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path: root/src/client/gameui.cpp
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local scriptpath = core.get_builtin_path()
local commonpath = scriptpath .. "common" .. DIR_DELIM
local gamepath   = scriptpath .. "game".. DIR_DELIM

-- Shared between builtin files, but
-- not exposed to outer context
local builtin_shared = {}

dofile(commonpath .. "vector.lua")

dofile(gamepath .. "constants.lua")
assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
dofile(gamepath .. "register.lua")

if core.settings:get_bool("profiler.load") then
	profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
end

dofile(commonpath .. "after.lua")
dofile(gamepath .. "item_entity.lua")
dofile(gamepath .. "deprecated.lua")
dofile(gamepath .. "misc.lua")
dofile(gamepath .. "privileges.lua")
dofile(gamepath .. "auth.lua")
dofile(commonpath .. "chatcommands.lua")
dofile(gamepath .. "chat.lua")
dofile(commonpath .. "information_formspecs.lua")
dofile(gamepath .. "static_spawn.lua")
dofile(gamepath .. "detached_inventory.lua")
assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
dofile(gamepath .. "features.lua")
dofile(gamepath .. "voxelarea.lua")
dofile(gamepath .. "forceloading.lua")
dofile(gamepath .. "statbars.lua")
dofile(gamepath .. "knockback.lua")

profiler = nil
0'>220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "gameui.h"
#include <irrlicht_changes/static_text.h>
#include <gettext.h>
#include "gui/mainmenumanager.h"
#include "gui/guiChatConsole.h"
#include "util/pointedthing.h"
#include "client.h"
#include "clientmap.h"
#include "fontengine.h"
#include "nodedef.h"
#include "profiler.h"
#include "renderingengine.h"
#include "version.h"

inline static const char *yawToDirectionString(int yaw)
{
	static const char *direction[4] =
		{"North +Z", "West -X", "South -Z", "East +X"};

	yaw = wrapDegrees_0_360(yaw);
	yaw = (yaw + 45) % 360 / 90;

	return direction[yaw];
}

GameUI::GameUI()
{
	if (guienv && guienv->getSkin())
		m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
	else
		m_statustext_initial_color = video::SColor(255, 0, 0, 0);

}
void GameUI::init()
{
	// First line of debug text
	m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
		core::rect<s32>(0, 0, 0, 0), false, false, guiroot);

	// Second line of debug text
	m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
		false, guiroot);

	// Chat text
	m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
		//false, false); // Disable word wrap as of now
		false, true, guiroot);
	u16 chat_font_size = g_settings->getU16("chat_font_size");
	if (chat_font_size != 0) {
		m_guitext_chat->setOverrideFont(g_fontengine->getFont(
			chat_font_size, FM_Unspecified));
	}

	// At the middle of the screen
	// Object infos are shown in this
	u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
	m_guitext_info = gui::StaticText::add(guienv, L"",
		core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) +
			v2s32(100, chat_font_height *
			(g_settings->getU16("recent_chat_messages") + 3)),
			false, true, guiroot);

	// Status text (displays info when showing and hiding GUI stuff, etc.)
	m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
		core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
	m_guitext_status->setVisible(false);

	// Profiler text (size is updated when text is updated)
	m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
		core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
	m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
		g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
	m_guitext_profiler->setVisible(false);
}

void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
	const CameraOrientation &cam, const PointedThing &pointed_old,
	const GUIChatConsole *chat_console, float dtime)
{
	v2u32 screensize = RenderingEngine::getWindowSize();

	if (m_flags.show_debug) {
		static float drawtime_avg = 0;
		drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
		u16 fps = 1.0 / stats.dtime_jitter.avg;

		std::ostringstream os(std::ios_base::binary);
		os << std::fixed
			<< PROJECT_NAME_C " " << g_version_hash
			<< " | FPS: " << fps
			<< std::setprecision(0)
			<< " | drawtime: " << drawtime_avg << "ms"
			<< std::setprecision(1)
			<< " | dtime jitter: "
			<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
			<< std::setprecision(1)
			<< " | view range: "
			<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
			<< std::setprecision(2)
			<< " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
		setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());

		m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
			5 + g_fontengine->getTextHeight()));
	}

	// Finally set the guitext visible depending on the flag
	m_guitext->setVisible(m_flags.show_debug);

	if (m_flags.show_debug) {
		LocalPlayer *player = client->getEnv().getLocalPlayer();
		v3f player_position = player->getPosition();

		std::ostringstream os(std::ios_base::binary);
		os << std::setprecision(1) << std::fixed
			<< "pos: (" << (player_position.X / BS)
			<< ", " << (player_position.Y / BS)
			<< ", " << (player_position.Z / BS)
			<< ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
			<< yawToDirectionString(cam.camera_yaw)
			<< " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
			<< " | seed: " << ((u64)client->getMapSeed());

		if (pointed_old.type == POINTEDTHING_NODE) {
			ClientMap &map = client->getEnv().getClientMap();
			const NodeDefManager *nodedef = client->getNodeDefManager();
			MapNode n = map.getNode(pointed_old.node_undersurface);

			if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
				os << ", pointed: " << nodedef->get(n).name
					<< ", param2: " << (u64) n.getParam2();
			}
		}

		setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());

		m_guitext2->setRelativePosition(core::rect<s32>(5,
			5 + g_fontengine->getTextHeight(), screensize.X,
			5 + g_fontengine->getTextHeight() * 2
		));
	}

	m_guitext2->setVisible(m_flags.show_debug);

	setStaticText(m_guitext_info, m_infotext.c_str());
	m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);

	static const float statustext_time_max = 1.5f;

	if (!m_statustext.empty()) {
		m_statustext_time += dtime;

		if (m_statustext_time >= statustext_time_max) {
			clearStatusText();
			m_statustext_time = 0.0f;
		}
	}

	setStaticText(m_guitext_status, m_statustext.c_str());
	m_guitext_status->setVisible(!m_statustext.empty());

	if (!m_statustext.empty()) {
		s32 status_width  = m_guitext_status->getTextWidth();
		s32 status_height = m_guitext_status->getTextHeight();
		s32 status_y = screensize.Y - 150;
		s32 status_x = (screensize.X - status_width) / 2;

		m_guitext_status->setRelativePosition(core::rect<s32>(status_x ,
			status_y - status_height, status_x + status_width, status_y));

		// Fade out
		video::SColor final_color = m_statustext_initial_color;
		final_color.setAlpha(0);
		video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
			m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
		m_guitext_status->setOverrideColor(fade_color);
		m_guitext_status->enableOverrideColor(true);
	}

	// Hide chat when console is visible
	m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
}

void GameUI::initFlags()
{
	m_flags = GameUI::Flags();
	m_flags.show_debug = g_settings->getBool("show_debug");
}

void GameUI::showMinimap(bool show)
{
	m_flags.show_minimap = show;
}

void GameUI::showTranslatedStatusText(const char *str)
{
	const wchar_t *wmsg = wgettext(str);
	showStatusText(wmsg);
	delete[] wmsg;
}

void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
{

	// Update gui element size and position
	s32 chat_y = 5;

	if (m_flags.show_debug)
		chat_y += 2 * g_fontengine->getLineHeight();

	const v2u32 &window_size = RenderingEngine::getWindowSize();

	core::rect<s32> chat_size(10, chat_y,
		window_size.X - 20, 0);
	chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
		m_guitext_chat->getTextHeight() + chat_y);

	m_guitext_chat->setRelativePosition(chat_size);
	setStaticText(m_guitext_chat, chat_text);

	m_recent_chat_count = recent_chat_count;
}

void GameUI::updateProfiler()
{
	if (m_profiler_current_page != 0) {
		std::ostringstream os(std::ios_base::binary);
		os << "   Profiler page " << (int)m_profiler_current_page <<
				", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;

		int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
		++lines;

		EnrichedString str(utf8_to_wide(os.str()));
		str.setBackground(video::SColor(120, 0, 0, 0));
		setStaticText(m_guitext_profiler, str);

		core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
				getDimension(str.c_str());
		core::position2di upper_left(6, 50);
		core::position2di lower_right = upper_left;
		lower_right.X += size.Width + 10;
		lower_right.Y += size.Height;

		m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
	}

	m_guitext_profiler->setVisible(m_profiler_current_page != 0);
}

void GameUI::toggleChat()
{
	m_flags.show_chat = !m_flags.show_chat;
	if (m_flags.show_chat)
		showTranslatedStatusText("Chat shown");
	else
		showTranslatedStatusText("Chat hidden");
}

void GameUI::toggleHud()
{
	m_flags.show_hud = !m_flags.show_hud;
	if (m_flags.show_hud)
		showTranslatedStatusText("HUD shown");
	else
		showTranslatedStatusText("HUD hidden");
}

void GameUI::toggleProfiler()
{
	m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);

	// FIXME: This updates the profiler with incomplete values
	updateProfiler();

	if (m_profiler_current_page != 0) {
		wchar_t buf[255];
		const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
		swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
			m_profiler_current_page, m_profiler_max_page);
		delete[] str;
		showStatusText(buf);
	} else {
		showTranslatedStatusText("Profiler hidden");
	}
}


void GameUI::deleteFormspec()
{
	if (m_formspec) {
		m_formspec->drop();
		m_formspec = nullptr;
	}

	m_formname.clear();
}