1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
/*
Minetest
Copyright (C) 2016 est31, <MTest31@outlook.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <list>
class KeyType
{
public:
enum T
{
// Player movement
FORWARD,
BACKWARD,
LEFT,
RIGHT,
JUMP,
SPECIAL1,
SNEAK,
AUTOFORWARD,
ESC,
// Other
DROP,
INVENTORY,
CHAT,
CMD,
CMD_LOCAL,
CONSOLE,
MINIMAP,
FREEMOVE,
FASTMOVE,
NOCLIP,
HOTBAR_PREV,
HOTBAR_NEXT,
MUTE,
INC_VOLUME,
DEC_VOLUME,
CINEMATIC,
SCREENSHOT,
TOGGLE_HUD,
TOGGLE_CHAT,
TOGGLE_FORCE_FOG_OFF,
TOGGLE_UPDATE_CAMERA,
TOGGLE_DEBUG,
TOGGLE_PROFILER,
CAMERA_MODE,
INCREASE_VIEWING_RANGE,
DECREASE_VIEWING_RANGE,
RANGESELECT,
ZOOM,
QUICKTUNE_NEXT,
QUICKTUNE_PREV,
QUICKTUNE_INC,
QUICKTUNE_DEC,
DEBUG_STACKS,
// hotbar
SLOT_1,
SLOT_2,
SLOT_3,
SLOT_4,
SLOT_5,
SLOT_6,
SLOT_7,
SLOT_8,
SLOT_9,
SLOT_10,
SLOT_11,
SLOT_12,
SLOT_13,
SLOT_14,
SLOT_15,
SLOT_16,
SLOT_17,
SLOT_18,
SLOT_19,
SLOT_20,
SLOT_21,
SLOT_22,
SLOT_23,
// joystick specific keys
MOUSE_L,
MOUSE_R,
SCROLL_UP,
SCROLL_DOWN,
// Fake keycode for array size and internal checks
INTERNAL_ENUM_COUNT
};
};
typedef KeyType::T GameKeyType;
|