/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "tile.h" #include #include "util/string.h" #include "util/container.h" #include "util/thread.h" #include "util/numeric.h" #include "irrlichttypes_extrabloated.h" #include "debug.h" #include "filesys.h" #include "settings.h" #include "mesh.h" #include "log.h" #include "gamedef.h" #include "util/strfnd.h" #include "util/string.h" // for parseColorString() #include "imagefilters.h" #include "guiscalingfilter.h" #include "nodedef.h" #ifdef __ANDROID__ #include #endif /* A cache from texture name to texture path */ MutexedMap g_texturename_to_path_cache; /* Replaces the filename extension. eg: std::string image = "a/image.png" replace_ext(image, "jpg") -> image = "a/image.jpg" Returns true on success. */ static bool replace_ext(std::string &path, const char *ext) { if (ext == NULL) return false; // Find place of last dot, fail if \ or / found. s32 last_dot_i = -1; for (s32 i=path.size()-1; i>=0; i--) { if (path[i] == '.') { last_dot_i = i; break; } if (path[i] == '\\' || path[i] == '/') break; } // If not found, return an empty string if (last_dot_i == -1) return false; // Else make the new path path = path.substr(0, last_dot_i+1) + ext; return true; } /* Find out the full path of an image by trying different filename extensions. If failed, return "". */ std::string getImagePath(std::string path) { // A NULL-ended list of possible image extensions const char *extensions[] = { "png", "jpg", "bmp", "tga", "pcx", "ppm", "psd", "wal", "rgb", NULL }; // If there is no extension, add one if (removeStringEnd(path, extensions) == "") path = path + ".png"; // Check paths until something is found to exist const char **ext = extensions; do{ bool r = replace_ext(path, *ext); if (r == false) return ""; if (fs::PathExists(path)) return path; } while((++ext) != NULL); return ""; } /* Gets the path to a texture by first checking if the texture exists in texture_path and if not, using the data path. Checks all supported extensions by replacing the original extension. If not found, returns "". Utilizes a thread-safe cache. */ std::string getTexturePath(const std::string &filename) { std::string fullpath = ""; /* Check from cache */ bool incache = g_texturename_to_path_cache.get(filename, &fullpath); if (incache) return fullpath; /* Check from texture_path */ std::string texture_path = g_settings->get("texture_path"); if (texture_path != "") { std::string testpath = texture_path + DIR_DELIM + filename; // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(testpath); } /* Check from default data directory */ if (fullpath == "") { std::string base_path = porting::path_share + DIR_DELIM + "textures" + DIR_DELIM + "base" + DIR_DELIM + "pack"; std::string testpath = base_path + DIR_DELIM + filename; // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(testpath); } // Add to cache (also an empty result is cached) g_texturename_to_path_cache.set(filename, fullpath); // Finally /* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include <memory> #include "sound.h" class SoundManagerSingleton; extern std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton; std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton(); ISoundManager *createOpenALSoundManager( SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher); exture with the id 1 exists, and has the name "stone.png^mineral1". Then a random thread calls getTextureId for a texture called "stone.png^mineral1^crack0". ...Now, WTF should happen? Well: - getTextureId strips off stuff recursively from the end until the remaining part is found, or nothing is left when something is stripped out But it is slow to search for textures by names and modify them like that? - ContentFeatures is made to contain ids for the basic plain textures - Crack textures can be slow by themselves, but the framework must be fast. Example case #2: - Assume a texture with the id 1 exists, and has the name "stone.png^mineral_coal.png". - Now getNodeTile() stumbles upon a node which uses texture id 1, and determines that MATERIAL_FLAG_CRACK must be applied to the tile - MapBlockMesh::animate() finds the MATERIAL_FLAG_CRACK and has received the current crack level 0 from the client. It finds out the name of the texture with getTextureName(1), appends "^crack0" to it and gets a new texture id with getTextureId("stone.png^mineral_coal.png^crack0"). */ /* Gets a texture id from cache or - if main thread, generates the texture, adds to cache and returns id. - if other thread, adds to request queue and waits for main thread. The id 0 points to a NULL texture. It is returned in case of error. */ u32 getTextureId(const std::string &name); // Finds out the name of a cached texture. std::string getTextureName(u32 id); /* If texture specified by the name pointed by the id doesn't exist, create it, then return the cached texture. Can be called from any thread. If called from some other thread and not found in cache, the call is queued to the main thread for processing. */ video::ITexture* getTexture(u32 id); video::ITexture* getTexture(const std::string &name, u32 *id = NULL); /* Get a texture specifically intended for mesh application, i.e. not HUD, compositing, or other 2D use. This texture may be a different size and may have had additional filters applied. */ video::ITexture* getTextureForMesh(const std::string &name, u32 *id); // Returns a pointer to the irrlicht device virtual IrrlichtDevice* getDevice() { return m_device; } bool isKnownSourceImage(const std::string &name) { bool is_known = false; bool cache_found = m_source_image_existence.get(name, &is_known); if (cache_found) return is_known; // Not found in cache; find out if a local file exists is_known = (getTexturePath(name) != ""); m_source_image_existence.set(name, is_known); return is_known; } // Processes queued texture requests from other threads. // Shall be called from the main thread. void processQueue(); // Insert an image into the cache without touching the filesystem. // Shall be called from the main thread. void insertSourceImage(const std::string &name, video::IImage *img); // Rebuild images and textures from the current set of source images // Shall be called from the main thread. void rebuildImagesAndTextures(); // Render a mesh to a texture. // Returns NULL if render-to-texture failed. // Shall be called from the main thread. video::ITexture* generateTextureFromMesh( const TextureFromMeshParams ¶ms); // Generates an image from a full string like // "stone.png^mineral_coal.png^[crack:1:0". // Shall be called from the main thread. video::IImage* generateImage(const std::string &name); video::ITexture* getNormalTexture(const std::string &name); video::SColor getTextureAverageColor(const std::string &name); video::ITexture *getShaderFlagsTexture(bool normamap_present); private: // The id of the thread that is allowed to use irrlicht directly threadid_t m_main_thread; // The irrlicht device IrrlichtDevice *m_device; // Cache of source images // This should be only accessed from the main thread SourceImageCache m_sourcecache; // Generate a texture u32 generateTexture(const std::string &name); // Generate image based on a string like "stone.png" or "[crack:1:0". // if baseimg is NULL, it is created. Otherwise stuff is made on it. bool generateImagePart(std::string part_of_name, video::IImage *& baseimg); // Thread-safe cache of what source images are known (true = known) MutexedMap m_source_image_existence; // A texture id is index in this array. // The first position contains a NULL texture. std::vector m_textureinfo_cache; // Maps a texture name to an index in the former. std::map m_name_to_id; // The two former containers are behind this mutex Mutex m_textureinfo_cache_mutex; // Queued texture fetches (to be processed by the main thread) RequestQueue m_get_texture_queue; // Textures that have been overwritten with other ones // but can't be deleted because the ITexture* might still be used std::vector m_texture_trash; // Cached settings needed for making textures from meshes bool m_setting_trilinear_filter; bool m_setting_bilinear_filter; bool m_setting_anisotropic_filter; }; IWritableTextureSource* createTextureSource(IrrlichtDevice *device) { return new TextureSource(device); } TextureSource::TextureSource(IrrlichtDevice *device): m_device(device) { assert(m_device); // Pre-condition m_main_thread = thr_get_current_thread_id(); // Add a NULL TextureInfo as the first index, named "" m_textureinfo_cache.push_back(TextureInfo("")); m_name_to_id[""] = 0; // Cache some settings // Note: Since this is only done once, the game must be restarted // for these settings to take effect m_setting_trilinear_filter = g_settings->getBool("trilinear_filter"); m_setting_bilinear_filter = g_settings->getBool("bilinear_filter"); m_setting_anisotropic_filter = g_settings->getBool("anisotropic_filter"); } TextureSource::~TextureSource() { video::IVideoDriver* driver = m_device->getVideoDriver(); unsigned int textures_before = driver->getTextureCount(); for (std::vector::iterator iter = m_textureinfo_cache.begin(); iter != m_textureinfo_cache.end(); ++iter) { //cleanup texture if (iter->texture) driver->removeTexture(iter->texture); } m_textureinfo_cache.clear(); for (std::vector::iterator iter = m_texture_trash.begin(); iter != m_texture_trash.end(); ++iter) { video::ITexture *t = *iter; //cleanup trashed texture driver->removeTexture(t); } infostream << "~TextureSource() "<< textures_before << "/" << driver->getTextureCount() << std::endl; } u32 TextureSource::getTextureId(const std::string &name) { //infostream<<"getTextureId(): \""<::iterator n; n = m_name_to_id.find(name); if (n != m_name_to_id.end()) { return n->second; } } /* Get texture */ if (thr_is_current_thread(m_main_thread)) { return generateTexture(name); } else { infostream<<"getTextureId(): Queued: name=\""< result_queue; // Throw a request in m_get_texture_queue.add(name, 0, 0, &result_queue); /*infostream<<"Waiting for texture from main thread, name=\"" < result = result_queue.pop_front(1000); if (result.key == name) { return result.item; } } } catch(ItemNotFoundException &e) { errorstream<<"Waiting for texture " << name << " timed out."< imageTransformDimension(u32 transform, core::dimension2d dim); // Apply transform to image data void imageTransform(u32 transform, video::IImage *src, video::IImage *dst); /* This method generates all the textures */ u32 TextureSource::generateTexture(const std::string &name) { //infostream << "generateTexture(): name=\"" << name << "\"" << std::endl; // Empty name means texture 0 if (name == "") { infostream<<"generateTexture(): name is empty"<::iterator n; n = m_name_to_id.find(name); if (n != m_name_to_id.end()) { return n->second; } } /* Calling only allowed from main thread */ if (!thr_is_current_thread(m_main_thread)) { errorstream<<"TextureSource::generateTexture() " "called not from main thread"<getVideoDriver(); sanity_check(driver); video::IImage *img = generateImage(name); video::ITexture *tex = NULL; if (img != NULL) { #ifdef __ANDROID__ img = Align2Npot2(img, driver); #endif // Create texture from resulting image tex = driver->addTexture(name.c_str(), img); guiScalingCache(io::path(name.c_str()), driver, img); img->drop(); } /* Add texture to caches (add NULL textures too) */ MutexAutoLock lock(m_textureinfo_cache_mutex); u32 id = m_textureinfo_cache.size(); TextureInfo ti(name, tex); m_textureinfo_cache.push_back(ti); m_name_to_id[name] = id; return id; } std::string TextureSource::getTextureName(u32 id) { MutexAutoLock lock(m_textureinfo_cache_mutex); if (id >= m_textureinfo_cache.size()) { errorstream<<"TextureSource::getTextureName(): id="<= m_textureinfo_cache.size()=" <= m_textureinfo_cache.size()) return NULL; return m_textureinfo_cache[id].texture; } video::ITexture* TextureSource::getTexture(const std::string &name, u32 *id) { u32 actual_id = getTextureId(name); if (id){ *id = actual_id; } return getTexture(actual_id); } video::ITexture* TextureSource::getTextureForMesh(const std::string &name, u32 *id) { return getTexture(name + "^[applyfiltersformesh", id); } void TextureSource::processQueue() { /* Fetch textures */ //NOTE this is only thread safe for ONE consumer thread! if (!m_get_texture_queue.empty()) { GetRequest request = m_get_texture_queue.pop(); /*infostream<<"TextureSource::processQueue(): " <<"got texture request with " <<"name=\""<getBool("inventory_image_hack") ) { // Get a scene manager scene::ISceneManager *smgr_main = m_device->getSceneManager(); sanity_check(smgr_main); scene::ISceneManager *smgr = smgr_main->createNewSceneManager(); sanity_check(smgr); const float scaling = 0.2; scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(params.mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1.0 * scaling,1.0 * scaling,1.0 * scaling), true); meshnode->setMaterialFlag(video::EMF_LIGHTING, true); meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true); meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter); meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, m_setting_bilinear_filter); meshnode->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER, m_setting_anisotropic_filter); scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0, params.camera_position, params.camera_lookat); // second parameter of setProjectionMatrix (isOrthogonal) is ignored camera->setProjectionMatrix(params.camera_projection_matrix, false); smgr->setAmbientLight(params.ambient_light); smgr->addLightSceneNode(0, params.light_position, params.light_color, params.light_radius*scaling); core::dimension2d screen = driver->getScreenSize(); // Render scene driver->beginScene(true, true, video::SColor(0,0,0,0)); driver->clearZBuffer(); smgr->drawAll(); core::dimension2d partsize(screen.Width * scaling,screen.Height * scaling); irr::video::IImage* rawImage = driver->createImage(irr::video::ECF_A8R8G8B8, partsize); u8* pixels = static_cast(rawImage->lock()); if (!pixels) { rawImage->drop(); return NULL; } core::rect source( screen.Width /2 - (screen.Width * (scaling / 2)), screen.Height/2 - (screen.Height * (scaling / 2)), screen.Width /2 + (screen.Width * (scaling / 2)), screen.Height/2 + (screen.Height * (scaling / 2)) ); glReadPixels(source.UpperLeftCorner.X, source.UpperLeftCorner.Y, partsize.Width, partsize.Height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); driver->endScene(); // Drop scene manager smgr->drop(); unsigned int pixelcount = partsize.Width*partsize.Height; u8* runptr = pixels; for (unsigned int i=0; i < pixelcount; i++) { u8 B = *runptr; u8 G = *(runptr+1); u8 R = *(runptr+2); u8 A = *(runptr+3); //BGRA -> RGBA *runptr = R; runptr ++; *runptr = G; runptr ++; *runptr = B; runptr ++; *runptr = A; runptr ++; } video::IImage* inventory_image = driver->createImage(irr::video::ECF_A8R8G8B8, params.dim); rawImage->copyToScaling(inventory_image); rawImage->drop(); guiScalingCache(io::path(params.rtt_texture_name.c_str()), driver, inventory_image); video::ITexture *rtt = driver->addTexture(params.rtt_texture_name.c_str(), inventory_image); inventory_image->drop(); if (rtt == NULL) { errorstream << "TextureSource::generateTextureFromMesh(): failed to recreate texture from image: " << params.rtt_texture_name << std::endl; return NULL; } driver->makeColorKeyTexture(rtt, v2s32(0,0)); if (params.delete_texture_on_shutdown) m_texture_trash.push_back(rtt); return rtt; } #endif if (driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false) { static bool warned = false; if (!warned) { errorstream<<"TextureSource::generateTextureFromMesh(): " <<"EVDF_RENDER_TO_TARGET not supported."<addRenderTargetTexture( params.dim, params.rtt_texture_name.c_str(), video::ECF_A8R8G8B8); if (rtt == NULL) { errorstream<<"TextureSource::generateTextureFromMesh(): " <<"addRenderTargetTexture returned NULL."<setRenderTarget(rtt, false, true, video::SColor(0,0,0,0))) { driver->removeTexture(rtt); errorstream<<"TextureSource::generateTextureFromMesh(): " <<"failed to set render target"<getSceneManager(); assert(smgr_main); scene::ISceneManager *smgr = smgr_main->createNewSceneManager(); assert(smgr); scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(params.mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true); meshnode->setMaterialFlag(video::EMF_LIGHTING, true); meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true); meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter); meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, m_setting_bilinear_filter); meshnode->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER, m_setting_anisotropic_filter); scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0, params.camera_position, params.camera_lookat); // second parameter of setProjectionMatrix (isOrthogonal) is ignored camera->setProjectionMatrix(params.camera_projection_matrix, false); smgr->setAmbientLight(params.ambient_light); smgr->addLightSceneNode(0, params.light_position, params.light_color, params.light_radius); // Render scene driver->beginScene(true, true, video::SColor(0,0,0,0)); smgr->drawAll(); driver->endScene(); // Drop scene manager smgr->drop(); // Unset render target driver->setRenderTarget(0, false, true, 0); if (params.delete_texture_on_shutdown) m_texture_trash.push_back(rtt); return rtt; } video::IImage* TextureSource::generateImage(const std::string &name) { /* Get the base image */ const char separator = '^'; const char paren_open = '('; const char paren_close = ')'; // Find last separator in the name s32 last_separator_pos = -1; u8 paren_bal = 0; for (s32 i = name.size() - 1; i >= 0; i--) { switch(name[i]) { case separator: if (paren_bal == 0) { last_separator_pos = i; i = -1; // break out of loop } break; case paren_open: if (paren_bal == 0) { errorstream << "generateImage(): unbalanced parentheses" << "(extranous '(') while generating texture \"" << name << "\"" << std::endl; return NULL; } paren_bal--; break; case paren_close: paren_bal++; break; default: break; } } if (paren_bal > 0) { errorstream << "generateImage(): unbalanced parentheses" << "(missing matching '(') while generating texture \"" << name << "\"" << std::endl; return NULL; } video::IImage *baseimg = NULL; /* If separator was found, make the base image using a recursive call. */ if (last_separator_pos != -1) { baseimg = generateImage(name.substr(0, last_separator_pos)); } video::IVideoDriver* driver = m_device->getVideoDriver(); sanity_check(driver); /* Parse out the last part of the name of the image and act according to it */ std::string last_part_of_name = name.substr(last_separator_pos + 1); /* If this name is enclosed in parentheses, generate it and blit it onto the base image */ if (last_part_of_name[0] == paren_open && last_part_of_name[last_part_of_name.size() - 1] == paren_close) { std::string name2 = last_part_of_name.substr(1, last_part_of_name.size() - 2); video::IImage *tmp = generateImage(name2); if (!tmp) { errorstream << "generateImage(): " "Failed to generate \"" << name2 << "\"" << std::endl; return NULL; } core::dimension2d dim = tmp->getDimension(); if (!baseimg) baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); blit_with_alpha(tmp, baseimg, v2s32(0, 0), v2s32(0, 0), dim); tmp->drop(); } else if (!generateImagePart(last_part_of_name, baseimg)) { // Generate image according to part of name errorstream << "generateImage(): " "Failed to generate \"" << last_part_of_name << "\"" << std::endl; } // If no resulting image, print a warning if (baseimg == NULL) { errorstream << "generateImage(): baseimg is NULL (attempted to" " create texture \"" << name << "\")" << std::endl; } return baseimg; } #ifdef __ANDROID__ #include /** * Check and align image to npot2 if required by hardware * @param image image to check for npot2 alignment * @param driver driver to use for image operations * @return image or copy of image aligned to npot2 */ video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver) { if (image == NULL) { return image; } core::dimension2d dim = image->getDimension(); std::string extensions = (char*) glGetString(GL_EXTENSIONS); if (extensions.find("GL_OES_texture_npot") != std::string::npos) { return image; } unsigned int height = npot2(dim.Height); unsigned int width = npot2(dim.Width); if ((dim.Height == height) && (dim.Width == width)) { return image; } if (dim.Height > height) { height *= 2; } if (dim.Width > width) { width *= 2; } video::IImage *targetimage = driver->createImage(video::ECF_A8R8G8B8, core::dimension2d(width, height)); if (targetimage != NULL) { image->copyToScaling(targetimage); } image->drop(); return targetimage; } #endif bool TextureSource::generateImagePart(std::string part_of_name, video::IImage *& baseimg) { video::IVideoDriver* driver = m_device->getVideoDriver(); sanity_check(driver); // Stuff starting with [ are special commands if (part_of_name.size() == 0 || part_of_name[0] != '[') { video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device); #ifdef __ANDROID__ image = Align2Npot2(image, driver); #endif if (image == NULL) { if (part_of_name != "") { if (part_of_name.find("_normal.png") == std::string::npos){ errorstream<<"generateImage(): Could not load image \"" < dim(2,2); core::dimension2d dim(1,1); image = driver->createImage(video::ECF_A8R8G8B8, dim); sanity_check(image != NULL); /*image->setPixel(0,0, video::SColor(255,255,0,0)); image->setPixel(1,0, video::SColor(255,0,255,0)); image->setPixel(0,1, video::SColor(255,0,0,255)); image->setPixel(1,1, video::SColor(255,255,0,255));*/ image->setPixel(0,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); /*image->setPixel(1,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); image->setPixel(0,1, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); image->setPixel(1,1, video::SColor(255,myrand()%256, myrand()%256,myrand()%256));*/ } // If base image is NULL, load as base. if (baseimg == NULL) { //infostream<<"Setting "< dim = image->getDimension(); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); image->copyTo(baseimg); } // Else blit on base. else { //infostream<<"Blitting "< dim = image->getDimension(); //core::dimension2d dim(16,16); // Position to copy the blitted to in the base image core::position2d pos_to(0,0); // Position to copy the blitted from in the blitted image core::position2d pos_from(0,0); // Blit /*image->copyToWithAlpha(baseimg, pos_to, core::rect(pos_from, dim), video::SColor(255,255,255,255), NULL);*/ core::dimension2d dim_dst = baseimg->getDimension(); if (dim == dim_dst) { blit_with_alpha(image, baseimg, pos_from, pos_to, dim); } else if (dim.Width * dim.Height < dim_dst.Width * dim_dst.Height) { // Upscale overlying image video::IImage* scaled_image = m_device->getVideoDriver()-> createImage(video::ECF_A8R8G8B8, dim_dst); image->copyToScaling(scaled_image); blit_with_alpha(scaled_image, baseimg, pos_from, pos_to, dim_dst); scaled_image->drop(); } else { // Upscale base image video::IImage* scaled_base = m_device->getVideoDriver()-> createImage(video::ECF_A8R8G8B8, dim); baseimg->copyToScaling(scaled_base); baseimg->drop(); baseimg = scaled_base; blit_with_alpha(image, baseimg, pos_from, pos_to, dim); } } //cleanup image->drop(); } else { // A special texture modification /*infostream<<"generateImage(): generating special " <<"modification \""<= 0) { /* Load crack image. It is an image with a number of cracking stages horizontally tiled. */ video::IImage *img_crack = m_sourcecache.getOrLoad( "crack_anylength.png", m_device); if (img_crack) { draw_crack(img_crack, baseimg, use_overlay, frame_count, progression, driver); img_crack->drop(); } } } /* [combine:WxH:X,Y=filename:X,Y=filename2 Creates a bigger texture from an amount of smaller ones */ else if (str_starts_with(part_of_name, "[combine")) { Strfnd sf(part_of_name); sf.next(":"); u32 w0 = stoi(sf.next("x")); u32 h0 = stoi(sf.next(":")); //infostream<<"combined w="< dim = img->getDimension(); infostream<<"Size "< pos_base(x, y); video::IImage *img2 = driver->createImage(video::ECF_A8R8G8B8, dim); img->copyTo(img2); img->drop(); /*img2->copyToWithAlpha(baseimg, pos_base, core::rect(v2s32(0,0), dim), video::SColor(255,255,255,255), NULL);*/ blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim); img2->drop(); } else { errorstream << "generateImagePart(): Failed to load image \"" << filename << "\" for [combine" << std::endl; } } } /* "[brighten" */ else if (str_starts_with(part_of_name, "[brighten")) { if (baseimg == NULL) { errorstream<<"generateImagePart(): baseimg==NULL " <<"for part_of_name=\""< dim = baseimg->getDimension(); // Set alpha to full for (u32 y=0; ygetPixel(x,y); c.setAlpha(255); baseimg->setPixel(x,y,c); } } /* "[makealpha:R,G,B" Convert one color to transparent. */ else if (str_starts_with(part_of_name, "[makealpha:")) { if (baseimg == NULL) { errorstream<<"generateImagePart(): baseimg == NULL " <<"for part_of_name=\""< dim = baseimg->getDimension(); /*video::IImage *oldbaseimg = baseimg; baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); oldbaseimg->copyTo(baseimg); oldbaseimg->drop();*/ // Set alpha to full for (u32 y=0; ygetPixel(x,y); u32 r = c.getRed(); u32 g = c.getGreen(); u32 b = c.getBlue(); if (!(r == r1 && g == g1 && b == b1)) continue; c.setAlpha(0); baseimg->setPixel(x,y,c); } } /* "[transformN" Rotates and/or flips the image. N can be a number (between 0 and 7) or a transform name. Rotations are counter-clockwise. 0 I identity 1 R90 rotate by 90 degrees 2 R180 rotate by 180 degrees 3 R270 rotate by 270 degrees 4 FX flip X 5 FXR90 flip X then rotate by 90 degrees 6 FY flip Y 7 FYR90 flip Y then rotate by 90 degrees Note: Transform names can be concatenated to produce their product (applies the first then the second). The resulting transform will be equivalent to one of the eight existing ones, though (see: dihedral group). */ else if (str_starts_with(part_of_name, "[transform")) { if (baseimg == NULL) { errorstream<<"generateImagePart(): baseimg == NULL " <<"for part_of_name=\""< dim = imageTransformDimension( transform, baseimg->getDimension()); video::IImage *image = driver->createImage( baseimg->getColorFormat(), dim); sanity_check(image != NULL); imageTransform(transform, baseimg, image); baseimg->drop(); baseimg = image; } /* [inventorycube{topimage{leftimage{rightimage In every subimage, replace ^ with &. Create an "inventory cube". NOTE: This should be used only on its own. Example (a grass block (not actually used in game): "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png" */ else if (str_starts_with(part_of_name, "[inventorycube")) { if (baseimg != NULL){ errorstream<<"generateImagePart(): baseimg != NULL " <<"for part_of_name=\""<getDimension().Height == npot2(img_top->getDimension().Height)); assert(img_top->getDimension().Width == npot2(img_top->getDimension().Width)); assert(img_left->getDimension().Height == npot2(img_left->getDimension().Height)); assert(img_left->getDimension().Width == npot2(img_left->getDimension().Width)); assert(img_right->getDimension().Height == npot2(img_right->getDimension().Height)); assert(img_right->getDimension().Width == npot2(img_right->getDimension().Width)); #endif // Create textures from images video::ITexture *texture_top = driver->addTexture( (imagename_top + "__temp__").c_str(), img_top); video::ITexture *texture_left = driver->addTexture( (imagename_left + "__temp__").c_str(), img_left); video::ITexture *texture_right = driver->addTexture( (imagename_right + "__temp__").c_str(), img_right); FATAL_ERROR_IF(!(texture_top && texture_left && texture_right), ""); // Drop images img_top->drop(); img_left->drop(); img_right->drop(); /* Draw a cube mesh into a render target texture */ scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1)); setMeshColor(cube, video::SColor(255, 255, 255, 255)); cube->getMeshBuffer(0)->getMaterial().setTexture(0, texture_top); cube->getMeshBuffer(1)->getMaterial().setTexture(0, texture_top); cube->getMeshBuffer(2)->getMaterial().setTexture(0, texture_right); cube->getMeshBuffer(3)->getMaterial().setTexture(0, texture_right); cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left); cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left); TextureFromMeshParams params; params.mesh = cube; params.dim.set(64, 64); params.rtt_texture_name = part_of_name + "_RTT"; // We will delete the rtt texture ourselves params.delete_texture_on_shutdown = false; params.camera_position.set(0, 1.0, -1.5); params.camera_position.rotateXZBy(45); params.camera_lookat.set(0, 0, 0); // Set orthogonal projection params.camera_projection_matrix.buildProjectionMatrixOrthoLH( 1.65, 1.65, 0, 100); params.ambient_light.set(1.0, 0.2, 0.2, 0.2); params.light_position.set(10, 100, -50); params.light_color.set(1.0, 0.5, 0.5, 0.5); params.light_radius = 1000; video::ITexture *rtt = generateTextureFromMesh(params); // Drop mesh cube->drop(); // Free textures driver->removeTexture(texture_top); driver->removeTexture(texture_left); driver->removeTexture(texture_right); if (rtt == NULL) { baseimg = generateImage(imagename_top); return true; } // Create image of render target video::IImage *image = driver->createImage(rtt, v2s32(0, 0), params.dim); FATAL_ERROR_IF(!image, "Could not create image of render target"); // Cleanup texture driver->removeTexture(rtt); baseimg = driver->createImage(video::ECF_A8R8G8B8, params.dim); if (image) { image->copyTo(baseimg); image->drop(); } } /* [lowpart:percent:filename Adds the lower part of a texture */ else if (str_starts_with(part_of_name, "[lowpart:")) { Strfnd sf(part_of_name); sf.next(":"); u32 percent = stoi(sf.next(":")); std::string filename = sf.next(":"); //infostream<<"power part "<createImage(video::ECF_A8R8G8B8, v2u32(16,16)); video::IImage *img = m_sourcecache.getOrLoad(filename, m_device); if (img) { core::dimension2d dim = img->getDimension(); core::position2d pos_base(0, 0); video::IImage *img2 = driver->createImage(video::ECF_A8R8G8B8, dim); img->copyTo(img2); img->drop(); core::position2d clippos(0, 0); clippos.Y = dim.Height * (100-percent) / 100; core::dimension2d clipdim = dim; clipdim.Height = clipdim.Height * percent / 100 + 1; core::rect cliprect(clippos, clipdim); img2->copyToWithAlpha(baseimg, pos_base, core::rect(v2s32(0,0), dim), video::SColor(255,255,255,255), &cliprect); img2->drop(); } } /* [verticalframe:N:I Crops a frame of a vertical animation. N = frame count, I = frame index */ else if (str_starts_with(part_of_name, "[verticalframe:")) { Strfnd sf(part_of_name); sf.next(":"); u32 frame_count = stoi(sf.next(":")); u32 frame_index = stoi(sf.next(":")); if (baseimg == NULL){ errorstream<<"generateImagePart(): baseimg != NULL " <<"for part_of_name=\""<getDimension(); frame_size.Y /= frame_count; video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, frame_size); if (!img){ errorstream<<"generateImagePart(): Could not create image " <<"for part_of_name=\""<fill(video::SColor(0,0,0,0)); core::dimension2d dim = frame_size; core::position2d pos_dst(0, 0); core::position2d pos_src(0, frame_index * frame_size.Y); baseimg->copyToWithAlpha(img, pos_dst, core::rect(pos_src, dim), video::SColor(255,255,255,255), NULL); // Replace baseimg baseimg->drop(); baseimg = img; } /* [mask:filename Applies a mask to an image */ else if (str_starts_with(part_of_name, "[mask:")) { if (baseimg == NULL) { errorstream << "generateImage(): baseimg == NULL " << "for part_of_name=\"" << part_of_name << "\", cancelling." << std::endl; return false; } Strfnd sf(part_of_name); sf.next(":"); std::string filename = sf.next(":"); video::IImage *img = m_sourcecache.getOrLoad(filename, m_device); if (img) { apply_mask(img, baseimg, v2s32(0, 0), v2s32(0, 0), img->getDimension()); img->drop(); } else { errorstream << "generateImage(): Failed to load \"" << filename << "\"."; } } /* [colorize:color Overlays image with given color color = color as ColorString */ else if (str_starts_with(part_of_name, "[colorize:")) { Strfnd sf(part_of_name); sf.next(":"); std::string color_str = sf.next(":"); std::string ratio_str = sf.next(":"); if (baseimg == NULL) { errorstream << "generateImagePart(): baseimg != NULL " << "for part_of_name=\"" << part_of_name << "\", cancelling." << std::endl; return false; } video::SColor color; int ratio = -1; bool keep_alpha = false; if (!parseColorString(color_str, color, false)) return false; if (is_number(ratio_str)) ratio = mystoi(ratio_str, 0, 255); else if (ratio_str == "alpha") keep_alpha = true; apply_colorize(baseimg, v2u32(0, 0), baseimg->getDimension(), color, ratio, keep_alpha); } else if (str_starts_with(part_of_name, "[applyfiltersformesh")) { // Apply the "clean transparent" filter, if configured. if (g_settings->getBool("texture_clean_transparent")) imageCleanTransparent(baseimg, 127); /* Upscale textures to user's requested minimum size. This is a trick to make * filters look as good on low-res textures as on high-res ones, by making * low-res textures BECOME high-res ones. This is helpful for worlds that * mix high- and low-res textures, or for mods with least-common-denominator * textures that don't have the resources to offer high-res alternatives. */ s32 scaleto = g_settings->getS32("texture_min_size"); if (scaleto > 1) { const core::dimension2d dim = baseimg->getDimension(); /* Calculate scaling needed to make the shortest texture dimension * equal to the target minimum. If e.g. this is a vertical frames * animation, the short dimension will be the real size. */ u32 xscale = scaleto / dim.Width; u32 yscale = scaleto / dim.Height; u32 scale = (xscale > yscale) ? xscale : yscale; // Never downscale; only scale up by 2x or more. if (scale > 1) { u32 w = scale * dim.Width; u32 h = scale * dim.Height; const core::dimension2d newdim = core::dimension2d(w, h); video::IImage *newimg = driver->createImage( baseimg->getColorFormat(), newdim); baseimg->copyToScaling(newimg); baseimg->drop(); baseimg = newimg; } } } /* [resize:WxH Resizes the base image to the given dimensions */ else if (str_starts_with(part_of_name, "[resize")) { if (baseimg == NULL) { errorstream << "generateImagePart(): baseimg == NULL " << "for part_of_name=\""<< part_of_name << "\", cancelling." << std::endl; return false; } Strfnd sf(part_of_name); sf.next(":"); u32 width = stoi(sf.next("x")); u32 height = stoi(sf.next("")); core::dimension2d dim(width, height); video::IImage* image = m_device->getVideoDriver()-> createImage(video::ECF_A8R8G8B8, dim); baseimg->copyToScaling(image); baseimg->drop(); baseimg = image; } /* [opacity:R Makes the base image transparent according to the given ratio. R must be between 0 and 255. 0 means totally transparent. 255 means totally opaque. */ else if (str_starts_with(part_of_name, "[opacity:")) { if (baseimg == NULL) { errorstream << "generateImagePart(): baseimg == NULL " << "for part_of_name=\"" << part_of_name << "\", cancelling." << std::endl; return false; } Strfnd sf(part_of_name); sf.next(":"); u32 ratio = mystoi(sf.next(""), 0, 255); core::dimension2d dim = baseimg->getDimension(); for (u32 y = 0; y < dim.Height; y++) for (u32 x = 0; x < dim.Width; x++) { video::SColor c = baseimg->getPixel(x,y); c.setAlpha(floor((c.getAlpha() * ratio) / 255 + 0.5)); baseimg->setPixel(x,y,c); } } else { errorstream << "generateImagePart(): Invalid " " modification: \"" << part_of_name << "\"" << std::endl; } } return true; } /* Draw an image on top of an another one, using the alpha channel of the source image This exists because IImage::copyToWithAlpha() doesn't seem to always work. */ static void blit_with_alpha(video::IImage *src, video::IImage *dst, v2s32 src_pos, v2s32 dst_pos, v2u32 size) { for (u32 y0=0; y0getPixel(src_x, src_y); video::SColor dst_c = dst->getPixel(dst_x, dst_y); dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f); dst->setPixel(dst_x, dst_y, dst_c); } } /* Draw an image on top of an another one, using the alpha channel of the source image; only modify fully opaque pixels in destinaion */ static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst, v2s32 src_pos, v2s32 dst_pos, v2u32 size) { for (u32 y0=0; y0getPixel(src_x, src_y); video::SColor dst_c = dst->getPixel(dst_x, dst_y); if (dst_c.getAlpha() == 255 && src_c.getAlpha() != 0) { dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f); dst->setPixel(dst_x, dst_y, dst_c); } } } // This function has been disabled because it is currently unused. // Feel free to re-enable if you find it handy. #if 0 /* Draw an image on top of an another one, using the specified ratio modify all partially-opaque pixels in the destination. */ static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst, v2s32 src_pos, v2s32 dst_pos, v2u32 size, int ratio) { for (u32 y0 = 0; y0 < size.Y; y0++) for (u32 x0 = 0; x0 < size.X; x0++) { s32 src_x = src_pos.X + x0; s32 src_y = src_pos.Y + y0; s32 dst_x = dst_pos.X + x0; s32 dst_y = dst_pos.Y + y0; video::SColor src_c = src->getPixel(src_x, src_y); video::SColor dst_c = dst->getPixel(dst_x, dst_y); if (dst_c.getAlpha() > 0 && src_c.getAlpha() != 0) { if (ratio == -1) dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f); else dst_c = src_c.getInterpolated(dst_c, (float)ratio/255.0f); dst->setPixel(dst_x, dst_y, dst_c); } } } #endif /* Apply color to destination */ static void apply_colorize(video::IImage *dst, v2u32 dst_pos, v2u32 size, video::SColor color, int ratio, bool keep_alpha) { u32 alpha = color.getAlpha(); video::SColor dst_c; if ((ratio == -1 && alpha == 255) || ratio == 255) { // full replacement of color if (keep_alpha) { // replace the color with alpha = dest alpha * color alpha dst_c = color; for (u32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++) for (u32 x = dst_pos.X; x < dst_pos.X + size.X; x++) { u32 dst_alpha = dst->getPixel(x, y).getAlpha(); if (dst_alpha > 0) { dst_c.setAlpha(dst_alpha * alpha / 255); dst->setPixel(x, y, dst_c); } } } else { // replace the color including the alpha for (u32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++) for (u32 x = dst_pos.X; x < dst_pos.X + size.X; x++) if (dst->getPixel(x, y).getAlpha() > 0) dst->setPixel(x, y, color); } } else { // interpolate between the color and destination float interp = (ratio == -1 ? color.getAlpha() / 255.0f : ratio / 255.0f); for (u32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++) for (u32 x = dst_pos.X; x < dst_pos.X + size.X; x++) { dst_c = dst->getPixel(x, y); if (dst_c.getAlpha() > 0) { dst_c = color.getInterpolated(dst_c, interp); dst->setPixel(x, y, dst_c); } } } } /* Apply mask to destination */ static void apply_mask(video::IImage *mask, video::IImage *dst, v2s32 mask_pos, v2s32 dst_pos, v2u32 size) { for (u32 y0 = 0; y0 < size.Y; y0++) { for (u32 x0 = 0; x0 < size.X; x0++) { s32 mask_x = x0 + mask_pos.X; s32 mask_y = y0 + mask_pos.Y; s32 dst_x = x0 + dst_pos.X; s32 dst_y = y0 + dst_pos.Y; video::SColor mask_c = mask->getPixel(mask_x, mask_y); video::SColor dst_c = dst->getPixel(dst_x, dst_y); dst_c.color &= mask_c.color; dst->setPixel(dst_x, dst_y, dst_c); } } } static void draw_crack(video::IImage *crack, video::IImage *dst, bool use_overlay, s32 frame_count, s32 progression, video::IVideoDriver *driver) { // Dimension of destination image core::dimension2d dim_dst = dst->getDimension(); // Dimension of original image core::dimension2d dim_crack = crack->getDimension(); // Count of crack stages s32 crack_count = dim_crack.Height / dim_crack.Width; // Limit frame_count if (frame_count > (s32) dim_dst.Height) frame_count = dim_dst.Height; if (frame_count < 1) frame_count = 1; // Limit progression if (progression > crack_count-1) progression = crack_count-1; // Dimension of a single crack stage core::dimension2d dim_crack_cropped( dim_crack.Width, dim_crack.Width ); // Dimension of the scaled crack stage, // which is the same as the dimension of a single destination frame core::dimension2d dim_crack_scaled( dim_dst.Width, dim_dst.Height / frame_count ); // Create cropped and scaled crack images video::IImage *crack_cropped = driver->createImage( video::ECF_A8R8G8B8, dim_crack_cropped); video::IImage *crack_scaled = driver->createImage( video::ECF_A8R8G8B8, dim_crack_scaled); if (crack_cropped && crack_scaled) { // Crop crack image v2s32 pos_crack(0, progression*dim_crack.Width); crack->copyTo(crack_cropped, v2s32(0,0), core::rect(pos_crack, dim_crack_cropped)); // Scale crack image by copying crack_cropped->copyToScaling(crack_scaled); // Copy or overlay crack image onto each frame for (s32 i = 0; i < frame_count; ++i) { v2s32 dst_pos(0, dim_crack_scaled.Height * i); if (use_overlay) { blit_with_alpha_overlay(crack_scaled, dst, v2s32(0,0), dst_pos, dim_crack_scaled); } else { blit_with_alpha(crack_scaled, dst, v2s32(0,0), dst_pos, dim_crack_scaled); } } } if (crack_scaled) crack_scaled->drop(); if (crack_cropped) crack_cropped->drop(); } void brighten(video::IImage *image) { if (image == NULL) return; core::dimension2d dim = image->getDimension(); for (u32 y=0; ygetPixel(x,y); c.setRed(0.5 * 255 + 0.5 * (float)c.getRed()); c.setGreen(0.5 * 255 + 0.5 * (float)c.getGreen()); c.setBlue(0.5 * 255 + 0.5 * (float)c.getBlue()); image->setPixel(x,y,c); } } u32 parseImageTransform(const std::string& s) { int total_transform = 0; std::string transform_names[8]; transform_names[0] = "i"; transform_names[1] = "r90"; transform_names[2] = "r180"; transform_names[3] = "r270"; transform_names[4] = "fx"; transform_names[6] = "fy"; std::size_t pos = 0; while(pos < s.size()) { int transform = -1; for (int i = 0; i <= 7; ++i) { const std::string &name_i = transform_names[i]; if (s[pos] == ('0' + i)) { transform = i; pos++; break; } else if (!(name_i.empty()) && lowercase(s.substr(pos, name_i.size())) == name_i) { transform = i; pos += name_i.size(); break; } } if (transform < 0) break; // Multiply total_transform and transform in the group D4 int new_total = 0; if (transform < 4) new_total = (transform + total_transform) % 4; else new_total = (transform - total_transform + 8) % 4; if ((transform >= 4) ^ (total_transform >= 4)) new_total += 4; total_transform = new_total; } return total_transform; } core::dimension2d imageTransformDimension(u32 transform, core::dimension2d dim) { if (transform % 2 == 0) return dim; else return core::dimension2d(dim.Height, dim.Width); } void imageTransform(u32 transform, video::IImage *src, video::IImage *dst) { if (src == NULL || dst == NULL) return; core::dimension2d dstdim = dst->getDimension(); // Pre-conditions assert(dstdim == imageTransformDimension(transform, src->getDimension())); assert(transform <= 7); /* Compute the transformation from source coordinates (sx,sy) to destination coordinates (dx,dy). */ int sxn = 0; int syn = 2; if (transform == 0) // identity sxn = 0, syn = 2; // sx = dx, sy = dy else if (transform == 1) // rotate by 90 degrees ccw sxn = 3, syn = 0; // sx = (H-1) - dy, sy = dx else if (transform == 2) // rotate by 180 degrees sxn = 1, syn = 3; // sx = (W-1) - dx, sy = (H-1) - dy else if (transform == 3) // rotate by 270 degrees ccw sxn = 2, syn = 1; // sx = dy, sy = (W-1) - dx else if (transform == 4) // flip x sxn = 1, syn = 2; // sx = (W-1) - dx, sy = dy else if (transform == 5) // flip x then rotate by 90 degrees ccw sxn = 2, syn = 0; // sx = dy, sy = dx else if (transform == 6) // flip y sxn = 0, syn = 3; // sx = dx, sy = (H-1) - dy else if (transform == 7) // flip y then rotate by 90 degrees ccw sxn = 3, syn = 1; // sx = (H-1) - dy, sy = (W-1) - dx for (u32 dy=0; dygetPixel(sx,sy); dst->setPixel(dx,dy,c); } } video::ITexture* TextureSource::getNormalTexture(const std::string &name) { if (isKnownSourceImage("override_normal.png")) return getTexture("override_normal.png"); std::string fname_base = name; std::string normal_ext = "_normal.png"; size_t pos = fname_base.find("."); std::string fname_normal = fname_base.substr(0, pos) + normal_ext; if (isKnownSourceImage(fname_normal)) { // look for image extension and replace it size_t i = 0; while ((i = fname_base.find(".", i)) != std::string::npos) { fname_base.replace(i, 4, normal_ext); i += normal_ext.length(); } return getTexture(fname_base); } return NULL; } video::SColor TextureSource::getTextureAverageColor(const std::string &name) { video::IVideoDriver *driver = m_device->getVideoDriver(); video::SColor c(0, 0, 0, 0); video::ITexture *texture = getTexture(name); video::IImage *image = driver->createImage(texture, core::position2d(0, 0), texture->getOriginalSize()); u32 total = 0; u32 tR = 0; u32 tG = 0; u32 tB = 0; core::dimension2d dim = image->getDimension(); u16 step = 1; if (dim.Width > 16) step = dim.Width / 16; for (u16 x = 0; x < dim.Width; x += step) { for (u16 y = 0; y < dim.Width; y += step) { c = image->getPixel(x,y); if (c.getAlpha() > 0) { total++; tR += c.getRed(); tG += c.getGreen(); tB += c.getBlue(); } } } image->drop(); if (total > 0) { c.setRed(tR / total); c.setGreen(tG / total); c.setBlue(tB / total); } c.setAlpha(255); return c; } video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present) { std::string tname = "__shaderFlagsTexture"; tname += normalmap_present ? "1" : "0"; if (isKnownSourceImage(tname)) { return getTexture(tname); } else { video::IVideoDriver *driver = m_device->getVideoDriver(); video::IImage *flags_image = driver->createImage( video::ECF_A8R8G8B8, core::dimension2d(1, 1)); sanity_check(flags_image != NULL); video::SColor c(255, normalmap_present ? 255 : 0, 0, 0); flags_image->setPixel(0, 0, c); insertSourceImage(tname, flags_image); flags_image->drop(); return getTexture(tname); } }