col += 5;
			else if(cam_to_entity.Y < -0.75)
				col += 4;
			else{
				float mob_dir =
						atan2(cam_to_entity.Z, cam_to_entity.X) / M_PI * 180.;
				float dir = mob_dir - m_yaw;
				dir = wrapDegrees_180(dir);
				//infostream<<"id="<<m_id<<" dir="<<dir<<std::endl;
				if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
					col += 2;
				else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
					col += 3;
				else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1)
					col += 0;
				else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1)
					col += 1;
				else
					col += 4;
			}
		}

		// Animation goes downwards
		row += m_anim_frame;

		float txs = m_tx_size.X;
		float tys = m_tx_size.Y;
		setBillboardTextureMatrix(m_spritenode,
				txs, tys, col, row);
	}
}

void GenericCAO::updateTextures(std::string mod)
{
	ITextureSource *tsrc = m_client->tsrc();

	bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
	bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
	bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");

	m_previous_texture_modifier = m_current_texture_modifier;
	m_current_texture_modifier = mod;
	m_glow = m_prop.glow;

	if (m_spritenode) {
		if (m_prop.visual == "sprite") {
			std::string texturestring = "unknown_node.png";
			if (!m_prop.textures.empty())
				texturestring = m_prop.textures[0];
			texturestring += mod;