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/*
Minetest
Copyright (C) 2018 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once
#include <array>
#include <vector>
#include "irrlichttypes.h"
#include <S3DVertex.h>
#include "client/tile.h"

struct PreMeshBuffer
{
	TileLayer layer;
	std::vector<u16> indices;
	std::vector<video::S3DVertex> vertices;

	PreMeshBuffer() = default;
	explicit PreMeshBuffer(const TileLayer &layer) : layer(layer) {}
};

struct MeshCollector
{
	std::array<std::vector<PreMeshBuffer>, MAX_TILE_LAYERS> prebuffers;

	// clang-format off
	void append(const TileSpec &material,
			const video::S3DVertex *vertices, u32 numVertices,
			const u16 *indices, u32 numIndices);
	void append(const TileSpec &material,
			const video::S3DVertex *vertices, u32 numVertices,
			const u16 *indices, u32 numIndices,
			v3f pos, video::SColor c, u8 light_source);
	// clang-format on

private:
	// clang-format off
	void append(const TileLayer &material,
			const video::S3DVertex *vertices, u32 numVertices,
			const u16 *indices, u32 numIndices,
			u8 layernum, bool use_scale = false);
	void append(const TileLayer &material,
			const video::S3DVertex *vertices, u32 numVertices,
			const u16 *indices, u32 numIndices,
			v3f pos, video::SColor c, u8 light_source,
			u8 layernum, bool use_scale = false);
	// clang-format on

	PreMeshBuffer &findBuffer(const TileLayer &layer, u8 layernum, u32 numVertices);
};
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

/*
SQLite format specification:
	blocks:
		(PK) INT id
		BLOB data
*/


#include "database-sqlite3.h"

#include "log.h"
#include "filesys.h"
#include "exceptions.h"
#include "settings.h"
#include "porting.h"
#include "util/string.h"
#include "content_sao.h"
#include "remoteplayer.h"

#include <cassert>

// When to print messages when the database is being held locked by another process
// Note: I've seen occasional delays of over 250ms while running minetestmapper.
#define BUSY_INFO_TRESHOLD	100	// Print first informational message after 100ms.
#define BUSY_WARNING_TRESHOLD	250	// Print warning message after 250ms. Lag is increased.
#define BUSY_ERROR_TRESHOLD	1000	// Print error message after 1000ms. Significant lag.
#define BUSY_FATAL_TRESHOLD	3000	// Allow SQLITE_BUSY to be returned, which will cause a minetest crash.
#define BUSY_ERROR_INTERVAL	10000	// Safety net: report again every 10 seconds


#define SQLRES(s, r, m) \
	if ((s) != (r)) { \
		throw DatabaseException(std::string(m) + ": " +\
				sqlite3_errmsg(m_database)); \
	}
#define SQLOK(s, m) SQLRES(s, SQLITE_OK, m)

#define PREPARE_STATEMENT(name, query) \
	SQLOK(sqlite3_prepare_v2(m_database, query, -1, &m_stmt_##name, NULL),\
		"Failed to prepare query '" query "'")

#define SQLOK_ERRSTREAM(s, m)                           \
	if ((s) != SQLITE_OK) {                             \
		errorstream << (m) << ": "                      \
			<< sqlite3_errmsg(m_database) << std::endl; \
	}

#define FINALIZE_STATEMENT(statement) SQLOK_ERRSTREAM(sqlite3_finalize(statement), \
	"Failed to finalize " #statement)

int Database_SQLite3::busyHandler(void *data, int count)
{
	s64 &first_time = reinterpret_cast<s64 *>(data)[0];
	s64 &prev_time = reinterpret_cast<s64 *>(data)[1];
	s64 cur_time = porting::getTimeMs();

	if (count == 0) {
		first_time = cur_time;
		prev_time = first_time;
	} else {
		while (cur_time < prev_time)
			cur_time += s64(1)<<32;
	}

	if (cur_time - first_time < BUSY_INFO_TRESHOLD) {
		; // do nothing
	} else if (cur_time - first_time >= BUSY_INFO_TRESHOLD &&
			prev_time - first_time < BUSY_INFO_TRESHOLD) {
		infostream << "SQLite3 database has been locked for "
			<< cur_time - first_time << " ms." << std::endl;
	} else if (cur_time - first_time >= BUSY_WARNING_TRESHOLD &&
			prev_time - first_time < BUSY_WARNING_TRESHOLD) {
		warningstream << "SQLite3 database has been locked for "
			<< cur_time - first_time << " ms." << std::endl;
	} else if (cur_time - first_time >= BUSY_ERROR_TRESHOLD &&
			prev_time - first_time < BUSY_ERROR_TRESHOLD) {
		errorstream << "SQLite3 database has been locked for "
			<< cur_time - first_time << " ms; this causes lag." << std::endl;
	} else if (cur_time - first_time >= BUSY_FATAL_TRESHOLD &&
			prev_time - first_time < BUSY_FATAL_TRESHOLD) {
		errorstream << "SQLite3 database has been locked for "
			<< cur_time - first_time << " ms - giving up!" << std::endl;
	} else if ((cur_time - first_time) / BUSY_ERROR_INTERVAL !=
			(prev_time - first_time) / BUSY_ERROR_INTERVAL) {
		// Safety net: keep reporting every BUSY_ERROR_INTERVAL
		errorstream << "SQLite3 database has been locked for "
			<< (cur_time - first_time) / 1000 << " seconds!" << std::endl;
	}

	prev_time = cur_time;

	// Make sqlite transaction fail if delay exceeds BUSY_FATAL_TRESHOLD
	return cur_time - first_time < BUSY_FATAL_TRESHOLD;
}


Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
	m_savedir(savedir),
	m_dbname(dbname)
{
}

void Database_SQLite3::beginSave()
{
	verifyDatabase();
	SQLRES(sqlite3_step(m_stmt_begin), SQLITE_DONE,
		"Failed to start SQLite3 transaction");
	sqlite3_reset(m_stmt_begin);
}

void Database_SQLite3::endSave()
{
	verifyDatabase();
	SQLRES(sqlite3_step(m_stmt_end), SQLITE_DONE,
		"Failed to commit SQLite3 transaction");
	sqlite3_reset(m_stmt_end);
}

void Database_SQLite3::openDatabase()
{
	if (m_database) return;

	std::string dbp = m_savedir + DIR_DELIM + m_dbname + ".sqlite";

	// Open the database connection

	if (!fs::CreateAllDirs(m_savedir)) {
		infostream << "Database_SQLite3: Failed to create directory \""
			<< m_savedir << "\"" << std::endl;
		throw FileNotGoodException("Failed to create database "
				"save directory");
	}

	bool needs_create = !fs::PathExists(dbp);

	SQLOK(sqlite3_open_v2(dbp.c_str(), &m_database,
			SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL),
		std::string("Failed to open SQLite3 database file ") + dbp);

	SQLOK(sqlite3_busy_handler(m_database, Database_SQLite3::busyHandler,
		m_busy_handler_data), "Failed to set SQLite3 busy handler");