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# SOME DESCRIPTIVE TITLE. DUTCH TRANSLATION
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: minetest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2015-07-17 07:23+0200\n"
"PO-Revision-Date: 2014-01-05 11:31+0200\n"
"Last-Translator: b p <bp.atlarge@gmail.com>\n"
"Language-Team: \n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 1.7-dev\n"

#: builtin/fstk/ui.lua:82
msgid "An error occured in a Lua script, such as a mod:"
msgstr ""

#: builtin/fstk/ui.lua:84
msgid "An error occured:"
msgstr ""

#: builtin/fstk/ui.lua:89 builtin/mainmenu/store.lua:165
msgid "Ok"
msgstr "Ok"

#: builtin/mainmenu/common.lua:239 src/game.cpp:1891
msgid "Loading..."
msgstr "Bezig met laden..."

#: builtin/mainmenu/common.lua:240
msgid "Try reenabling public serverlist and check your internet connection."
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua:29
msgid "World:"
msgstr "Wereld:"

#: builtin/mainmenu/dlg_config_world.lua:33
#: builtin/mainmenu/dlg_config_world.lua:35
msgid "Hide Game"
msgstr "Geen std"

#: builtin/mainmenu/dlg_config_world.lua:39
#: builtin/mainmenu/dlg_config_world.lua:41
msgid "Hide mp content"
msgstr "Verberg mp mods"

#: builtin/mainmenu/dlg_config_world.lua:49
msgid "Mod:"
msgstr "Mod:"

#: builtin/mainmenu/dlg_config_world.lua:51 builtin/mainmenu/tab_mods.lua:99
msgid "Depends:"
msgstr "Afhankelijkheden:"

#: builtin/mainmenu/dlg_config_world.lua:54 src/guiKeyChangeMenu.cpp:191
msgid "Save"
msgstr "Bewaar"

#: builtin/mainmenu/dlg_config_world.lua:55
#: builtin/mainmenu/dlg_create_world.lua:64
#: builtin/mainmenu/dlg_rename_modpack.lua:33 src/guiKeyChangeMenu.cpp:199
#: src/keycode.cpp:223
msgid "Cancel"
msgstr "Annuleer"

#: builtin/mainmenu/dlg_config_world.lua:71
msgid "Enable MP"
msgstr "MP inschakelen"

#: builtin/mainmenu/dlg_config_world.lua:73
msgid "Disable MP"
msgstr "MP uitschakelen"

#: builtin/mainmenu/dlg_config_world.lua:77
#: builtin/mainmenu/dlg_config_world.lua:79
msgid "enabled"
msgstr "ingeschakeld"

#: builtin/mainmenu/dlg_config_world.lua:85
msgid "Enable all"
msgstr "Alles aan"

#: builtin/mainmenu/dlg_create_world.lua:50
msgid "World name"
msgstr "Naam wereld"

#: builtin/mainmenu/dlg_create_world.lua:53
msgid "Seed"
msgstr "kiemgetal"

#: builtin/mainmenu/dlg_create_world.lua:56
msgid "Mapgen"
msgstr "Kaartgenerator"

#: builtin/mainmenu/dlg_create_world.lua:59
msgid "Game"
msgstr "Spel"

#: builtin/mainmenu/dlg_create_world.lua:63
msgid "Create"
msgstr "Maak aan"

#: builtin/mainmenu/dlg_create_world.lua:68
msgid "You have no subgames installed."
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:69
msgid "Download one from minetest.net"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:72
msgid "Warning: The minimal development test is meant for developers."
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:73
msgid "Download a subgame, such as minetest_game, from minetest.net"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua:99
msgid "A world named \"$1\" already exists"
msgstr "Wereld \"$1\" bestaat al"

#: builtin/mainmenu/dlg_create_world.lua:116
msgid "No worldname given or no game selected"
msgstr "Geen wereldnaam opgegeven of geen spel geselecteerd"

#: builtin/mainmenu/dlg_delete_mod.lua:26
msgid "Are you sure you want to delete \"$1\"?"
msgstr "Weet je zeker dat je \"$1\" wilt verwijderen?"

#: builtin/mainmenu/dlg_delete_mod.lua:27
#: builtin/mainmenu/dlg_delete_world.lua:25
#: builtin/mainmenu/tab_settings.lua:100
msgid "Yes"
msgstr "Ja"

#: builtin/mainmenu/dlg_delete_mod.lua:28
msgid "No of course not!"
msgstr "Natuurlijk niet!"

#: builtin/mainmenu/dlg_delete_mod.lua:41
msgid "Modmgr: failed to delete \"$1\""
msgstr "Modmgr: kan \"$1\" niet verwijderen"

#: builtin/mainmenu/dlg_delete_mod.lua:45
msgid "Modmgr: invalid modpath \"$1\""
msgstr "Modmgr: onjuist pad \"$1\""

#: builtin/mainmenu/dlg_delete_world.lua:24
msgid "Delete World \"$1\"?"
msgstr "Verwijder wereld \"$1\"?"

#: builtin/mainmenu/dlg_delete_world.lua:26
msgid "No"
msgstr "Nee"

#: builtin/mainmenu/dlg_rename_modpack.lua:26
msgid "Rename Modpack:"
msgstr "Modverzameling hernoemen:"

#: builtin/mainmenu/dlg_rename_modpack.lua:31 src/keycode.cpp:227
msgid "Accept"
msgstr "Accepteren"

#: builtin/mainmenu/modmgr.lua:344
msgid "Install Mod: file: \"$1\""
msgstr "Mod installeren: bestand: \"$1\""

#: builtin/mainmenu/modmgr.lua:345
#, fuzzy
msgid ""
"\n"
"Install Mod: unsupported filetype \"$1\" or broken archive"
msgstr ""
"\n"
"Mod installeren: niet ondersteund bestandstype \"$1\""

#: builtin/mainmenu/modmgr.lua:365
msgid "Failed to install $1 to $2"
msgstr "Installeren van $1 in $2 is mislukt"

#: builtin/mainmenu/modmgr.lua:368
msgid "Install Mod: unable to find suitable foldername for modpack $1"
msgstr "Mod installeren: kan geen geschikte map vinden voor modverzameling $1"

#: builtin/mainmenu/modmgr.lua:388
msgid "Install Mod: unable to find real modname for: $1"
msgstr "Mod installeren: kan geen echte modnaam vinden voor: $1"

#: builtin/mainmenu/store.lua:88
msgid "Unsorted"
msgstr ""

#: builtin/mainmenu/store.lua:99 builtin/mainmenu/store.lua:580
msgid "Search"
msgstr ""

#: builtin/mainmenu/store.lua:126
msgid "Downloading $1, please wait..."
msgstr ""

#: builtin/mainmenu/store.lua:160
msgid "Successfully installed:"
msgstr ""

#: builtin/mainmenu/store.lua:162
#, fuzzy
msgid "Shortname:"
msgstr "Naam wereld"

#: builtin/mainmenu/store.lua:472
msgid "Rating"
msgstr "Rang"

#: builtin/mainmenu/store.lua:497
msgid "re-Install"
msgstr "opnieuw installeren"

#: builtin/mainmenu/store.lua:499
msgid "Install"
msgstr "Installeren"

#: builtin/mainmenu/store.lua:518
msgid "Close store"
msgstr ""

#: builtin/mainmenu/store.lua:526
msgid "Page $1 of $2"
msgstr "Pagina $1 van $2"

#: builtin/mainmenu/tab_credits.lua:22
msgid "Credits"
msgstr "Credits"

#: builtin/mainmenu/tab_credits.lua:31
msgid "Core Developers"
msgstr "Hoofdontwikkelaars"

#: builtin/mainmenu/tab_credits.lua:47
msgid "Active Contributors"
msgstr "Actieve bijdragers"

#: builtin/mainmenu/tab_credits.lua:54
#, fuzzy
msgid "Previous Core Developers"
msgstr "Hoofdontwikkelaars"

#: builtin/mainmenu/tab_credits.lua:59
msgid "Previous Contributors"
msgstr "Vroegere bijdragers"

#: builtin/mainmenu/tab_mods.lua:30
msgid "Installed Mods:"
msgstr "Geïnstalleerde Mods:"

#: builtin/mainmenu/tab_mods.lua:39
msgid "Online mod repository"
msgstr "Online mod opslagplaats"

#: builtin/mainmenu/tab_mods.lua:78
msgid "No mod description available"
msgstr "Geen mod beschrijving aanwezig"

#: builtin/mainmenu/tab_mods.lua:82
msgid "Mod information:"
msgstr "Mod beschrijving:"

#: builtin/mainmenu/tab_mods.lua:93
msgid "Rename"
msgstr "Hernoemen"

#: builtin/mainmenu/tab_mods.lua:95
msgid "Uninstall selected modpack"
msgstr "Geselecteerde modpack deinstalleren"

#: builtin/mainmenu/tab_mods.lua:106
msgid "Uninstall selected mod"
msgstr "Geselecteerde mod deinstalleren"

#: builtin/mainmenu/tab_mods.lua:121
msgid "Select Mod File:"
msgstr "Selecteer Modbestand:"

#: builtin/mainmenu/tab_mods.lua:165
msgid "Mods"
msgstr "Mods"

#: builtin/mainmenu/tab_multiplayer.lua:23
#, fuzzy
msgid "Address / Port :"
msgstr "IP-Adres/Poort"

#: builtin/mainmenu/tab_multiplayer.lua:24
#, fuzzy
msgid "Name / Password :"
msgstr "Naam/Wachtwoord"

#: builtin/mainmenu/tab_multiplayer.lua:29
#: builtin/mainmenu/tab_simple_main.lua:30
msgid "Public Serverlist"
msgstr "Publieke Serverlijst"

#: builtin/mainmenu/tab_multiplayer.lua:34 builtin/mainmenu/tab_server.lua:26
#: builtin/mainmenu/tab_singleplayer.lua:96 src/keycode.cpp:229
msgid "Delete"
msgstr "Verwijderen"

#: builtin/mainmenu/tab_multiplayer.lua:38
#: builtin/mainmenu/tab_simple_main.lua:34
msgid "Connect"
msgstr "Verbinden"

#: builtin/mainmenu/tab_multiplayer.lua:62
#: builtin/mainmenu/tab_simple_main.lua:45
#, fuzzy
msgid "Creative mode"
msgstr "Creatieve Modus"

#: builtin/mainmenu/tab_multiplayer.lua:63
#: builtin/mainmenu/tab_simple_main.lua:46
#, fuzzy
msgid "Damage enabled"
msgstr "ingeschakeld"

#: builtin/mainmenu/tab_multiplayer.lua:64
#: builtin/mainmenu/tab_simple_main.lua:47
#, fuzzy
msgid "PvP enabled"
msgstr "ingeschakeld"

#: builtin/mainmenu/tab_multiplayer.lua:257
msgid "Client"
msgstr "Client"

#: builtin/mainmenu/tab_server.lua:27 builtin/mainmenu/tab_singleplayer.lua:97
msgid "New"
msgstr "Nieuw"

#: builtin/mainmenu/tab_server.lua:28 builtin/mainmenu/tab_singleplayer.lua:98
msgid "Configure"
msgstr "Instellingen"

#: builtin/mainmenu/tab_server.lua:29
msgid "Start Game"
msgstr "Start Server"

#: builtin/mainmenu/tab_server.lua:30
#: builtin/mainmenu/tab_singleplayer.lua:100
msgid "Select World:"
msgstr "Selecteer Wereld:"

#: builtin/mainmenu/tab_server.lua:31 builtin/mainmenu/tab_simple_main.lua:76
#: builtin/mainmenu/tab_singleplayer.lua:101
msgid "Creative Mode"
msgstr "Creatieve Modus"

#: builtin/mainmenu/tab_server.lua:33 builtin/mainmenu/tab_simple_main.lua:78
#: builtin/mainmenu/tab_singleplayer.lua:103
msgid "Enable Damage"
msgstr "Schade inschakelen"

#: builtin/mainmenu/tab_server.lua:35
msgid "Public"
msgstr "Publiek"

#: builtin/mainmenu/tab_server.lua:37 builtin/mainmenu/tab_simple_main.lua:25
msgid "Name/Password"
msgstr "Naam/Wachtwoord"

#: builtin/mainmenu/tab_server.lua:45
msgid "Bind Address"
msgstr ""

#: builtin/mainmenu/tab_server.lua:47
msgid "Port"
msgstr ""

#: builtin/mainmenu/tab_server.lua:51
msgid "Server Port"
msgstr "Serverpoort"

#: builtin/mainmenu/tab_server.lua:138
#: builtin/mainmenu/tab_singleplayer.lua:165
#, fuzzy
msgid "No world created or selected!"
msgstr "Geen wereldnaam opgegeven of geen spel geselecteerd"

#: builtin/mainmenu/tab_server.lua:191
msgid "Server"
msgstr "Server"

#: builtin/mainmenu/tab_settings.lua:21
#, fuzzy
msgid "Opaque Leaves"
msgstr "Ondoorzichtig water"

#: builtin/mainmenu/tab_settings.lua:22
msgid "Simple Leaves"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:23
#, fuzzy
msgid "Fancy Leaves"
msgstr "Mooie bomen"

#: builtin/mainmenu/tab_settings.lua:32
msgid "No Filter"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:33
#, fuzzy
msgid "Bilinear Filter"
msgstr "Bi-Lineaire Filtering"

#: builtin/mainmenu/tab_settings.lua:34
#, fuzzy
msgid "Trilinear Filter"
msgstr "Tri-Lineare Filtering"

#: builtin/mainmenu/tab_settings.lua:43
msgid "No Mipmap"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:44
msgid "Mipmap"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:45
msgid "Mipmap + Aniso. Filter"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:98
msgid "Are you sure to reset your singleplayer world?"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:102
msgid "No!!!"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:202
msgid "Smooth Lighting"
msgstr "Mooie verlichting"

#: builtin/mainmenu/tab_settings.lua:204
msgid "Enable Particles"
msgstr "Deeltjes aanzetten"

#: builtin/mainmenu/tab_settings.lua:206
msgid "3D Clouds"
msgstr "3D wolken"

#: builtin/mainmenu/tab_settings.lua:208
msgid "Opaque Water"
msgstr "Ondoorzichtig water"

#: builtin/mainmenu/tab_settings.lua:210
#, fuzzy
msgid "Connected Glass"
msgstr "Verbinden"

#: builtin/mainmenu/tab_settings.lua:212
msgid "Node Highlighting"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:217
msgid "Texturing:"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:222
msgid "Rendering:"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:226
msgid "Restart minetest for driver change to take effect"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:228
msgid "Shaders"
msgstr "Shaders"

#: builtin/mainmenu/tab_settings.lua:233
msgid "Change keys"
msgstr "Toetsen"

#: builtin/mainmenu/tab_settings.lua:236
#, fuzzy
msgid "Reset singleplayer world"
msgstr "Singleplayer"

#: builtin/mainmenu/tab_settings.lua:240
msgid "GUI scale factor"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:244
msgid "Scaling factor applied to menu elements: "
msgstr ""

#: builtin/mainmenu/tab_settings.lua:250
msgid "Touch free target"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:256
msgid "Touchthreshold (px)"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:263 builtin/mainmenu/tab_settings.lua:277
#, fuzzy
msgid "Bumpmapping"
msgstr "Mip-Mapping"

#: builtin/mainmenu/tab_settings.lua:265 builtin/mainmenu/tab_settings.lua:278
msgid "Generate Normalmaps"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:267 builtin/mainmenu/tab_settings.lua:279
msgid "Parallax Occlusion"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:269 builtin/mainmenu/tab_settings.lua:280
msgid "Waving Water"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:271 builtin/mainmenu/tab_settings.lua:281
msgid "Waving Leaves"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:273 builtin/mainmenu/tab_settings.lua:282
msgid "Waving Plants"
msgstr ""

#: builtin/mainmenu/tab_settings.lua:308
msgid "To enable shaders the OpenGL driver needs to be used."
msgstr "Om schaduwen mogelijk te maken moet OpenGL worden gebruikt."

#: builtin/mainmenu/tab_settings.lua:430
msgid "Settings"
msgstr "Instellingen"

#: builtin/mainmenu/tab_simple_main.lua:82
#, fuzzy
msgid "Start Singleplayer"
msgstr "Singleplayer"

#: builtin/mainmenu/tab_simple_main.lua:83
#, fuzzy
msgid "Config mods"
msgstr "Instellingen"

#: builtin/mainmenu/tab_simple_main.lua:201
#, fuzzy
msgid "Main"
msgstr "Hoofdmenu"

#: builtin/mainmenu/tab_singleplayer.lua:99 src/keycode.cpp:248
msgid "Play"
msgstr "Speel"

#: builtin/mainmenu/tab_singleplayer.lua:246
msgid "Singleplayer"
msgstr "Singleplayer"

#: builtin/mainmenu/tab_texturepacks.lua:49
msgid "Select texture pack:"
msgstr "Selecteer textuurverzameling:"

#: builtin/mainmenu/tab_texturepacks.lua:69
msgid "No information available"
msgstr "Geen informatie aanwezig"

#: builtin/mainmenu/tab_texturepacks.lua:114
#, fuzzy
msgid "Texturepacks"
msgstr "Texturen"

#: src/client.cpp:1721
#, fuzzy
msgid "Loading textures..."
msgstr "Bezig met laden..."

#: src/client.cpp:1736
#, fuzzy
msgid "Rebuilding shaders..."
msgstr "IP-adres opzoeken..."

#: src/client.cpp:1743
msgid "Initializing nodes..."
msgstr ""

#: src/client.cpp:1760
msgid "Initializing nodes"
msgstr ""

#: src/client.cpp:1768
msgid "Item textures..."
msgstr "Voorwerp texturen..."

#: src/client.cpp:1793
msgid "Done!"
msgstr ""

#: src/client/clientlauncher.cpp:185
msgid "Main Menu"
msgstr "Hoofdmenu"

#: src/client/clientlauncher.cpp:223
msgid "Player name too long."
msgstr ""

#: src/client/clientlauncher.cpp:261
msgid "Connection error (timed out?)"
msgstr "Fout bij verbinden (time out?)"

#: src/client/clientlauncher.cpp:425
msgid "No world selected and no address provided. Nothing to do."
msgstr "Geen wereld en adres geselecteerd. Niks te doen."

#: src/client/clientlauncher.cpp:432
msgid "Provided world path doesn't exist: "
msgstr ""

#: src/client/clientlauncher.cpp:441
msgid "Could not find or load game \""
msgstr "Kan niet de game laden of vinden \""

#: src/client/clientlauncher.cpp:459
msgid "Invalid gamespec."
msgstr "Onjuiste gamespec."

#: src/fontengine.cpp:70 src/fontengine.cpp:226
msgid "needs_fallback_font"
msgstr "needs_fallback_font"

#: src/game.cpp:1052 src/guiFormSpecMenu.cpp:2065
msgid "Proceed"
msgstr "Doorgaan"

#: src/game.cpp:1072
msgid "You died."
msgstr "Je bent gestorven."

#: src/game.cpp:1073
msgid "Respawn"
msgstr "Herspawnen"

#: src/game.cpp:1092
msgid ""
"Default Controls:\n"
"No menu visible:\n"
"- single tap: button activate\n"
"- double tap: place/use\n"
"- slide finger: look around\n"
"Menu/Inventory visible:\n"
"- double tap (outside):\n"
" -->close\n"
"- touch stack, touch slot:\n"
" --> move stack\n"
"- touch&drag, tap 2nd finger\n"
" --> place single item to slot\n"
msgstr ""

#: src/game.cpp:1106
msgid ""
"Default Controls:\n"
"- WASD: move\n"
"- Space: jump/climb\n"
"- Shift: sneak/go down\n"
"- Q: drop item\n"
"- I: inventory\n"
"- Mouse: turn/look\n"
"- Mouse left: dig/punch\n"
"- Mouse right: place/use\n"
"- Mouse wheel: select item\n"
"- T: chat\n"
msgstr ""
"Standaard toetsen:\n"
"- W,A,S,D: bewegen\n"
"- Spatie: spring/klim\n"
"- Shift: kruip/duik\n"
"- Q: weggooien\n"
"- I: rugzak\n"
"- Muis: draaien/kijken\n"
"- L.muisknop: graaf/sla\n"
"- R.muisknop: plaats/gebruik\n"
"- Muiswiel: selecteer\n"
"- T: chat\n"

#: src/game.cpp:1125
msgid "Continue"
msgstr "Verder spelen"

#: src/game.cpp:1129
msgid "Change Password"
msgstr "Verander wachtwoord"

#: src/game.cpp:1134
msgid "Sound Volume"
msgstr "Volume"

#: src/game.cpp:1136
#, fuzzy
msgid "Change Keys"
msgstr "Toetsen"

#: src/game.cpp:1139
msgid "Exit to Menu"
msgstr "Terug naar menu"

#: src/game.cpp:1141
msgid "Exit to OS"
msgstr "Afsluiten"

#: src/game.cpp:1841
#, fuzzy
msgid "Shutting down..."
msgstr "Stopzetten..."

#: src/game.cpp:1948
#, fuzzy
msgid "Creating server..."
msgstr "Bezig server te maken..."

#: src/game.cpp:1984
msgid "Creating client..."
msgstr "Bezig client te maken..."

#: src/game.cpp:2159
msgid "Resolving address..."
msgstr "IP-adres opzoeken..."

#: src/game.cpp:2261
msgid "Connecting to server..."
msgstr "Verbinding met de server wordt gemaakt..."

#: src/game.cpp:2317
msgid "Item definitions..."
msgstr "Voorwerpdefinities..."

#: src/game.cpp:2322
msgid "Node definitions..."
msgstr "Node definities..."

#: src/game.cpp:2329
msgid "Media..."
msgstr "Media..."

#: src/game.cpp:2334
msgid "KiB/s"
msgstr ""

#: src/game.cpp:2338
msgid "MiB/s"
msgstr ""

#: src/game.cpp:4363
msgid ""
"\n"
"Check debug.txt for details."
msgstr ""
"\n"
"Lees debug.txt voor details."

#: src/guiFormSpecMenu.cpp:2855
msgid "Enter "
msgstr ""

#: src/guiFormSpecMenu.cpp:2875
msgid "ok"
msgstr ""

#: src/guiKeyChangeMenu.cpp:125
msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
msgstr ""
"Sneltoetsen. (Als dit menu stuk gaat, verwijder dan instellingen uit "
"minetest.conf)."

#: src/guiKeyChangeMenu.cpp:165
msgid "\"Use\" = climb down"
msgstr "\"Gebruiken\" = Omlaag"

#: src/guiKeyChangeMenu.cpp:180
msgid "Double tap \"jump\" to toggle fly"
msgstr "2x \"springen\" om te vliegen"

#: src/guiKeyChangeMenu.cpp:295
msgid "Key already in use"
msgstr "Toets is al in gebruik"

#: src/guiKeyChangeMenu.cpp:373
msgid "press key"
msgstr "druk op"

#: src/guiKeyChangeMenu.cpp:399
msgid "Forward"
msgstr "Vooruit"

#: src/guiKeyChangeMenu.cpp:400
msgid "Backward"
msgstr "Achteruit"

#: src/guiKeyChangeMenu.cpp:401 src/keycode.cpp:228
msgid "Left"
msgstr "Links"

#: src/guiKeyChangeMenu.cpp:402 src/keycode.cpp:228
msgid "Right"
msgstr "Rechts"

#: src/guiKeyChangeMenu.cpp:403
msgid "Use"
msgstr "Gebruiken"

#: src/guiKeyChangeMenu.cpp:404
msgid "Jump"
msgstr "Springen"

#: src/guiKeyChangeMenu.cpp:405
msgid "Sneak"
msgstr "Kruipen"

#: src/guiKeyChangeMenu.cpp:406
msgid "Drop"
msgstr "Weggooien"

#: src/guiKeyChangeMenu.cpp:407
msgid "Inventory"
msgstr "Rugzak"

#: src/guiKeyChangeMenu.cpp:408
msgid "Chat"
msgstr "Chatten"

#: src/guiKeyChangeMenu.cpp:409
msgid "Command"
msgstr "Opdracht"

#: src/guiKeyChangeMenu.cpp:410
msgid "Console"
msgstr "Console"

#: src/guiKeyChangeMenu.cpp:411
msgid "Toggle fly"
msgstr "Vliegen aan/uit"

#: src/guiKeyChangeMenu.cpp:412
msgid "Toggle fast"
msgstr "Snel bewegen aan/uit"

#: src/guiKeyChangeMenu.cpp:413
#, fuzzy
msgid "Toggle Cinematic"
msgstr "Snel bewegen aan/uit"

#: src/guiKeyChangeMenu.cpp:414
msgid "Toggle noclip"
msgstr "Noclip aan/uit"

#: src/guiKeyChangeMenu.cpp:415
msgid "Range select"
msgstr "Range instellen"

#: src/guiKeyChangeMenu.cpp:416
msgid "Print stacks"
msgstr "Print stacks"

#: src/guiPasswordChange.cpp:108
msgid "Old Password"
msgstr "Huidig wachtwoord"

#: src/guiPasswordChange.cpp:124
msgid "New Password"
msgstr "Nieuw wachtwoord"

#: src/guiPasswordChange.cpp:139
msgid "Confirm Password"
msgstr "Herhaal wachtwoord"

#: src/guiPasswordChange.cpp:155
msgid "Change"
msgstr "Veranderen"

#: src/guiPasswordChange.cpp:164
msgid "Passwords do not match!"
msgstr "Wachtwoorden zijn niet gelijk!"

#: src/guiVolumeChange.cpp:105
msgid "Sound Volume: "
msgstr "Volume: "

#: src/guiVolumeChange.cpp:119
msgid "Exit"
msgstr "Terug"

#: src/keycode.cpp:223
msgid "Left Button"
msgstr "Linkermuisknop"

#: src/keycode.cpp:223
msgid "Middle Button"
msgstr "Muiswielknop"

#: src/keycode.cpp:223
msgid "Right Button"
msgstr "Rechtmuisknop"

#: src/keycode.cpp:223
msgid "X Button 1"
msgstr "X knop 1"

#: src/keycode.cpp:224
msgid "Back"
msgstr "Terug"

#: src/keycode.cpp:224
msgid "Clear"
msgstr "Wissen"

#: src/keycode.cpp:224
msgid "Return"
msgstr "Terug"

#: src/keycode.cpp:224
msgid "Tab"
msgstr "Tab"

#: src/keycode.cpp:224
msgid "X Button 2"
msgstr "X knop 2"

#: src/keycode.cpp:225
msgid "Capital"
msgstr "Kapitaal"

#: src/keycode.cpp:225
msgid "Control"
msgstr "Control"

#: src/keycode.cpp:225
msgid "Kana"
msgstr "Kana"

#: src/keycode.cpp:225
msgid "Menu"
msgstr "Menu"

#: src/keycode.cpp:225
msgid "Pause"
msgstr "Pauze"

#: src/keycode.cpp:225
msgid "Shift"
msgstr "Shift"

#: src/keycode.cpp:226
msgid "Convert"
msgstr "Converteren"

#: src/keycode.cpp:226
msgid "Escape"
msgstr "Escape"

#: src/keycode.cpp:226
msgid "Final"
msgstr "Final"

#: src/keycode.cpp:226
msgid "Junja"
msgstr "Junja"

#: src/keycode.cpp:226
msgid "Kanji"
msgstr "Kanji"

#: src/keycode.cpp:226
msgid "Nonconvert"
msgstr "Nonconvert"

#: src/keycode.cpp:227
msgid "End"
msgstr "End"

#: src/keycode.cpp:227
msgid "Home"
msgstr "Home"

#: src/keycode.cpp:227
msgid "Mode Change"
msgstr "Modus veranderen"

#: src/keycode.cpp:227
msgid "Next"
msgstr "Volgende"

#: src/keycode.cpp:227
msgid "Prior"
msgstr "Eerste"

#: src/keycode.cpp:227
msgid "Space"
msgstr "Spatie"

#: src/keycode.cpp:228
msgid "Down"
msgstr "Omlaag"

#: src/keycode.cpp:228
msgid "Execute"
msgstr "Uitvoeren"

#: src/keycode.cpp:228
msgid "Print"
msgstr "Print"

#: src/keycode.cpp:228
msgid "Select"
msgstr "Selecteren"

#: src/keycode.cpp:228
msgid "Up"
msgstr "Omhoog"

#: src/keycode.cpp:229
msgid "Help"
msgstr "Help"

#: src/keycode.cpp:229
msgid "Insert"
msgstr "Insert"

#: src/keycode.cpp:229
msgid "Snapshot"
msgstr "Screenshot"

#: src/keycode.cpp:232
msgid "Left Windows"
msgstr "Linker Windowstoets"

#: src/keycode.cpp:233
msgid "Apps"
msgstr "Menu"

#: src/keycode.cpp:233
msgid "Numpad 0"
msgstr "Numpad 0"

#: src/keycode.cpp:233
msgid "Numpad 1"
msgstr "Numpad 1"

#: src/keycode.cpp:233
msgid "Right Windows"
msgstr "Rechter Windowstoets"

#: src/keycode.cpp:233
msgid "Sleep"
msgstr "Slaapknop"

#: src/keycode.cpp:234
msgid "Numpad 2"
msgstr "Numpad 2"

#: src/keycode.cpp:234
msgid "Numpad 3"
msgstr "Numpad 3"

#: src/keycode.cpp:234
msgid "Numpad 4"
msgstr "Numpad 4"

#: src/keycode.cpp:234
msgid "Numpad 5"
msgstr "Numpad 5"

#: src/keycode.cpp:234
msgid "Numpad 6"
msgstr "Numpad 6"

#: src/keycode.cpp:234
msgid "Numpad 7"
msgstr "Numpad 7"

#: src/keycode.cpp:235
msgid "Numpad *"
msgstr "Numpad *"

#: src/keycode.cpp:235
msgid "Numpad +"
msgstr "Numpad +"

#: src/keycode.cpp:235
msgid "Numpad -"
msgstr "Numpad -"

#: src/keycode.cpp:235
msgid "Numpad /"
msgstr "Numpad /"

#: src/keycode.cpp:235
msgid "Numpad 8"
msgstr "Numpad 8"

#: src/keycode.cpp:235
msgid "Numpad 9"
msgstr "Numpad 9"

#: src/keycode.cpp:239
msgid "Num Lock"
msgstr "Num Lock"

#: src/keycode.cpp:239
msgid "Scroll Lock"
msgstr "Scroll Lock"

#: src/keycode.cpp:240
msgid "Left Shift"
msgstr "Linker Shift"

#: src/keycode.cpp:240
msgid "Right Shift"
msgstr "Rechter Shift"

#: src/keycode.cpp:241
msgid "Left Control"
msgstr "Linker Ctrl"

#: src/keycode.cpp:241
msgid "Left Menu"
msgstr "Linker Menu"

#: src/keycode.cpp:241
msgid "Right Control"
msgstr "Rechter Ctrl"

#: src/keycode.cpp:241
msgid "Right Menu"
msgstr "Rechter Menu"

#: src/keycode.cpp:243
msgid "Comma"
msgstr "Komma"

#: src/keycode.cpp:243
msgid "Minus"
msgstr "Min"

#: src/keycode.cpp:243
msgid "Period"
msgstr "Punt"

#: src/keycode.cpp:243
msgid "Plus"
msgstr "Plus"

#: src/keycode.cpp:247
msgid "Attn"
msgstr "SAK"

#: src/keycode.cpp:247
msgid "CrSel"
msgstr "CrSel"

#: src/keycode.cpp:248
msgid "Erase OEF"
msgstr "Erase EOF"

#: src/keycode.cpp:248
msgid "ExSel"
msgstr "ExSel"

#: src/keycode.cpp:248
msgid "OEM Clear"
msgstr "OEM Clear"

#: src/keycode.cpp:248
msgid "PA1"
msgstr "PA1"

#: src/keycode.cpp:248
msgid "Zoom"
msgstr "Zoom"

#~ msgid "Game Name"
#~ msgstr "Spel"

#~ msgid "Gamemgr: Unable to copy mod \"$1\" to game \"$2\""
#~ msgstr "Gamemgr: Kan mod \"$1\" niet naar spel \"$2\" kopiëren"

#~ msgid "GAMES"
#~ msgstr "SPELLEN"

#~ msgid "Games"
#~ msgstr "Spellen"

#~ msgid "Mods:"
#~ msgstr "Mods:"

#~ msgid "edit game"
#~ msgstr "spel aanpassen"

#~ msgid "new game"
#~ msgstr "nieuw spel"

#~ msgid "EDIT GAME"
#~ msgstr "SPEL AANPASSEN"

#~ msgid "Remove selected mod"
#~ msgstr "Geselecteerde mod verwijderen"

#~ msgid "<<-- Add mod"
#~ msgstr "<<-- Mod toevoegen"

#~ msgid "CLIENT"
#~ msgstr "CLIENT"

#~ msgid "Favorites:"
#~ msgstr "Favorieten:"

#~ msgid "START SERVER"
#~ msgstr "START SERVER"

#~ msgid "Name"
#~ msgstr "Naam"

#~ msgid "Password"
#~ msgstr "Wachtwoord"

#~ msgid "SETTINGS"
#~ msgstr "INSTELLINGEN"

#~ msgid "Preload item visuals"
#~ msgstr "Voorwerpen vooraf laden"

#~ msgid "Finite Liquid"
#~ msgstr "Eindige vloeistoffen"

#~ msgid "SINGLE PLAYER"
#~ msgstr "SINGLEPLAYER"

#~ msgid "TEXTURE PACKS"
#~ msgstr "TEXTUREN"

#~ msgid "MODS"
#~ msgstr "MODS"

#~ msgid "Add mod:"
#~ msgstr "Mod toevoegen:"

#~ msgid "Local install"
#~ msgstr "Plaatselijk installeren"

#~ msgid ""
#~ "Warning: Some mods are not configured yet.\n"
#~ "They will be enabled by default when you save the configuration.  "
#~ msgstr ""
#~ "Let op: Nog niet alle mods zijn geconfigueerd. \n"
#~ "De mods zullen automatisch worden ingeschakeld als je de configuratie "
#~ "bewaard. "

#~ msgid ""
#~ "Warning: Some configured mods are missing.\n"
#~ "Their setting will be removed when you save the configuration.  "
#~ msgstr ""
#~ "LEt op: Sommige ingestelde mods zijn vermist.\n"
#~ "Hun instellingen worden verwijderd als je de configuratie opslaat. "

#~ msgid ""
#~ "Default Controls:\n"
#~ "- WASD: Walk\n"
#~ "- Mouse left: dig/hit\n"
#~ "- Mouse right: place/use\n"
#~ "- Mouse wheel: select item\n"
#~ "- 0...9: select item\n"
#~ "- Shift: sneak\n"
#~ "- R: Toggle viewing all loaded chunks\n"
#~ "- I: Inventory menu\n"
#~ "- ESC: This menu\n"
#~ "- T: Chat\n"
#~ msgstr ""
#~ "Default Besturing:\n"
#~ "- WASD: Lopen\n"
#~ "- Linkermuisknop: Graaf/Sla\n"
#~ "- Rechtmuisknop: Plaats/Gebruik\n"
#~ "- Muiswiel: selecteer item\n"
#~ "- 0...9: selecteer item\n"
#~ "- Shift: kruipen\n"
#~ "- R: Toggle viewing all loaded chunks\n"
#~ "- I: Rugzak\n"
#~ "- ESC: Menu\n"
#~ "- T: Chat\n"

#~ msgid "Failed to delete all world files"
#~ msgstr "Niet alle bestanden zijn verwijderd"

#~ msgid "Cannot configure world: Nothing selected"
#~ msgstr "Kan instellingen niet aanpassen: Niets geselecteerd"

#~ msgid "Cannot create world: No games found"
#~ msgstr "Kan geen wereld aanmaken: Geen games gevonden"

#~ msgid "Files to be deleted"
#~ msgstr "Deze bestanden worden verwijderd"

#~ msgid "Cannot delete world: Nothing selected"
#~ msgstr "Kan niets verwijderen: Geen wereld geselecteerd"

#~ msgid "Address required."
#~ msgstr "IP-adres nodig."

#~ msgid "Create world"
#~ msgstr "Maak wereld aan"

#~ msgid "Leave address blank to start a local server."
#~ msgstr "Laat het adres leeg om een lokale server te starten."

#~ msgid "Show Favorites"
#~ msgstr "Favourieten"

#~ msgid "Show Public"
#~ msgstr "Publieke server"

#~ msgid "Advanced"
#~ msgstr "Geavanceerd"

#~ msgid "Multiplayer"
#~ msgstr "Multiplayer"

#~ msgid "Cannot create world: Name contains invalid characters"
#~ msgstr "Kan geen nieuwe wereld aanmaken: de naam bevat onjuiste tekens"

#~ msgid "Warning: Configuration not consistent.  "
#~ msgstr "Waarschuwing: Instellingen niet consistent. "

#~ msgid "Configuration saved.  "
#~ msgstr "Instellingen bewaard. "

#~ msgid "is required by:"
#~ msgstr "is benodigd voor:"

#~ msgid "Left click: Move all items, Right click: Move single item"
#~ msgstr ""
#~ "Linkermuisknop: Verplaats alle items. Rechtermuisknop: Verplaats één item"

#~ msgid "Anisotropic Filtering"
#~ msgstr "Anisotrope Filtering"

#~ msgid "Mip-Mapping"
#~ msgstr "Mip-Mapping"

#, fuzzy
#~ msgid "Downloading"
#~ msgstr "Downloaden"
opt">:get(setname) if not setvalue then setvalue = S("<not set>") end return true, S("@1 = @2", setname, setvalue) end return false, S("Invalid parameters (see /help set).") end, }) local function emergeblocks_callback(pos, action, num_calls_remaining, ctx) if ctx.total_blocks == 0 then ctx.total_blocks = num_calls_remaining + 1 ctx.current_blocks = 0 end ctx.current_blocks = ctx.current_blocks + 1 if ctx.current_blocks == ctx.total_blocks then core.chat_send_player(ctx.requestor_name, S("Finished emerging @1 blocks in @2ms.", ctx.total_blocks, string.format("%.2f", (os.clock() - ctx.start_time) * 1000))) end end local function emergeblocks_progress_update(ctx) if ctx.current_blocks ~= ctx.total_blocks then core.chat_send_player(ctx.requestor_name, S("emergeblocks update: @1/@2 blocks emerged (@3%)", ctx.current_blocks, ctx.total_blocks, string.format("%.1f", (ctx.current_blocks / ctx.total_blocks) * 100))) core.after(2, emergeblocks_progress_update, ctx) end end core.register_chatcommand("emergeblocks", { params = S("(here [<radius>]) | (<pos1> <pos2>)"), description = S("Load (or, if nonexistent, generate) map blocks contained in " .. "area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)"), privs = {server=true}, func = function(name, param) local p1, p2 = parse_range_str(name, param) if p1 == false then return false, p2 end local context = { current_blocks = 0, total_blocks = 0, start_time = os.clock(), requestor_name = name } core.emerge_area(p1, p2, emergeblocks_callback, context) core.after(2, emergeblocks_progress_update, context) return true, S("Started emerge of area ranging from @1 to @2.", core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) end, }) core.register_chatcommand("deleteblocks", { params = S("(here [<radius>]) | (<pos1> <pos2>)"), description = S("Delete map blocks contained in area pos1 to pos2 " .. "(<pos1> and <pos2> must be in parentheses)"), privs = {server=true}, func = function(name, param) local p1, p2 = parse_range_str(name, param) if p1 == false then return false, p2 end if core.delete_area(p1, p2) then return true, S("Successfully cleared area " .. "ranging from @1 to @2.", core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) else return false, S("Failed to clear one or more " .. "blocks in area.") end end, }) core.register_chatcommand("fixlight", { params = S("(here [<radius>]) | (<pos1> <pos2>)"), description = S("Resets lighting in the area between pos1 and pos2 " .. "(<pos1> and <pos2> must be in parentheses)"), privs = {server = true}, func = function(name, param) local p1, p2 = parse_range_str(name, param) if p1 == false then return false, p2 end if core.fix_light(p1, p2) then return true, S("Successfully reset light in the area " .. "ranging from @1 to @2.", core.pos_to_string(p1, 1), core.pos_to_string(p2, 1)) else return false, S("Failed to load one or more blocks in area.") end end, }) core.register_chatcommand("mods", { params = "", description = S("List mods installed on the server"), privs = {}, func = function(name, param) local mods = core.get_modnames() if #mods == 0 then return true, S("No mods installed.") else return true, table.concat(core.get_modnames(), ", ") end end, }) local function handle_give_command(cmd, giver, receiver, stackstring) core.log("action", giver .. " invoked " .. cmd .. ', stackstring="' .. stackstring .. '"') local itemstack = ItemStack(stackstring) if itemstack:is_empty() then return false, S("Cannot give an empty item.") elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then return false, S("Cannot give an unknown item.") -- Forbid giving 'ignore' due to unwanted side effects elseif itemstack:get_name() == "ignore" then return false, S("Giving 'ignore' is not allowed.") end local receiverref = core.get_player_by_name(receiver) if receiverref == nil then return false, S("@1 is not a known player.", receiver) end local leftover = receiverref:get_inventory():add_item("main", itemstack) local partiality if leftover:is_empty() then partiality = nil elseif leftover:get_count() == itemstack:get_count() then partiality = false else partiality = true end -- The actual item stack string may be different from what the "giver" -- entered (e.g. big numbers are always interpreted as 2^16-1). stackstring = itemstack:to_string() local msg if partiality == true then msg = S("@1 partially added to inventory.", stackstring) elseif partiality == false then msg = S("@1 could not be added to inventory.", stackstring) else msg = S("@1 added to inventory.", stackstring) end if giver == receiver then return true, msg else core.chat_send_player(receiver, msg) local msg_other if partiality == true then msg_other = S("@1 partially added to inventory of @2.", stackstring, receiver) elseif partiality == false then msg_other = S("@1 could not be added to inventory of @2.", stackstring, receiver) else msg_other = S("@1 added to inventory of @2.", stackstring, receiver) end return true, msg_other end end core.register_chatcommand("give", { params = S("<name> <ItemString> [<count> [<wear>]]"), description = S("Give item to player"), privs = {give=true}, func = function(name, param) local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$") if not toname or not itemstring then return false, S("Name and ItemString required.") end return handle_give_command("/give", name, toname, itemstring) end, }) core.register_chatcommand("giveme", { params = S("<ItemString> [<count> [<wear>]]"), description = S("Give item to yourself"), privs = {give=true}, func = function(name, param) local itemstring = string.match(param, "(.+)$") if not itemstring then return false, S("ItemString required.") end return handle_give_command("/giveme", name, name, itemstring) end, }) core.register_chatcommand("spawnentity", { params = S("<EntityName> [<X>,<Y>,<Z>]"), description = S("Spawn entity at given (or your) position"), privs = {give=true, interact=true}, func = function(name, param) local entityname, p = string.match(param, "^([^ ]+) *(.*)$") if not entityname then return false, S("EntityName required.") end core.log("action", ("%s invokes /spawnentity, entityname=%q") :format(name, entityname)) local player = core.get_player_by_name(name) if player == nil then core.log("error", "Unable to spawn entity, player is nil") return false, S("Unable to spawn entity, player is nil.") end if not core.registered_entities[entityname] then return false, S("Cannot spawn an unknown entity.") end if p == "" then p = player:get_pos() else p = core.string_to_pos(p) if p == nil then return false, S("Invalid parameters (@1).", param) end end p.y = p.y + 1 local obj = core.add_entity(p, entityname) if obj then return true, S("@1 spawned.", entityname) else return true, S("@1 failed to spawn.", entityname) end end, }) core.register_chatcommand("pulverize", { params = "", description = S("Destroy item in hand"), func = function(name, param) local player = core.get_player_by_name(name) if not player then core.log("error", "Unable to pulverize, no player.") return false, S("Unable to pulverize, no player.") end local wielded_item = player:get_wielded_item() if wielded_item:is_empty() then return false, S("Unable to pulverize, no item in hand.") end core.log("action", name .. " pulverized \"" .. wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"") player:set_wielded_item(nil) return true, S("An item was pulverized.") end, }) -- Key = player name core.rollback_punch_callbacks = {} core.register_on_punchnode(function(pos, node, puncher) local name = puncher and puncher:get_player_name() if name and core.rollback_punch_callbacks[name] then core.rollback_punch_callbacks[name](pos, node, puncher) core.rollback_punch_callbacks[name] = nil end end) core.register_chatcommand("rollback_check", { params = S("[<range>] [<seconds>] [<limit>]"), description = S("Check who last touched a node or a node near it " .. "within the time specified by <seconds>. " .. "Default: range = 0, seconds = 86400 = 24h, limit = 5. " .. "Set <seconds> to inf for no time limit"), privs = {rollback=true}, func = function(name, param) if not core.settings:get_bool("enable_rollback_recording") then return false, S("Rollback functions are disabled.") end local range, seconds, limit = param:match("(%d+) *(%d*) *(%d*)") range = tonumber(range) or 0 seconds = tonumber(seconds) or 86400 limit = tonumber(limit) or 5 if limit > 100 then return false, S("That limit is too high!") end core.rollback_punch_callbacks[name] = function(pos, node, puncher) local name = puncher:get_player_name() core.chat_send_player(name, S("Checking @1 ...", core.pos_to_string(pos))) local actions = core.rollback_get_node_actions(pos, range, seconds, limit) if not actions then core.chat_send_player(name, S("Rollback functions are disabled.")) return end local num_actions = #actions if num_actions == 0 then core.chat_send_player(name, S("Nobody has touched the specified " .. "location in @1 seconds.", seconds)) return end local time = os.time() for i = num_actions, 1, -1 do local action = actions[i] core.chat_send_player(name, S("@1 @2 @3 -> @4 @5 seconds ago.", core.pos_to_string(action.pos), action.actor, action.oldnode.name, action.newnode.name, time - action.time)) end end return true, S("Punch a node (range=@1, seconds=@2, limit=@3).", range, seconds, limit) end, }) core.register_chatcommand("rollback", { params = S("(<name> [<seconds>]) | (:<actor> [<seconds>])"), description = S("Revert actions of a player. " .. "Default for <seconds> is 60. " .. "Set <seconds> to inf for no time limit"), privs = {rollback=true}, func = function(name, param) if not core.settings:get_bool("enable_rollback_recording") then return false, S("Rollback functions are disabled.") end local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)") local rev_msg if not target_name then local player_name player_name, seconds = string.match(param, "([^ ]+) *(%d*)") if not player_name then return false, S("Invalid parameters. " .. "See /help rollback and " .. "/help rollback_check.") end seconds = tonumber(seconds) or 60 target_name = "player:"..player_name rev_msg = S("Reverting actions of player '@1' since @2 seconds.", player_name, seconds) else seconds = tonumber(seconds) or 60 rev_msg = S("Reverting actions of @1 since @2 seconds.", target_name, seconds) end core.chat_send_player(name, rev_msg) local success, log = core.rollback_revert_actions_by( target_name, seconds) local response = "" if #log > 100 then response = S("(log is too long to show)").."\n" else for _, line in pairs(log) do response = response .. line .. "\n" end end if success then response = response .. S("Reverting actions succeeded.") else response = response .. S("Reverting actions FAILED.") end return success, response end, }) core.register_chatcommand("status", { description = S("Show server status"), func = function(name, param) local status = core.get_server_status(name, false) if status and status ~= "" then return true, status end return false, S("This command was disabled by a mod or game.") end, }) core.register_chatcommand("time", { params = S("[<0..23>:<0..59> | <0..24000>]"), description = S("Show or set time of day"), privs = {}, func = function(name, param) if param == "" then local current_time = math.floor(core.get_timeofday() * 1440) local minutes = current_time % 60 local hour = (current_time - minutes) / 60 return true, S("Current time is @1:@2.", string.format("%d", hour), string.format("%02d", minutes)) end local player_privs = core.get_player_privs(name) if not player_privs.settime then return false, S("You don't have permission to run " .. "this command (missing privilege: @1).", "settime") end local hour, minute = param:match("^(%d+):(%d+)$") if not hour then local new_time = tonumber(param) if not new_time then return false, S("Invalid time.") end -- Backward compatibility. core.set_timeofday((new_time % 24000) / 24000) core.log("action", name .. " sets time to " .. new_time) return true, S("Time of day changed.") end hour = tonumber(hour) minute = tonumber(minute) if hour < 0 or hour > 23 then return false, S("Invalid hour (must be between 0 and 23 inclusive).") elseif minute < 0 or minute > 59 then return false, S("Invalid minute (must be between 0 and 59 inclusive).") end core.set_timeofday((hour * 60 + minute) / 1440) core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute)) return true, S("Time of day changed.") end, }) core.register_chatcommand("days", { description = S("Show day count since world creation"), func = function(name, param) return true, S("Current day is @1.", core.get_day_count()) end }) local function parse_shutdown_param(param) local delay, reconnect, message local one, two, three one, two, three = param:match("^(%S+) +(%-r) +(.*)") if one and two and three then -- 3 arguments: delay, reconnect and message return one, two, three end -- 2 arguments one, two = param:match("^(%S+) +(.*)") if one and two then if tonumber(one) then delay = one if two == "-r" then reconnect = two else message = two end elseif one == "-r" then reconnect, message = one, two end return delay, reconnect, message end -- 1 argument one = param:match("(.*)") if tonumber(one) then delay = one elseif one == "-r" then reconnect = one else message = one end return delay, reconnect, message end core.register_chatcommand("shutdown", { params = S("[<delay_in_seconds> | -1] [-r] [<message>]"), description = S("Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)"), privs = {server=true}, func = function(name, param) local delay, reconnect, message = parse_shutdown_param(param) local bool_reconnect = reconnect == "-r" if not message then message = "" end delay = tonumber(delay) or 0 if delay == 0 then