aboutsummaryrefslogtreecommitdiff
path: root/src/client.h
blob: 67ba6c5659f3172bdac1d47817688ad127fc3dce (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
generated by cgit v1.2.3 (git 2.39.1) at 2024-11-20 01:54:18 +0000
 


2
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CLIENT_HEADER
#define CLIENT_HEADER

#include "connection.h"
#include "environment.h"
#include "irrlichttypes_extrabloated.h"
#include "jmutex.h"
#include <ostream>
#include <set>
#include <vector>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
#include "filesys.h"
#include "filecache.h"
#include "localplayer.h"
#include "server.h"
#include "particles.h"
#include "util/pointedthing.h"
#include <algorithm>

struct MeshMakeData;
class MapBlockMesh;
class IGameDef;
class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
class ClientEnvironment;
struct MapDrawControl;
class MtEventManager;

class ClientNotReadyException : public BaseException
{
public:
	ClientNotReadyException(const char *s):
		BaseException(s)
	{}
};

struct QueuedMeshUpdate
{
	v3s16 p;
	MeshMakeData *data;
	bool ack_block_to_server;

	QueuedMeshUpdate();
	~QueuedMeshUpdate();
};

/*
	A thread-safe queue of mesh update tasks
*/
class MeshUpdateQueue
{
public:
	MeshUpdateQueue();

	~MeshUpdateQueue();
	
	/*
		peer_id=0 adds with nobody to send to
	*/
	void addBlock(v3s16 p, MeshMakeData *data,
			bool ack_block_to_server, bool urgent);

	// Returned pointer must be deleted
	// Returns NULL if queue is empty
	QueuedMeshUpdate * pop();

	u32 size()
	{
		JMutexAutoLock lock(m_mutex);
		return m_queue.size();
	}
	
private:
	std::vector<QueuedMeshUpdate*> m_queue;
	std::set<v3s16> m_urgents;
	JMutex m_mutex;
};

struct MeshUpdateResult
{
	v3s16 p;
	MapBlockMesh *mesh;
	bool ack_block_to_server;

	MeshUpdateResult():
		p(-1338,-1338,-1338),
		mesh(NULL),
		ack_block_to_server(false)
	{
	}
};

class MeshUpdateThread : public SimpleThread
{
public:

	MeshUpdateThread(IGameDef *gamedef):
		m_gamedef(gamedef)
	{
	}

	void * Thread();

	MeshUpdateQueue m_queue_in;

	MutexedQueue<MeshUpdateResult> m_queue_out;

	IGameDef *m_gamedef;
};

class MediaFetchThread : public SimpleThread
{
public:

	MediaFetchThread(IGameDef *gamedef):
		m_gamedef(gamedef)
	{
	}

	void * Thread();

	std::list<MediaRequest> m_file_requests;
	MutexedQueue<std::pair<std::string, std::string> > m_file_data;
	std::list<MediaRequest> m_failed;
	std::string m_remote_url;
	IGameDef *m_gamedef;
};

enum ClientEventType
{
	CE_NONE,
	CE_PLAYER_DAMAGE,
	CE_PLAYER_FORCE_MOVE,
	CE_DEATHSCREEN,
	CE_TEXTURES_UPDATED,
	CE_SHOW_FORMSPEC,
	CE_SPAWN_PARTICLE,
	CE_ADD_PARTICLESPAWNER,
	CE_DELETE_PARTICLESPAWNER,
	CE_HUDADD,
	CE_HUDRM,
	CE_HUDCHANGE
};

struct ClientEvent
{
	ClientEventType type;
	union{
		struct{
		} none;
		struct{
			u8 amount;
		} player_damage;
		struct{
			f32 pitch;
			f32 yaw;
		} player_force_move;
		struct{
			bool set_camera_point_target;
			f32 camera_point_target_x;
			f32 camera_point_target_y;
			f32 camera_point_target_z;
		} deathscreen;
		struct{
			std::string *formspec;
			std::string *formname;
		} show_formspec;
		struct{
		} textures_updated;
		struct{
			v3f *pos;
			v3f *vel;
			v3f *acc;
			f32 expirationtime;
			f32 size;
			bool collisiondetection;
			std::string *texture;
		} spawn_particle;
		struct{
			u16 amount;
			f32 spawntime;
			v3f *minpos;
			v3f *maxpos;
			v3f *minvel;
			v3f *maxvel;
			v3f *minacc;
			v3f *maxacc;
			f32 minexptime;
			f32 maxexptime;
			f32 minsize;
			f32 maxsize;
			bool collisiondetection;
			std::string *texture;
			u32 id;
		} add_particlespawner;
		struct{
			u32 id;
		} delete_particlespawner;
		struct{
			u32 id;
			u8 type;
			v2f *pos;
			std::string *name;
			v2f *scale;
			std::string *text;
			u32 number;
			u32 item;
			u32 dir;
			v2f *align;
			v2f *offset;
		} hudadd;
		struct{
			u32 id;
		} hudrm;
		struct{
			u32 id;
			HudElementStat stat;
			v2f *v2fdata;
			std::string *sdata;
			u32 data;
		} hudchange;
	};
};

class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
	/*
		NOTE: Nothing is thread-safe here.
	*/

	Client(
			IrrlichtDevice *device,
			const char *playername,
			std::string password,
			MapDrawControl &control,
			IWritableTextureSource *tsrc,
			IWritableShaderSource *shsrc,
			IWritableItemDefManager *itemdef,
			IWritableNodeDefManager *nodedef,
			ISoundManager *sound,
			MtEventManager *event
	);
	
	~Client();
	/*
		The name of the local player should already be set when
		calling this, as it is sent in the initialization.
	*/
	void connect(Address address);
	/*
		returns true when
			m_con.Connected() == true
			AND m_server_ser_ver != SER_FMT_VER_INVALID
		throws con::PeerNotFoundException if connection has been deleted,
		eg. timed out.
	*/
	bool connectedAndInitialized();
	/*
		Stuff that references the environment is valid only as
		long as this is not called. (eg. Players)
		If this throws a PeerNotFoundException, the connection has
		timed out.
	*/
	void step(float dtime);

	void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
	// Returns true if something was received
	bool AsyncProcessPacket();
	bool AsyncProcessData();
	void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);

	void interact(u8 action, const PointedThing& pointed);

	void sendNodemetaFields(v3s16 p, const std::string &formname,
			const std::map<std::string, std::string> &fields);
	void sendInventoryFields(const std::string &formname,
			const std::map<std::string, std::string> &fields);
	void sendInventoryAction(InventoryAction *a);
	void sendChatMessage(const std::wstring &message);
	void sendChangePassword(const std::wstring oldpassword,
			const std::wstring newpassword);
	void sendDamage(u8 damage);
	void sendRespawn();

	ClientEnvironment& getEnv()
	{ return m_env; }
	
	// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
	void removeNode(v3s16 p);
	void addNode(v3s16 p, MapNode n);
	
	void setPlayerControl(PlayerControl &control);

	void selectPlayerItem(u16 item);
	u16 getPlayerItem() const
	{ return m_playeritem; }

	// Returns true if the inventory of the local player has been
	// updated from the server. If it is true, it is set to false.
	bool getLocalInventoryUpdated();
	// Copies the inventory of the local player to parameter
	void getLocalInventory(Inventory &dst);
	
	/* InventoryManager interface */
	Inventory* getInventory(const InventoryLocation &loc);
	void inventoryAction(InventoryAction *a);

	// Gets closest object pointed by the shootline
	// Returns NULL if not found
	ClientActiveObject * getSelectedActiveObject(
			f32 max_d,
			v3f from_pos_f_on_map,
			core::line3d<f32> shootline_on_map
	);

	// Prints a line or two of info
	void printDebugInfo(std::ostream &os);

	std::list<std::string> getConnectedPlayerNames();

	float getAnimationTime();

	int getCrackLevel();
	void setCrack(int level, v3s16 pos);

	u16 getHP();

	bool checkPrivilege(const std::string &priv)
	{ return (m_privileges.count(priv) != 0); }

	bool getChatMessage(std::wstring &message);
	void typeChatMessage(const std::wstring& message);

	u64 getMapSeed(){ return m_map_seed; }

	void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	// Including blocks at appropriate edges
	void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);

	// Get event from queue. CE_NONE is returned if queue is empty.
	ClientEvent getClientEvent();
	
	bool accessDenied()
	{ return m_access_denied; }

	std::wstring accessDeniedReason()
	{ return m_access_denied_reason; }

	float mediaReceiveProgress()
	{
		if (!m_media_receive_started) return 0;
		return 1.0 * m_media_received_count / m_media_count;
	}

	bool texturesReceived()
	{ return m_media_receive_started && m_media_received_count == m_media_count; }
	bool itemdefReceived()
	{ return m_itemdef_received; }
	bool nodedefReceived()
	{ return m_nodedef_received; }
	
	void afterContentReceived();

	float getRTT(void);

	// IGameDef interface
	virtual IItemDefManager* getItemDefManager();
	virtual INodeDefManager* getNodeDefManager();
	virtual ICraftDefManager* getCraftDefManager();
	virtual ITextureSource* getTextureSource();
	virtual IShaderSource* getShaderSource();
	virtual u16 allocateUnknownNodeId(const std::string &name);
	virtual ISoundManager* getSoundManager();
	virtual MtEventManager* getEventManager();
	virtual bool checkLocalPrivilege(const std::string &priv)
	{ return checkPrivilege(priv); }

private:
	
	// Insert a media file appropriately into the appropriate manager
	bool loadMedia(const std::string &data, const std::string &filename);

	void request_media(const std::list<MediaRequest> &file_requests);

	// Virtual methods from con::PeerHandler
	void peerAdded(con::Peer *peer);
	void deletingPeer(con::Peer *peer, bool timeout);
	
	void ReceiveAll();
	void Receive();
	
	void sendPlayerPos();
	// This sends the player's current name etc to the server
	void sendPlayerInfo();
	// Send the item number 'item' as player item to the server
	void sendPlayerItem(u16 item);
	
	float m_packetcounter_timer;
	float m_connection_reinit_timer;
	float m_avg_rtt_timer;
	float m_playerpos_send_timer;
	float m_ignore_damage_timer; // Used after server moves player
	IntervalLimiter m_map_timer_and_unload_interval;

	IWritableTextureSource *m_tsrc;
	IWritableShaderSource *m_shsrc;
	IWritableItemDefManager *m_itemdef;
	IWritableNodeDefManager *m_nodedef;
	ISoundManager *m_sound;
	MtEventManager *m_event;

	MeshUpdateThread m_mesh_update_thread;
	std::list<MediaFetchThread*> m_media_fetch_threads;
	ClientEnvironment m_env;
	con::Connection m_con;
	IrrlichtDevice *m_device;
	// Server serialization version
	u8 m_server_ser_ver;
	u16 m_playeritem;
	bool m_inventory_updated;
	Inventory *m_inventory_from_server;
	float m_inventory_from_server_age;
	std::set<v3s16> m_active_blocks;
	PacketCounter m_packetcounter;
	// Block mesh animation parameters
	float m_animation_time;
	int m_crack_level;
	v3s16 m_crack_pos;
	// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
	//s32 m_daynight_i;
	//u32 m_daynight_ratio;
	Queue<std::wstring> m_chat_queue;
	// The seed returned by the server in TOCLIENT_INIT is stored here
	u64 m_map_seed;
	std::string m_password;
	bool m_access_denied;
	std::wstring m_access_denied_reason;
	Queue<ClientEvent> m_client_event_queue;
	FileCache m_media_cache;
	// Mapping from media file name to SHA1 checksum
	std::map<std::string, std::string> m_media_name_sha1_map;
	bool m_media_receive_started;
	u32 m_media_count;
	u32 m_media_received_count;
	bool m_itemdef_received;
	bool m_nodedef_received;
	friend class FarMesh;

	// time_of_day speed approximation for old protocol
	bool m_time_of_day_set;
	float m_last_time_of_day_f;
	float m_time_of_day_update_timer;

	// An interval for generally sending object positions and stuff
	float m_recommended_send_interval;

	// Sounds
	float m_removed_sounds_check_timer;
	// Mapping from server sound ids to our sound ids
	std::map<s32, int> m_sounds_server_to_client;
	// And the other way!
	std::map<int, s32> m_sounds_client_to_server;
	// And relations to objects
	std::map<int, u16> m_sounds_to_objects;

	// Privileges
	std::set<std::string> m_privileges;

	// Detached inventories
	// key = name
	std::map<std::string, Inventory*> m_detached_inventories;
};

#endif // !CLIENT_HEADER