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/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "biome.h"
#include "nodedef.h"
#include "map.h" //for ManualMapVoxelManipulator
#include "log.h"
#include "util/numeric.h"
#include "main.h"
#include "util/mathconstants.h"

NoiseParams nparams_biome_def_heat =
	{50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70};
NoiseParams nparams_biome_def_humidity =
	{50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55};


BiomeDefManager::BiomeDefManager() {
	biome_registration_finished = false;
	np_heat     = &nparams_biome_def_heat;
	np_humidity = &nparams_biome_def_humidity;

	// Create default biome to be used in case none exist
	Biome *b = new Biome;
	
	b->id    = 0;
	b->name  = "Default";
	b->flags = 0;
	
	b->depth_top    = 0;
	b->depth_filler = 0;

	b->nname_top        = "air";
	b->nname_filler     = "air";
	b->nname_water      = "mapgen_water_source";
	b->nname_dust       = "air";
	b->nname_dust_water = "mapgen_water_source";

	b->c_top        = CONTENT_IGNORE;
	b->c_filler     = CONTENT_IGNORE;
	b->c_water      = CONTENT_IGNORE;
	b->c_dust       = CONTENT_IGNORE;
	b->c_dust_water = CONTENT_IGNORE;

	b->height_min     = -MAP_GENERATION_LIMIT;
	b->height_max     = MAP_GENERATION_LIMIT;
	b->heat_point     = 0.0;
	b->humidity_point = 0.0;

	biomes.push_back(b);
}


BiomeDefManager::~BiomeDefManager() {
	//if (biomecache)
	//	delete[] biomecache;
	
	for (size_t i = 0; i != biomes.size(); i++)
		delete biomes[i];
}


Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
	/*switch (btt) {
		case BIOME_TERRAIN_NORMAL:
			return new Biome;
		case BIOME_TERRAIN_LIQUID:
			return new BiomeLiquid;
		case BIOME_TERRAIN_NETHER:
			return new BiomeHell;
		case BIOME_TERRAIN_AETHER:
			return new BiomeSky;
		case BIOME_TERRAIN_FLAT:
			return new BiomeSuperflat;
	}
	return NULL;*/
	return new Biome;
}


// just a PoC, obviously needs optimization later on (precalculate this)
void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
	int i = 0;
	for (int y = 0; y != input->mapsize.Y; y++) {
		for (int x = 0; x != input->mapsize.X; x++, i++) {
			float heat     = (input->heat_map[i] + 1) * 50;
			float humidity = (input->humidity_map[i] + 1) * 50;
			biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
		}
	}
}


void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) {
	Biome *b;
	
	biome_registration_finished = true;
	
	for (size_t i = 0; i < biomes.size(); i++) {
		b = biomes[i];

		b->c_top = ndef->getId(b->nname_top);
		if (b->c_top == CONTENT_IGNORE) {
			errorstream << "BiomeDefManager::resolveNodeNames: node '"
				<< b->nname_top << "' not defined" << std::endl;
			b->c_top     = CONTENT_AIR;
			b->depth_top = 0;
		}
	
		b->c_filler = ndef->getId(b->nname_filler);
		if (b->c_filler == CONTENT_IGNORE) {
			errorstream << "BiomeDefManager::resolveNodeNames: node '"
				<< b->nname_filler << "' not defined" << std::endl;
			b->c_filler     = CONTENT_AIR;
			b->depth_filler = 0;
		}
		
		b->c_water = ndef->getId(b->nname_water);
		if (b->c_water == CONTENT_IGNORE) {
			errorstream << "BiomeDefManager::resolveNodeNames: node '"
				<< b->nname_water << "' not defined" << std::endl;
			b->c_water = CONTENT_AIR;
		}
		
		b->c_dust = ndef->getId(b->nname_dust);
		if (b->c_dust == CONTENT_IGNORE) {
			errorstream << "BiomeDefManager::resolveNodeNames: node '"
				<< b->nname_dust << "' not defined" << std::endl;
		}
		
		b->c_dust_water = ndef->getId(b->nname_dust_water);
		if (b->c_dust_water == CONTENT_IGNORE) {
			errorstream << "BiomeDefManager::resolveNodeNames: node '"
				<< b->nname_dust_water << "' not defined" << std::endl;
		}
	}
}


void BiomeDefManager::addBiome(Biome *b) {
	if (biome_registration_finished) {
		errorstream << "BIomeDefManager: biome registration already finished, dropping " << b->name <<std::endl;
		delete b;
		return;
	}
	
	size_t nbiomes = biomes.size();
	if (nbiomes >= 0xFF) {
		errorstream << "BiomeDefManager: too many biomes, dropping " << b->name << std::endl;
		delete b;
		return;
	}

	b->id = (u8)nbiomes;
	biomes.push_back(b);
	verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
}


Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
	Biome *b, *biome_closest = NULL;
	float dist_min = FLT_MAX;

	for (size_t i = 1; i < biomes.size(); i++) {
		b = biomes[i];
		if (y > b->height_max || y < b->height_min)
			continue;

		float d_heat     = heat     - b->heat_point;
		float d_humidity = humidity - b->humidity_point;
		float dist = (d_heat * d_heat) +
					 (d_humidity * d_humidity);
		if (dist < dist_min) {
			dist_min = dist;
			biome_closest = b;
		}
	}
	
	return biome_closest ? biome_closest : biomes[0];
}


u8 BiomeDefManager::getBiomeIdByName(const char *name) {
	for (size_t i = 0; i != biomes.size(); i++) {
		if (!strcasecmp(name, biomes[i]->name.c_str()))
			return i;
	}
	
	return 0;
}


///////////////////////////// Weather


s16 BiomeDefManager::calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime) {
	//variant 1: full random
	//f32 heat = NoisePerlin3D(np_heat, p.X, env->getGameTime()/100, p.Z, seed);

	//variant 2: season change based on default heat map
	const f32 offset = 20; // = np_heat->offset
	const f32 scale  = 20; // = np_heat->scale
	const f32 range  = 20;
	f32 heat = NoisePerlin2D(np_heat, p.X, p.Z, seed); // 0..50..100

	heat -= np_heat->offset; // -50..0..+50

	// normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
	if (np_heat->scale)
		heat /= np_heat->scale / scale; //  -20..0..+20

	f32 seasonv = totaltime;
	seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed
	seasonv += (f32)p.X / 3000; // you can walk to area with other season
	seasonv = sin(seasonv * M_PI);
	heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30

	heat += offset; // -40..0..50
	heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000

	// daily change, hotter at sun +4, colder at night -4
	heat += 8 * (sin(cycle_shift(timeofday, -0.25) * M_PI) - 0.5); //-44..20..54
	
	return heat;
}


s16 BiomeDefManager::calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime) {

	f32 humidity = NoisePerlin2D(np_humidity, p.X, p.Z, seed);

	f32 seasonv = totaltime;
	seasonv /= 86400 * 2; // bad weather change speed (2 days)
	seasonv += (f32)p.Z / 300;
	humidity += 30 * sin(seasonv * M_PI);

	humidity += -12 * (sin(cycle_shift(timeofday, -0.1) * M_PI) - 0.5);
	humidity = rangelim(humidity, 0, 100);
	
	return humidity;
}