1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 --Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local function modname_valid(name) return not name:find("[^a-z0-9_]") end local function get_formspec(data) local mod = data.list:get_list()[data.selected_mod] local retval = "size[11,6.5,true]" .. "label[0.5,-0.25;" .. fgettext("World:") .. "]" .. "label[1.75,-0.25;" .. data.worldspec.name .. "]" if data.hide_gamemods then retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]" else retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]" end if data.hide_modpackcontents then retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]" else retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]" end if mod == nil then mod = {name=""} end retval = retval .. "label[0,0.45;" .. fgettext("Mod:") .. "]" .. "label[0.75,0.45;" .. mod.name .. "]" .. "label[0,1;" .. fgettext("Depends:") .. "]" .. "textlist[0,1.5;5,4.25;world_config_depends;" .. modmgr.get_dependencies(mod.path) .. ";0]" .. "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" .. "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]" if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then if mod.is_modpack then local rawlist = data.list:get_raw_list() local all_enabled = true for j=1,#rawlist,1 do if rawlist[j].modpack == mod.name and rawlist[j].enabled ~= true then all_enabled = false break end end if all_enabled == false then retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]" else retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]" end else if mod.enabled then retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]" else retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]" end end end retval = retval .. "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" .. "textlist[5.5,0.5;5.5,5.75;world_config_modlist;" retval = retval .. modmgr.render_modlist(data.list) retval = retval .. ";" .. data.selected_mod .."]" return retval end local function enable_mod(this, toset) local mod = this.data.list:get_list()[this.data.selected_mod] if mod.typ == "game_mod" then -- game mods can't be enabled or disabled elseif not mod.is_modpack then if toset == nil then mod.enabled = not mod.enabled else mod.enabled = toset end else local list = this.data.list:get_raw_list() for i=1,#list,1 do if list[i].modpack == mod.name then if toset == nil then toset = not list[i].enabled end list[i].enabled = toset end end end end local function handle_buttons(this, fields) if fields["world_config_modlist"] ~= nil then local event = core.explode_textlist_event(fields["world_config_modlist"]) this.data.selected_mod = event.index core.setting_set("world_config_selected_mod", event.index) if event.type == "DCL" then enable_mod(this) end return true end if fields["key_enter"] ~= nil then enable_mod(this) return true end if fields["cb_mod_enable"] ~= nil then local toset = core.is_yes(fields["cb_mod_enable"]) enable_mod(this,toset) return true end if fields["btn_mp_enable"] ~= nil or fields["btn_mp_disable"] then local toset = (fields["btn_mp_enable"] ~= nil) enable_mod(this,toset) return true end if fields["cb_hide_gamemods"] ~= nil or fields["cb_hide_mpcontent"] ~= nil then local current = this.data.list:get_filtercriteria() if current == nil then current = {} end if fields["cb_hide_gamemods"] ~= nil then if core.is_yes(fields["cb_hide_gamemods"]) then current.hide_game = true this.data.hide_gamemods = true core.setting_set("world_config_hide_gamemods", "true") else current.hide_game = false this.data.hide_gamemods = false core.setting_set("world_config_hide_gamemods", "false") end end if fields["cb_hide_mpcontent"] ~= nil then if core.is_yes(fields["cb_hide_mpcontent"]) then current.hide_modpackcontents = true this.data.hide_modpackcontents = true core.setting_set("world_config_hide_modpackcontents", "true") else current.hide_modpackcontents = false this.data.hide_modpackcontents = false core.setting_set("world_config_hide_modpackcontents", "false") end end this.data.list:set_filtercriteria(current) return true end if fields["btn_config_world_save"] then local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) local mods = worldfile:to_table() local rawlist = this.data.list:get_raw_list() local i,mod for i,mod in ipairs(rawlist) do if not mod.is_modpack and mod.typ ~= "game_mod" then if modname_valid(mod.name) then worldfile:set("load_mod_"..mod.name, tostring(mod.enabled)) else if mod.enabled then gamedata.errormessage = fgettext_ne("Failed to enable mod \"$1\" as it contains disallowed characters. Only chararacters [a-z0-9_] are allowed.", mod.name) end end mods["load_mod_"..mod.name] = nil end end -- Remove mods that are not present anymore for key,value in pairs(mods) do if key:sub(1,9) == "load_mod_" then worldfile:remove(key) end end if not worldfile:write() then core.log("error", "Failed to write world config file") end this:delete() return true end if fields["btn_config_world_cancel"] then this:delete() return true end if fields["btn_all_mods"] then local list = this.data.list:get_raw_list() for i=1,#list,1 do if list[i].typ ~= "game_mod" and not list[i].is_modpack then list[i].enabled = true end end return true end return false end function create_configure_world_dlg(worldidx) local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons, nil) dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods") dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents") dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod")) if dlg.data.selected_mod == nil then dlg.data.selected_mod = 0 end dlg.data.worldspec = core.get_worlds()[worldidx] if dlg.data.worldspec == nil then dlg:delete() return nil end dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path) if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or dlg.data.worldconfig.id == "" then dlg:delete() return nil end dlg.data.list = filterlist.create( modmgr.preparemodlist, --refresh modmgr.comparemod, --compare function(element,uid) --uid match if element.name == uid then return true end end, function(element,criteria) if criteria.hide_game and element.typ == "game_mod" then return false end if criteria.hide_modpackcontents and element.modpack ~= nil then return false end return true end, --filter { worldpath= dlg.data.worldspec.path, gameid = dlg.data.worldspec.gameid } ) if dlg.data.selected_mod > dlg.data.list:size() then dlg.data.selected_mod = 0 end dlg.data.list:set_filtercriteria( { hide_game=dlg.data.hide_gamemods, hide_modpackcontents= dlg.data.hide_modpackcontents }) dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list) dlg.data.list:set_sortmode("alphabetic") return dlg end |