aboutsummaryrefslogtreecommitdiff
path: root/src/cavegen.cpp
blob: 6275c516e1c6a1565544523c687298c7436216b7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "util/numeric.h"
#include "map.h"
#include "mapgen.h"
#include "mapgen_v5.h"
#include "mapgen_v6.h"
#include "mapgen_v7.h"
#include "mg_biome.h"
#include "cavegen.h"

static NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0);


////
//// CavesNoiseIntersection
////

CavesNoiseIntersection::CavesNoiseIntersection(
	INodeDefManager *nodedef, BiomeManager *biomemgr, v3s16 chunksize,
	NoiseParams *np_cave1, NoiseParams *np_cave2, s32 seed, float cave_width)
{
	assert(nodedef);
	assert(biomemgr);

	m_ndef = nodedef;
	m_bmgr = biomemgr;

	m_csize = chunksize;
	m_cave_width = cave_width;

	m_ystride    = m_csize.X;
	m_zstride_1d = m_csize.X * (m_csize.Y + 1);

	// Noises are created using 1-down overgeneration
	// A Nx-by-1-by-Nz-sized plane is at the bottom of the desired for
	// re-carving the solid overtop placed for blocking sunlight
	noise_cave1 = new Noise(np_cave1, seed, m_csize.X, m_csize.Y + 1, m_csize.Z);
	noise_cave2 = new Noise(np_cave2, seed, m_csize.X, m_csize.Y + 1, m_csize.Z);
}


CavesNoiseIntersection::~CavesNoiseIntersection()
{
	delete noise_cave1;
	delete noise_cave2;
}


void CavesNoiseIntersection::generateCaves(MMVManip *vm,
	v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
	assert(vm);
	assert(biomemap);

	noise_cave1->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
	noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);

	v3s16 em = vm->m_area.getExtent();
	u32 index2d = 0;  // Biomemap index

	for (s16 z = nmin.Z; z <= nmax.Z; z++)
	for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) {
		bool column_is_open = false;  // Is column open to overground
		bool is_under_river = false;  // Is column under river water
		bool is_under_tunnel = false;  // Is tunnel or is under tunnel
		// Indexes at column top
		u32 vi = vm->m_area.index(x, nmax.Y, z);
		u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride +
			(x - nmin.X);  // 3D noise index
		// Biome of column
		Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index2d]);
		u16 depth_top = biome->depth_top;
		u16 base_filler = depth_top + biome->depth_filler;
		u16 depth_riverbed = biome->depth_riverbed;
		u16 nplaced = 0;
		// Don't excavate the overgenerated stone at nmax.Y + 1,
		// this creates a 'roof' over the tunnel, preventing light in
		// tunnels at mapchunk borders when generating mapchunks upwards.
		// This 'roof' is removed when the mapchunk above is generated.
		for (s16 y = nmax.Y; y >= nmin.Y - 1; y--,
				index3d -= m_ystride,
				vm->m_area.add_y(em, vi, -1)) {

			content_t c = vm->m_data[vi].getContent();
			if (c == CONTENT_AIR || c == biome->c_water_top ||
					c == biome->c_water) {
				column_is_open = true;
				continue;
			} else if (c == biome->c_river_water) {
				column_is_open = true;
				is_under_river = true;
				continue;
			}
			// Ground
			float d1 = contour(noise_cave1->result[index3d]);
			float d2 = contour(noise_cave2->result[index3d]);

			if (d1 * d2 > m_cave_width && m_ndef->get(c).is_ground_content) {
				// In tunnel and ground content, excavate
				vm->m_data[vi] = MapNode(CONTENT_AIR);
				is_under_tunnel = true;
			} else if (column_is_open && is_under_tunnel &&
					(c == biome->c_stone || c == biome->c_filler)) {
				// Tunnel entrance floor, place biome surface nodes
				if (is_under_river) {
					if (nplaced < depth_riverbed) {
						vm->m_data[vi] = MapNode(biome->c_riverbed);
						nplaced++;
					} else {
						// Disable top/filler placement
						column_is_open = false;
						is_under_river = false;
						is_under_tunnel = false;
					}
				} else if (nplaced < depth_top) {
					vm->m_data[vi] = MapNode(biome->c_top);
					nplaced++;
				} else if (nplaced < base_filler) {
					vm->m_data[vi] = MapNode(biome->c_filler);
					nplaced++;
				} else {
					// Disable top/filler placement
					column_is_open = false;
					is_under_tunnel = false;
				}
			} else {
				// Not tunnel or tunnel entrance floor
				column_is_open = false;
			}
		}
	}
}


////
//// CavernsNoise
////

CavernsNoise::CavernsNoise(
	INodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern,
	s32 seed, float cavern_limit, float cavern_taper, float cavern_threshold)
{
	assert(nodedef);

	m_ndef = nodedef;

	m_csize = chunksize;
	m_cavern_limit     = cavern_limit;
	m_cavern_taper     = cavern_taper;
	m_cavern_threshold = cavern_threshold;

	m_ystride = m_csize.X;
	m_zstride_1d = m_csize.X * (m_csize.Y + 1);

	// Noise is created using 1-down overgeneration
	// A Nx-by-1-by-Nz-sized plane is at the bottom of the desired for
	// re-carving the solid overtop placed for blocking sunlight
	noise_cavern = new Noise(np_cavern, seed, m_csize.X, m_csize.Y + 1, m_csize.Z);

	c_water_source = m_ndef->getId("mapgen_water_source");
	if (c_water_source == CONTENT_IGNORE)
		c_water_source = CONTENT_AIR;

	c_lava_source = m_ndef->getId("mapgen_lava_source");
	if (c_lava_source == CONTENT_IGNORE)
		c_lava_source = CONTENT_AIR;
}


CavernsNoise::~CavernsNoise()
{
	delete noise_cavern;
}


bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
{
	assert(vm);

	// Calculate noise
	noise_cavern->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);

	// Cache cavern_amp values
	float cavern_amp[m_csize.Y + 1];
	u8 cavern_amp_index = 0;  // Index zero at column top
	for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, cavern_amp_index++) {
		cavern_amp[cavern_amp_index] =
			MYMIN((m_cavern_limit - y) / (float)m_cavern_taper, 1.0f);
	}

	//// Place nodes
	bool has_cavern = false;
	v3s16 em = vm->m_area.getExtent();
	u32 index2d = 0;

	for (s16 z = nmin.Z; z <= nmax.Z; z++)
	for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) {
		// Reset cave_amp index to column top
		cavern_amp_index = 0;
		// Initial voxelmanip index at column top
		u32 vi = vm->m_area.index(x, nmax.Y, z);
		// Initial 3D noise index at column top
		u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride +
			(x - nmin.X);
		// Don't excavate the overgenerated stone at node_max.Y + 1,
		// this creates a 'roof' over the cavern, preventing light in
		// caverns at mapchunk borders when generating mapchunks upwards.
		// This 'roof' is excavated when the mapchunk above is generated.
		for (s16 y = nmax.Y; y >= nmin.Y - 1; y--,
				index3d -= m_ystride,
				vm->m_area.add_y(em, vi, -1),
				cavern_amp_index++) {
			content_t c = vm->m_data[vi].getContent();
			float nabs_cavern = fabs(noise_cavern->result[index3d]);
			// Caverns generate first but still remove lava and water in case
			// of overgenerated classic caves.
			if (nabs_cavern * cavern_amp[cavern_amp_index] > m_cavern_threshold &&
					(m_ndef->get(c).is_ground_content ||
					c == c_lava_source || c == c_water_source)) {
				vm->m_data[vi] = MapNode(CONTENT_AIR);
				has_cavern = true;
			}
		}
	}

	return has_cavern;
}


////
//// CavesRandomWalk
////

CavesRandomWalk::CavesRandomWalk(
	INodeDefManager *ndef,
	GenerateNotifier *gennotify,
	s32 seed,
	int water_level,
	content_t water_source,
	content_t lava_source)
{
	assert(ndef);

	this->ndef           = ndef;
	this->gennotify      = gennotify;
	this->seed           = seed;
	this->water_level    = water_level;
	this->np_caveliquids = &nparams_caveliquids;
	this->lava_depth     = DEFAULT_LAVA_DEPTH;

	c_water_source = water_source;
	if (c_water_source == CONTENT_IGNORE)
		c_water_source = ndef->getId("mapgen_water_source");
	if (c_water_source == CONTENT_IGNORE)
		c_water_source = CONTENT_AIR;

	c_lava_source = lava_source;
	if (c_lava_source == CONTENT_IGNORE)
		c_lava_source = ndef->getId("mapgen_lava_source");
	if (c_lava_source == CONTENT_IGNORE)
		c_lava_source = CONTENT_AIR;
}


void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
	PseudoRandom *ps, bool is_large_cave, int max_stone_height, s16 *heightmap)
{
	assert(vm);
	assert(ps);

	this->vm         = vm;
	this->ps         = ps;
	this->node_min   = nmin;
	this->node_max   = nmax;
	this->heightmap  = heightmap;
	this->large_cave = is_large_cave;

	this->ystride = nmax.X - nmin.X + 1;

	// Set initial parameters from randomness
	int dswitchint = ps->range(1, 14);
	flooded = ps->range(1, 2) == 2;

	if (large_cave) {
		part_max_length_rs = ps->range(2, 4);
		tunnel_routepoints = ps->range(5, ps->range(15, 30));
		min_tunnel_diameter = 5;
		max_tunnel_diameter = ps->range(7, ps->range(8, 24));
	} else {
		part_max_length_rs = ps->range(2, 9);
		tunnel_routepoints = ps->range(10, ps->range(15, 30));
		min_tunnel_diameter = 2;
		max_tunnel_diameter = ps->range(2, 6);
	}

	large_cave_is_flat = (ps->range(0, 1) == 0);

	main_direction = v3f(0, 0, 0);

	// Allowed route area size in nodes
	ar = node_max - node_min + v3s16(1, 1, 1);
	// Area starting point in nodes
	of = node_min;

	// Allow a bit more
	//(this should be more than the maximum radius of the tunnel)
	const s16 insure = 10;
	s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1);
	ar += v3s16(1, 0, 1) * more * 2;
	of -= v3s16(1, 0, 1) * more;

	route_y_min = 0;
	// Allow half a diameter + 7 over stone surface
	route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7;

	// Limit maximum to area
	route_y_max = rangelim(route_y_max, 0, ar.Y - 1);

	if (large_cave) {
		s16 minpos = 0;
		if (node_min.Y < water_level && node_max.Y > water_level) {
			minpos = water_level - max_tunnel_diameter / 3 - of.Y;
			route_y_max = water_level + max_tunnel_diameter / 3 - of.Y;
		}
		route_y_min = ps->range(minpos, minpos + max_tunnel_diameter);
		route_y_min = rangelim(route_y_min, 0, route_y_max);
	}

	s16 route_start_y_min = route_y_min;
	s16 route_start_y_max = route_y_max;

	route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1);
	route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1);

	// Randomize starting position
	orp.Z = (float)(ps->next() % ar.Z) + 0.5f;
	orp.Y = (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5f;
	orp.X = (float)(ps->next() % ar.X) + 0.5f;

	// Add generation notify begin event
	if (gennotify) {
		v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
		GenNotifyType notifytype = large_cave ?
			GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
		gennotify->addEvent(notifytype, abs_pos);
	}

	// Generate some tunnel starting from orp
	for (u16 j = 0; j < tunnel_routepoints; j++)
		makeTunnel(j % dswitchint == 0);

	// Add generation notify end event
	if (gennotify) {
		v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
		GenNotifyType notifytype = large_cave ?
			GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
		gennotify->addEvent(notifytype, abs_pos);
	}
}


void CavesRandomWalk::makeTunnel(bool dirswitch)
{
	if (dirswitch && !large_cave) {
		main_direction.Z = ((float)(ps->next() % 20) - (float)10) / 10;
		main_direction.Y = ((float)(ps->next() % 20) - (float)10) / 30;
		main_direction.X = ((float)(ps->next() % 20) - (float)10) / 10;

		main_direction *= (float)ps->range(0, 10) / 10;
	}

	// Randomize size
	s16 min_d = min_tunnel_diameter;
	s16 max_d = max_tunnel_diameter;
	rs = ps->range(min_d, max_d);
	s16 rs_part_max_length_rs = rs * part_max_length_rs;

	v3s16 maxlen;
	if (large_cave) {
		maxlen = v3s16(
			rs_part_max_length_rs,
			rs_part_max_length_rs / 2,
			rs_part_max_length_rs
		);
	} else {
		maxlen = v3s16(
			rs_part_max_length_rs,
			ps->range(1, rs_part_max_length_rs),
			rs_part_max_length_rs
		);
	}

	v3f vec;
	// Jump downward sometimes
	if (!large_cave && ps->range(0, 12) == 0) {
		vec.Z = (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2;
		vec.Y = (float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y;
		vec.X = (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2;
	} else {
		vec.Z = (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2;
		vec.Y = (float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2;
		vec.X = (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2;
	}

	// Do not make caves that are above ground.
	// It is only necessary to check the startpoint and endpoint.
	v3s16 p1 = v3s16(orp.X, orp.Y, orp.Z) + of + rs / 2;
	v3s16 p2 = v3s16(vec.X, vec.Y, vec.Z) + p1;
	if (isPosAboveSurface(p1) || isPosAboveSurface(p2))
		return;

	vec += main_direction;

	v3f rp = orp + vec;
	if (rp.X < 0)
		rp.X = 0;
	else if (rp.X >= ar.X)
		rp.X = ar.X - 1;

	if (rp.Y < route_y_min)
		rp.Y = route_y_min;
	else if (rp.Y >= route_y_max)
		rp.Y = route_y_max - 1;

	if (rp.Z < 0)
		rp.Z = 0;
	else if (rp.Z >= ar.Z)
		rp.Z = ar.Z - 1;

	vec = rp - orp;

	float veclen = vec.getLength();
	if (veclen < 0.05f)
		veclen = 1.0f;

	// Every second section is rough
	bool randomize_xz = (ps->range(1, 2) == 1);

	// Carve routes
	for (float f = 0.f; f < 1.0f; f += 1.0f / veclen)
		carveRoute(vec, f, randomize_xz);

	orp = rp;
}


void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
{
	MapNode airnode(CONTENT_AIR);
	MapNode waternode(c_water_source);
	MapNode lavanode(c_lava_source);

	v3s16 startp(orp.X, orp.Y, orp.Z);
	startp += of;

	float nval = NoisePerlin3D(np_caveliquids, startp.X,
		startp.Y, startp.Z, seed);
	MapNode liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ?
		lavanode : waternode;

	v3f fp = orp + vec * f;
	fp.X += 0.1f * ps->range(-10, 10);
	fp.Z += 0.1f * ps->range(-10, 10);
	v3s16 cp(fp.X, fp.Y, fp.Z);

	s16 d0 = -rs / 2;
	s16 d1 = d0 + rs;
	if (randomize_xz) {
		d0 += ps->range(-1, 1);
		d1 += ps->range(-1, 1);
	}

	bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2;

	for (s16 z0 = d0; z0 <= d1; z0++) {
		s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
		for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
			s16 maxabsxz = MYMAX(abs(x0), abs(z0));

			s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);

			for (s16 y0 = -si2; y0 <= si2; y0++) {
				// Make better floors in small caves
				if (flat_cave_floor && y0 <= -rs / 2 && rs <= 7)
					continue;

				if (large_cave_is_flat) {
					// Make large caves not so tall
					if (rs > 7 && abs(y0) >= rs / 3)
						continue;
				}

				v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
				p += of;

				if (vm->m_area.contains(p) == false)
					continue;

				u32 i = vm->m_area.index(p);
				content_t c = vm->m_data[i].getContent();
				if (!ndef->get(c).is_ground_content)
					continue;

				if (large_cave) {
					int full_ymin = node_min.Y - MAP_BLOCKSIZE;
					int full_ymax = node_max.Y + MAP_BLOCKSIZE;

					if (flooded && full_ymin < water_level && full_ymax > water_level)
						vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
					else if (flooded && full_ymax < water_level)
						vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
					else
						vm->m_data[i] = airnode;
				} else {
					if (c == CONTENT_IGNORE)
						continue;

					vm->m_data[i] = airnode;
					vm->m_flags[i] |= VMANIP_FLAG_CAVE;
				}
			}
		}
	}
}


inline bool CavesRandomWalk::isPosAboveSurface(v3s16 p)
{
	if (heightmap != NULL &&
			p.Z >= node_min.Z && p.Z <= node_max.Z &&
			p.X >= node_min.X && p.X <= node_max.X) {
		u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X);
		if (heightmap[index] < p.Y)
			return true;
	} else if (p.Y > water_level) {
		return true;
	}

	return false;
}


////
//// CavesV6
////

CavesV6::CavesV6(INodeDefManager *ndef, GenerateNotifier *gennotify,
	int water_level, content_t water_source, content_t lava_source)
{
	assert(ndef);

	this->ndef        = ndef;
	this->gennotify   = gennotify;
	this->water_level = water_level;

	c_water_source = water_source;
	if (c_water_source == CONTENT_IGNORE)
		c_water_source = ndef->getId("mapgen_water_source");
	if (c_water_source == CONTENT_IGNORE)
		c_water_source = CONTENT_AIR;

	c_lava_source = lava_source;
	if (c_lava_source == CONTENT_IGNORE)
		c_lava_source = ndef->getId("mapgen_lava_source");
	if (c_lava_source == CONTENT_IGNORE)
		c_lava_source = CONTENT_AIR;
}


void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
	PseudoRandom *ps, PseudoRandom *ps2,
	bool is_large_cave, int max_stone_height, s16 *heightmap)
{
	assert(vm);
	assert(ps);
	assert(ps2);

	this->vm         = vm;
	this->ps         = ps;
	this->ps2        = ps2;
	this->node_min   = nmin;
	this->node_max   = nmax;
	this->heightmap  = heightmap;
	this->large_cave = is_large_cave;

	this->ystride = nmax.X - nmin.X + 1;

	// Set initial parameters from randomness
	min_tunnel_diameter = 2;
	max_tunnel_diameter = ps->range(2, 6);
	int dswitchint      = ps->range(1, 14);
	if (large_cave) {
		part_max_length_rs  = ps->range(2, 4);
		tunnel_routepoints  = ps->range(5, ps->range(15, 30));
		min_tunnel_diameter = 5;
		max_tunnel_diameter = ps->range(7, ps->range(8, 24));
	} else {
		part_max_length_rs = ps->range(2, 9);
		tunnel_routepoints = ps->range(10, ps->range(15, 30));
	}
	large_cave_is_flat = (ps->range(0, 1) == 0);

	main_direction = v3f(0, 0, 0);

	// Allowed route area size in nodes
	ar = node_max - node_min + v3s16(1, 1, 1);
	// Area starting point in nodes
	of = node_min;

	// Allow a bit more
	//(this should be more than the maximum radius of the tunnel)
	const s16 max_spread_amount = MAP_BLOCKSIZE;
	const s16 insure = 10;
	s16 more = MYMAX(max_spread_amount - max_tunnel_diameter / 2 - insure, 1);
	ar += v3s16(1, 0, 1) * more * 2;
	of -= v3s16(1, 0, 1) * more;

	route_y_min = 0;
	// Allow half a diameter + 7 over stone surface
	route_y_max = -of.Y + max_stone_height + max_tunnel_diameter / 2 + 7;

	// Limit maximum to area
	route_y_max = rangelim(route_y_max, 0, ar.Y - 1);

	if (large_cave) {
		s16 minpos = 0;
		if (node_min.Y < water_level && node_max.Y > water_level) {
			minpos = water_level - max_tunnel_diameter / 3 - of.Y;
			route_y_max = water_level + max_tunnel_diameter / 3 - of.Y;
		}
		route_y_min = ps->range(minpos, minpos + max_tunnel_diameter);
		route_y_min = rangelim(route_y_min, 0, route_y_max);
	}

	s16 route_start_y_min = route_y_min;
	s16 route_start_y_max = route_y_max;

	route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1);
	route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1);

	// Randomize starting position
	orp.Z = (float)(ps->next() % ar.Z) + 0.5f;
	orp.Y = (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5f;
	orp.X = (float)(ps->next() % ar.X) + 0.5f;

	// Add generation notify begin event
	if (gennotify != NULL) {
		v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
		GenNotifyType notifytype = large_cave ?
			GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
		gennotify->addEvent(notifytype, abs_pos);
	}

	// Generate some tunnel starting from orp
	for (u16 j = 0; j < tunnel_routepoints; j++)
		makeTunnel(j % dswitchint == 0);

	// Add generation notify end event
	if (gennotify != NULL) {
		v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
		GenNotifyType notifytype = large_cave ?
			GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
		gennotify->addEvent(notifytype, abs_pos);
	}
}


void CavesV6::makeTunnel(bool dirswitch)
{
	if (dirswitch && !large_cave) {
		main_direction.Z = ((float)(ps->next() % 20) - (float)10) / 10;
		main_direction.Y = ((float)(ps->next() % 20) - (float)10) / 30;
		main_direction.X = ((float)(ps->next() % 20) - (float)10) / 10;

		main_direction *= (float)ps->range(0, 10) / 10;
	}

	// Randomize size
	s16 min_d = min_tunnel_diameter;
	s16 max_d = max_tunnel_diameter;
	rs = ps->range(min_d, max_d);
	s16 rs_part_max_length_rs = rs * part_max_length_rs;

	v3s16 maxlen;
	if (large_cave) {
		maxlen = v3s16(
			rs_part_max_length_rs,
			rs_part_max_length_rs / 2,
			rs_part_max_length_rs
		);
	} else {
		maxlen = v3s16(
			rs_part_max_length_rs,
			ps->range(1, rs_part_max_length_rs),
			rs_part_max_length_rs
		);
	}

	v3f vec;
	vec.Z = (float)(ps->next() % maxlen.Z) - (float)maxlen.Z / 2;
	vec.Y = (float)(ps->next() % maxlen.Y) - (float)maxlen.Y / 2;
	vec.X = (float)(ps->next() % maxlen.X) - (float)maxlen.X / 2;

	// Jump downward sometimes
	if (!large_cave && ps->range(0, 12) == 0) {
		vec.Z = (float)(ps->next() % maxlen.Z) - (float)maxlen.Z / 2;
		vec.Y = (float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y;
		vec.X = (float)(ps->next() % maxlen.X) - (float)maxlen.X / 2;
	}

	// Do not make caves that are entirely above ground, to fix shadow bugs
	// caused by overgenerated large caves.
	// It is only necessary to check the startpoint and endpoint.
	v3s16 p1 = v3s16(orp.X, orp.Y, orp.Z) + of + rs / 2;
	v3s16 p2 = v3s16(vec.X, vec.Y, vec.Z) + p1;

	// If startpoint and endpoint are above ground, disable placement of nodes
	// in carveRoute while still running all PseudoRandom calls to ensure caves
	// are consistent with existing worlds.
	bool tunnel_above_ground =
		p1.Y > getSurfaceFromHeightmap(p1) &&
		p2.Y > getSurfaceFromHeightmap(p2);

	vec += main_direction;

	v3f rp = orp + vec;
	if (rp.X < 0)
		rp.X = 0;
	else if (rp.X >= ar.X)
		rp.X = ar.X - 1;

	if (rp.Y < route_y_min)
		rp.Y = route_y_min;
	else if (rp.Y >= route_y_max)
		rp.Y = route_y_max - 1;

	if (rp.Z < 0)
		rp.Z = 0;
	else if (rp.Z >= ar.Z)
		rp.Z = ar.Z - 1;

	vec = rp - orp;

	float veclen = vec.getLength();
	// As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE
	if (veclen < 0.05f)
		veclen = 1.0f;

	// Every second section is rough
	bool randomize_xz = (ps2->range(1, 2) == 1);

	// Carve routes
	for (float f = 0.f; f < 1.0f; f += 1.0f / veclen)
		carveRoute(vec, f, randomize_xz, tunnel_above_ground);

	orp = rp;
}


void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz,
	bool tunnel_above_ground)
{
	MapNode airnode(CONTENT_AIR);
	MapNode waternode(c_water_source);
	MapNode lavanode(c_lava_source);

	v3s16 startp(orp.X, orp.Y, orp.Z);
	startp += of;

	v3f fp = orp + vec * f;
	fp.X += 0.1f * ps->range(-10, 10);
	fp.Z += 0.1f * ps->range(-10, 10);
	v3s16 cp(fp.X, fp.Y, fp.Z);

	s16 d0 = -rs / 2;
	s16 d1 = d0 + rs;
	if (randomize_xz) {
		d0 += ps->range(-1, 1);
		d1 += ps->range(-1, 1);
	}

	for (s16 z0 = d0; z0 <= d1; z0++) {
		s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
		for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
			if (tunnel_above_ground)
				continue;

			s16 maxabsxz = MYMAX(abs(x0), abs(z0));
			s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
			for (s16 y0 = -si2; y0 <= si2; y0++) {
				if (large_cave_is_flat) {
					// Make large caves not so tall
					if (rs > 7 && abs(y0) >= rs / 3)
						continue;
				}

				v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
				p += of;

				if (vm->m_area.contains(p) == false)
					continue;

				u32 i = vm->m_area.index(p);
				content_t c = vm->m_data[i].getContent();
				if (!ndef->get(c).is_ground_content)
					continue;

				if (large_cave) {
					int full_ymin = node_min.Y - MAP_BLOCKSIZE;
					int full_ymax = node_max.Y + MAP_BLOCKSIZE;

					if (full_ymin < water_level && full_ymax > water_level) {
						vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
					} else if (full_ymax < water_level) {
						vm->m_data[i] = (p.Y < startp.Y - 2) ? lavanode : airnode;
					} else {
						vm->m_data[i] = airnode;
					}
				} else {
					if (c == CONTENT_IGNORE || c == CONTENT_AIR)
						continue;

					vm->m_data[i] = airnode;
					vm->m_flags[i] |= VMANIP_FLAG_CAVE;
				}
			}
		}
	}
}


inline s16 CavesV6::getSurfaceFromHeightmap(v3s16 p)
{
	if (heightmap != NULL &&
			p.Z >= node_min.Z && p.Z <= node_max.Z &&
			p.X >= node_min.X && p.X <= node_max.X) {
		u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X);
		return heightmap[index];
	} else {
		return water_level;
	}
}