aboutsummaryrefslogtreecommitdiff
path: root/src/client/client.h
blob: c9a72b1b3570e18566f0bc075f20336d32cd1b38 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "clientenvironment.h"
#include "irrlichttypes_extrabloated.h"
#include <ostream>
#include <map>
#include <set>
#include <vector>
#include <unordered_set>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
#include "client/hud.h"
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
#include "mesh_generator_thread.h"
#include "network/address.h"
#include "network/peerhandler.h"
#include <fstream>

#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f

struct ClientEvent;
struct MeshMakeData;
struct ChatMessage;
class MapBlockMesh;
class RenderingEngine;
class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
class ISoundManager;
class NodeDefManager;
//class IWritableCraftDefManager;
class ClientMediaDownloader;
struct MapDrawControl;
class ModChannelMgr;
class MtEventManager;
struct PointedThing;
class MapDatabase;
class Minimap;
struct MinimapMapblock;
class Camera;
class NetworkPacket;
namespace con {
class Connection;
}

enum LocalClientState {
	LC_Created,
	LC_Init,
	LC_Ready
};

/*
	Packet counter
*/

class PacketCounter
{
public:
	PacketCounter() = default;

	void add(u16 command)
	{
		auto n = m_packets.find(command);
		if (n == m_packets.end())
			m_packets[command] = 1;
		else
			n->second++;
	}

	void clear()
	{
		m_packets.clear();
	}

	u32 sum() const;
	void print(std::ostream &o) const;

private:
	// command, count
	std::map<u16, u32> m_packets;
};

class ClientScripting;
class GameUI;

class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
	/*
		NOTE: Nothing is thread-safe here.
	*/

	Client(
			const char *playername,
			const std::string &password,
			const std::string &address_name,
			MapDrawControl &control,
			IWritableTextureSource *tsrc,
			IWritableShaderSource *shsrc,
			IWritableItemDefManager *itemdef,
			NodeDefManager *nodedef,
			ISoundManager *sound,
			MtEventManager *event,
			RenderingEngine *rendering_engine,
			bool ipv6,
			GameUI *game_ui
	);

	~Client();
	DISABLE_CLASS_COPY(Client);

	// Load local mods into memory
	void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
				std::string mod_subpath);
	inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
	{
		scanModSubfolder(mod_name, mod_path, "");
	}

	/*
	 request all threads managed by client to be stopped
	 */
	void Stop();


	bool isShutdown();

	/*
		The name of the local player should already be set when
		calling this, as it is sent in the initialization.
	*/
	void connect(Address address, bool is_local_server);

	/*
		Stuff that references the environment is valid only as
		long as this is not called. (eg. Players)
		If this throws a PeerNotFoundException, the connection has
		timed out.
	*/
	void step(float dtime);

	/*
	 * Command Handlers
	 */

	void handleCommand(NetworkPacket* pkt);

	void handleCommand_Null(NetworkPacket* pkt) {};
	void handleCommand_Deprecated(NetworkPacket* pkt);
	void handleCommand_Hello(NetworkPacket* pkt);
	void handleCommand_AuthAccept(NetworkPacket* pkt);
	void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
	void handleCommand_DenySudoMode(NetworkPacket* pkt);
	void handleCommand_AccessDenied(NetworkPacket* pkt);
	void handleCommand_RemoveNode(NetworkPacket* pkt);
	void handleCommand_AddNode(NetworkPacket* pkt);
	void handleCommand_NodemetaChanged(NetworkPacket *pkt);
	void handleCommand_BlockData(NetworkPacket* pkt);
	void handleCommand_Inventory(NetworkPacket* pkt);
	void handleCommand_TimeOfDay(NetworkPacket* pkt);
	void handleCommand_ChatMessage(NetworkPacket *pkt);
	void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
	void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
	void handleCommand_Movement(NetworkPacket* pkt);
	void handleCommand_Fov(NetworkPacket *pkt);
	void handleCommand_HP(NetworkPacket* pkt);
	void handleCommand_Breath(NetworkPacket* pkt);
	void handleCommand_MovePlayer(NetworkPacket* pkt);
	void handleCommand_DeathScreen(NetworkPacket* pkt);
	void handleCommand_AnnounceMedia(NetworkPacket* pkt);
	void handleCommand_Media(NetworkPacket* pkt);
	void handleCommand_NodeDef(NetworkPacket* pkt);
	void handleCommand_ItemDef(NetworkPacket* pkt);
	void handleCommand_PlaySound(NetworkPacket* pkt);
	void handleCommand_StopSound(NetworkPacket* pkt);
	void handleCommand_FadeSound(NetworkPacket *pkt);
	void handleCommand_Privileges(NetworkPacket* pkt);
	void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
	void handleCommand_DetachedInventory(NetworkPacket* pkt);
	void handleCommand_ShowFormSpec(NetworkPacket* pkt);
	void handleCommand_SpawnParticle(NetworkPacket* pkt);
	void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
	void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
	void handleCommand_HudAdd(NetworkPacket* pkt);
	void handleCommand_HudRemove(NetworkPacket* pkt);
	void handleCommand_HudChange(NetworkPacket* pkt);
	void handleCommand_HudSetFlags(NetworkPacket* pkt);
	void handleCommand_HudSetParam(NetworkPacket* pkt);
	void handleCommand_HudSetSky(NetworkPacket* pkt);
	void handleCommand_HudSetSun(NetworkPacket* pkt);
	void handleCommand_HudSetMoon(NetworkPacket* pkt);
	void handleCommand_HudSetStars(NetworkPacket* pkt);
	void handleCommand_CloudParams(NetworkPacket* pkt);
	void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
	void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
	void handleCommand_EyeOffset(NetworkPacket* pkt);
	void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
	void handleCommand_ModChannelMsg(NetworkPacket *pkt);
	void handleCommand_ModChannelSignal(NetworkPacket *pkt);
	void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
	void handleCommand_FormspecPrepend(NetworkPacket *pkt);
	void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
	void handleCommand_PlayerSpeed(NetworkPacket *pkt);
	void handleCommand_MediaPush(NetworkPacket *pkt);
	void handleCommand_MinimapModes(NetworkPacket *pkt);

	void ProcessData(NetworkPacket *pkt);

	void Send(NetworkPacket* pkt);

	void interact(InteractAction action, const PointedThing &pointed);

	void sendNodemetaFields(v3s16 p, const std::string &formname,
		const StringMap &fields);
	void sendInventoryFields(const std::string &formname,
		const StringMap &fields);
	void sendInventoryAction(InventoryAction *a);
	void sendChatMessage(const std::wstring &message);
	void clearOutChatQueue();
	void sendChangePassword(const std::string &oldpassword,
		const std::string &newpassword);
	void sendDamage(u16 damage);
	void sendRespawn();
	void sendReady();

	ClientEnvironment& getEnv() { return m_env; }
	ITextureSource *tsrc() { return getTextureSource(); }
	ISoundManager *sound() { return getSoundManager(); }
	static const std::string &getBuiltinLuaPath();
	static const std::string &getClientModsLuaPath();

	const std::vector<ModSpec> &getMods() const override;
	const ModSpec* getModSpec(const std::string &modname) const override;

	// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
	void removeNode(v3s16 p);

	// helpers to enforce CSM restrictions
	MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
	int CSMClampRadius(v3s16 pos, int radius);
	v3s16 CSMClampPos(v3s16 pos);

	void addNode(v3s16 p, MapNode n, bool remove_metadata = true);

	void setPlayerControl(PlayerControl &control);

	// Returns true if the inventory of the local player has been
	// updated from the server. If it is true, it is set to false.
	bool updateWieldedItem();

	/* InventoryManager interface */
	Inventory* getInventory(const InventoryLocation &loc) override;
	void inventoryAction(InventoryAction *a) override;

	// Send the item number 'item' as player item to the server
	void setPlayerItem(u16 item);

	const std::list<std::string> &getConnectedPlayerNames()
	{
		return m_env.getPlayerNames();
	}

	float getAnimationTime();

	int getCrackLevel();
	v3s16 getCrackPos();
	void setCrack(int level, v3s16 pos);

	u16 getHP();

	bool checkPrivilege(const std::string &priv) const
	{ return (m_privileges.count(priv) != 0); }

	const std::unordered_set<std::string> &getPrivilegeList() const
	{ return m_privileges; }

	bool getChatMessage(std::wstring &message);
	void typeChatMessage(const std::wstring& message);

	u64 getMapSeed(){ return m_map_seed; }

	void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	// Including blocks at appropriate edges
	void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);

	void updateCameraOffset(v3s16 camera_offset)
	{ m_mesh_update_thread.m_camera_offset = camera_offset; }

	bool hasClientEvents() const { return !m_client_event_queue.empty(); }
	// Get event from queue. If queue is empty, it triggers an assertion failure.
	ClientEvent * getClientEvent();

	bool accessDenied() const { return m_access_denied; }

	bool reconnectRequested() const { return m_access_denied_reconnect; }

	void setFatalError(const std::string &reason)
	{
		m_access_denied = true;
		m_access_denied_reason = reason;
	}

	// Renaming accessDeniedReason to better name could be good as it's used to
	// disconnect client when CSM failed.
	const std::string &accessDeniedReason() const { return m_access_denied_reason; }

	const bool itemdefReceived() const
	{ return m_itemdef_received; }
	const bool nodedefReceived() const
	{ return m_nodedef_received; }
	const bool mediaReceived() const
	{ return !m_media_downloader; }
	const bool activeObjectsReceived() const
	{ return m_activeobjects_received; }

	u16 getProtoVersion()
	{ return m_proto_ver; }

	void confirmRegistration();
	bool m_is_registration_confirmation_state = false;
	bool m_simple_singleplayer_mode;

	float mediaReceiveProgress();

	void afterContentReceived();
	void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);

	float getRTT();
	float getCurRate();

	Minimap* getMinimap() { return m_minimap; }
	void setCamera(Camera* camera) { m_camera = camera; }

	Camera* getCamera () { return m_camera; }
	scene::ISceneManager *getSceneManager();

	bool shouldShowMinimap() const;

	// IGameDef interface
	IItemDefManager* getItemDefManager() override;
	const NodeDefManager* getNodeDefManager() override;
	ICraftDefManager* getCraftDefManager() override;
	ITextureSource* getTextureSource();
	virtual IWritableShaderSource* getShaderSource();
	u16 allocateUnknownNodeId(const std::string &name) override;
	virtual ISoundManager* getSoundManager();
	MtEventManager* getEventManager();
	virtual ParticleManager* getParticleManager();
	bool checkLocalPrivilege(const std::string &priv)
	{ return checkPrivilege(priv); }
	virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
	const std::string* getModFile(std::string filename);

	std::string getModStoragePath() const override;
	bool registerModStorage(ModMetadata *meta) override;
	void unregisterModStorage(const std::string &name) override;

	// The following set of functions is used by ClientMediaDownloader
	// Insert a media file appropriately into the appropriate manager
	bool loadMedia(const std::string &data, const std::string &filename,
		bool from_media_push = false);

	bool extractZipFile(const char *filename, const std::string &destination);

	// Send a request for conventional media transfer
	void request_media(const std::vector<std::string> &file_requests);

	LocalClientState getState() { return m_state; }

	void makeScreenshot();

	inline void pushToChatQueue(ChatMessage *cec)
	{
		m_chat_queue.push(cec);
	}

	ClientScripting *getScript() { return m_script; }
	const bool modsLoaded() const { return m_mods_loaded; }

	void pushToEventQueue(ClientEvent *event);

	void showMinimap(bool show = true);

	const Address getServerAddress();

	const std::string &getAddressName() const
	{
		return m_address_name;
	}

	inline u64 getCSMRestrictionFlags() const
	{
		return m_csm_restriction_flags;
	}

	inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
	{
		return m_csm_restriction_flags & flag;
	}

	bool joinModChannel(const std::string &channel) override;
	bool leaveModChannel(const std::string &channel) override;
	bool sendModChannelMessage(const std::string &channel,
			const std::string &message) override;
	ModChannel *getModChannel(const std::string &channel) override;

	const std::string &getFormspecPrepend() const
	{
		return m_env.getLocalPlayer()->formspec_prepend;
	}
private:
	void loadMods();

	// Virtual methods from con::PeerHandler
	void peerAdded(con::Peer *peer) override;
	void deletingPeer(con::Peer *peer, bool timeout) override;

	void initLocalMapSaving(const Address &address,
			const std::string &hostname,
			bool is_local_server);

	void ReceiveAll();

	void sendPlayerPos();

	void deleteAuthData();
	// helper method shared with clientpackethandler
	static AuthMechanism choseAuthMech(const u32 mechs);

	void sendInit(const std::string &playerName);
	void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
	void startAuth(AuthMechanism chosen_auth_mechanism);
	void sendDeletedBlocks(std::vector<v3s16> &blocks);
	void sendGotBlocks(const std::vector<v3s16> &blocks);
	void sendRemovedSounds(std::vector<s32> &soundList);

	// Helper function
	inline std::string getPlayerName()
	{ return m_env.getLocalPlayer()->getName(); }

	bool canSendChatMessage() const;

	float m_packetcounter_timer = 0.0f;
	float m_connection_reinit_timer = 0.1f;
	float m_avg_rtt_timer = 0.0f;
	float m_playerpos_send_timer = 0.0f;
	IntervalLimiter m_map_timer_and_unload_interval;

	IWritableTextureSource *m_tsrc;
	IWritableShaderSource *m_shsrc;
	IWritableItemDefManager *m_itemdef;
	NodeDefManager *m_nodedef;
	ISoundManager *m_sound;
	MtEventManager *m_event;
	RenderingEngine *m_rendering_engine;


	MeshUpdateThread m_mesh_update_thread;
	ClientEnvironment m_env;
	ParticleManager m_particle_manager;
	std::unique_ptr<con::Connection> m_con;
	std::string m_address_name;
	Camera *m_camera = nullptr;
	Minimap *m_minimap = nullptr;
	bool m_minimap_disabled_by_server = false;

	// Server serialization version
	u8 m_server_ser_ver;

	// Used version of the protocol with server
	// Values smaller than 25 only mean they are smaller than 25,
	// and aren't accurate. We simply just don't know, because
	// the server didn't send the version back then.
	// If 0, server init hasn't been received yet.
	u16 m_proto_ver = 0;

	bool m_update_wielded_item = false;
	Inventory *m_inventory_from_server = nullptr;
	float m_inventory_from_server_age = 0.0f;
	PacketCounter m_packetcounter;
	// Block mesh animation parameters
	float m_animation_time = 0.0f;
	int m_crack_level = -1;
	v3s16 m_crack_pos;
	// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
	//s32 m_daynight_i;
	//u32 m_daynight_ratio;
	std::queue<std::wstring> m_out_chat_queue;
	u32 m_last_chat_message_sent;
	float m_chat_message_allowance = 5.0f;
	std::queue<ChatMessage *> m_chat_queue;

	// The authentication methods we can use to enter sudo mode (=change password)
	u32 m_sudo_auth_methods;

	// The seed returned by the server in TOCLIENT_INIT is stored here
	u64 m_map_seed = 0;

	// Auth data
	std::string m_playername;
	std::string m_password;
	// If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
	std::string m_new_password;
	// Usable by auth mechanisms.
	AuthMechanism m_chosen_auth_mech;
	void *m_auth_data = nullptr;

	bool m_access_denied = false;
	bool m_access_denied_reconnect = false;
	std::string m_access_denied_reason = "";
	std::queue<ClientEvent *> m_client_event_queue;
	bool m_itemdef_received = false;
	bool m_nodedef_received = false;
	bool m_activeobjects_received = false;
	bool m_mods_loaded = false;

	ClientMediaDownloader *m_media_downloader;
	// Set of media filenames pushed by server at runtime
	std::unordered_set<std::string> m_media_pushed_files;

	// time_of_day speed approximation for old protocol
	bool m_time_of_day_set = false;
	float m_last_time_of_day_f = -1.0f;
	float m_time_of_day_update_timer = 0.0f;

	// An interval for generally sending object positions and stuff
	float m_recommended_send_interval = 0.1f;

	// Sounds
	float m_removed_sounds_check_timer = 0.0f;
	// Mapping from server sound ids to our sound ids
	std::unordered_map<s32, int> m_sounds_server_to_client;
	// And the other way!
	std::unordered_map<int, s32> m_sounds_client_to_server;
	// Relation of client id to object id
	std::unordered_map<int, u16> m_sounds_to_objects;

	// Privileges
	std::unordered_set<std::string> m_privileges;

	// Detached inventories
	// key = name
	std::unordered_map<std::string, Inventory*> m_detached_inventories;

	// Storage for mesh data for creating multiple instances of the same mesh
	StringMap m_mesh_data;

	// own state
	LocalClientState m_state;

	GameUI *m_game_ui;

	// Used for saving server map to disk client-side
	MapDatabase *m_localdb = nullptr;
	IntervalLimiter m_localdb_save_interval;
	u16 m_cache_save_interval;

	// Client modding
	ClientScripting *m_script = nullptr;
	std::unordered_map<std::string, ModMetadata *> m_mod_storages;
	float m_mod_storage_save_timer = 10.0f;
	std::vector<ModSpec> m_mods;
	StringMap m_mod_vfs;

	bool m_shutdown = false;

	// CSM restrictions byteflag
	u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
	u32 m_csm_restriction_noderange = 8;

	std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};