aboutsummaryrefslogtreecommitdiff
path: root/src/chat.cpp
blob: 2f5f8a44845295a1ea0fd8bf6d659eaa24fad345 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "chat.h"
#include "debug.h"
#include "utility.h"
#include <cassert>
#include <cctype>
#include <sstream>

ChatBuffer::ChatBuffer(u32 scrollback):
	m_scrollback(scrollback),
	m_unformatted(),
	m_cols(0),
	m_rows(0),
	m_scroll(0),
	m_formatted(),
	m_empty_formatted_line()
{
	if (m_scrollback == 0)
		m_scrollback = 1;
	m_empty_formatted_line.first = true;
}

ChatBuffer::~ChatBuffer()
{
}

void ChatBuffer::addLine(std::wstring name, std::wstring text)
{
	ChatLine line(name, text);
	m_unformatted.push_back(line);

	if (m_rows > 0)
	{
		// m_formatted is valid and must be kept valid
		bool scrolled_at_bottom = (m_scroll == getBottomScrollPos());
		u32 num_added = formatChatLine(line, m_cols, m_formatted);
		if (scrolled_at_bottom)
			m_scroll += num_added;
	}

	// Limit number of lines by m_scrollback
	if (m_unformatted.size() > m_scrollback)
	{
		deleteOldest(m_unformatted.size() - m_scrollback);
	}
}

void ChatBuffer::clear()
{
	m_unformatted.clear();
	m_formatted.clear();
	m_scroll = 0;
}

u32 ChatBuffer::getLineCount() const
{
	return m_unformatted.size();
}

u32 ChatBuffer::getScrollback() const
{
	return m_scrollback;
}

const ChatLine& ChatBuffer::getLine(u32 index) const
{
	assert(index < getLineCount());
	return m_unformatted[index];
}

void ChatBuffer::step(f32 dtime)
{
	for (u32 i = 0; i < m_unformatted.size(); ++i)
	{
		m_unformatted[i].age += dtime;
	}
}

void ChatBuffer::deleteOldest(u32 count)
{
	u32 del_unformatted = 0;
	u32 del_formatted = 0;

	while (count > 0 && del_unformatted < m_unformatted.size())
	{
		++del_unformatted;

		// keep m_formatted in sync
		if (del_formatted < m_formatted.size())
		{
			assert(m_formatted[del_formatted].first);
			++del_formatted;
			while (del_formatted < m_formatted.size() &&
					!m_formatted[del_formatted].first)
				++del_formatted;
		}

		--count;
	}

	m_unformatted.erase(0, del_unformatted);
	m_formatted.erase(0, del_formatted);
}

void ChatBuffer::deleteByAge(f32 maxAge)
{
	u32 count = 0;
	while (count < m_unformatted.size() && m_unformatted[count].age > maxAge)
		++count;
	deleteOldest(count);
}

u32 ChatBuffer::getColumns() const
{
	return m_cols;
}

u32 ChatBuffer::getRows() const
{
	return m_rows;
}

void ChatBuffer::reformat(u32 cols, u32 rows)
{
	if (cols == 0 || rows == 0)
	{
		// Clear formatted buffer
		m_cols = 0;
		m_rows = 0;
		m_scroll = 0;
		m_formatted.clear();
	}
	else if (cols != m_cols || rows != m_rows)
	{
		// TODO: Avoid reformatting ALL lines (even inivisble ones)
		// each time the console size changes.

		// Find out the scroll position in *unformatted* lines
		u32 restore_scroll_unformatted = 0;
		u32 restore_scroll_formatted = 0;
		bool at_bottom = (m_scroll == getBottomScrollPos());
		if (!at_bottom)
		{
			for (s32 i = 0; i < m_scroll; ++i)
			{
				if (m_formatted[i].first)
					++restore_scroll_unformatted;
			}
		}

		// If number of columns change, reformat everything
		if (cols != m_cols)
		{
			m_formatted.clear();
			for (u32 i = 0; i < m_unformatted.size(); ++i)
			{
				if (i == restore_scroll_unformatted)
					restore_scroll_formatted = m_formatted.size();
				formatChatLine(m_unformatted[i], cols, m_formatted);
			}
		}

		// Update the console size
		m_cols = cols;
		m_rows = rows;

		// Restore the scroll position
		if (at_bottom)
		{
			scrollBottom();
		}
		else
		{
			scrollAbsolute(restore_scroll_formatted);
		}
	}
}

const ChatFormattedLine& ChatBuffer::getFormattedLine(u32 row) const
{
	s32 index = m_scroll + (s32) row;
	if (index >= 0 && index < (s32) m_formatted.size())
		return m_formatted[index];
	else
		return m_empty_formatted_line;
}

void ChatBuffer::scroll(s32 rows)
{
	scrollAbsolute(m_scroll + rows);
}

void ChatBuffer::scrollAbsolute(s32 scroll)
{
	s32 top = getTopScrollPos();
	s32 bottom = getBottomScrollPos();

	m_scroll = scroll;
	if (m_scroll < top)
		m_scroll = top;
	if (m_scroll > bottom)
		m_scroll = bottom;
}

void ChatBuffer::scrollBottom()
{
	m_scroll = getBottomScrollPos();
}

void ChatBuffer::scrollTop()
{
	m_scroll = getTopScrollPos();
}

u32 ChatBuffer::formatChatLine(const ChatLine& line, u32 cols,
		core::array<ChatFormattedLine>& destination) const
{
	u32 num_added = 0;
	core::array<ChatFormattedFragment> next_frags;
	ChatFormattedLine next_line;
	ChatFormattedFragment temp_frag;
	u32 out_column = 0;
	u32 in_pos = 0;
	u32 hanging_indentation = 0;

	// Format the sender name and produce fragments
	if (!line.name.empty())
	{
		temp_frag.text = L"<";
		temp_frag.column = 0;
		//temp_frag.bold = 0;
		next_frags.push_back(temp_frag);
		temp_frag.text = line.name;
		temp_frag.column = 0;
		//temp_frag.bold = 1;
		next_frags.push_back(temp_frag);
		temp_frag.text = L"> ";
		temp_frag.column = 0;
		//temp_frag.bold = 0;
		next_frags.push_back(temp_frag);
	}

	// Choose an indentation level
	if (line.name.empty())
	{
		// Server messages
		hanging_indentation = 0;
	}
	else if (line.name.size() + 3 <= cols/2)
	{
		// Names shorter than about half the console width
		hanging_indentation = line.name.size() + 3;
	}
	else
	{
		// Very long names
		hanging_indentation = 2;
	}

	next_line.first = true;
	bool text_processing = false;

	// Produce fragments and layout them into lines
	while (!next_frags.empty() || in_pos < line.text.size())
	{
		// Layout fragments into lines
		while (!next_frags.empty())
		{
			ChatFormattedFragment& frag = next_frags[0];
			if (frag.text.size() <= cols - out_column)
			{
				// Fragment fits into current line
				frag.column = out_column;
				next_line.fragments.push_back(frag);
				out_column += frag.text.size();
				next_frags.erase(0, 1);
			}
			else
			{
				// Fragment does not fit into current line
				// So split it up
				temp_frag.text = frag.text.substr(0, cols - out_column);
				temp_frag.column = out_column;
				//temp_frag.bold = frag.bold;
				next_line.fragments.push_back(temp_frag);
				frag.text = frag.text.substr(cols - out_column);
				out_column = cols;
			}
			if (out_column == cols || text_processing)
			{
				// End the current line
				destination.push_back(next_line);
				num_added++;
				next_line.fragments.clear();
				next_line.first = false;

				out_column = text_processing ? hanging_indentation : 0;
			}
		}

		// Produce fragment
		if (in_pos < line.text.size())
		{
			u32 remaining_in_input = line.text.size() - in_pos;
			u32 remaining_in_output = cols - out_column;

			// Determine a fragment length <= the minimum of
			// remaining_in_{in,out}put. Try to end the fragment
			// on a word boundary.
			u32 frag_length = 1, space_pos = 0;
			while (frag_length < remaining_in_input &&
					frag_length < remaining_in_output)
			{
				if (isspace(line.text[in_pos + frag_length]))
					space_pos = frag_length;
				++frag_length;
			}
			if (space_pos != 0 && frag_length < remaining_in_input)
				frag_length = space_pos + 1;

			temp_frag.text = line.text.substr(in_pos, frag_length);
			temp_frag.column = 0;
			//temp_frag.bold = 0;
			next_frags.push_back(temp_frag);
			in_pos += frag_length;
			text_processing = true;
		}
	}

	// End the last line
	if (num_added == 0 || !next_line.fragments.empty())
	{
		destination.push_back(next_line);
		num_added++;
	}

	return num_added;
}

s32 ChatBuffer::getTopScrollPos() const
{
	s32 formatted_count = (s32) m_formatted.size();
	s32 rows = (s32) m_rows;
	if (rows == 0)
		return 0;
	else if (formatted_count <= rows)
		return formatted_count - rows;
	else
		return 0;
}

s32 ChatBuffer::getBottomScrollPos() const
{
	s32 formatted_count = (s32) m_formatted.size();
	s32 rows = (s32) m_rows;
	if (rows == 0)
		return 0;
	else
		return formatted_count - rows;
}



ChatPrompt::ChatPrompt(std::wstring prompt, u32 history_limit):
	m_prompt(prompt),
	m_line(L""),
	m_history(),
	m_history_index(0),
	m_history_limit(history_limit),
	m_cols(0),
	m_view(0),
	m_cursor(0),
	m_nick_completion_start(0),
	m_nick_completion_end(0)
{
}

ChatPrompt::~ChatPrompt()
{
}

void ChatPrompt::input(wchar_t ch)
{
	m_line.insert(m_cursor, 1, ch);
	m_cursor++;
	clampView();
	m_nick_completion_start = 0;
	m_nick_completion_end = 0;
}

std::wstring ChatPrompt::submit()
{
	std::wstring line = m_line;
	m_line.clear();
	if (!line.empty())
		m_history.push_back(line);
	if (m_history.size() > m_history_limit)
		m_history.erase(0);
	m_history_index = m_history.size();
	m_view = 0;
	m_cursor = 0;
	m_nick_completion_start = 0;
	m_nick_completion_end = 0;
	return line;
}

void ChatPrompt::clear()
{
	m_line.clear();
	m_view = 0;
	m_cursor = 0;
	m_nick_completion_start = 0;
	m_nick_completion_end = 0;
}

void ChatPrompt::replace(std::wstring line)
{
	m_line =  line;
	m_view = m_cursor = line.size();
	clampView();
	m_nick_completion_start = 0;
	m_nick_completion_end = 0;
}

void ChatPrompt::historyPrev()
{
	if (m_history_index != 0)
	{
		--m_history_index;
		replace(m_history[m_history_index]);
	}
}

void ChatPrompt::historyNext()
{
	if (m_history_index + 1 >= m_history.size())
	{
		m_history_index = m_history.size();
		replace(L"");
	}
	else
	{
		++m_history_index;
		replace(m_history[m_history_index]);
	}
}

void ChatPrompt::nickCompletion(const core::list<std::wstring>& names, bool backwards)
{
	// Two cases:
	// (a) m_nick_completion_start == m_nick_completion_end == 0
	//     Then no previous nick completion is active.
	//     Get the word around the cursor and replace with any nick
	//     that has that word as a prefix.
	// (b) else, continue a previous nick completion.
	//     m_nick_completion_start..m_nick_completion_end are the
	//     interval where the originally used prefix was. Cycle
	//     through the list of completions of that prefix.
	u32 prefix_start = m_nick_completion_start;
	u32 prefix_end = m_nick_completion_end;
	bool initial = (prefix_end == 0);
	if (initial)
	{
		// no previous nick completion is active
		prefix_start = prefix_end = m_cursor;
		while (prefix_start > 0 && !isspace(m_line[prefix_start-1]))
			--prefix_start;
		while (prefix_end < m_line.size() && !isspace(m_line[prefix_end]))
			++prefix_end;
		if (prefix_start == prefix_end)
			return;
	}
	std::wstring prefix = m_line.substr(prefix_start, prefix_end - prefix_start);

	// find all names that start with the selected prefix
	core::array<std::wstring> completions;
	for (core::list<std::wstring>::ConstIterator
			i = names.begin();
			i != names.end(); i++)
	{
		if (str_starts_with(*i, prefix, true))
		{
			std::wstring completion = *i;
			if (prefix_start == 0)
				completion += L":";
			completions.push_back(completion);
		}
	}
	if (completions.empty())
		return;

	// find a replacement string and the word that will be replaced
	u32 word_end = prefix_end;
	u32 replacement_index = 0;
	if (!initial)
	{
		while (word_end < m_line.size() && !isspace(m_line[word_end]))
			++word_end;
		std::wstring word = m_line.substr(prefix_start, word_end - prefix_start);

		// cycle through completions
		for (u32 i = 0; i < completions.size(); ++i)
		{
			if (str_equal(word, completions[i], true))
			{
				if (backwards)
					replacement_index = i + completions.size() - 1;
				else
					replacement_index = i + 1;
				replacement_index %= completions.size();
				break;
			}
		}
	}
	std::wstring replacement = completions[replacement_index] + L" ";
	if (word_end < m_line.size() && isspace(word_end))
		++word_end;

	// replace existing word with replacement word,
	// place the cursor at the end and record the completion prefix
	m_line.replace(prefix_start, word_end - prefix_start, replacement);
	m_cursor = prefix_start + replacement.size();
	clampView();
	m_nick_completion_start = prefix_start;
	m_nick_completion_end = prefix_end;
}

void ChatPrompt::reformat(u32 cols)
{
	if (cols <= m_prompt.size())
	{
		m_cols = 0;
		m_view = m_cursor;
	}
	else
	{
		s32 length = m_line.size();
		bool was_at_end = (m_view + m_cols >= length + 1);
		m_cols = cols - m_prompt.size();
		if (was_at_end)
			m_view = length;
		clampView();
	}
}

std::wstring ChatPrompt::getVisiblePortion() const
{
	return m_prompt + m_line.substr(m_view, m_cols);
}

s32 ChatPrompt::getVisibleCursorPosition() const
{
	return m_cursor - m_view + m_prompt.size();
}

void ChatPrompt::cursorOperation(CursorOp op, CursorOpDir dir, CursorOpScope scope)
{
	s32 old_cursor = m_cursor;
	s32 new_cursor = m_cursor;

	s32 length = m_line.size();
	s32 increment = (dir == CURSOROP_DIR_RIGHT) ? 1 : -1;

	if (scope == CURSOROP_SCOPE_CHARACTER)
	{
		new_cursor += increment;
	}
	else if (scope == CURSOROP_SCOPE_WORD)
	{
		if (increment > 0)
		{
			// skip one word to the right
			while (new_cursor < length && isspace(m_line[new_cursor]))
				new_cursor++;
			while (new_cursor < length && !isspace(m_line[new_cursor]))
				new_cursor++;
			while (new_cursor < length && isspace(m_line[new_cursor]))
				new_cursor++;
		}
		else
		{
			// skip one word to the left
			while (new_cursor >= 1 && isspace(m_line[new_cursor - 1]))
				new_cursor--;
			while (new_cursor >= 1 && !isspace(m_line[new_cursor - 1]))
				new_cursor--;
		}
	}
	else if (scope == CURSOROP_SCOPE_LINE)
	{
		new_cursor += increment * length;
	}

	new_cursor = MYMAX(MYMIN(new_cursor, length), 0);

	if (op == CURSOROP_MOVE)
	{
		m_cursor = new_cursor;
	}
	else if (op == CURSOROP_DELETE)
	{
		if (new_cursor < old_cursor)
		{
			m_line.erase(new_cursor, old_cursor - new_cursor);
			m_cursor = new_cursor;
		}
		else if (new_cursor > old_cursor)
		{
			m_line.erase(old_cursor, new_cursor - old_cursor);
			m_cursor = old_cursor;
		}
	}

	clampView();

	m_nick_completion_start = 0;
	m_nick_completion_end = 0;
}

void ChatPrompt::clampView()
{
	s32 length = m_line.size();
	if (length + 1 <= m_cols)
	{
		m_view = 0;
	}
	else
	{
		m_view = MYMIN(m_view, length + 1 - m_cols);
		m_view = MYMIN(m_view, m_cursor);
		m_view = MYMAX(m_view, m_cursor - m_cols + 1);
		m_view = MYMAX(m_view, 0);
	}
}



ChatBackend::ChatBackend():
	m_console_buffer(500),
	m_recent_buffer(6),
	m_prompt(L"]", 500)
{
}

ChatBackend::~ChatBackend()
{
}

void ChatBackend::addMessage(std::wstring name, std::wstring text)
{
	// Note: A message may consist of multiple lines, for example the MOTD.
	WStrfnd fnd(text);
	while (!fnd.atend())
	{
		std::wstring line = fnd.next(L"\n");
		m_console_buffer.addLine(name, line);
		m_recent_buffer.addLine(name, line);
	}
}

void ChatBackend::addUnparsedMessage(std::wstring message)
{
	// TODO: Remove the need to parse chat messages client-side, by sending
	// separate name and text fields in TOCLIENT_CHAT_MESSAGE.

	if (message.size() >= 2 && message[0] == L'<')
	{
		std::size_t closing = message.find_first_of(L'>', 1);
		if (closing != std::wstring::npos &&
				closing + 2 <= message.size() &&
				message[closing+1] == L' ')
		{
			std::wstring name = message.substr(1, closing - 1);
			std::wstring text = message.substr(closing + 2);
			addMessage(name, text);
			return;
		}
	}

	// Unable to parse, probably a server message.
	addMessage(L"", message);
}

ChatBuffer& ChatBackend::getConsoleBuffer()
{
	return m_console_buffer;
}

ChatBuffer& ChatBackend::getRecentBuffer()
{
	return m_recent_buffer;
}

std::wstring ChatBackend::getRecentChat()
{
	std::wostringstream stream;
	for (u32 i = 0; i < m_recent_buffer.getLineCount(); ++i)
	{
		const ChatLine& line = m_recent_buffer.getLine(i);
		if (i != 0)
			stream << L"\n";
		if (!line.name.empty())
			stream << L"<" << line.name << L"> ";
		stream << line.text;
	}
	return stream.str();
}

ChatPrompt& ChatBackend::getPrompt()
{
	return m_prompt;
}

void ChatBackend::reformat(u32 cols, u32 rows)
{
	m_console_buffer.reformat(cols, rows);

	// no need to reformat m_recent_buffer, its formatted lines
	// are not used

	m_prompt.reformat(cols);
}

void ChatBackend::clearRecentChat()
{
	m_recent_buffer.clear();
}

void ChatBackend::step(float dtime)
{
	m_recent_buffer.step(dtime);
	m_recent_buffer.deleteByAge(60.0);

	// no need to age messages in anything but m_recent_buffer
}

void ChatBackend::scroll(s32 rows)
{
	m_console_buffer.scroll(rows);
}

void ChatBackend::scrollPageDown()
{
	m_console_buffer.scroll(m_console_buffer.getRows());
}

void ChatBackend::scrollPageUp()
{
	m_console_buffer.scroll(-m_console_buffer.getRows());
}
>); push_soundspec(L, i.sound_place); lua_setfield(L, -2, "sound_place"); push_soundspec(L, i.sound_place_failed); lua_setfield(L, -2, "sound_place_failed"); lua_pushstring(L, i.node_placement_prediction.c_str()); lua_setfield(L, -2, "node_placement_prediction"); } /******************************************************************************/ void read_object_properties(lua_State *L, int index, ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef) { if(index < 0) index = lua_gettop(L) + 1 + index; if (lua_isnil(L, index)) return; luaL_checktype(L, -1, LUA_TTABLE); int hp_max = 0; if (getintfield(L, -1, "hp_max", hp_max)) { prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX); if (prop->hp_max < sao->getHP()) { PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP); sao->setHP(prop->hp_max, reason); if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason); } } if (getintfield(L, -1, "breath_max", prop->breath_max)) { if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) { PlayerSAO *player = (PlayerSAO *)sao; if (prop->breath_max < player->getBreath()) player->setBreath(prop->breath_max); } } getboolfield(L, -1, "physical", prop->physical); getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects); lua_getfield(L, -1, "collisionbox"); bool collisionbox_defined = lua_istable(L, -1); if (collisionbox_defined) prop->collisionbox = read_aabb3f(L, -1, 1.0); lua_pop(L, 1); lua_getfield(L, -1, "selectionbox"); if (lua_istable(L, -1)) prop->selectionbox = read_aabb3f(L, -1, 1.0); else if (collisionbox_defined) prop->selectionbox = prop->collisionbox; lua_pop(L, 1); getboolfield(L, -1, "pointable", prop->pointable); getstringfield(L, -1, "visual", prop->visual); getstringfield(L, -1, "mesh", prop->mesh); lua_getfield(L, -1, "visual_size"); if (lua_istable(L, -1)) { // Backwards compatibility: Also accept { x = ?, y = ? } v2f scale_xy = read_v2f(L, -1); f32 scale_z = scale_xy.X; lua_getfield(L, -1, "z"); if (lua_isnumber(L, -1)) scale_z = lua_tonumber(L, -1); lua_pop(L, 1); prop->visual_size = v3f(scale_xy.X, scale_xy.Y, scale_z); } lua_pop(L, 1); lua_getfield(L, -1, "textures"); if(lua_istable(L, -1)){ prop->textures.clear(); int table = lua_gettop(L); lua_pushnil(L); while(lua_next(L, table) != 0){ // key at index -2 and value at index -1 if(lua_isstring(L, -1)) prop->textures.emplace_back(lua_tostring(L, -1)); else prop->textures.emplace_back(""); // removes value, keeps key for next iteration lua_pop(L, 1); } } lua_pop(L, 1); lua_getfield(L, -1, "colors"); if (lua_istable(L, -1)) { int table = lua_gettop(L); prop->colors.clear(); for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) { video::SColor color(255, 255, 255, 255); read_color(L, -1, &color); prop->colors.push_back(color); } } lua_pop(L, 1); lua_getfield(L, -1, "spritediv"); if(lua_istable(L, -1)) prop->spritediv = read_v2s16(L, -1); lua_pop(L, 1); lua_getfield(L, -1, "initial_sprite_basepos"); if(lua_istable(L, -1)) prop->initial_sprite_basepos = read_v2s16(L, -1); lua_pop(L, 1); getboolfield(L, -1, "is_visible", prop->is_visible); getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound); if (getfloatfield(L, -1, "stepheight", prop->stepheight)) prop->stepheight *= BS; getfloatfield(L, -1, "eye_height", prop->eye_height); getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); lua_getfield(L, -1, "automatic_face_movement_dir"); if (lua_isnumber(L, -1)) { prop->automatic_face_movement_dir = true; prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1); } else if (lua_isboolean(L, -1)) { prop->automatic_face_movement_dir = lua_toboolean(L, -1); prop->automatic_face_movement_dir_offset = 0.0; } lua_pop(L, 1); getboolfield(L, -1, "backface_culling", prop->backface_culling); getintfield(L, -1, "glow", prop->glow); getstringfield(L, -1, "nametag", prop->nametag); lua_getfield(L, -1, "nametag_color"); if (!lua_isnil(L, -1)) { video::SColor color = prop->nametag_color; if (read_color(L, -1, &color)) prop->nametag_color = color; } lua_pop(L, 1); lua_getfield(L, -1, "nametag_bgcolor"); if (!lua_isnil(L, -1)) { if (lua_toboolean(L, -1)) { video::SColor color; if (read_color(L, -1, &color)) prop->nametag_bgcolor = color; } else { prop->nametag_bgcolor = nullopt; } } lua_pop(L, 1); lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec"); if (lua_isnumber(L, -1)) { prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1); } lua_pop(L, 1); getstringfield(L, -1, "infotext", prop->infotext); getboolfield(L, -1, "static_save", prop->static_save); lua_getfield(L, -1, "wield_item"); if (!lua_isnil(L, -1)) prop->wield_item = read_item(L, -1, idef).getItemString(); lua_pop(L, 1); getfloatfield(L, -1, "zoom_fov", prop->zoom_fov); getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha); getboolfield(L, -1, "shaded", prop->shaded); getboolfield(L, -1, "show_on_minimap", prop->show_on_minimap); getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier); } /******************************************************************************/ void push_object_properties(lua_State *L, ObjectProperties *prop) { lua_newtable(L); lua_pushnumber(L, prop->hp_max); lua_setfield(L, -2, "hp_max"); lua_pushnumber(L, prop->breath_max); lua_setfield(L, -2, "breath_max"); lua_pushboolean(L, prop->physical); lua_setfield(L, -2, "physical"); lua_pushboolean(L, prop->collideWithObjects); lua_setfield(L, -2, "collide_with_objects"); push_aabb3f(L, prop->collisionbox); lua_setfield(L, -2, "collisionbox"); push_aabb3f(L, prop->selectionbox); lua_setfield(L, -2, "selectionbox"); lua_pushboolean(L, prop->pointable); lua_setfield(L, -2, "pointable"); lua_pushlstring(L, prop->visual.c_str(), prop->visual.size()); lua_setfield(L, -2, "visual"); lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size()); lua_setfield(L, -2, "mesh"); push_v3f(L, prop->visual_size); lua_setfield(L, -2, "visual_size"); lua_createtable(L, prop->textures.size(), 0); u16 i = 1; for (const std::string &texture : prop->textures) { lua_pushlstring(L, texture.c_str(), texture.size()); lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "textures"); lua_createtable(L, prop->colors.size(), 0); i = 1; for (const video::SColor &color : prop->colors) { push_ARGB8(L, color); lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "colors"); push_v2s16(L, prop->spritediv); lua_setfield(L, -2, "spritediv"); push_v2s16(L, prop->initial_sprite_basepos); lua_setfield(L, -2, "initial_sprite_basepos"); lua_pushboolean(L, prop->is_visible); lua_setfield(L, -2, "is_visible"); lua_pushboolean(L, prop->makes_footstep_sound); lua_setfield(L, -2, "makes_footstep_sound"); lua_pushnumber(L, prop->stepheight / BS); lua_setfield(L, -2, "stepheight"); lua_pushnumber(L, prop->eye_height); lua_setfield(L, -2, "eye_height"); lua_pushnumber(L, prop->automatic_rotate); lua_setfield(L, -2, "automatic_rotate"); if (prop->automatic_face_movement_dir) lua_pushnumber(L, prop->automatic_face_movement_dir_offset); else lua_pushboolean(L, false); lua_setfield(L, -2, "automatic_face_movement_dir"); lua_pushboolean(L, prop->backface_culling); lua_setfield(L, -2, "backface_culling"); lua_pushnumber(L, prop->glow); lua_setfield(L, -2, "glow"); lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size()); lua_setfield(L, -2, "nametag"); push_ARGB8(L, prop->nametag_color); lua_setfield(L, -2, "nametag_color"); if (prop->nametag_bgcolor) { push_ARGB8(L, prop->nametag_bgcolor.value()); lua_setfield(L, -2, "nametag_bgcolor"); } else { lua_pushboolean(L, false); lua_setfield(L, -2, "nametag_bgcolor"); } lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec); lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec"); lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size()); lua_setfield(L, -2, "infotext"); lua_pushboolean(L, prop->static_save); lua_setfield(L, -2, "static_save"); lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size()); lua_setfield(L, -2, "wield_item"); lua_pushnumber(L, prop->zoom_fov); lua_setfield(L, -2, "zoom_fov"); lua_pushboolean(L, prop->use_texture_alpha); lua_setfield(L, -2, "use_texture_alpha"); lua_pushboolean(L, prop->shaded); lua_setfield(L, -2, "shaded"); lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size()); lua_setfield(L, -2, "damage_texture_modifier"); lua_pushboolean(L, prop->show_on_minimap); lua_setfield(L, -2, "show_on_minimap"); } /******************************************************************************/ TileDef read_tiledef(lua_State *L, int index, u8 drawtype) { if(index < 0) index = lua_gettop(L) + 1 + index; TileDef tiledef; bool default_tiling = true; bool default_culling = true; switch (drawtype) { case NDT_PLANTLIKE: case NDT_PLANTLIKE_ROOTED: case NDT_FIRELIKE: default_tiling = false; // "break" is omitted here intentionaly, as PLANTLIKE // FIRELIKE drawtype both should default to having // backface_culling to false. case NDT_MESH: case NDT_LIQUID: default_culling = false; break; default: break; } // key at index -2 and value at index if(lua_isstring(L, index)){ // "default_lava.png" tiledef.name = lua_tostring(L, index); tiledef.tileable_vertical = default_tiling; tiledef.tileable_horizontal = default_tiling; tiledef.backface_culling = default_culling; } else if(lua_istable(L, index)) { // name="default_lava.png" tiledef.name = ""; getstringfield(L, index, "name", tiledef.name); getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat. tiledef.backface_culling = getboolfield_default( L, index, "backface_culling", default_culling); tiledef.tileable_horizontal = getboolfield_default( L, index, "tileable_horizontal", default_tiling); tiledef.tileable_vertical = getboolfield_default( L, index, "tileable_vertical", default_tiling); std::string align_style; if (getstringfield(L, index, "align_style", align_style)) { if (align_style == "user") tiledef.align_style = ALIGN_STYLE_USER_DEFINED; else if (align_style == "world") tiledef.align_style = ALIGN_STYLE_WORLD; else tiledef.align_style = ALIGN_STYLE_NODE; } tiledef.scale = getintfield_default(L, index, "scale", 0); // color = ... lua_getfield(L, index, "color"); tiledef.has_color = read_color(L, -1, &tiledef.color); lua_pop(L, 1); // animation = {} lua_getfield(L, index, "animation"); tiledef.animation = read_animation_definition(L, -1); lua_pop(L, 1); } return tiledef; } /******************************************************************************/ void read_content_features(lua_State *L, ContentFeatures &f, int index) { if(index < 0) index = lua_gettop(L) + 1 + index; /* Cache existence of some callbacks */ lua_getfield(L, index, "on_construct"); if(!lua_isnil(L, -1)) f.has_on_construct = true; lua_pop(L, 1); lua_getfield(L, index, "on_destruct"); if(!lua_isnil(L, -1)) f.has_on_destruct = true; lua_pop(L, 1); lua_getfield(L, index, "after_destruct"); if(!lua_isnil(L, -1)) f.has_after_destruct = true; lua_pop(L, 1); lua_getfield(L, index, "on_rightclick"); f.rightclickable = lua_isfunction(L, -1); lua_pop(L, 1); /* Name */ getstringfield(L, index, "name", f.name); /* Groups */ lua_getfield(L, index, "groups"); read_groups(L, -1, f.groups); lua_pop(L, 1); /* Visual definition */ f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", ScriptApiNode::es_DrawType,NDT_NORMAL); getfloatfield(L, index, "visual_scale", f.visual_scale); /* Meshnode model filename */ getstringfield(L, index, "mesh", f.mesh); // tiles = {} lua_getfield(L, index, "tiles"); // If nil, try the deprecated name "tile_images" instead if(lua_isnil(L, -1)){ lua_pop(L, 1); warn_if_field_exists(L, index, "tile_images", "Deprecated; new name is \"tiles\"."); lua_getfield(L, index, "tile_images"); } if(lua_istable(L, -1)){ int table = lua_gettop(L); lua_pushnil(L); int i = 0; while(lua_next(L, table) != 0){ // Read tiledef from value f.tiledef[i] = read_tiledef(L, -1, f.drawtype); // removes value, keeps key for next iteration lua_pop(L, 1); i++; if(i==6){ lua_pop(L, 1); break; } } // Copy last value to all remaining textures if(i >= 1){ TileDef lasttile = f.tiledef[i-1]; while(i < 6){ f.tiledef[i] = lasttile; i++; } } } lua_pop(L, 1); // overlay_tiles = {} lua_getfield(L, index, "overlay_tiles"); if (lua_istable(L, -1)) { int table = lua_gettop(L); lua_pushnil(L); int i = 0; while (lua_next(L, table) != 0) { // Read tiledef from value f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype); // removes value, keeps key for next iteration lua_pop(L, 1); i++; if (i == 6) { lua_pop(L, 1); break; } } // Copy last value to all remaining textures if (i >= 1) { TileDef lasttile = f.tiledef_overlay[i - 1]; while (i < 6) { f.tiledef_overlay[i] = lasttile; i++; } } } lua_pop(L, 1); // special_tiles = {} lua_getfield(L, index, "special_tiles"); // If nil, try the deprecated name "special_materials" instead if(lua_isnil(L, -1)){ lua_pop(L, 1); warn_if_field_exists(L, index, "special_materials", "Deprecated; new name is \"special_tiles\"."); lua_getfield(L, index, "special_materials"); } if(lua_istable(L, -1)){ int table = lua_gettop(L); lua_pushnil(L); int i = 0; while(lua_next(L, table) != 0){ // Read tiledef from value f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype); // removes value, keeps key for next iteration lua_pop(L, 1); i++; if(i==CF_SPECIAL_COUNT){ lua_pop(L, 1); break; } } } lua_pop(L, 1); /* alpha & use_texture_alpha */ // This is a bit complicated due to compatibility f.setDefaultAlphaMode(); warn_if_field_exists(L, index, "alpha", "Obsolete, only limited compatibility provided; " "replaced by \"use_texture_alpha\""); if (getintfield_default(L, index, "alpha", 255) != 255) f.alpha = ALPHAMODE_BLEND; lua_getfield(L, index, "use_texture_alpha"); if (lua_isboolean(L, -1)) { warn_if_field_exists(L, index, "use_texture_alpha", "Boolean values are deprecated; use the new choices"); if (lua_toboolean(L, -1)) f.alpha = (f.drawtype == NDT_NORMAL) ? ALPHAMODE_CLIP : ALPHAMODE_BLEND; } else if (check_field_or_nil(L, -1, LUA_TSTRING, "use_texture_alpha")) { int result = f.alpha; string_to_enum(ScriptApiNode::es_TextureAlphaMode, result, std::string(lua_tostring(L, -1))); f.alpha = static_cast<enum AlphaMode>(result); } lua_pop(L, 1); /* Other stuff */ lua_getfield(L, index, "color"); read_color(L, -1, &f.color); lua_pop(L, 1); getstringfield(L, index, "palette", f.palette_name); lua_getfield(L, index, "post_effect_color"); read_color(L, -1, &f.post_effect_color); lua_pop(L, 1); f.param_type = (ContentParamType)getenumfield(L, index, "paramtype", ScriptApiNode::es_ContentParamType, CPT_NONE); f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2", ScriptApiNode::es_ContentParamType2, CPT2_NONE); if (!f.palette_name.empty() && !(f.param_type_2 == CPT2_COLOR || f.param_type_2 == CPT2_COLORED_FACEDIR || f.param_type_2 == CPT2_COLORED_WALLMOUNTED || f.param_type_2 == CPT2_COLORED_DEGROTATE)) warningstream << "Node " << f.name.c_str() << " has a palette, but not a suitable paramtype2." << std::endl; // True for all ground-like things like stone and mud, false for eg. trees getboolfield(L, index, "is_ground_content", f.is_ground_content); f.light_propagates = (f.param_type == CPT_LIGHT); getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates); // This is used for collision detection. // Also for general solidness queries. getboolfield(L, index, "walkable", f.walkable); // Player can point to these getboolfield(L, index, "pointable", f.pointable); // Player can dig these getboolfield(L, index, "diggable", f.diggable); // Player can climb these getboolfield(L, index, "climbable", f.climbable); // Player can build on these getboolfield(L, index, "buildable_to", f.buildable_to); // Liquids flow into and replace node getboolfield(L, index, "floodable", f.floodable); // Whether the node is non-liquid, source liquid or flowing liquid f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype", ScriptApiNode::es_LiquidType, LIQUID_NONE); // If the content is liquid, this is the flowing version of the liquid. getstringfield(L, index, "liquid_alternative_flowing", f.liquid_alternative_flowing); // If the content is liquid, this is the source version of the liquid. getstringfield(L, index, "liquid_alternative_source", f.liquid_alternative_source); // Viscosity for fluid flow, ranging from 1 to 7, with // 1 giving almost instantaneous propagation and 7 being // the slowest possible f.liquid_viscosity = getintfield_default(L, index, "liquid_viscosity", f.liquid_viscosity); f.liquid_range = getintfield_default(L, index, "liquid_range", f.liquid_range); f.leveled = getintfield_default(L, index, "leveled", f.leveled); f.leveled_max = getintfield_default(L, index, "leveled_max", f.leveled_max); getboolfield(L, index, "liquid_renewable", f.liquid_renewable); f.drowning = getintfield_default(L, index, "drowning", f.drowning); // Amount of light the node emits f.light_source = getintfield_default(L, index, "light_source", f.light_source); if (f.light_source > LIGHT_MAX) { warningstream << "Node " << f.name.c_str() << " had greater light_source than " << LIGHT_MAX << ", it was reduced." << std::endl; f.light_source = LIGHT_MAX; } f.damage_per_second = getintfield_default(L, index, "damage_per_second", f.damage_per_second); lua_getfield(L, index, "node_box"); if(lua_istable(L, -1)) f.node_box = read_nodebox(L, -1); lua_pop(L, 1); lua_getfield(L, index, "connects_to"); if (lua_istable(L, -1)) { int table = lua_gettop(L); lua_pushnil(L); while (lua_next(L, table) != 0) { // Value at -1 f.connects_to.emplace_back(lua_tostring(L, -1)); lua_pop(L, 1); } } lua_pop(L, 1); lua_getfield(L, index, "connect_sides"); if (lua_istable(L, -1)) { int table = lua_gettop(L); lua_pushnil(L); while (lua_next(L, table) != 0) { // Value at -1 std::string side(lua_tostring(L, -1)); // Note faces are flipped to make checking easier if (side == "top") f.connect_sides |= 2; else if (side == "bottom") f.connect_sides |= 1; else if (side == "front") f.connect_sides |= 16; else if (side == "left") f.connect_sides |= 32; else if (side == "back") f.connect_sides |= 4; else if (side == "right") f.connect_sides |= 8; else warningstream << "Unknown value for \"connect_sides\": " << side << std::endl; lua_pop(L, 1); } } lua_pop(L, 1); lua_getfield(L, index, "selection_box"); if(lua_istable(L, -1)) f.selection_box = read_nodebox(L, -1); lua_pop(L, 1); lua_getfield(L, index, "collision_box"); if(lua_istable(L, -1)) f.collision_box = read_nodebox(L, -1); lua_pop(L, 1); f.waving = getintfield_default(L, index, "waving", f.waving); // Set to true if paramtype used to be 'facedir_simple' getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple); // Set to true if wall_mounted used to be set to true getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted); // Sound table lua_getfield(L, index, "sounds"); if(lua_istable(L, -1)){ lua_getfield(L, -1, "footstep"); read_soundspec(L, -1, f.sound_footstep); lua_pop(L, 1); lua_getfield(L, -1, "dig"); read_soundspec(L, -1, f.sound_dig); lua_pop(L, 1); lua_getfield(L, -1, "dug"); read_soundspec(L, -1, f.sound_dug); lua_pop(L, 1); } lua_pop(L, 1); // Node immediately placed by client when node is dug getstringfield(L, index, "node_dig_prediction", f.node_dig_prediction); } void push_content_features(lua_State *L, const ContentFeatures &c) { std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str); std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str); std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str); std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str); /* Missing "tiles" because I don't see a usecase (at least not yet). */ lua_newtable(L); lua_pushboolean(L, c.has_on_construct); lua_setfield(L, -2, "has_on_construct"); lua_pushboolean(L, c.has_on_destruct); lua_setfield(L, -2, "has_on_destruct"); lua_pushboolean(L, c.has_after_destruct); lua_setfield(L, -2, "has_after_destruct"); lua_pushstring(L, c.name.c_str()); lua_setfield(L, -2, "name"); push_groups(L, c.groups); lua_setfield(L, -2, "groups"); lua_pushstring(L, paramtype.c_str()); lua_setfield(L, -2, "paramtype"); lua_pushstring(L, paramtype2.c_str()); lua_setfield(L, -2, "paramtype2"); lua_pushstring(L, drawtype.c_str()); lua_setfield(L, -2, "drawtype"); if (!c.mesh.empty()) { lua_pushstring(L, c.mesh.c_str()); lua_setfield(L, -2, "mesh"); } #ifndef SERVER push_ARGB8(L, c.minimap_color); // I know this is not set-able w/ register_node, lua_setfield(L, -2, "minimap_color"); // but the people need to know! #endif lua_pushnumber(L, c.visual_scale); lua_setfield(L, -2, "visual_scale"); lua_pushnumber(L, c.alpha); lua_setfield(L, -2, "alpha"); if (!c.palette_name.empty()) { push_ARGB8(L, c.color); lua_setfield(L, -2, "color"); lua_pushstring(L, c.palette_name.c_str()); lua_setfield(L, -2, "palette_name"); push_palette(L, c.palette); lua_setfield(L, -2, "palette"); } lua_pushnumber(L, c.waving); lua_setfield(L, -2, "waving"); lua_pushnumber(L, c.connect_sides); lua_setfield(L, -2, "connect_sides"); lua_createtable(L, c.connects_to.size(), 0); u16 i = 1; for (const std::string &it : c.connects_to) { lua_pushlstring(L, it.c_str(), it.size()); lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "connects_to"); push_ARGB8(L, c.post_effect_color); lua_setfield(L, -2, "post_effect_color"); lua_pushnumber(L, c.leveled); lua_setfield(L, -2, "leveled"); lua_pushnumber(L, c.leveled_max); lua_setfield(L, -2, "leveled_max"); lua_pushboolean(L, c.sunlight_propagates); lua_setfield(L, -2, "sunlight_propagates"); lua_pushnumber(L, c.light_source); lua_setfield(L, -2, "light_source"); lua_pushboolean(L, c.is_ground_content); lua_setfield(L, -2, "is_ground_content"); lua_pushboolean(L, c.walkable); lua_setfield(L, -2, "walkable"); lua_pushboolean(L, c.pointable); lua_setfield(L, -2, "pointable"); lua_pushboolean(L, c.diggable); lua_setfield(L, -2, "diggable"); lua_pushboolean(L, c.climbable); lua_setfield(L, -2, "climbable"); lua_pushboolean(L, c.buildable_to); lua_setfield(L, -2, "buildable_to"); lua_pushboolean(L, c.rightclickable); lua_setfield(L, -2, "rightclickable"); lua_pushnumber(L, c.damage_per_second); lua_setfield(L, -2, "damage_per_second"); if (c.isLiquid()) { lua_pushstring(L, liquid_type.c_str()); lua_setfield(L, -2, "liquid_type"); lua_pushstring(L, c.liquid_alternative_flowing.c_str()); lua_setfield(L, -2, "liquid_alternative_flowing"); lua_pushstring(L, c.liquid_alternative_source.c_str()); lua_setfield(L, -2, "liquid_alternative_source"); lua_pushnumber(L, c.liquid_viscosity); lua_setfield(L, -2, "liquid_viscosity"); lua_pushboolean(L, c.liquid_renewable); lua_setfield(L, -2, "liquid_renewable"); lua_pushnumber(L, c.liquid_range); lua_setfield(L, -2, "liquid_range"); } lua_pushnumber(L, c.drowning); lua_setfield(L, -2, "drowning"); lua_pushboolean(L, c.floodable); lua_setfield(L, -2, "floodable"); push_nodebox(L, c.node_box); lua_setfield(L, -2, "node_box"); push_nodebox(L, c.selection_box); lua_setfield(L, -2, "selection_box"); push_nodebox(L, c.collision_box); lua_setfield(L, -2, "collision_box"); lua_newtable(L); push_soundspec(L, c.sound_footstep); lua_setfield(L, -2, "sound_footstep"); push_soundspec(L, c.sound_dig); lua_setfield(L, -2, "sound_dig"); push_soundspec(L, c.sound_dug); lua_setfield(L, -2, "sound_dug"); lua_setfield(L, -2, "sounds"); lua_pushboolean(L, c.legacy_facedir_simple); lua_setfield(L, -2, "legacy_facedir_simple"); lua_pushboolean(L, c.legacy_wallmounted); lua_setfield(L, -2, "legacy_wallmounted"); lua_pushstring(L, c.node_dig_prediction.c_str()); lua_setfield(L, -2, "node_dig_prediction"); } /******************************************************************************/ void push_nodebox(lua_State *L, const NodeBox &box) { lua_newtable(L); switch (box.type) { case NODEBOX_REGULAR: lua_pushstring(L, "regular"); lua_setfield(L, -2, "type"); break; case NODEBOX_LEVELED: case NODEBOX_FIXED: lua_pushstring(L, "fixed"); lua_setfield(L, -2, "type"); push_box(L, box.fixed); lua_setfield(L, -2, "fixed"); break; case NODEBOX_WALLMOUNTED: lua_pushstring(L, "wallmounted"); lua_setfield(L, -2, "type"); push_aabb3f(L, box.wall_top); lua_setfield(L, -2, "wall_top"); push_aabb3f(L, box.wall_bottom); lua_setfield(L, -2, "wall_bottom"); push_aabb3f(L, box.wall_side); lua_setfield(L, -2, "wall_side"); break; case NODEBOX_CONNECTED: lua_pushstring(L, "connected"); lua_setfield(L, -2, "type"); push_box(L, box.connect_top); lua_setfield(L, -2, "connect_top"); push_box(L, box.connect_bottom); lua_setfield(L, -2, "connect_bottom"); push_box(L, box.connect_front); lua_setfield(L, -2, "connect_front"); push_box(L, box.connect_back); lua_setfield(L, -2, "connect_back"); push_box(L, box.connect_left); lua_setfield(L, -2, "connect_left"); push_box(L, box.connect_right); lua_setfield(L, -2, "connect_right"); break; default: FATAL_ERROR("Invalid box.type"); break; } } void push_box(lua_State *L, const std::vector<aabb3f> &box) { lua_createtable(L, box.size(), 0); u8 i = 1; for (const aabb3f &it : box) { push_aabb3f(L, it); lua_rawseti(L, -2, i++); } } /******************************************************************************/ void push_palette(lua_State *L, const std::vector<video::SColor> *palette) { lua_createtable(L, palette->size(), 0); int newTable = lua_gettop(L); int index = 1; std::vector<video::SColor>::const_iterator iter; for (iter = palette->begin(); iter != palette->end(); ++iter) { push_ARGB8(L, (*iter)); lua_rawseti(L, newTable, index); index++; } } /******************************************************************************/ void read_server_sound_params(lua_State *L, int index, ServerSoundParams &params) { if(index < 0) index = lua_gettop(L) + 1 + index; // Clear params = ServerSoundParams(); if(lua_istable(L, index)){ getfloatfield(L, index, "gain", params.gain); getstringfield(L, index, "to_player", params.to_player); getfloatfield(L, index, "fade", params.fade); getfloatfield(L, index, "pitch", params.pitch); lua_getfield(L, index, "pos"); if(!lua_isnil(L, -1)){ v3f p = read_v3f(L, -1)*BS; params.pos = p; params.type = ServerSoundParams::SSP_POSITIONAL; } lua_pop(L, 1); lua_getfield(L, index, "object"); if(!lua_isnil(L, -1)){ ObjectRef *ref = ObjectRef::checkobject(L, -1); ServerActiveObject *sao = ObjectRef::getobject(ref); if(sao){ params.object = sao->getId(); params.type = ServerSoundParams::SSP_OBJECT; } } lua_pop(L, 1); params.max_hear_distance = BS*getfloatfield_default(L, index, "max_hear_distance", params.max_hear_distance/BS); getboolfield(L, index, "loop", params.loop); getstringfield(L, index, "exclude_player", params.exclude_player); } } /******************************************************************************/ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec) { if(index < 0) index = lua_gettop(L) + 1 + index; if (lua_isnil(L, index)) return; if (lua_istable(L, index)) { getstringfield(L, index, "name", spec.name); getfloatfield(L, index, "gain", spec.gain); getfloatfield(L, index, "fade", spec.fade); getfloatfield(L, index, "pitch", spec.pitch); } else if (lua_isstring(L, index)) { spec.name = lua_tostring(L, index); } } void push_soundspec(lua_State *L, const SimpleSoundSpec &spec) { lua_createtable(L, 0, 3); lua_pushstring(L, spec.name.c_str()); lua_setfield(L, -2, "name"); lua_pushnumber(L, spec.gain); lua_setfield(L, -2, "gain"); lua_pushnumber(L, spec.fade); lua_setfield(L, -2, "fade"); lua_pushnumber(L, spec.pitch); lua_setfield(L, -2, "pitch"); } /******************************************************************************/ NodeBox read_nodebox(lua_State *L, int index) { NodeBox nodebox; if (lua_isnil(L, -1)) return nodebox; luaL_checktype(L, -1, LUA_TTABLE); nodebox.type = (NodeBoxType)getenumfield(L, index, "type", ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR); #define NODEBOXREAD(n, s){ \ lua_getfield(L, index, (s)); \ if (lua_istable(L, -1)) \ (n) = read_aabb3f(L, -1, BS); \ lua_pop(L, 1); \ } #define NODEBOXREADVEC(n, s) \ lua_getfield(L, index, (s)); \ if (lua_istable(L, -1)) \ (n) = read_aabb3f_vector(L, -1, BS); \ lua_pop(L, 1); NODEBOXREADVEC(nodebox.fixed, "fixed"); NODEBOXREAD(nodebox.wall_top, "wall_top"); NODEBOXREAD(nodebox.wall_bottom, "wall_bottom"); NODEBOXREAD(nodebox.wall_side, "wall_side"); NODEBOXREADVEC(nodebox.connect_top, "connect_top"); NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom"); NODEBOXREADVEC(nodebox.connect_front, "connect_front"); NODEBOXREADVEC(nodebox.connect_left, "connect_left"); NODEBOXREADVEC(nodebox.connect_back, "connect_back"); NODEBOXREADVEC(nodebox.connect_right, "connect_right"); NODEBOXREADVEC(nodebox.disconnected_top, "disconnected_top"); NODEBOXREADVEC(nodebox.disconnected_bottom, "disconnected_bottom"); NODEBOXREADVEC(nodebox.disconnected_front, "disconnected_front"); NODEBOXREADVEC(nodebox.disconnected_left, "disconnected_left"); NODEBOXREADVEC(nodebox.disconnected_back, "disconnected_back"); NODEBOXREADVEC(nodebox.disconnected_right, "disconnected_right"); NODEBOXREADVEC(nodebox.disconnected, "disconnected"); NODEBOXREADVEC(nodebox.disconnected_sides, "disconnected_sides"); return nodebox; } /******************************************************************************/ MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef) { lua_getfield(L, index, "name"); if (!lua_isstring(L, -1)) throw LuaError("Node name is not set or is not a string!"); std::string name = lua_tostring(L, -1); lua_pop(L, 1); u8 param1 = 0; lua_getfield(L, index, "param1"); if (!lua_isnil(L, -1)) param1 = lua_tonumber(L, -1); lua_pop(L, 1); u8 param2 = 0; lua_getfield(L, index, "param2"); if (!lua_isnil(L, -1)) param2 = lua_tonumber(L, -1); lua_pop(L, 1); content_t id = CONTENT_IGNORE; if (!ndef->getId(name, id)) throw LuaError("\"" + name + "\" is not a registered node!"); return {id, param1, param2}; } /******************************************************************************/ void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef) { lua_createtable(L, 0, 3); lua_pushstring(L, ndef->get(n).name.c_str()); lua_setfield(L, -2, "name"); lua_pushinteger(L, n.getParam1()); lua_setfield(L, -2, "param1"); lua_pushinteger(L, n.getParam2()); lua_setfield(L, -2, "param2"); } /******************************************************************************/ void warn_if_field_exists(lua_State *L, int table, const char *name, const std::string &message) { lua_getfield(L, table, name); if (!lua_isnil(L, -1)) { warningstream << "Field \"" << name << "\": " << message << std::endl; infostream << script_get_backtrace(L) << std::endl; } lua_pop(L, 1); } /******************************************************************************/ int getenumfield(lua_State *L, int table, const char *fieldname, const EnumString *spec, int default_) { int result = default_; string_to_enum(spec, result, getstringfield_default(L, table, fieldname, "")); return result; } /******************************************************************************/ bool string_to_enum(const EnumString *spec, int &result, const std::string &str) { const EnumString *esp = spec; while(esp->str){ if (!strcmp(str.c_str(), esp->str)) { result = esp->num; return true; } esp++; } return false; } /******************************************************************************/ ItemStack read_item(lua_State* L, int index, IItemDefManager *idef) { if(index < 0) index = lua_gettop(L) + 1 + index; if (lua_isnil(L, index)) { return ItemStack(); } if (lua_isuserdata(L, index)) { // Convert from LuaItemStack LuaItemStack *o = LuaItemStack::checkobject(L, index); return o->getItem(); } if (lua_isstring(L, index)) { // Convert from itemstring std::string itemstring = lua_tostring(L, index); try { ItemStack item; item.deSerialize(itemstring, idef); return item; } catch(SerializationError &e) { warningstream<<"unable to create item from itemstring" <<": "<<itemstring<<std::endl; return ItemStack(); } } else if(lua_istable(L, index)) { // Convert from table std::string name = getstringfield_default(L, index, "name", ""); int count = getintfield_default(L, index, "count", 1); int wear = getintfield_default(L, index, "wear", 0); ItemStack istack(name, count, wear, idef); // BACKWARDS COMPATIBLITY std::string value = getstringfield_default(L, index, "metadata", ""); istack.metadata.setString("", value); // Get meta lua_getfield(L, index, "meta"); int fieldstable = lua_gettop(L); if (lua_istable(L, fieldstable)) { lua_pushnil(L); while (lua_next(L, fieldstable) != 0) { // key at index -2 and value at index -1 std::string key = lua_tostring(L, -2); size_t value_len; const char *value_cs = lua_tolstring(L, -1, &value_len); std::string value(value_cs, value_len); istack.metadata.setString(key, value); lua_pop(L, 1); // removes value, keeps key for next iteration } } return istack; } else { throw LuaError("Expecting itemstack, itemstring, table or nil"); } } /******************************************************************************/ void push_tool_capabilities(lua_State *L, const ToolCapabilities &toolcap) { lua_newtable(L); setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval); setintfield(L, -1, "max_drop_level", toolcap.max_drop_level); setintfield(L, -1, "punch_attack_uses", toolcap.punch_attack_uses); // Create groupcaps table lua_newtable(L); // For each groupcap for (const auto &gc_it : toolcap.groupcaps) { // Create groupcap table lua_newtable(L); const std::string &name = gc_it.first; const ToolGroupCap &groupcap = gc_it.second; // Create subtable "times" lua_newtable(L); for (auto time : groupcap.times) { lua_pushinteger(L, time.first); lua_pushnumber(L, time.second); lua_settable(L, -3); } // Set subtable "times" lua_setfield(L, -2, "times"); // Set simple parameters setintfield(L, -1, "maxlevel", groupcap.maxlevel); setintfield(L, -1, "uses", groupcap.uses); // Insert groupcap table into groupcaps table lua_setfield(L, -2, name.c_str()); } // Set groupcaps table lua_setfield(L, -2, "groupcaps"); //Create damage_groups table lua_newtable(L); // For each damage group for (const auto &damageGroup : toolcap.damageGroups) { // Create damage group table lua_pushinteger(L, damageGroup.second); lua_setfield(L, -2, damageGroup.first.c_str()); } lua_setfield(L, -2, "damage_groups"); } /******************************************************************************/ void push_inventory_list(lua_State *L, Inventory *inv, const char *name) { InventoryList *invlist = inv->getList(name); if(invlist == NULL){ lua_pushnil(L); return; } std::vector<ItemStack> items; for(u32 i=0; i<invlist->getSize(); i++) items.push_back(invlist->getItem(i)); push_items(L, items); } /******************************************************************************/ void read_inventory_list(lua_State *L, int tableindex, Inventory *inv, const char *name, Server* srv, int forcesize) { if(tableindex < 0) tableindex = lua_gettop(L) + 1 + tableindex; // If nil, delete list if(lua_isnil(L, tableindex)){ inv->deleteList(name); return; } // Otherwise set list std::vector<ItemStack> items = read_items(L, tableindex,srv); int listsize = (forcesize != -1) ? forcesize : items.size(); InventoryList *invlist = inv->addList(name, listsize); int index = 0; for(std::vector<ItemStack>::const_iterator i = items.begin(); i != items.end(); ++i){ if(forcesize != -1 && index == forcesize) break; invlist->changeItem(index, *i); index++; } while(forcesize != -1 && index < forcesize){ invlist->deleteItem(index); index++; } } /******************************************************************************/ struct TileAnimationParams read_animation_definition(lua_State *L, int index) { if(index < 0) index = lua_gettop(L) + 1 + index; struct TileAnimationParams anim; anim.type = TAT_NONE; if (!lua_istable(L, index)) return anim; anim.type = (TileAnimationType) getenumfield(L, index, "type", es_TileAnimationType, TAT_NONE); if (anim.type == TAT_VERTICAL_FRAMES) { // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} anim.vertical_frames.aspect_w = getintfield_default(L, index, "aspect_w", 16); anim.vertical_frames.aspect_h = getintfield_default(L, index, "aspect_h", 16); anim.vertical_frames.length = getfloatfield_default(L, index, "length", 1.0); } else if (anim.type == TAT_SHEET_2D) { // {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5} getintfield(L, index, "frames_w", anim.sheet_2d.frames_w); getintfield(L, index, "frames_h", anim.sheet_2d.frames_h); getfloatfield(L, index, "frame_length", anim.sheet_2d.frame_length); } return anim; } /******************************************************************************/ ToolCapabilities read_tool_capabilities( lua_State *L, int table) { ToolCapabilities toolcap; getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval); getintfield(L, table, "max_drop_level", toolcap.max_drop_level); getintfield(L, table, "punch_attack_uses", toolcap.punch_attack_uses); lua_getfield(L, table, "groupcaps"); if(lua_istable(L, -1)){ int table_groupcaps = lua_gettop(L); lua_pushnil(L); while(lua_next(L, table_groupcaps) != 0){ // key at index -2 and value at index -1 std::string groupname = luaL_checkstring(L, -2); if(lua_istable(L, -1)){ int table_groupcap = lua_gettop(L); // This will be created ToolGroupCap groupcap; // Read simple parameters getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel); getintfield(L, table_groupcap, "uses", groupcap.uses); // DEPRECATED: maxwear float maxwear = 0; if (getfloatfield(L, table_groupcap, "maxwear", maxwear)){ if (maxwear != 0) groupcap.uses = 1.0/maxwear; else groupcap.uses = 0; warningstream << "Field \"maxwear\" is deprecated; " << "replace with uses=1/maxwear" << std::endl; infostream << script_get_backtrace(L) << std::endl; } // Read "times" table lua_getfield(L, table_groupcap, "times"); if(lua_istable(L, -1)){ int table_times = lua_gettop(L); lua_pushnil(L); while(lua_next(L, table_times) != 0){ // key at index -2 and value at index -1 int rating = luaL_checkinteger(L, -2); float time = luaL_checknumber(L, -1); groupcap.times[rating] = time; // removes value, keeps key for next iteration lua_pop(L, 1); } } lua_pop(L, 1); // Insert groupcap into toolcap toolcap.groupcaps[groupname] = groupcap; } // removes value, keeps key for next iteration lua_pop(L, 1); } } lua_pop(L, 1); lua_getfield(L, table, "damage_groups"); if(lua_istable(L, -1)){ int table_damage_groups = lua_gettop(L); lua_pushnil(L); while(lua_next(L, table_damage_groups) != 0){ // key at index -2 and value at index -1 std::string groupname = luaL_checkstring(L, -2); u16 value = luaL_checkinteger(L, -1); toolcap.damageGroups[groupname] = value; // removes value, keeps key for next iteration lua_pop(L, 1); } } lua_pop(L, 1); return toolcap; } /******************************************************************************/ void push_dig_params(lua_State *L,const DigParams &params) { lua_createtable(L, 0, 3); setboolfield(L, -1, "diggable", params.diggable); setfloatfield(L, -1, "time", params.time); setintfield(L, -1, "wear", params.wear); } /******************************************************************************/ void push_hit_params(lua_State *L,const HitParams &params) { lua_createtable(L, 0, 3); setintfield(L, -1, "hp", params.hp); setintfield(L, -1, "wear", params.wear); } /******************************************************************************/ bool getflagsfield(lua_State *L, int table, const char *fieldname, FlagDesc *flagdesc, u32 *flags, u32 *flagmask) { lua_getfield(L, table, fieldname); bool success = read_flags(L, -1, flagdesc, flags, flagmask); lua_pop(L, 1); return success; } bool read_flags(lua_State *L, int index, FlagDesc *flagdesc, u32 *flags, u32 *flagmask) { if (lua_isstring(L, index)) { std::string flagstr = lua_tostring(L, index); *flags = readFlagString(flagstr, flagdesc, flagmask); } else if (lua_istable(L, index)) { *flags = read_flags_table(L, index, flagdesc, flagmask); } else { return false; } return true; } u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask) { u32 flags = 0, mask = 0; char fnamebuf[64] = "no"; for (int i = 0; flagdesc[i].name; i++) { bool result; if (getboolfield(L, table, flagdesc[i].name, result)) { mask |= flagdesc[i].flag; if (result) flags |= flagdesc[i].flag; } strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2); if (getboolfield(L, table, fnamebuf, result)) mask |= flagdesc[i].flag; } if (flagmask) *flagmask = mask; return flags; } void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask) { std::string flagstring = writeFlagString(flags, flagdesc, flagmask); lua_pushlstring(L, flagstring.c_str(), flagstring.size()); } /******************************************************************************/ /* Lua Stored data! */ /******************************************************************************/ /******************************************************************************/ void read_groups(lua_State *L, int index, ItemGroupList &result) { if (lua_isnil(L, index)) return; luaL_checktype(L, index, LUA_TTABLE); result.clear(); lua_pushnil(L); if (index < 0) index -= 1; while (lua_next(L, index) != 0) { // key at index -2 and value at index -1 std::string name = luaL_checkstring(L, -2); int rating = luaL_checkinteger(L, -1); // zero rating indicates not in the group if (rating != 0) result[name] = rating; // removes value, keeps key for next iteration lua_pop(L, 1); } } /******************************************************************************/ void push_groups(lua_State *L, const ItemGroupList &groups) { lua_createtable(L, 0, groups.size()); for (const auto &group : groups) { lua_pushinteger(L, group.second); lua_setfield(L, -2, group.first.c_str()); } } /******************************************************************************/ void push_items(lua_State *L, const std::vector<ItemStack> &items) { lua_createtable(L, items.size(), 0); for (u32 i = 0; i != items.size(); i++) { LuaItemStack::create(L, items[i]); lua_rawseti(L, -2, i + 1); } } /******************************************************************************/ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv) { if(index < 0) index = lua_gettop(L) + 1 + index; std::vector<ItemStack> items; luaL_checktype(L, index, LUA_TTABLE); lua_pushnil(L); while (lua_next(L, index)) { s32 key = luaL_checkinteger(L, -2); if (key < 1) { throw LuaError("Invalid inventory list index"); } if (items.size() < (u32) key) { items.resize(key); } items[key - 1] = read_item(L, -1, srv->idef()); lua_pop(L, 1); } return items; } /******************************************************************************/ void luaentity_get(lua_State *L, u16 id) { // Get luaentities[i] lua_getglobal(L, "core"); lua_getfield(L, -1, "luaentities"); luaL_checktype(L, -1, LUA_TTABLE); lua_pushinteger(L, id); lua_gettable(L, -2); lua_remove(L, -2); // Remove luaentities lua_remove(L, -2); // Remove core } /******************************************************************************/ bool read_noiseparams(lua_State *L, int index, NoiseParams *np) { if (index < 0) index = lua_gettop(L) + 1 + index; if (!lua_istable(L, index)) return false; getfloatfield(L, index, "offset", np->offset); getfloatfield(L, index, "scale", np->scale); getfloatfield(L, index, "persist", np->persist); getfloatfield(L, index, "persistence", np->persist); getfloatfield(L, index, "lacunarity", np->lacunarity); getintfield(L, index, "seed", np->seed); getintfield(L, index, "octaves", np->octaves); u32 flags = 0; u32 flagmask = 0; np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams, &flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS; lua_getfield(L, index, "spread"); np->spread = read_v3f(L, -1); lua_pop(L, 1); return true; } void push_noiseparams(lua_State *L, NoiseParams *np) { lua_newtable(L); push_float_string(L, np->offset); lua_setfield(L, -2, "offset"); push_float_string(L, np->scale); lua_setfield(L, -2, "scale"); push_float_string(L, np->persist); lua_setfield(L, -2, "persistence"); push_float_string(L, np->lacunarity); lua_setfield(L, -2, "lacunarity"); lua_pushnumber(L, np->seed); lua_setfield(L, -2, "seed"); lua_pushnumber(L, np->octaves); lua_setfield(L, -2, "octaves"); push_flags_string(L, flagdesc_noiseparams, np->flags, np->flags); lua_setfield(L, -2, "flags"); push_v3_float_string(L, np->spread); lua_setfield(L, -2, "spread"); } /******************************************************************************/ // Returns depth of json value tree static int push_json_value_getdepth(const Json::Value &value) { if (!value.isArray() && !value.isObject()) return 1; int maxdepth = 0; for (const auto &it : value) { int elemdepth = push_json_value_getdepth(it); if (elemdepth > maxdepth) maxdepth = elemdepth; } return maxdepth + 1; } // Recursive function to convert JSON --> Lua table static bool push_json_value_helper(lua_State *L, const Json::Value &value, int nullindex) { switch(value.type()) { case Json::nullValue: default: lua_pushvalue(L, nullindex); break; case Json::intValue: lua_pushinteger(L, value.asLargestInt()); break; case Json::uintValue: lua_pushinteger(L, value.asLargestUInt()); break; case Json::realValue: lua_pushnumber(L, value.asDouble()); break; case Json::stringValue: { const char *str = value.asCString(); lua_pushstring(L, str ? str : ""); } break; case Json::booleanValue: lua_pushboolean(L, value.asInt()); break; case Json::arrayValue: lua_createtable(L, value.size(), 0); for (Json::Value::const_iterator it = value.begin(); it != value.end(); ++it) { push_json_value_helper(L, *it, nullindex); lua_rawseti(L, -2, it.index() + 1); } break; case Json::objectValue: lua_createtable(L, 0, value.size()); for (Json::Value::const_iterator it = value.begin(); it != value.end(); ++it) { #if !defined(JSONCPP_STRING) && (JSONCPP_VERSION_MAJOR < 1 || JSONCPP_VERSION_MINOR < 9) const char *str = it.memberName(); lua_pushstring(L, str ? str : ""); #else std::string str = it.name(); lua_pushstring(L, str.c_str()); #endif push_json_value_helper(L, *it, nullindex); lua_rawset(L, -3); } break; } return true; } // converts JSON --> Lua table; returns false if lua stack limit exceeded // nullindex: Lua stack index of value to use in place of JSON null bool push_json_value(lua_State *L, const Json::Value &value, int nullindex) { if(nullindex < 0) nullindex = lua_gettop(L) + 1 + nullindex; int depth = push_json_value_getdepth(value); // The maximum number of Lua stack slots used at each recursion level // of push_json_value_helper is 2, so make sure there a depth * 2 slots if (lua_checkstack(L, depth * 2)) return push_json_value_helper(L, value, nullindex); return false; } // Converts Lua table --> JSON void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion) { if (recursion > 16) { throw SerializationError("Maximum recursion depth exceeded"); } int type = lua_type(L, index); if (type == LUA_TBOOLEAN) { root = (bool) lua_toboolean(L, index); } else if (type == LUA_TNUMBER) { root = lua_tonumber(L, index); } else if (type == LUA_TSTRING) { size_t len; const char *str = lua_tolstring(L, index, &len); root = std::string(str, len); } else if (type == LUA_TTABLE) { lua_pushnil(L); while (lua_next(L, index)) { // Key is at -2 and value is at -1 Json::Value value; read_json_value(L, value, lua_gettop(L), recursion + 1); Json::ValueType roottype = root.type(); int keytype = lua_type(L, -1); if (keytype == LUA_TNUMBER) { lua_Number key = lua_tonumber(L, -1); if (roottype != Json::nullValue && roottype != Json::arrayValue) { throw SerializationError("Can't mix array and object values in JSON"); } else if (key < 1) { throw SerializationError("Can't use zero-based or negative indexes in JSON"); } else if (floor(key) != key) { throw SerializationError("Can't use indexes with a fractional part in JSON"); } root[(Json::ArrayIndex) key - 1] = value; } else if (keytype == LUA_TSTRING) { if (roottype != Json::nullValue && roottype != Json::objectValue) { throw SerializationError("Can't mix array and object values in JSON"); } root[lua_tostring(L, -1)] = value; } else { throw SerializationError("Lua key to convert to JSON is not a string or number"); } } } else if (type == LUA_TNIL) { root = Json::nullValue; } else { throw SerializationError("Can only store booleans, numbers, strings, objects, arrays, and null in JSON"); } lua_pop(L, 1); // Pop value } void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm, bool hitpoint) { lua_newtable(L); if (pointed.type == POINTEDTHING_NODE) { lua_pushstring(L, "node"); lua_setfield(L, -2, "type"); push_v3s16(L, pointed.node_undersurface); lua_setfield(L, -2, "under"); push_v3s16(L, pointed.node_abovesurface); lua_setfield(L, -2, "above"); } else if (pointed.type == POINTEDTHING_OBJECT) { lua_pushstring(L, "object"); lua_setfield(L, -2, "type"); if (csm) { lua_pushinteger(L, pointed.object_id); lua_setfield(L, -2, "id"); } else { push_objectRef(L, pointed.object_id); lua_setfield(L, -2, "ref"); } } else { lua_pushstring(L, "nothing"); lua_setfield(L, -2, "type"); } if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) { push_v3f(L, pointed.intersection_point / BS); // convert to node coords lua_setfield(L, -2, "intersection_point"); push_v3s16(L, pointed.intersection_normal); lua_setfield(L, -2, "intersection_normal"); lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index lua_setfield(L, -2, "box_id"); } } void push_objectRef(lua_State *L, const u16 id) { // Get core.object_refs[i] lua_getglobal(L, "core"); lua_getfield(L, -1, "object_refs"); luaL_checktype(L, -1, LUA_TTABLE); lua_pushinteger(L, id); lua_gettable(L, -2); lua_remove(L, -2); // object_refs lua_remove(L, -2); // core } void read_hud_element(lua_State *L, HudElement *elem) { elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type", es_HudElementType, HUD_ELEM_TEXT); lua_getfield(L, 2, "position"); elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); lua_getfield(L, 2, "scale"); elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); lua_getfield(L, 2, "size"); elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32(); lua_pop(L, 1); elem->name = getstringfield_default(L, 2, "name", ""); elem->text = getstringfield_default(L, 2, "text", ""); elem->number = getintfield_default(L, 2, "number", 0); if (elem->type == HUD_ELEM_WAYPOINT) // waypoints reuse the item field to store precision, item = precision + 1 elem->item = getintfield_default(L, 2, "precision", -1) + 1; else elem->item = getintfield_default(L, 2, "item", 0); elem->dir = getintfield_default(L, 2, "direction", 0); elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX, getintfield_default(L, 2, "z_index", 0))); elem->text2 = getstringfield_default(L, 2, "text2", ""); // Deprecated, only for compatibility's sake if (elem->dir == 0) elem->dir = getintfield_default(L, 2, "dir", 0); lua_getfield(L, 2, "alignment"); elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); lua_getfield(L, 2, "offset"); elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); lua_getfield(L, 2, "world_pos"); elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f(); lua_pop(L, 1); /* check for known deprecated element usage */ if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) log_deprecated(L,"Deprecated usage of statbar without size!"); } void push_hud_element(lua_State *L, HudElement *elem) { lua_newtable(L); lua_pushstring(L, es_HudElementType[(u8)elem->type].str); lua_setfield(L, -2, "type"); push_v2f(L, elem->pos); lua_setfield(L, -2, "position"); lua_pushstring(L, elem->name.c_str()); lua_setfield(L, -2, "name"); push_v2f(L, elem->scale); lua_setfield(L, -2, "scale"); lua_pushstring(L, elem->text.c_str()); lua_setfield(L, -2, "text"); lua_pushnumber(L, elem->number); lua_setfield(L, -2, "number"); lua_pushnumber(L, elem->item); lua_setfield(L, -2, "item"); lua_pushnumber(L, elem->dir); lua_setfield(L, -2, "direction"); push_v2f(L, elem->offset); lua_setfield(L, -2, "offset"); push_v2f(L, elem->align); lua_setfield(L, -2, "alignment"); push_v2s32(L, elem->size); lua_setfield(L, -2, "size"); // Deprecated, only for compatibility's sake lua_pushnumber(L, elem->dir); lua_setfield(L, -2, "dir"); push_v3f(L, elem->world_pos); lua_setfield(L, -2, "world_pos"); lua_pushnumber(L, elem->z_index); lua_setfield(L, -2, "z_index"); lua_pushstring(L, elem->text2.c_str()); lua_setfield(L, -2, "text2"); } HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value) { HudElementStat stat = HUD_STAT_NUMBER; std::string statstr; if (lua_isstring(L, 3)) { int statint; statstr = lua_tostring(L, 3); stat = string_to_enum(es_HudElementStat, statint, statstr) ? (HudElementStat)statint : stat; } switch (stat) { case HUD_STAT_POS: elem->pos = read_v2f(L, 4); *value = &elem->pos; break; case HUD_STAT_NAME: elem->name = luaL_checkstring(L, 4); *value = &elem->name; break; case HUD_STAT_SCALE: elem->scale = read_v2f(L, 4); *value = &elem->scale; break; case HUD_STAT_TEXT: elem->text = luaL_checkstring(L, 4); *value = &elem->text; break; case HUD_STAT_NUMBER: elem->number = luaL_checknumber(L, 4); *value = &elem->number; break; case HUD_STAT_ITEM: elem->item = luaL_checknumber(L, 4); if (elem->type == HUD_ELEM_WAYPOINT && statstr == "precision") elem->item++; *value = &elem->item; break; case HUD_STAT_DIR: elem->dir = luaL_checknumber(L, 4); *value = &elem->dir; break; case HUD_STAT_ALIGN: elem->align = read_v2f(L, 4); *value = &elem->align; break; case HUD_STAT_OFFSET: elem->offset = read_v2f(L, 4); *value = &elem->offset; break; case HUD_STAT_WORLD_POS: elem->world_pos = read_v3f(L, 4); *value = &elem->world_pos; break; case HUD_STAT_SIZE: elem->size = read_v2s32(L, 4); *value = &elem->size; break; case HUD_STAT_Z_INDEX: elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX, luaL_checknumber(L, 4))); *value = &elem->z_index; break; case HUD_STAT_TEXT2: elem->text2 = luaL_checkstring(L, 4); *value = &elem->text2; break; } return stat; } /******************************************************************************/ // Indices must match values in `enum CollisionType` exactly!! static const char *collision_type_str[] = { "node", "object", }; // Indices must match values in `enum CollisionAxis` exactly!! static const char *collision_axis_str[] = { "x", "y", "z", }; void push_collision_move_result(lua_State *L, const collisionMoveResult &res) { lua_createtable(L, 0, 4); setboolfield(L, -1, "touching_ground", res.touching_ground); setboolfield(L, -1, "collides", res.collides); setboolfield(L, -1, "standing_on_object", res.standing_on_object); /* collisions */ lua_createtable(L, res.collisions.size(), 0); int i = 1; for (const auto &c : res.collisions) { lua_createtable(L, 0, 5); lua_pushstring(L, collision_type_str[c.type]); lua_setfield(L, -2, "type"); assert(c.axis != COLLISION_AXIS_NONE); lua_pushstring(L, collision_axis_str[c.axis]); lua_setfield(L, -2, "axis"); if (c.type == COLLISION_NODE) { push_v3s16(L, c.node_p); lua_setfield(L, -2, "node_pos"); } else if (c.type == COLLISION_OBJECT) { push_objectRef(L, c.object->getId()); lua_setfield(L, -2, "object"); } push_v3f(L, c.old_speed / BS); lua_setfield(L, -2, "old_velocity"); push_v3f(L, c.new_speed / BS); lua_setfield(L, -2, "new_velocity"); lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "collisions"); /**/ }