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#
# A python perlin noise implementation, from
# http://www.fundza.com/c4serious/noise/perlin/perlin.html
#
# This is used for testing how to create maps with a python script.
#

import math
p = (
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180)
  
def lerp(t, a, b):
    return a + t * (b - a)
  
def fade(t):
    return t * t * t * (t * (t * 6 - 15) + 10)
  
def grad(hash, x, y, z):
    h = hash & 15
    if h < 8:
        u = x
    else:
        u = y
    if h < 4:
        v = y
    elif h == 12 or h == 14:
        v = x
    else:
        v = z
    if h & 1 != 0:
        u = -u
    if h & 2 != 0:
        v = -v
    return u + v
  
def pnoise(x, y, z):
    global p
    X = int(math.floor(x)) & 255
    Y = int(math.floor(y)) & 255
    Z = int(math.floor(z)) & 255
    x -= math.floor(x)
    y -= math.floor(y)
    z -= math.floor(z)
    
    u = fade(x)
    v = fade(y)
    w = fade(z)
    
    A =  p[X] + Y
    AA = p[A] + Z
    AB = p[A + 1] + Z
    B =  p[X + 1] + Y
    BA = p[B] + Z
    BB = p[B + 1] + Z
    
    pAA = p[AA]
    pAB = p[AB]
    pBA = p[BA]
    pBB = p[BB]
    pAA1 = p[AA + 1]
    pBA1 = p[BA + 1]
    pAB1 = p[AB + 1]
    pBB1 = p[BB + 1]
    
    gradAA =  grad(pAA, x,   y,   z)
    gradBA =  grad(pBA, x-1, y,   z)
    gradAB =  grad(pAB, x,   y-1, z)
    gradBB =  grad(pBB, x-1, y-1, z)
    gradAA1 = grad(pAA1,x,   y,   z-1)
    gradBA1 = grad(pBA1,x-1, y,   z-1)
    gradAB1 = grad(pAB1,x,   y-1, z-1)
    gradBB1 = grad(pBB1,x-1, y-1, z-1)
    return lerp(w, 
    lerp(v, lerp(u, gradAA, gradBA), lerp(u, gradAB, gradBB)),
    lerp(v, lerp(u, gradAA1,gradBA1),lerp(u, gradAB1,gradBB1)))