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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "client/inputhandler.h"
#include "gameparams.h"
class RenderingEngine;
class ClientLauncher
{
public:
ClientLauncher() = default;
~ClientLauncher();
bool run(GameStartData &start_data, const Settings &cmd_args);
private:
void init_args(GameStartData &start_data, const Settings &cmd_args);
bool init_engine();
void init_input();
bool launch_game(std::string &error_message, bool reconnect_requested,
GameStartData &start_data, const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
void speed_tests();
bool list_video_modes = false;
bool skip_main_menu = false;
bool random_input = false;
InputHandler *input = nullptr;
MyEventReceiver *receiver = nullptr;
gui::IGUISkin *skin = nullptr;
};
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