aboutsummaryrefslogtreecommitdiff
path: root/po/tr
ModeNameSize
-rw-r--r--minetest.po201718logplain
a> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef SERVER_HEADER
#define SERVER_HEADER

#include "connection.h"
#include "irr_v3d.h"
#include "map.h"
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
#include "util/numeric.h"
#include "util/thread.h"
#include "environment.h"
#include "clientiface.h"
#include <string>
#include <list>
#include <map>
#include <vector>

#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"

class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
class BanManager;
class EventManager;
class Inventory;
class Player;
class PlayerSAO;
class IRollbackManager;
struct RollbackAction;
class EmergeManager;
class GameScripting;
class ServerEnvironment;
struct SimpleSoundSpec;
class ServerThread;

enum ClientDeletionReason {
	CDR_LEAVE,
	CDR_TIMEOUT,
	CDR_DENY
};

/*
	Some random functions
*/
v3f findSpawnPos(ServerMap &map);

class MapEditEventIgnorer
{
public:
	MapEditEventIgnorer(bool *flag):
		m_flag(flag)
	{
		if(*m_flag == false)
			*m_flag = true;
		else
			m_flag = NULL;
	}

	~MapEditEventIgnorer()
	{
		if(m_flag)
		{
			assert(*m_flag);
			*m_flag = false;
		}
	}

private:
	bool *m_flag;
};

class MapEditEventAreaIgnorer
{
public:
	MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
		m_ignorevariable(ignorevariable)
	{
		if(m_ignorevariable->getVolume() == 0)
			*m_ignorevariable = a;
		else
			m_ignorevariable = NULL;
	}

	~MapEditEventAreaIgnorer()
	{
		if(m_ignorevariable)
		{
			assert(m_ignorevariable->getVolume() != 0);
			*m_ignorevariable = VoxelArea();
		}
	}

private:
	VoxelArea *m_ignorevariable;
};

struct MediaInfo
{
	std::string path;
	std::string sha1_digest;

	MediaInfo(const std::string &path_="",
	          const std::string &sha1_digest_=""):
		path(path_),
		sha1_digest(sha1_digest_)
	{
	}
};

struct ServerSoundParams
{
	float gain;
	std::string to_player;
	enum Type{
		SSP_LOCAL=0,
		SSP_POSITIONAL=1,
		SSP_OBJECT=2
	} type;
	v3f pos;
	u16 object;
	float max_hear_distance;
	bool loop;

	ServerSoundParams():
		gain(1.0),
		to_player(""),
		type(SSP_LOCAL),
		pos(0,0,0),
		object(0),
		max_hear_distance(32*BS),
		loop(false)
	{}

	v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
};

struct ServerPlayingSound
{
	ServerSoundParams params;
	std::set<u16> clients; // peer ids
};

class Server : public con::PeerHandler, public MapEventReceiver,
		public InventoryManager, public IGameDef
{
public:
	/*
		NOTE: Every public method should be thread-safe
	*/

	Server(
		const std::string &path_world,
		const SubgameSpec &gamespec,
		bool simple_singleplayer_mode,
		bool ipv6
	);
	~Server();
	void start(Address bind_addr);
	void stop();
	// This is mainly a way to pass the time to the server.
	// Actual processing is done in an another thread.
	void step(float dtime);
	// This is run by ServerThread and does the actual processing
	void AsyncRunStep(bool initial_step=false);
	void Receive();
	PlayerSAO* StageTwoClientInit(u16 peer_id);
	void ProcessData(u8 *data, u32 datasize, u16 peer_id);

	// Environment must be locked when called
	void setTimeOfDay(u32 time);

	/*
		Shall be called with the environment locked.
		This is accessed by the map, which is inside the environment,
		so it shouldn't be a problem.
	*/
	void onMapEditEvent(MapEditEvent *event);

	/*
		Shall be called with the environment and the connection locked.
	*/
	Inventory* getInventory(const InventoryLocation &loc);
	void setInventoryModified(const InventoryLocation &loc);

	// Connection must be locked when called
	std::wstring getStatusString();

	// read shutdown state
	inline bool getShutdownRequested()
			{ return m_shutdown_requested; }

	// request server to shutdown
	inline void requestShutdown(void)
			{ m_shutdown_requested = true; }

	// Returns -1 if failed, sound handle on success
	// Envlock
	s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
	void stopSound(s32 handle);

	// Envlock
	std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
	bool checkPriv(const std::string &name, const std::string &priv);
	void reportPrivsModified(const std::string &name=""); // ""=all
	void reportInventoryFormspecModified(const std::string &name);

	void setIpBanned(const std::string &ip, const std::string &name);
	void unsetIpBanned(const std::string &ip_or_name);
	std::string getBanDescription(const std::string &ip_or_name);

	void notifyPlayer(const char *name, const std::wstring &msg);
	void notifyPlayers(const std::wstring &msg);
	void spawnParticle(const char *playername,
		v3f pos, v3f velocity, v3f acceleration,
		float expirationtime, float size,
		bool collisiondetection, bool vertical, std::string texture);

	void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
		float expirationtime, float size,
		bool collisiondetection, bool vertical, std::string texture);

	u32 addParticleSpawner(const char *playername,
		u16 amount, float spawntime,
		v3f minpos, v3f maxpos,
		v3f minvel, v3f maxvel,
		v3f minacc, v3f maxacc,
		float minexptime, float maxexptime,
		float minsize, float maxsize,
		bool collisiondetection, bool vertical, std::string texture);

	u32 addParticleSpawnerAll(u16 amount, float spawntime,
		v3f minpos, v3f maxpos,
		v3f minvel, v3f maxvel,
		v3f minacc, v3f maxacc,
		float minexptime, float maxexptime,
		float minsize, float maxsize,
		bool collisiondetection, bool vertical, std::string texture);

	void deleteParticleSpawner(const char *playername, u32 id);
	void deleteParticleSpawnerAll(u32 id);

	// Creates or resets inventory
	Inventory* createDetachedInventory(const std::string &name);

	// Envlock and conlock should be locked when using scriptapi
	GameScripting *getScriptIface(){ return m_script; }

	//TODO: determine what (if anything) should be locked to access EmergeManager
	EmergeManager *getEmergeManager(){ return m_emerge; }

	// actions: time-reversed list
	// Return value: success/failure
	bool rollbackRevertActions(const std::list<RollbackAction> &actions,
			std::list<std::string> *log);

	// IGameDef interface
	// Under envlock
	virtual IItemDefManager* getItemDefManager();
	virtual INodeDefManager* getNodeDefManager();
	virtual ICraftDefManager* getCraftDefManager();
	virtual ITextureSource* getTextureSource();
	virtual IShaderSource* getShaderSource();
	virtual u16 allocateUnknownNodeId(const std::string &name);
	virtual ISoundManager* getSoundManager();
	virtual MtEventManager* getEventManager();
	virtual scene::ISceneManager* getSceneManager();
	virtual IRollbackManager *getRollbackManager() { return m_rollback; }


	IWritableItemDefManager* getWritableItemDefManager();
	IWritableNodeDefManager* getWritableNodeDefManager();
	IWritableCraftDefManager* getWritableCraftDefManager();

	const ModSpec* getModSpec(const std::string &modname);
	void getModNames(std::list<std::string> &modlist);
	std::string getBuiltinLuaPath();
	inline std::string getWorldPath()
			{ return m_path_world; }

	inline bool isSingleplayer()
			{ return m_simple_singleplayer_mode; }

	inline void setAsyncFatalError(const std::string &error)
			{ m_async_fatal_error.set(error); }

	bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
	Map & getMap() { return m_env->getMap(); }
	ServerEnvironment & getEnv() { return *m_env; }
	
	u32 hudAdd(Player *player, HudElement *element);
	bool hudRemove(Player *player, u32 id);
	bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
	bool hudSetFlags(Player *player, u32 flags, u32 mask);
	bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
	void hudSetHotbarImage(Player *player, std::string name);
	void hudSetHotbarSelectedImage(Player *player, std::string name);

	inline Address getPeerAddress(u16 peer_id)
			{ return m_con.GetPeerAddress(peer_id); }
			
	bool setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed);
	bool setPlayerEyeOffset(Player *player, v3f first, v3f third);

	bool setSky(Player *player, const video::SColor &bgcolor,
			const std::string &type, const std::vector<std::string> &params);
	
	bool overrideDayNightRatio(Player *player, bool do_override,
			float brightness);

	/* con::PeerHandler implementation. */
	void peerAdded(con::Peer *peer);
	void deletingPeer(con::Peer *peer, bool timeout);

	void DenyAccess(u16 peer_id, const std::wstring &reason);
	bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
	bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
			u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
			std::string* vers_string);

private:

	friend class EmergeThread;
	friend class RemoteClient;

	void SendMovement(u16 peer_id);
	void SendHP(u16 peer_id, u8 hp);
	void SendBreath(u16 peer_id, u16 breath);
	void SendAccessDenied(u16 peer_id,const std::wstring &reason);
	void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
	void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
	void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);

	/* mark blocks not sent for all clients */
	void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);

	// Envlock and conlock should be locked when calling these
	void SendInventory(u16 peer_id);
	void SendChatMessage(u16 peer_id, const std::wstring &message);
	void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
	void SendPlayerHP(u16 peer_id);
	void SendPlayerBreath(u16 peer_id);
	void SendMovePlayer(u16 peer_id);
	void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
	void SendEyeOffset(u16 peer_id, v3f first, v3f third);
	void SendPlayerPrivileges(u16 peer_id);
	void SendPlayerInventoryFormspec(u16 peer_id);
	void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
	void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
	void SendHUDRemove(u16 peer_id, u32 id);
	void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
	void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
	void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
	void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
			const std::string &type, const std::vector<std::string> &params);
	void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
	
	/*
		Send a node removal/addition event to all clients except ignore_id.
		Additionally, if far_players!=NULL, players further away than
		far_d_nodes are ignored and their peer_ids are added to far_players
	*/
	// Envlock and conlock should be locked when calling these
	void sendRemoveNode(v3s16 p, u16 ignore_id=0,
			std::list<u16> *far_players=NULL, float far_d_nodes=100);
	void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
			std::list<u16> *far_players=NULL, float far_d_nodes=100,
			bool remove_metadata=true);
	void setBlockNotSent(v3s16 p);

	// Environment and Connection must be locked when called
	void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version);

	// Sends blocks to clients (locks env and con on its own)
	void SendBlocks(float dtime);

	void fillMediaCache();
	void sendMediaAnnouncement(u16 peer_id);
	void sendRequestedMedia(u16 peer_id,
			const std::list<std::string> &tosend);

	void sendDetachedInventory(const std::string &name, u16 peer_id);
	void sendDetachedInventories(u16 peer_id);

	// Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
	void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
		v3f minpos, v3f maxpos,
		v3f minvel, v3f maxvel,
		v3f minacc, v3f maxacc,
		float minexptime, float maxexptime,
		float minsize, float maxsize,
		bool collisiondetection, bool vertical, std::string texture, u32 id);

	void SendDeleteParticleSpawner(u16 peer_id, u32 id);

	// Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
	void SendSpawnParticle(u16 peer_id,
		v3f pos, v3f velocity, v3f acceleration,
		float expirationtime, float size,
		bool collisiondetection, bool vertical, std::string texture);

	/*
		Something random
	*/

	void DiePlayer(u16 peer_id);
	void RespawnPlayer(u16 peer_id);
	void DeleteClient(u16 peer_id, ClientDeletionReason reason);
	void UpdateCrafting(u16 peer_id);

	// When called, connection mutex should be locked
	RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
	RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);

	// When called, environment mutex should be locked
	std::string getPlayerName(u16 peer_id);
	PlayerSAO* getPlayerSAO(u16 peer_id);

	/*
		Get a player from memory or creates one.
		If player is already connected, return NULL
		Does not verify/modify auth info and password.

		Call with env and con locked.
	*/
	PlayerSAO *emergePlayer(const char *name, u16 peer_id);

	void handlePeerChanges();

	/*
		Variables
	*/

	// World directory
	std::string m_path_world;
	// Subgame specification
	SubgameSpec m_gamespec;