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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CHAT_HEADER
#define CHAT_HEADER

#include <string>
#include <vector>
#include <list>

#include "irrlichttypes.h"
#include "util/enriched_string.h"

// Chat console related classes

struct ChatLine
{
	// age in seconds
	f32 age;
	// name of sending player, or empty if sent by server
	EnrichedString name;
	// message text
	EnrichedString text;

	ChatLine(const std::wstring &a_name, const std::wstring &a_text):
		age(0.0),
		name(a_name),
		text(a_text)
	{
	}

	ChatLine(const EnrichedString &a_name, const EnrichedString &a_text):
		age(0.0),
		name(a_name),
		text(a_text)
	{
	}
};

struct ChatFormattedFragment
{
	// text string
	EnrichedString text;
	// starting column
	u32 column;
	// formatting
	//u8 bold:1;
};

struct ChatFormattedLine
{
	// Array of text fragments
	std::vector<ChatFormattedFragment> fragments;
	// true if first line of one formatted ChatLine
	bool first;
};

class ChatBuffer
{
public:
	ChatBuffer(u32 scrollback);
	~ChatBuffer();

	// Append chat line
	// Removes oldest chat line if scrollback size is reached
	void addLine(std::wstring name, std::wstring text);

	// Remove all chat lines
	void clear();

	// Get number of lines currently in buffer.
	u32 getLineCount() const;
	// Get reference to i-th chat line.
	const ChatLine& getLine(u32 index) const;

	// Increase each chat line's age by dtime.
	void step(f32 dtime);
	// Delete oldest N chat lines.
	void deleteOldest(u32 count);
	// Delete lines older than maxAge.
	void deleteByAge(f32 maxAge);

	// Get number of columns, 0 if reformat has not been called yet.
	u32 getColumns() const;
	// Get number of rows, 0 if reformat has not been called yet.
	u32 getRows() const;
	// Update console size and reformat all formatted lines.
	void reformat(u32 cols, u32 rows);
	// Get formatted line for a given row (0 is top of screen).
	// Only valid after reformat has been called at least once
	const ChatFormattedLine& getFormattedLine(u32 row) const;
	// Scrolling in formatted buffer (relative)
	// positive rows == scroll up, negative rows == scroll down
	void scroll(s32 rows);
	// Scrolling in formatted buffer (absolute)
	void scrollAbsolute(s32 scroll);
	// Scroll to bottom of buffer (newest)
	void scrollBottom();
	// Scroll to top of buffer (oldest)
	void scrollTop();

	// Format a chat line for the given number of columns.
	// Appends the formatted lines to the destination array and
	// returns the number of formatted lines.
	u32 formatChatLine(const ChatLine& line, u32 cols,
			std::vector<ChatFormattedLine>& destination) const;

protected:
	s32 getTopScrollPos() const;
	s32 getBottomScrollPos() const;

private:
	// Scrollback size
	u32 m_scrollback;
	// Array of unformatted chat lines
	std::vector<ChatLine> m_unformatted;

	// Number of character columns in console
	u32 m_cols;
	// Number of character rows in console
	u32 m_rows;
	// Scroll position (console's top line index into m_formatted)
	s32 m_scroll;
	// Array of formatted lines
	std::vector<ChatFormattedLine> m_formatted;
	// Empty formatted line, for error returns
	ChatFormattedLine m_empty_formatted_line;
};

class ChatPrompt
{
public:
	ChatPrompt(const std::wstring &prompt, u32 history_limit);
	~ChatPrompt();

	// Input character or string
	void input(wchar_t ch);
	void input(const std::wstring &str);

	// Add a string to the history
	void addToHistory(std::wstring line);

	// Get current line
	std::wstring getLine() const { return m_line; }

	// Get section of line that is currently selected
	std::wstring getSelection() const { return m_line.substr(m_cursor, m_cursor_len); }

	// Clear the current line
	void clear();

	// Replace the current line with the given text
	std::wstring replace(std::wstring line);

	// Select previous command from history
	void historyPrev();
	// Select next command from history
	void historyNext();

	// Nick completion
	void nickCompletion(const std::list<std::string>& names, bool backwards);

	// Update console size and reformat the visible portion of the prompt
	void reformat(u32 cols);
	// Get visible portion of the prompt.
	std::wstring getVisiblePortion() const;
	// Get cursor position (relative to visible portion). -1 if invalid
	s32 getVisibleCursorPosition() const;
	// Get length of cursor selection
	s32 getCursorLength() const { return m_cursor_len; }

	// Cursor operations
	enum CursorOp {
		CURSOROP_MOVE,
		CURSOROP_SELECT,
		CURSOROP_DELETE
	};

	// Cursor operation direction
	enum CursorOpDir {
		CURSOROP_DIR_LEFT,
		CURSOROP_DIR_RIGHT
	};

	// Cursor operation scope
	enum CursorOpScope {
		CURSOROP_SCOPE_CHARACTER,
		CURSOROP_SCOPE_WORD,
		CURSOROP_SCOPE_LINE,
		CURSOROP_SCOPE_SELECTION
	};

	// Cursor operation
	// op specifies whether it's a move or delete operation
	// dir specifies whether the operation goes left or right
	// scope specifies how far the operation will reach (char/word/line)
	// Examples:
	//   cursorOperation(CURSOROP_MOVE, CURSOROP_DIR_RIGHT, CURSOROP_SCOPE_LINE)
	//     moves the cursor to the end of the line.
	//   cursorOperation(CURSOROP_DELETE, CURSOROP_DIR_LEFT, CURSOROP_SCOPE_WORD)
	//     deletes the word to the left of the cursor.
	void cursorOperation(CursorOp op, CursorOpDir dir, CursorOpScope scope);

protected:
	// set m_view to ensure that 0 <= m_view <= m_cursor < m_view + m_cols
	// if line can be fully shown, set m_view to zero
	// else, also ensure m_view <= m_line.size() + 1 - m_cols
	void clampView();

private:
	// Prompt prefix
	std::wstring m_prompt;
	// Currently edited line
	std::wstring m_line;
	// History buffer
	std::vector<std::wstring> m_history;
	// History index (0 <= m_history_index <= m_history.size())
	u32 m_history_index;
	// Maximum number of history entries
	u32 m_history_limit;

	// Number of columns excluding columns reserved for the prompt
	s32 m_cols;
	// Start of visible portion (index into m_line)
	s32 m_view;
	// Cursor (index into m_line)
	s32 m_cursor;
	// Cursor length (length of selected portion of line)
	s32 m_cursor_len;

	// Last nick completion start (index into m_line)
	s32 m_nick_completion_start;
	// Last nick completion start (index into m_line)
	s32 m_nick_completion_end;
};

class ChatBackend
{
public:
	ChatBackend();
	~ChatBackend();

	// Add chat message
	void addMessage(std::wstring name, std::wstring text);
	// Parse and add unparsed chat message
	void addUnparsedMessage(std::wstring line);

	// Get the console buffer
	ChatBuffer& getConsoleBuffer();
	// Get the recent messages buffer
	ChatBuffer& getRecentBuffer();
	// Concatenate all recent messages
	EnrichedString getRecentChat();
	// Get the console prompt
	ChatPrompt& getPrompt();

	// Reformat all buffers
	void reformat(u32 cols, u32 rows);

	// Clear all recent messages
	void clearRecentChat();

	// Age recent messages
	void step(float dtime);

	// Scrolling
	void scroll(s32 rows);
	void scrollPageDown();
	void scrollPageUp();

private:
	ChatBuffer m_console_buffer;
	ChatBuffer m_recent_buffer;
	ChatPrompt m_prompt;
};

#endif

pan class="hl opt">::endl; return false; } porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest"); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); device->setResizable(true); if (random_input) input = new RandomInputHandler(); else input = new RealInputHandler(device, receiver); smgr = device->getSceneManager(); smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); guienv = device->getGUIEnvironment(); skin = guienv->getSkin(); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255)); skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255)); g_fontengine = new FontEngine(g_settings, guienv); FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed."); #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 // Irrlicht 1.8 input colours skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128)); skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49)); #endif // Create the menu clouds if (!g_menucloudsmgr) g_menucloudsmgr = smgr->createNewSceneManager(); if (!g_menuclouds) g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(), g_menucloudsmgr, -1, rand(), 100); g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255)); scene::ICameraSceneNode* camera; camera = g_menucloudsmgr->addCameraSceneNode(0, v3f(0, 0, 0), v3f(0, 60, 100)); camera->setFarValue(10000); /* GUI stuff */ ChatBackend chat_backend; // If an error occurs, this is set to something by menu(). // It is then displayed before the menu shows on the next call to menu() std::wstring error_message = L""; bool first_loop = true; /* Menu-game loop */ bool retval = true; bool *kill = porting::signal_handler_killstatus(); while (device->run() && !*kill && !g_gamecallback->shutdown_requested) { // Set the window caption const wchar_t *text = wgettext("Main Menu"); device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str()); delete[] text; try { // This is used for catching disconnects guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); bool game_has_run = launch_game(&error_message, game_params, cmd_args); // If skip_main_menu, we only want to startup once if (skip_main_menu && !first_loop) break; first_loop = false; if (!game_has_run) { if (skip_main_menu) break; else continue; } // Break out of menu-game loop to shut down cleanly if (!device->run() || *kill) { if (g_settings_path != "") g_settings->updateConfigFile(g_settings_path.c_str()); break; } if (current_playername.length() > PLAYERNAME_SIZE-1) { error_message = wgettext("Player name too long."); playername = current_playername.substr(0, PLAYERNAME_SIZE-1); g_settings->set("name", playername); continue; } device->getVideoDriver()->setTextureCreationFlag( video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map")); #ifdef HAVE_TOUCHSCREENGUI receiver->m_touchscreengui = new TouchScreenGUI(device, receiver); g_touchscreengui = receiver->m_touchscreengui; #endif the_game( kill, random_input, input, device, worldspec.path, current_playername, current_password, current_address, current_port, error_message, chat_backend, gamespec, simple_singleplayer_mode ); smgr->clear(); #ifdef HAVE_TOUCHSCREENGUI delete g_touchscreengui; g_touchscreengui = NULL; receiver->m_touchscreengui = NULL; #endif } //try catch (con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); errorstream << wide_to_narrow(error_message) << std::endl; } #ifdef NDEBUG catch (std::exception &e) { std::string narrow_message = "Some exception: \""; narrow_message += e.what(); narrow_message += "\""; errorstream << narrow_message << std::endl; error_message = narrow_to_wide(narrow_message); } #endif // If no main menu, show error and exit if (skip_main_menu) { if (error_message != L"") { verbosestream << "error_message = " << wide_to_narrow(error_message) << std::endl; retval = false; } break; } } // Menu-game loop g_menuclouds->drop(); g_menucloudsmgr->drop(); return retval; } void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args) { skip_main_menu = cmd_args.getFlag("go"); // FIXME: This is confusing (but correct) /* If world_path is set then override it unless skipping the main menu using * the --go command line param. Else, give preference to the address * supplied on the command line */ address = g_settings->get("address"); if (game_params.world_path != "" && !skip_main_menu) address = ""; else if (cmd_args.exists("address")) address = cmd_args.get("address"); playername = g_settings->get("name"); if (cmd_args.exists("name")) playername = cmd_args.get("name"); list_video_modes = cmd_args.getFlag("videomodes"); use_freetype = g_settings->getBool("freetype"); random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); } bool ClientLauncher::init_engine(int log_level) { receiver = new MyEventReceiver(); create_engine_device(log_level); return device != NULL; } bool ClientLauncher::launch_game(std::wstring *error_message, GameParams &game_params, const Settings &cmd_args) { // Initialize menu data MainMenuData menudata; menudata.address = address; menudata.name = playername; menudata.port = itos(game_params.socket_port); menudata.errormessage = wide_to_narrow(*error_message); *error_message = L""; if (cmd_args.exists("password")) menudata.password = cmd_args.get("password"); menudata.enable_public = g_settings->getBool("server_announce"); // If a world was commanded, append and select it if (game_params.world_path != "") { worldspec.gameid = getWorldGameId(game_params.world_path, true); worldspec.name = _("[--world parameter]"); if (worldspec.gameid == "") { // Create new worldspec.gameid = g_settings->get("default_game"); worldspec.name += " [new]"; } worldspec.path = game_params.world_path; } /* Show the GUI menu */ if (!skip_main_menu) { main_menu(&menudata); // Skip further loading if there was an exit signal. if (*porting::signal_handler_killstatus()) return false; address = menudata.address; int newport = stoi(menudata.port); if (newport != 0) game_params.socket_port = newport; simple_singleplayer_mode = menudata.simple_singleplayer_mode; std::vector<WorldSpec> worldspecs = getAvailableWorlds(); if (menudata.selected_world >= 0 && menudata.selected_world < (int)worldspecs.size()) { g_settings->set("selected_world_path", worldspecs[menudata.selected_world].path); worldspec = worldspecs[menudata.selected_world]; } } if (menudata.errormessage != "") { /* The calling function will pass this back into this function upon the * next iteration (if any) causing it to be displayed by the GUI */ *error_message = narrow_to_wide(menudata.errormessage); return false; } if (menudata.name == "") menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999)); else playername = menudata.name; password = translatePassword(playername, narrow_to_wide(menudata.password)); g_settings->set("name", playername); current_playername = playername; current_password = password; current_address = address; current_port = game_params.socket_port; // If using simple singleplayer mode, override if (simple_singleplayer_mode) { assert(skip_main_menu == false); current_playername = "singleplayer"; current_password = ""; current_address = ""; current_port = myrand_range(49152, 65535); } else if (address != "") { ServerListSpec server; server["name"] = menudata.servername; server["address"] = menudata.address; server["port"] = menudata.port; server["description"] = menudata.serverdescription; ServerList::insert(server); } infostream << "Selected world: " << worldspec.name << " [" << worldspec.path << "]" << std::endl; if (current_address == "") { // If local game if (worldspec.path == "") { *error_message = wgettext("No world selected and no address " "provided. Nothing to do."); errorstream << wide_to_narrow(*error_message) << std::endl; return false; } if (!fs::PathExists(worldspec.path)) { *error_message = wgettext("Provided world path doesn't exist: ") + narrow_to_wide(worldspec.path); errorstream << wide_to_narrow(*error_message) << std::endl; return false; } // Load gamespec for required game gamespec = findWorldSubgame(worldspec.path); if (!gamespec.isValid() && !game_params.game_spec.isValid()) { *error_message = wgettext("Could not find or load game \"") + narrow_to_wide(worldspec.gameid) + L"\""; errorstream << wide_to_narrow(*error_message) << std::endl; return false; } if (porting::signal_handler_killstatus()) return true; if (game_params.game_spec.isValid() && game_params.game_spec.id != worldspec.gameid) { errorstream << "WARNING: Overriding gamespec from \"" << worldspec.gameid << "\" to \"" << game_params.game_spec.id << "\"" << std::endl; gamespec = game_params.game_spec; } if (!gamespec.isValid()) { *error_message = wgettext("Invalid gamespec."); *error_message += L" (world_gameid=" + narrow_to_wide(worldspec.gameid) + L")"; errorstream << wide_to_narrow(*error_message) << std::endl; return false; } } return true; } void ClientLauncher::main_menu(MainMenuData *menudata) { bool *kill = porting::signal_handler_killstatus(); video::IVideoDriver *driver = device->getVideoDriver(); infostream << "Waiting for other menus" << std::endl; while (device->run() && *kill == false) { if (noMenuActive()) break; driver->beginScene(true, true, video::SColor(255, 128, 128, 128)); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be automatically limited sleep_ms(25); } infostream << "Waited for other menus" << std::endl; // Cursor can be non-visible when coming from the game #ifndef ANDROID device->getCursorControl()->setVisible(true); #endif /* show main menu */ GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill); smgr->clear(); /* leave scene manager in a clean state */ } bool ClientLauncher::create_engine_device(int log_level) { static const irr::ELOG_LEVEL irr_log_level[5] = { ELL_NONE, ELL_ERROR, ELL_WARNING, ELL_INFORMATION, #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) ELL_INFORMATION #else ELL_DEBUG #endif }; // Resolution selection bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); // bpp, fsaa, vsync bool vsync = g_settings->getBool("vsync"); u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); // Determine driver video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; std::string driverstring = g_settings->get("video_driver"); std::vector<video::E_DRIVER_TYPE> drivers = porting::getSupportedVideoDrivers(); u32 i; for (i = 0; i != drivers.size(); i++) { if (!strcasecmp(driverstring.c_str(), porting::getVideoDriverName(drivers[i]))) { driverType = drivers[i]; break; } } if (i == drivers.size()) { errorstream << "Invalid video_driver specified; " "defaulting to opengl" << std::endl; } SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d<u32>(screenW, screenH); params.Bits = bits; params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); #ifdef __ANDROID__ params.PrivateData = porting::app_global; params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str(); #endif device = createDeviceEx(params); if (device) { // Map our log level to irrlicht engine one. ILogger* irr_logger = device->getLogger(); irr_logger->setLogLevel(irr_log_level[log_level]); porting::initIrrlicht(device); } return device != NULL; } void ClientLauncher::speed_tests() { // volatile to avoid some potential compiler optimisations volatile static s16 temp16; volatile static f32 tempf; static v3f tempv3f1; static v3f tempv3f2; static std::string tempstring; static std::string tempstring2; tempv3f1 = v3f(); tempv3f2 = v3f(); tempstring = std::string(); tempstring2 = std::string(); { infostream << "The following test should take around 20ms." << std::endl; TimeTaker timer("Testing std::string speed"); const u32 jj = 10000; for (u32 j = 0; j < jj; j++) { tempstring = ""; tempstring2 = ""; const u32 ii = 10; for (u32 i = 0; i < ii; i++) { tempstring2 += "asd"; } for (u32 i = 0; i < ii+1; i++) { tempstring += "asd"; if (tempstring == tempstring2) break; } } } infostream << "All of the following tests should take around 100ms each." << std::endl; { TimeTaker timer("Testing floating-point conversion speed"); tempf = 0.001; for (u32 i = 0; i < 4000000; i++) { temp16 += tempf; tempf += 0.001; } } { TimeTaker timer("Testing floating-point vector speed"); tempv3f1 = v3f(1, 2, 3); tempv3f2 = v3f(4, 5, 6); for (u32 i = 0; i < 10000000; i++) { tempf += tempv3f1.dotProduct(tempv3f2); tempv3f2 += v3f(7, 8, 9); } } { TimeTaker timer("Testing std::map speed"); std::map<v2s16, f32> map1; tempf = -324; const s16 ii = 300; for (s16 y = 0; y < ii; y++) { for (s16 x = 0; x < ii; x++) { map1[v2s16(x, y)] = tempf; tempf += 1; } } for (s16 y = ii - 1; y >= 0; y--) { for (s16 x = 0; x < ii; x++) { tempf = map1[v2s16(x, y)]; } } } { infostream << "Around 5000/ms should do well here." << std::endl; TimeTaker timer("Testing mutex speed"); JMutex m; u32 n = 0; u32 i = 0; do { n += 10000; for (; i < n; i++) { m.Lock(); m.Unlock(); } } // Do at least 10ms while(timer.getTimerTime() < 10); u32 dtime = timer.stop(); u32 per_ms = n / dtime; infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl; } } bool ClientLauncher::print_video_modes() { IrrlichtDevice *nulldevice; bool vsync = g_settings->getBool("vsync"); u16 fsaa = g_settings->getU16("fsaa"); MyEventReceiver* receiver = new MyEventReceiver(); SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = video::EDT_NULL; params.WindowSize = core::dimension2d<u32>(640, 480); params.Bits = 24; params.AntiAlias = fsaa; params.Fullscreen = false; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); nulldevice = createDeviceEx(params); if (nulldevice == NULL) { delete receiver; return false; } dstream << _("Available video modes (WxHxD):") << std::endl; video::IVideoModeList *videomode_list = nulldevice->getVideoModeList(); if (videomode_list != NULL) { s32 videomode_count = videomode_list->getVideoModeCount(); core::dimension2d<u32> videomode_res; s32 videomode_depth; for (s32 i = 0; i < videomode_count; ++i) { videomode_res = videomode_list->getVideoModeResolution(i); videomode_depth = videomode_list->getVideoModeDepth(i); dstream << videomode_res.Width << "x" << videomode_res.Height << "x" << videomode_depth << std::endl; } dstream << _("Active video mode (WxHxD):") << std::endl; videomode_res = videomode_list->getDesktopResolution(); videomode_depth = videomode_list->getDesktopDepth(); dstream << videomode_res.Width << "x" << videomode_res.Height << "x" << videomode_depth << std::endl; } nulldevice->drop(); delete receiver; return videomode_list != NULL; }