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path: root/src/clientmap.cpp
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "clientmap.h"
#include "client.h"
#include "mapblock_mesh.h"
#include <IMaterialRenderer.h>
#include <matrix4.h>
#include "log.h"
#include "mapsector.h"
#include "nodedef.h"
#include "mapblock.h"
#include "profiler.h"
#include "settings.h"
#include "camera.h"               // CameraModes
#include "util/mathconstants.h"
#include <algorithm>

#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"

ClientMap::ClientMap(
		Client *client,
		IGameDef *gamedef,
		MapDrawControl &control,
		scene::ISceneNode* parent,
		scene::ISceneManager* mgr,
		s32 id
):
	Map(dout_client, gamedef),
	scene::ISceneNode(parent, mgr, id),
	m_client(client),
	m_control(control),
	m_camera_position(0,0,0),
	m_camera_direction(0,0,1),
	m_camera_fov(M_PI)
{
	m_box = aabb3f(-BS*1000000,-BS*1000000,-BS*1000000,
			BS*1000000,BS*1000000,BS*1000000);

	/* TODO: Add a callback function so these can be updated when a setting
	 *       changes.  At this point in time it doesn't matter (e.g. /set
	 *       is documented to change server settings only)
	 *
	 * TODO: Local caching of settings is not optimal and should at some stage
	 *       be updated to use a global settings object for getting thse values
	 *       (as opposed to the this local caching). This can be addressed in
	 *       a later release.
	 */
	m_cache_trilinear_filter  = g_settings->getBool("trilinear_filter");
	m_cache_bilinear_filter   = g_settings->getBool("bilinear_filter");
	m_cache_anistropic_filter = g_settings->getBool("anisotropic_filter");

}

ClientMap::~ClientMap()
{
	/*MutexAutoLock lock(mesh_mutex);

	if(mesh != NULL)
	{
		mesh->drop();
		mesh = NULL;
	}*/
}

MapSector * ClientMap::emergeSector(v2s16 p2d)
{
	DSTACK(FUNCTION_NAME);
	// Check that it doesn't exist already
	try{
		return getSectorNoGenerate(p2d);
	}
	catch(InvalidPositionException &e)
	{
	}

	// Create a sector
	ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef);

	{
		//MutexAutoLock lock(m_sector_mutex); // Bulk comment-out
		m_sectors[p2d] = sector;
	}

	return sector;
}

void ClientMap::OnRegisterSceneNode()
{
	if(IsVisible)
	{
		SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
		SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
	}

	ISceneNode::OnRegisterSceneNode();
}

static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
		float start_off, float end_off, u32 needed_count, INodeDefManager *nodemgr)
{
	float d0 = (float)BS * p0.getDistanceFrom(p1);
	v3s16 u0 = p1 - p0;
	v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
	uf.normalize();
	v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
	u32 count = 0;
	for(float s=start_off; s<d0+end_off; s+=step){
		v3f pf = p0f + uf * s;
		v3s16 p = floatToInt(pf, BS);
		MapNode n = map->getNodeNoEx(p);
		bool is_transparent = false;
		const ContentFeatures &f = nodemgr->get(n);
		if(f.solidness == 0)
			is_transparent = (f.visual_solidness != 2);
		else
			is_transparent = (f.solidness != 2);
		if(!is_transparent){
			if(count == needed_count)
				return true;
			count++;
		}
		step *= stepfac;
	}
	return false;
}

void ClientMap::getBlocksInViewRange(v3s16 cam_pos_nodes, 
		v3s16 *p_blocks_min, v3s16 *p_blocks_max)
{
	v3s16 box_nodes_d = m_control.wanted_range * v3s16(1, 1, 1);
	// Define p_nodes_min/max as v3s32 because 'cam_pos_nodes -/+ box_nodes_d'
	// can exceed the range of v3s16 when a large view range is used near the
	// world edges.
	v3s32 p_nodes_min(
		cam_pos_nodes.X - box_nodes_d.X,
		cam_pos_nodes.Y - box_nodes_d.Y,
		cam_pos_nodes.Z - box_nodes_d.Z);
	v3s32 p_nodes_max(
		cam_pos_nodes.X + box_nodes_d.X,
		cam_pos_nodes.Y + box_nodes_d.Y,
		cam_pos_nodes.Z + box_nodes_d.Z);
	// Take a fair amount as we will be dropping more out later
	// Umm... these additions are a bit strange but they are needed.
	*p_blocks_min = v3s16(
			p_nodes_min.X / MAP_BLOCKSIZE - 3,
			p_nodes_min.Y / MAP_BLOCKSIZE - 3,
			p_nodes_min.Z / MAP_BLOCKSIZE - 3);
	*p_blocks_max = v3s16(
			p_nodes_max.X / MAP_BLOCKSIZE + 1,
			p_nodes_max.Y / MAP_BLOCKSIZE + 1,
			p_nodes_max.Z / MAP_BLOCKSIZE + 1);
}

void ClientMap::updateDrawList(video::IVideoDriver* driver)
{
	ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
	g_profiler->add("CM::updateDrawList() count", 1);

	INodeDefManager *nodemgr = m_gamedef->ndef();

	for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
			i != m_drawlist.end(); ++i) {
		MapBlock *block = i->second;
		block->refDrop();
	}
	m_drawlist.clear();

	v3f camera_position = m_camera_position;
	v3f camera_direction = m_camera_direction;
	f32 camera_fov = m_camera_fov;

	// Use a higher fov to accomodate faster camera movements.
	// Blocks are cropped better when they are drawn.
	// Or maybe they aren't? Well whatever.
	camera_fov *= 1.2;

	v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
	v3s16 p_blocks_min;
	v3s16 p_blocks_max;
	getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);

	// Number of blocks in rendering range
	u32 blocks_in_range = 0;
	// Number of blocks occlusion culled
	u32 blocks_occlusion_culled = 0;
	// Number of blocks in rendering range but don't have a mesh
	u32 blocks_in_range_without_mesh = 0;
	// Blocks that had mesh that would have been drawn according to
	// rendering range (if max blocks limit didn't kick in)
	u32 blocks_would_have_drawn = 0;
	// Blocks that were drawn and had a mesh
	u32 blocks_drawn = 0;
	// Blocks which had a corresponding meshbuffer for this pass
	//u32 blocks_had_pass_meshbuf = 0;
	// Blocks from which stuff was actually drawn
	//u32 blocks_without_stuff = 0;
	// Distance to farthest drawn block
	float farthest_drawn = 0;

	for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
			si != m_sectors.end(); ++si) {
		MapSector *sector = si->second;
		v2s16 sp = sector->getPos();

		if (m_control.range_all == false) {
			if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X ||
					sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z)
				continue;
		}

		MapBlockVect sectorblocks;
		sector->getBlocks(sectorblocks);

		/*
			Loop through blocks in sector
		*/

		u32 sector_blocks_drawn = 0;

		for (MapBlockVect::iterator i = sectorblocks.begin();
				i != sectorblocks.end(); ++i) {
			MapBlock *block = *i;

			/*
				Compare block position to camera position, skip
				if not seen on display
			*/

			if (block->mesh != NULL)
				block->mesh->updateCameraOffset(m_camera_offset);

			float range = 100000 * BS;
			if (m_control.range_all == false)
				range = m_control.wanted_range * BS;

			float d = 0.0;
			if (!isBlockInSight(block->getPos(), camera_position,
					camera_direction, camera_fov, range, &d))
				continue;

			// This is ugly (spherical distance limit?)
			/*if(m_control.range_all == false &&
					d - 0.5*BS*MAP_BLOCKSIZE > range)
				continue;*/

			blocks_in_range++;

			/*
				Ignore if mesh doesn't exist
			*/
			{
				//MutexAutoLock lock(block->mesh_mutex);

				if (block->mesh == NULL) {
					blocks_in_range_without_mesh++;
					continue;
				}
			}

			/*
				Occlusion culling
			*/

			// No occlusion culling when free_move is on and camera is
			// inside ground
			bool occlusion_culling_enabled = true;
			if (g_settings->getBool("free_move")) {
				MapNode n = getNodeNoEx(cam_pos_nodes);
				if (n.getContent() == CONTENT_IGNORE ||
						nodemgr->get(n).solidness == 2)
					occlusion_culling_enabled = false;
			}

			v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
			cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
			float step = BS * 1;
			float stepfac = 1.1;
			float startoff = BS * 1;
			float endoff = -BS*MAP_BLOCKSIZE * 1.42 * 1.42;
			v3s16 spn = cam_pos_nodes + v3s16(0, 0, 0);
			s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
			u32 needed_count = 1;
			if (occlusion_culling_enabled &&
					isOccluded(this, spn, cpn + v3s16(0, 0, 0),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr) &&
					isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
						step, stepfac, startoff, endoff, needed_count, nodemgr)) {
				blocks_occlusion_culled++;
				continue;
			}

			// This block is in range. Reset usage timer.
			block->resetUsageTimer();

			// Limit block count in case of a sudden increase
			blocks_would_have_drawn++;
			if (blocks_drawn >= m_control.wanted_max_blocks &&
					!m_control.range_all &&
					d > m_control.wanted_range * BS)
				continue;

			// Add to set
			block->refGrab();
			m_drawlist[block->getPos()] = block;

			sector_blocks_drawn++;
			blocks_drawn++;
			if (d / BS > farthest_drawn)
				farthest_drawn = d / BS;

		} // foreach sectorblocks

		if (sector_blocks_drawn != 0)
			m_last_drawn_sectors.insert(sp);
	}

	m_control.blocks_would_have_drawn = blocks_would_have_drawn;
	m_control.blocks_drawn = blocks_drawn;
	m_control.farthest_drawn = farthest_drawn;

	g_profiler->avg("CM: blocks in range", blocks_in_range);
	g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
	if (blocks_in_range != 0)
		g_profiler->avg("CM: blocks in range without mesh (frac)",
				(float)blocks_in_range_without_mesh / blocks_in_range);
	g_profiler->avg("CM: blocks drawn", blocks_drawn);
	g_profiler->avg("CM: farthest drawn", farthest_drawn);
	g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
}

struct MeshBufList
{
	video::SMaterial m;
	std::vector<scene::IMeshBuffer*> bufs;
};

struct MeshBufListList
{
	std::vector<MeshBufList> lists;

	void clear()
	{
		lists.clear();
	}

	void add(scene::IMeshBuffer *buf)
	{
		for(std::vector<MeshBufList>::iterator i = lists.begin();
				i != lists.end(); ++i){
			MeshBufList &l = *i;
			video::SMaterial &m = buf->getMaterial();

			// comparing a full material is quite expensive so we don't do it if
			// not even first texture is equal
			if (l.m.TextureLayer[0].Texture != m.TextureLayer[0].Texture)
				continue;

			if (l.m == m) {
				l.bufs.push_back(buf);
				return;
			}
		}
		MeshBufList l;
		l.m = buf->getMaterial();
		l.bufs.push_back(buf);
		lists.push_back(l);
	}
};

void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
	DSTACK(FUNCTION_NAME);

	bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;

	std::string prefix;
	if (pass == scene::ESNRP_SOLID)
		prefix = "CM: solid: ";
	else
		prefix = "CM: transparent: ";

	/*
		This is called two times per frame, reset on the non-transparent one
	*/
	if (pass == scene::ESNRP_SOLID)
		m_last_drawn_sectors.clear();

	/*
		Get time for measuring timeout.

		Measuring time is very useful for long delays when the
		machine is swapping a lot.
	*/
	int time1 = time(0);

	/*
		Get animation parameters
	*/
	float animation_time = m_client->getAnimationTime();
	int crack = m_client->getCrackLevel();
	u32 daynight_ratio = m_client->getEnv().getDayNightRatio();

	v3f camera_position = m_camera_position;
	v3f camera_direction = m_camera_direction;
	f32 camera_fov = m_camera_fov;

	/*
		Get all blocks and draw all visible ones
	*/

	v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
	v3s16 p_blocks_min;
	v3s16 p_blocks_max;
	getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);

	u32 vertex_count = 0;
	u32 meshbuffer_count = 0;

	// For limiting number of mesh animations per frame
	u32 mesh_animate_count = 0;
	u32 mesh_animate_count_far = 0;

	// Blocks that were drawn and had a mesh
	u32 blocks_drawn = 0;
	// Blocks which had a corresponding meshbuffer for this pass
	u32 blocks_had_pass_meshbuf = 0;
	// Blocks from which stuff was actually drawn
	u32 blocks_without_stuff = 0;

	/*
		Draw the selected MapBlocks
	*/

	{
	ScopeProfiler sp(g_profiler, prefix + "drawing blocks", SPT_AVG);

	MeshBufListList drawbufs;

	for (std::map<v3s16, MapBlock*>::iterator i = m_drawlist.begin();
			i != m_drawlist.end(); ++i) {
		MapBlock *block = i->second;

		// If the mesh of the block happened to get deleted, ignore it
		if (block->mesh == NULL)
			continue;

		float d = 0.0;
		if (!isBlockInSight(block->getPos(), camera_position,
				camera_direction, camera_fov, 100000 * BS, &d))
			continue;

		// Mesh animation
		{
			//MutexAutoLock lock(block->mesh_mutex);
			MapBlockMesh *mapBlockMesh = block->mesh;
			assert(mapBlockMesh);
			// Pretty random but this should work somewhat nicely
			bool faraway = d >= BS * 50;
			//bool faraway = d >= m_control.wanted_range * BS;
			if (mapBlockMesh->isAnimationForced() || !faraway ||
					mesh_animate_count_far < (m_control.range_all ? 200 : 50)) {
				bool animated = mapBlockMesh->animate(faraway, animation_time,
					crack, daynight_ratio);
				if (animated)
					mesh_animate_count++;
				if (animated && faraway)
					mesh_animate_count_far++;
			} else {
				mapBlockMesh->decreaseAnimationForceTimer();
			}
		}

		/*
			Get the meshbuffers of the block
		*/
		{
			//MutexAutoLock lock(block->mesh_mutex);

			MapBlockMesh *mapBlockMesh = block->mesh;
			assert(mapBlockMesh);

			scene::IMesh *mesh = mapBlockMesh->getMesh();
			assert(mesh);

			u32 c = mesh->getMeshBufferCount();
			for (u32 i = 0; i < c; i++)
			{
				scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);

				buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, m_cache_trilinear_filter);
				buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, m_cache_bilinear_filter);
				buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, m_cache_anistropic_filter);

				const video::SMaterial& material = buf->getMaterial();
				video::IMaterialRenderer* rnd =
						driver->getMaterialRenderer(material.MaterialType);
				bool transparent = (rnd && rnd->isTransparent());
				if (transparent == is_transparent_pass) {
					if (buf->getVertexCount() == 0)
						errorstream << "Block [" << analyze_block(block)
							 << "] contains an empty meshbuf" << std::endl;
					drawbufs.add(buf);
				}
			}
		}
	}

	std::vector<MeshBufList> &lists = drawbufs.lists;

	int timecheck_counter = 0;
	for (std::vector<MeshBufList>::iterator i = lists.begin();
			i != lists.end(); ++i) {
		timecheck_counter++;
		if (timecheck_counter > 50) {
			timecheck_counter = 0;
			int time2 = time(0);
			if (time2 > time1 + 4) {
				infostream << "ClientMap::renderMap(): "
					"Rendering takes ages, returning."
					<< std::endl;
				return;
			}
		}

		MeshBufList &list = *i;

		driver->setMaterial(list.m);

		for (std::vector<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
				j != list.bufs.end(); ++j) {
			scene::IMeshBuffer *buf = *j;
			driver->drawMeshBuffer(buf);
			vertex_count += buf->getVertexCount();
			meshbuffer_count++;
		}

	}
	} // ScopeProfiler

	// Log only on solid pass because values are the same
	if (pass == scene::ESNRP_SOLID) {
		g_profiler->avg("CM: animated meshes", mesh_animate_count);
		g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far);
	}

	g_profiler->avg(prefix + "vertices drawn", vertex_count);
	if (blocks_had_pass_meshbuf != 0)
		g_profiler->avg(prefix + "meshbuffers per block",
			(float)meshbuffer_count / (float)blocks_had_pass_meshbuf);
	if (blocks_drawn != 0)
		g_profiler->avg(prefix + "empty blocks (frac)",
			(float)blocks_without_stuff / blocks_drawn);

	/*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
			<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
}

static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
		float step_multiplier, float start_distance, float end_distance,
		INodeDefManager *ndef, u32 daylight_factor, float sunlight_min_d,
		int *result, bool *sunlight_seen)
{
	int brightness_sum = 0;
	int brightness_count = 0;
	float distance = start_distance;
	dir.normalize();
	v3f pf = p0;
	pf += dir * distance;
	int noncount = 0;
	bool nonlight_seen = false;
	bool allow_allowing_non_sunlight_propagates = false;
	bool allow_non_sunlight_propagates = false;
	// Check content nearly at camera position
	{
		v3s16 p = floatToInt(p0 /*+ dir * 3*BS*/, BS);
		MapNode n = map->getNodeNoEx(p);
		if(ndef->get(n).param_type == CPT_LIGHT &&
				!ndef->get(n).sunlight_propagates)
			allow_allowing_non_sunlight_propagates = true;
	}
	// If would start at CONTENT_IGNORE, start closer
	{
		v3s16 p = floatToInt(pf, BS);
		MapNode n = map->getNodeNoEx(p);
		if(n.getContent() == CONTENT_IGNORE){
			float newd = 2*BS;
			pf = p0 + dir * 2*newd;
			distance = newd;
			sunlight_min_d = 0;
		}
	}
	for(int i=0; distance < end_distance; i++){
		pf += dir * step;
		distance += step;
		step *= step_multiplier;

		v3s16 p = floatToInt(pf, BS);
		MapNode n = map->getNodeNoEx(p);
		if(allow_allowing_non_sunlight_propagates && i == 0 &&
				ndef->get(n).param_type == CPT_LIGHT &&
				!ndef->get(n).sunlight_propagates){
			allow_non_sunlight_propagates = true;
		}
		if(ndef->get(n).param_type != CPT_LIGHT ||
				(!ndef->get(n).sunlight_propagates &&
					!allow_non_sunlight_propagates)){
			nonlight_seen = true;
			noncount++;
			if(noncount >= 4)
				break;
			continue;
		}
		if(distance >= sunlight_min_d && *sunlight_seen == false
				&& nonlight_seen == false)
			if(n.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
				*sunlight_seen = true;
		noncount = 0;
		brightness_sum += decode_light(n.getLightBlend(daylight_factor, ndef));
		brightness_count++;
	}
	*result = 0;
	if(brightness_count == 0)
		return false;
	*result = brightness_sum / brightness_count;
	/*std::cerr<<"Sampled "<<brightness_count<<" points; result="
			<<(*result)<<std::endl;*/
	return true;
}

int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
		int oldvalue, bool *sunlight_seen_result)
{
	const bool debugprint = false;
	INodeDefManager *ndef = m_gamedef->ndef();
	static v3f z_directions[50] = {
		v3f(-100, 0, 0)
	};
	static f32 z_offsets[sizeof(z_directions)/sizeof(*z_directions)] = {
		-1000,
	};
	if(z_directions[0].X < -99){
		for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
			z_directions[i] = v3f(
				0.01 * myrand_range(-100, 100),
				1.0,
				0.01 * myrand_range(-100, 100)
			);
			z_offsets[i] = 0.01 * myrand_range(0,100);
		}
	}
	if(debugprint)
		std::cerr<<"In goes "<<PP(m_camera_direction)<<", out comes ";
	int sunlight_seen_count = 0;
	float sunlight_min_d = max_d*0.8;
	if(sunlight_min_d > 35*BS)
		sunlight_min_d = 35*BS;
	std::vector<int> values;
	for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
		v3f z_dir = z_directions[i];
		z_dir.normalize();
		core::CMatrix4<f32> a;
		a.buildRotateFromTo(v3f(0,1,0), z_dir);
		v3f dir = m_camera_direction;
		a.rotateVect(dir);
		int br = 0;
		float step = BS*1.5;
		if(max_d > 35*BS)
			step = max_d / 35 * 1.5;
		float off = step * z_offsets[i];
		bool sunlight_seen_now = false;
		bool ok = getVisibleBrightness(this, m_camera_position, dir,
				step, 1.0, max_d*0.6+off, max_d, ndef, daylight_factor,
				sunlight_min_d,
				&br, &sunlight_seen_now);
		if(sunlight_seen_now)
			sunlight_seen_count++;
		if(!ok)
			continue;
		values.push_back(br);
		// Don't try too much if being in the sun is clear
		if(sunlight_seen_count >= 20)
			break;
	}
	int brightness_sum = 0;
	int brightness_count = 0;
	std::sort(values.begin(), values.end());
	u32 num_values_to_use = values.size();
	if(num_values_to_use >= 10)
		num_values_to_use -= num_values_to_use/2;
	else if(num_values_to_use >= 7)
		num_values_to_use -= num_values_to_use/3;
	u32 first_value_i = (values.size() - num_values_to_use) / 2;
	if(debugprint){
		for(u32 i=0; i < first_value_i; i++)
			std::cerr<<values[i]<<" ";
		std::cerr<<"[";
	}
	for(u32 i=first_value_i; i < first_value_i+num_values_to_use; i++){
		if(debugprint)
			std::cerr<<values[i]<<" ";
		brightness_sum += values[i];
		brightness_count++;
	}
	if(debugprint){
		std::cerr<<"]";
		for(u32 i=first_value_i+num_values_to_use; i < values.size(); i++)
			std::cerr<<values[i]<<" ";
	}
	int ret = 0;
	if(brightness_count == 0){
		MapNode n = getNodeNoEx(floatToInt(m_camera_position, BS));
		if(ndef->get(n).param_type == CPT_LIGHT){
			ret = decode_light(n.getLightBlend(daylight_factor, ndef));
		} else {
			ret = oldvalue;
		}
	} else {
		/*float pre = (float)brightness_sum / (float)brightness_count;
		float tmp = pre;
		const float d = 0.2;
		pre *= 1.0 + d*2;
		pre -= tmp * d;
		int preint = pre;
		ret = MYMAX(0, MYMIN(255, preint));*/
		ret = brightness_sum / brightness_count;
	}
	if(debugprint)
		std::cerr<<"Result: "<<ret<<" sunlight_seen_count="
				<<sunlight_seen_count<<std::endl;
	*sunlight_seen_result = (sunlight_seen_count > 0);
	return ret;
}

void ClientMap::renderPostFx(CameraMode cam_mode)
{
	INodeDefManager *nodemgr = m_gamedef->ndef();

	// Sadly ISceneManager has no "post effects" render pass, in that case we
	// could just register for that and handle it in renderMap().

	MapNode n = getNodeNoEx(floatToInt(m_camera_position, BS));

	// - If the player is in a solid node, make everything black.
	// - If the player is in liquid, draw a semi-transparent overlay.
	// - Do not if player is in third person mode
	const ContentFeatures& features = nodemgr->get(n);
	video::SColor post_effect_color = features.post_effect_color;
	if(features.solidness == 2 && !(g_settings->getBool("noclip") &&
			m_gamedef->checkLocalPrivilege("noclip")) &&
			cam_mode == CAMERA_MODE_FIRST)
	{
		post_effect_color = video::SColor(255, 0, 0, 0);
	}
	if (post_effect_color.getAlpha() != 0)
	{
		// Draw a full-screen rectangle
		video::IVideoDriver* driver = SceneManager->getVideoDriver();
		v2u32 ss = driver->getScreenSize();
		core::rect<s32> rect(0,0, ss.X, ss.Y);
		driver->draw2DRectangle(post_effect_color, rect);
	}
}

void ClientMap::PrintInfo(std::ostream &out)
{
	out<<"ClientMap: ";
}


ef='#n3440'>3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002
# Language jbo translations for minetest package.
# Copyright (C) 2015 THE minetest'S COPYRIGHT HOLDER
# This file is distributed under the same license as the minetest package.
# Automatically generated, 2015.
#
msgid ""
msgstr ""
"Project-Id-Version: minetest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-02-27 05:49+0100\n"
"PO-Revision-Date: 2015-11-22 06:05+0000\n"
"Last-Translator: senpi <saikos@openmailbox.org>\n"
"Language-Team: Lojban <https://hosted.weblate.org/projects/minetest/minetest/"
"jbo/>\n"
"Language: jbo\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 2.5-dev\n"

#: builtin/fstk/ui.lua
msgid "An error occured in a Lua script, such as a mod:"
msgstr ""

#: builtin/fstk/ui.lua
msgid "An error occured:"
msgstr ""

#: builtin/fstk/ui.lua
#, fuzzy
msgid "Main menu"
msgstr "lo ralju"

#: builtin/fstk/ui.lua builtin/mainmenu/store.lua
msgid "Ok"
msgstr "je'e"

#: builtin/fstk/ui.lua
#, fuzzy
msgid "Reconnect"
msgstr "samjongau"

#: builtin/fstk/ui.lua
msgid "The server has requested a reconnect:"
msgstr "le samse'u cu pu cpedu lo nu samjongau"

#: builtin/mainmenu/common.lua src/game.cpp
msgid "Loading..."
msgstr ".i ca'o samymo'i"

#: builtin/mainmenu/common.lua
msgid "Protocol version mismatch. "
msgstr ""

#: builtin/mainmenu/common.lua
msgid "Server enforces protocol version $1. "
msgstr ""

#: builtin/mainmenu/common.lua
msgid "Server supports protocol versions between $1 and $2. "
msgstr ""

#: builtin/mainmenu/common.lua
msgid "Try reenabling public serverlist and check your internet connection."
msgstr ""

#: builtin/mainmenu/common.lua
msgid "We only support protocol version $1."
msgstr ""

#: builtin/mainmenu/common.lua
msgid "We support protocol versions between version $1 and $2."
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_create_world.lua
#: builtin/mainmenu/dlg_rename_modpack.lua
#: builtin/mainmenu/dlg_settings_advanced.lua src/guiKeyChangeMenu.cpp
#: src/keycode.cpp
msgid "Cancel"
msgstr "fitytoltu'i"

#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_mods.lua
#, fuzzy
msgid "Depends:"
msgstr "nitcu"

#: builtin/mainmenu/dlg_config_world.lua
msgid "Disable MP"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
msgid "Enable MP"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
msgid "Enable all"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
msgid ""
"Failed to enable mod \"$1\" as it contains disallowed characters. Only "
"chararacters [a-z0-9_] are allowed."
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
msgid "Hide Game"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
msgid "Hide mp content"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
msgid "Mod:"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
#: builtin/mainmenu/dlg_settings_advanced.lua src/guiKeyChangeMenu.cpp
msgid "Save"
msgstr "rejgau"

#: builtin/mainmenu/dlg_config_world.lua
msgid "World:"
msgstr ""

#: builtin/mainmenu/dlg_config_world.lua
msgid "enabled"
msgstr "selpli"

#: builtin/mainmenu/dlg_create_world.lua
msgid "A world named \"$1\" already exists"
msgstr ".i lo munje me'e la'o gy.$1.gy. cu zasti"

#: builtin/mainmenu/dlg_create_world.lua
msgid "Create"
msgstr "zbasu"

#: builtin/mainmenu/dlg_create_world.lua
msgid "Download a subgame, such as minetest_game, from minetest.net"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua
msgid "Download one from minetest.net"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
msgid "Game"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
msgid "Mapgen"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua
msgid "No worldname given or no game selected"
msgstr ""

#: builtin/mainmenu/dlg_create_world.lua
msgid "Seed"
msgstr "le munje ke cunso namcu"

#: builtin/mainmenu/dlg_create_world.lua
msgid "Warning: The minimal development test is meant for developers."
msgstr ".i .e'unai la'o gy.Minimal Development Test.gy. cu tutci le finti"

#: builtin/mainmenu/dlg_create_world.lua
msgid "World name"
msgstr "munje cmene"

#: builtin/mainmenu/dlg_create_world.lua
msgid "You have no subgames installed."
msgstr ""

#: builtin/mainmenu/dlg_delete_mod.lua
msgid "Are you sure you want to delete \"$1\"?"
msgstr ".i xu do je'u djica lo nu vimcu la'o gy.$1.gy."

#: builtin/mainmenu/dlg_delete_mod.lua
msgid "Modmgr: failed to delete \"$1\""
msgstr ""

#: builtin/mainmenu/dlg_delete_mod.lua
msgid "Modmgr: invalid modpath \"$1\""
msgstr ""

#: builtin/mainmenu/dlg_delete_mod.lua
msgid "No of course not!"
msgstr "nasai go'i"

#: builtin/mainmenu/dlg_delete_mod.lua builtin/mainmenu/dlg_delete_world.lua
#: builtin/mainmenu/tab_settings.lua
msgid "Yes"
msgstr "go'i"

#: builtin/mainmenu/dlg_delete_world.lua
msgid "Delete World \"$1\"?"
msgstr ".i xu do djica lo nu vimcu lo munje be me'e zoi gy.$1.gy."

#: builtin/mainmenu/dlg_delete_world.lua
msgid "No"
msgstr "na go'i"

#: builtin/mainmenu/dlg_rename_modpack.lua src/keycode.cpp
msgid "Accept"
msgstr "fitytu'i"

#: builtin/mainmenu/dlg_rename_modpack.lua
msgid "Rename Modpack:"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "\"$1\" is not a valid flag."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "(No description of setting given)"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "< Back to Settings page"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Browse"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
#, fuzzy
msgid "Disabled"
msgstr "selpli"

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Edit"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
#, fuzzy
msgid "Enabled"
msgstr "selpli"

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Format is 3 numbers separated by commas and inside brackets."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid ""
"Format: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, "
"<octaves>, <persistence>"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Games"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua builtin/mainmenu/tab_mods.lua
msgid "Mods"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Optionally the lacunarity can be appended with a leading comma."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Please enter a comma seperated list of flags."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Please enter a valid integer."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Please enter a valid number."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Possible values are: "
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Restore Default"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Select path"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "Show technical names"
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "The value must be greater than $1."
msgstr ""

#: builtin/mainmenu/dlg_settings_advanced.lua
msgid "The value must be lower than $1."
msgstr ""

#: builtin/mainmenu/modmgr.lua
msgid ""
"\n"
"Install Mod: unsupported filetype \"$1\" or broken archive"
msgstr ""

#: builtin/mainmenu/modmgr.lua
msgid "Failed to install $1 to $2"
msgstr ""

#: builtin/mainmenu/modmgr.lua
msgid "Install Mod: file: \"$1\""
msgstr ""

#: builtin/mainmenu/modmgr.lua
msgid "Install Mod: unable to find real modname for: $1"
msgstr ""

#: builtin/mainmenu/modmgr.lua
msgid "Install Mod: unable to find suitable foldername for modpack $1"
msgstr ""

#: builtin/mainmenu/store.lua
msgid "Close store"
msgstr ""

#: builtin/mainmenu/store.lua
msgid "Downloading $1, please wait..."
msgstr ""

#: builtin/mainmenu/store.lua
msgid "Install"
msgstr ""

#: builtin/mainmenu/store.lua
msgid "Page $1 of $2"
msgstr "$1 moi le'i papri poi ke'a $1 mei"

#: builtin/mainmenu/store.lua
msgid "Rating"
msgstr ""

#: builtin/mainmenu/store.lua
msgid "Search"
msgstr "sisku"

#: builtin/mainmenu/store.lua
#, fuzzy
msgid "Shortname:"
msgstr "tordu cmene"

#: builtin/mainmenu/store.lua
msgid "Successfully installed:"
msgstr ""

#: builtin/mainmenu/store.lua
msgid "Unsorted"
msgstr "kalsa"

#: builtin/mainmenu/store.lua
msgid "re-Install"
msgstr ""

#: builtin/mainmenu/tab_credits.lua
msgid "Active Contributors"
msgstr ""

#: builtin/mainmenu/tab_credits.lua
msgid "Core Developers"
msgstr ""

#: builtin/mainmenu/tab_credits.lua
msgid "Credits"
msgstr "lo finti liste"

#: builtin/mainmenu/tab_credits.lua
msgid "Previous Contributors"
msgstr ""

#: builtin/mainmenu/tab_credits.lua
msgid "Previous Core Developers"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Installed Mods:"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Mod information:"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "No mod description available"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Rename"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Select Mod File:"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Uninstall selected mod"
msgstr ""

#: builtin/mainmenu/tab_mods.lua
msgid "Uninstall selected modpack"
msgstr ""

#: builtin/mainmenu/tab_multiplayer.lua
msgid "Address / Port :"
msgstr "lo samjudri jo'u judrnporte"

#: builtin/mainmenu/tab_multiplayer.lua src/settings_translation_file.cpp
msgid "Client"
msgstr "lo samtciselse'u"

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "Connect"
msgstr "samjongau"

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "Creative mode"
msgstr "le nu finti kelci"

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "Damage enabled"
msgstr ""

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_server.lua
#: builtin/mainmenu/tab_singleplayer.lua src/keycode.cpp
msgid "Delete"
msgstr "vimcu"

#: builtin/mainmenu/tab_multiplayer.lua
msgid "Name / Password :"
msgstr "lo cmene .e lo lerpoijaspu"

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "Public Serverlist"
msgstr ""

#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
msgid "PvP enabled"
msgstr ""

#: builtin/mainmenu/tab_server.lua
msgid "Bind Address"
msgstr ""

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
msgid "Configure"
msgstr ""

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua
#: builtin/mainmenu/tab_singleplayer.lua
msgid "Creative Mode"
msgstr "le nu finti kelci"

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua
#: builtin/mainmenu/tab_singleplayer.lua
msgid "Enable Damage"
msgstr ""

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua
msgid "Name/Password"
msgstr "lo cmene .e lo lerpoijaspu"

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
msgid "New"
msgstr "cnino"

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
msgid "No world created or selected!"
msgstr ".i lo no munje cu puzi zbasu gi'a cuxna"

#: builtin/mainmenu/tab_server.lua
msgid "Port"
msgstr "lo judrnporte"

#: builtin/mainmenu/tab_server.lua
msgid "Public"
msgstr "gubni"

#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
#, fuzzy
msgid "Select World:"
msgstr "cuxna lo munje"

#: builtin/mainmenu/tab_server.lua
msgid "Server"
msgstr "lo samtcise'u"

#: builtin/mainmenu/tab_server.lua
msgid "Server Port"
msgstr "lo samtcise'u judrnporte"

#: builtin/mainmenu/tab_server.lua
msgid "Start Game"
msgstr "cfari fa lo nu kelci"

#: builtin/mainmenu/tab_settings.lua
msgid "2x"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "3D Clouds"
msgstr "le bliku dilnu"

#: builtin/mainmenu/tab_settings.lua
msgid "4x"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "8x"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Advanced Settings"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Antialiasing:"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Are you sure to reset your singleplayer world?"
msgstr ".i xu do je'u djica lo nu kraga'igau le do za'e pavykelci munje"

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Bilinear Filter"
msgstr "lo puvyrelyli'iju'e"

#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
msgid "Bumpmapping"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Change keys"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Connected Glass"
msgstr "lo jorne blaci"

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Enable Particles"
msgstr "lo kantu"

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Fancy Leaves"
msgstr "lo tolkli pezli"

#: builtin/mainmenu/tab_settings.lua
msgid "Generate Normalmaps"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Mipmap"
msgstr "lo puvrmipmepi"

#: builtin/mainmenu/tab_settings.lua
msgid "Mipmap + Aniso. Filter"
msgstr "lo puvrmipmepi .e lo puvytolmanfyju'e"

#: builtin/mainmenu/tab_settings.lua
msgid "No Filter"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "No Mipmap"
msgstr "lo puvrmipmepi"

#: builtin/mainmenu/tab_settings.lua
msgid "No!!!"
msgstr "nasai go'i"

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Node Highlighting"
msgstr "lo xutla se gusni"

#: builtin/mainmenu/tab_settings.lua builtin/mainmenu/tab_texturepacks.lua
msgid "None"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Opaque Leaves"
msgstr "lo tolkli pezli"

#: builtin/mainmenu/tab_settings.lua
msgid "Opaque Water"
msgstr "lo tolkli djacu"

#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
msgid "Parallax Occlusion"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Settings"
msgstr ""

#: builtin/mainmenu/tab_settings.lua src/settings_translation_file.cpp
msgid "Shaders"
msgstr "lo ti'orkemsamtci"

#: builtin/mainmenu/tab_settings.lua
msgid "Simple Leaves"
msgstr "lo sampu pezli"

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Smooth Lighting"
msgstr "lo xutla se gusni"

#: builtin/mainmenu/tab_settings.lua
msgid "Texturing:"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "To enable shaders the OpenGL driver needs to be used."
msgstr ""

#: builtin/mainmenu/tab_settings.lua
msgid "Touchthreshold (px)"
msgstr ""

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Trilinear Filter"
msgstr "lo puvycibli'iju'e"

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Waving Leaves"
msgstr "lo melbi pezli"

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Waving Plants"
msgstr "lo melbi pezli"

#: builtin/mainmenu/tab_settings.lua
#, fuzzy
msgid "Waving Water"
msgstr "lo melbi pezli"

#: builtin/mainmenu/tab_simple_main.lua
msgid "Config mods"
msgstr ""

#: builtin/mainmenu/tab_simple_main.lua
msgid "Main"
msgstr "lo ralju"

#: builtin/mainmenu/tab_simple_main.lua
msgid "Start Singleplayer"
msgstr ""

#: builtin/mainmenu/tab_singleplayer.lua src/keycode.cpp
msgid "Play"
msgstr ""

#: builtin/mainmenu/tab_singleplayer.lua
msgid "Singleplayer"
msgstr "pa kelci"

#: builtin/mainmenu/tab_texturepacks.lua
msgid "No information available"
msgstr ""

#: builtin/mainmenu/tab_texturepacks.lua
msgid "Select texture pack:"
msgstr ""

#: builtin/mainmenu/tab_texturepacks.lua
msgid "Texturepacks"
msgstr ""

#: src/client.cpp
msgid "Connection timed out."
msgstr ""

#: src/client.cpp
msgid "Done!"
msgstr ""

#: src/client.cpp
msgid "Initializing nodes"
msgstr ".i ca'o samymo'i lo me la'o gy.node.gy."

#: src/client.cpp
msgid "Initializing nodes..."
msgstr ".i ca'o samymo'i lo me la'o gy.node.gy."

#: src/client.cpp
msgid "Loading textures..."
msgstr ".i ca'o samymo'i le tengu datnyvei"

#: src/client.cpp
msgid "Rebuilding shaders..."
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Connection error (timed out?)"
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Could not find or load game \""
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Invalid gamespec."
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Main Menu"
msgstr ""

#: src/client/clientlauncher.cpp
msgid "No world selected and no address provided. Nothing to do."
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Player name too long."
msgstr ""

#: src/client/clientlauncher.cpp
msgid "Provided world path doesn't exist: "
msgstr ""

#: src/fontengine.cpp
msgid "needs_fallback_font"
msgstr "no"

#: src/game.cpp
msgid ""
"\n"
"Check debug.txt for details."
msgstr ""

#: src/game.cpp
msgid "Change Keys"
msgstr ""

#: src/game.cpp
msgid "Change Password"
msgstr "gafygau lo lerpoijaspu"

#: src/game.cpp
msgid "Connecting to server..."
msgstr ".i ca'o troci lo za'i samjo'e lo samse'u"

#: src/game.cpp
msgid "Continue"
msgstr "ranji"

#: src/game.cpp
msgid "Creating client..."
msgstr ".i lo samtciselse'u cu se zbasu"

#: src/game.cpp
msgid "Creating server..."
msgstr ".i lo samtcise'u cu se zbasu"

#: src/game.cpp
msgid ""
"Default Controls:\n"
"- WASD: move\n"
"- Space: jump/climb\n"
"- Shift: sneak/go down\n"
"- Q: drop item\n"
"- I: inventory\n"
"- Mouse: turn/look\n"
"- Mouse left: dig/punch\n"
"- Mouse right: place/use\n"
"- Mouse wheel: select item\n"
"- T: chat\n"
msgstr ""

#: src/game.cpp
msgid ""
"Default Controls:\n"
"No menu visible:\n"
"- single tap: button activate\n"
"- double tap: place/use\n"
"- slide finger: look around\n"
"Menu/Inventory visible:\n"
"- double tap (outside):\n"
" -->close\n"
"- touch stack, touch slot:\n"
" --> move stack\n"
"- touch&drag, tap 2nd finger\n"
" --> place single item to slot\n"
msgstr ""

#: src/game.cpp
msgid "Exit to Menu"
msgstr ""

#: src/game.cpp
msgid "Exit to OS"
msgstr "tolcfagau"

#: src/game.cpp
#, fuzzy
msgid "Item definitions..."
msgstr ".i ca'o samymo'i tu'a le dacti"

#: src/game.cpp
msgid "KiB/s"
msgstr ""

#: src/game.cpp
msgid "Media..."
msgstr ""

#: src/game.cpp
msgid "MiB/s"
msgstr ""

#: src/game.cpp
#, fuzzy
msgid "Node definitions..."
msgstr ".i ca'o samymo'i tu'a lo me la'o gy.node.gy."

#: src/game.cpp src/guiFormSpecMenu.cpp
msgid "Proceed"
msgstr ""

#: src/game.cpp
msgid "Resolving address..."
msgstr ".i ca'o troci lo nu facki lo samjudri"

#: src/game.cpp
msgid "Respawn"
msgstr "gasnu lo nu mi tolcanci"

#: src/game.cpp
msgid "Shutting down..."
msgstr ""

#: src/game.cpp
msgid "Sound Volume"
msgstr ""

#: src/game.cpp
msgid "You died."
msgstr ".i do pu morsi"

#: src/guiFormSpecMenu.cpp
msgid "Enter "
msgstr ""

#: src/guiFormSpecMenu.cpp
#, fuzzy
msgid "ok"
msgstr "je'e"

#: src/guiKeyChangeMenu.cpp
msgid "\"Use\" = climb down"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Backward"
msgstr "za'i ti'a muvdu"

#: src/guiKeyChangeMenu.cpp
msgid "Chat"
msgstr "samta'a"

#: src/guiKeyChangeMenu.cpp
msgid "Command"
msgstr "minde"

#: src/guiKeyChangeMenu.cpp
msgid "Console"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Double tap \"jump\" to toggle fly"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Drop"
msgstr "mu'e falcru"

#: src/guiKeyChangeMenu.cpp
msgid "Forward"
msgstr "za'i ca'u muvdu"

#: src/guiKeyChangeMenu.cpp
msgid "Inventory"
msgstr "lo dacti uidje"

#: src/guiKeyChangeMenu.cpp
msgid "Jump"
msgstr "mu'e plipe"

#: src/guiKeyChangeMenu.cpp
msgid "Key already in use"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
msgstr ""

#: src/guiKeyChangeMenu.cpp src/keycode.cpp
msgid "Left"
msgstr "za'i zu'e muvdu"

#: src/guiKeyChangeMenu.cpp src/settings_translation_file.cpp
msgid "Print stacks"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Range select"
msgstr "mu'e cuxna fi le'i se kuspe"

#: src/guiKeyChangeMenu.cpp src/keycode.cpp
msgid "Right"
msgstr "za'i ri'u muvdu"

#: src/guiKeyChangeMenu.cpp
msgid "Sneak"
msgstr "za'i masno cadzu"

#: src/guiKeyChangeMenu.cpp
msgid "Toggle Cinematic"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Toggle fast"
msgstr "mu'e co'a jonai mo'u sutra"

#: src/guiKeyChangeMenu.cpp
msgid "Toggle fly"
msgstr "mu'e co'a jonai mo'u vofli"

#: src/guiKeyChangeMenu.cpp
msgid "Toggle noclip"
msgstr ""

#: src/guiKeyChangeMenu.cpp
msgid "Use"
msgstr "mu'e pilno"

#: src/guiKeyChangeMenu.cpp
msgid "press key"
msgstr "ko da'ergau le batke"

#: src/guiPasswordChange.cpp
msgid "Change"
msgstr "gafygau"

#: src/guiPasswordChange.cpp
msgid "Confirm Password"
msgstr "le rapli lerpoijaspu"

#: src/guiPasswordChange.cpp
msgid "New Password"
msgstr "lo cnino lerpoijaspu"

#: src/guiPasswordChange.cpp
msgid "Old Password"
msgstr "lo slabu lerpoijaspu"

#: src/guiPasswordChange.cpp
msgid "Passwords do not match!"
msgstr ".i lo lerpoijaspu na mintu"

#: src/guiVolumeChange.cpp
msgid "Exit"
msgstr ""

#: src/guiVolumeChange.cpp
msgid "Sound Volume: "
msgstr "lo ni sance "

#: src/keycode.cpp
msgid "Apps"
msgstr ""

#: src/keycode.cpp
msgid "Attn"
msgstr "la'o gy.Attn.gy."

#: src/keycode.cpp
msgid "Back"
msgstr ""

#: src/keycode.cpp
msgid "Capital"
msgstr ""

#: src/keycode.cpp
msgid "Clear"
msgstr ""

#: src/keycode.cpp
msgid "Comma"
msgstr "slaka bu"

#: src/keycode.cpp
msgid "Control"
msgstr ""

#: src/keycode.cpp
msgid "Convert"
msgstr ""

#: src/keycode.cpp
msgid "CrSel"
msgstr "la'o gy.CrSel.gy."

#: src/keycode.cpp
msgid "Down"
msgstr ""

#: src/keycode.cpp
msgid "End"
msgstr ""

#: src/keycode.cpp
msgid "Erase OEF"
msgstr "la'o gy.Erase OEF.gy."

#: src/keycode.cpp
msgid "Escape"
msgstr ""

#: src/keycode.cpp
msgid "ExSel"
msgstr "la'o gy.ExSel.gy."

#: src/keycode.cpp
msgid "Execute"
msgstr ""

#: src/keycode.cpp
msgid "Final"
msgstr ""

#: src/keycode.cpp
msgid "Help"
msgstr ""

#: src/keycode.cpp
msgid "Home"
msgstr ""

#: src/keycode.cpp
msgid "Insert"
msgstr ""

#: src/keycode.cpp
msgid "Junja"
msgstr ""

#: src/keycode.cpp
msgid "Kana"
msgstr ""

#: src/keycode.cpp
msgid "Kanji"
msgstr ""

#: src/keycode.cpp
msgid "Left Button"
msgstr "lo zulselpevysmacu"

#: src/keycode.cpp
msgid "Left Control"
msgstr ""

#: src/keycode.cpp
msgid "Left Menu"
msgstr ""

#: src/keycode.cpp
msgid "Left Shift"
msgstr ""

#: src/keycode.cpp
msgid "Left Windows"
msgstr ""

#: src/keycode.cpp
msgid "Menu"
msgstr ""

#: src/keycode.cpp
msgid "Middle Button"
msgstr "lo mijyselpevysmacu"

#: src/keycode.cpp
msgid "Minus"
msgstr "vu'u bu"

#: src/keycode.cpp
msgid "Mode Change"
msgstr "la'o gy.Mode Change.gy."

#: src/keycode.cpp
msgid "Next"
msgstr ""

#: src/keycode.cpp
msgid "Nonconvert"
msgstr ""

#: src/keycode.cpp
msgid "Num Lock"
msgstr ""

#: src/keycode.cpp
msgid "Numpad *"
msgstr ""

#: src/keycode.cpp
msgid "Numpad +"
msgstr ""

#: src/keycode.cpp
msgid "Numpad -"
msgstr ""

#: src/keycode.cpp
msgid "Numpad /"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 0"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 1"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 2"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 3"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 4"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 5"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 6"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 7"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 8"
msgstr ""

#: src/keycode.cpp
msgid "Numpad 9"
msgstr ""

#: src/keycode.cpp
msgid "OEM Clear"
msgstr "la'o gy.OEM Clear.gy."

#: src/keycode.cpp
msgid "PA1"
msgstr "la'o gy.PA1.gy."

#: src/keycode.cpp
msgid "Pause"
msgstr ""

#: src/keycode.cpp
msgid "Period"
msgstr "denpa bu"

#: src/keycode.cpp
msgid "Plus"
msgstr "su'i bu"

#: src/keycode.cpp
msgid "Print"
msgstr ""

#: src/keycode.cpp
msgid "Prior"
msgstr ""

#: src/keycode.cpp
msgid "Return"
msgstr ""

#: src/keycode.cpp
msgid "Right Button"
msgstr "lo prityselpevysmacu"

#: src/keycode.cpp
msgid "Right Control"
msgstr ""

#: src/keycode.cpp
msgid "Right Menu"
msgstr ""

#: src/keycode.cpp
msgid "Right Shift"
msgstr ""

#: src/keycode.cpp
msgid "Right Windows"
msgstr ""

#: src/keycode.cpp
msgid "Scroll Lock"
msgstr ""

#: src/keycode.cpp
msgid "Select"
msgstr ""

#: src/keycode.cpp
msgid "Shift"
msgstr ""

#: src/keycode.cpp
msgid "Sleep"
msgstr ""

#: src/keycode.cpp
msgid "Snapshot"
msgstr ""

#: src/keycode.cpp
msgid "Space"
msgstr ""

#: src/keycode.cpp
msgid "Tab"
msgstr ""

#: src/keycode.cpp
msgid "Up"
msgstr ""

#: src/keycode.cpp
msgid "X Button 1"
msgstr "la'o gy.X Button 1.gy."

#: src/keycode.cpp
msgid "X Button 2"
msgstr "la'o gy.X Button 2.gy."

#: src/keycode.cpp
msgid "Zoom"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"(X,Y,Z) offset of fractal from world centre in units of 'scale'.\n"
"Used to move a suitable spawn area of low land close to (0, 0).\n"
"The default is suitable for mandelbrot sets, it needs to be edited for julia "
"sets.\n"
"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"0 = parallax occlusion with slope information (faster).\n"
"1 = relief mapping (slower, more accurate)."
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "3D clouds"
msgstr "le bliku dilnu"

#: src/settings_translation_file.cpp
msgid "3D mode"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"3D support.\n"
"Currently supported:\n"
"-    none: no 3d output.\n"
"-    anaglyph: cyan/magenta color 3d.\n"
"-    interlaced: odd/even line based polarisation screen support.\n"
"-    topbottom: split screen top/bottom.\n"
"-    sidebyside: split screen side by side.\n"
"-    pageflip: quadbuffer based 3d."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"A chosen map seed for a new map, leave empty for random.\n"
"Will be overridden when creating a new world in the main menu."
msgstr ""

#: src/settings_translation_file.cpp
msgid "A message to be displayed to all clients when the server crashes."
msgstr ""

#: src/settings_translation_file.cpp
msgid "A message to be displayed to all clients when the server shuts down."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Absolute limit of emerge queues"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Acceleration in air"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Active block range"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Active object send range"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Address to connect to.\n"
"Leave this blank to start a local server.\n"
"Note that the address field in the main menu overrides this setting."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k "
"screens."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Adjust the gamma encoding for the light tables. Lower numbers are brighter.\n"
"This setting is for the client only and is ignored by the server."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Advanced"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Altitude Chill"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Always fly and fast"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Ambient occlusion gamma"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Amplifies the valleys"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Anisotropic filtering"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Announce server"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Announce to this serverlist.\n"
"If you want to announce your ipv6 address, use  serverlist_url = v6.servers."
"minetest.net."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Approximate (X,Y,Z) scale of fractal in nodes."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Ask to reconnect after crash"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Automaticaly report to the serverlist."
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Backward key"
msgstr "za'i ti'a muvdu"

#: src/settings_translation_file.cpp
msgid "Base terrain height"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Basic"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Bilinear filtering"
msgstr "lo puvyrelyli'iju'e"

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Bind address"
msgstr ".i ca'o troci lo nu facki lo samjudri"

#: src/settings_translation_file.cpp
msgid "Bits per pixel (aka color depth) in fullscreen mode."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Build inside player"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Camera smoothing"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Camera smoothing in cinematic mode"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Camera update toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cave noise #1"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cave noise #2"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Caves and tunnels form at the intersection of the two noises"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Chat key"
msgstr "samta'a"

#: src/settings_translation_file.cpp
msgid "Chat toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Choice of 18 fractals from 9 formulas.\n"
"1 = 4D \"Roundy\" mandelbrot set.\n"
"2 = 4D \"Roundy\" julia set.\n"
"3 = 4D \"Squarry\" mandelbrot set.\n"
"4 = 4D \"Squarry\" julia set.\n"
"5 = 4D \"Mandy Cousin\" mandelbrot set.\n"
"6 = 4D \"Mandy Cousin\" julia set.\n"
"7 = 4D \"Variation\" mandelbrot set.\n"
"8 = 4D \"Variation\" julia set.\n"
"9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n"
"10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n"
"11 = 3D \"Christmas Tree\" mandelbrot set.\n"
"12 = 3D \"Christmas Tree\" julia set.\n"
"13 = 3D \"Mandelbulb\" mandelbrot set.\n"
"14 = 3D \"Mandelbulb\" julia set.\n"
"15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n"
"16 = 3D \"Cosine Mandelbulb\" julia set.\n"
"17 = 4D \"Mandelbulb\" mandelbrot set.\n"
"18 = 4D \"Mandelbulb\" julia set."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Chunk size"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Cinematic mode"
msgstr "le nu finti kelci"

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Cinematic mode key"
msgstr "le nu finti kelci"

#: src/settings_translation_file.cpp
msgid "Clean transparent textures"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Client and Server"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Climbing speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cloud height"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Cloud radius"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Clouds"
msgstr "le bliku dilnu"

#: src/settings_translation_file.cpp
msgid "Clouds are a client side effect."
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Clouds in menu"
msgstr "lo ralju"

#: src/settings_translation_file.cpp
msgid "Colored fog"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Comma-separated list of trusted mods that are allowed to access insecure\n"
"functions even when mod security is on (via request_insecure_environment())."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Comma-seperated list of mods that are allowed to access HTTP APIs, which\n"
"allow them to upload and download data to/from the internet."
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Command key"
msgstr "minde"

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Connect glass"
msgstr "lo jorne blaci"

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Connect to external media server"
msgstr ".i ca'o troci lo za'i samjo'e lo samse'u"

#: src/settings_translation_file.cpp
msgid "Connects glass if supported by node."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Console alpha"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Console color"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Console key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Continuous forward"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Continuous forward movement (only used for testing)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Controls"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Controls length of day/night cycle.\n"
"Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays "
"unchanged."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Controls size of deserts and beaches in Mapgen v6.\n"
"When snowbiomes are enabled 'mgv6_freq_desert' is ignored."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Controls steepness/depth of lake depressions."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Controls steepness/height of hills."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crash message"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Creates unpredictable lava features in caves.\n"
"These can make mining difficult. Zero disables them. (0-10)"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Creates unpredictable water features in caves.\n"
"These can make mining difficult. Zero disables them. (0-10)"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crosshair alpha"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crosshair alpha (opaqueness, between 0 and 255)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crosshair color"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crosshair color (R,G,B)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Crouch speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid "DPI"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Damage"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Debug info toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Debug log level"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Dedicated server step"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Default acceleration"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Default game"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Default game when creating a new world.\n"
"This will be overridden when creating a world from the main menu."
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Default password"
msgstr "lo cnino lerpoijaspu"

#: src/settings_translation_file.cpp
msgid "Default privileges"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Default timeout for cURL, stated in milliseconds.\n"
"Only has an effect if compiled with cURL."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Defines sampling step of texture.\n"
"A higher value results in smoother normal maps."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Delay showing tooltips, stated in milliseconds."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Deprecated Lua API handling"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Depth below which you'll find large caves."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Depth below which you'll find massive caves."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Descending speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Description of server, to be displayed when players join and in the "
"serverlist."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Desynchronize block animation"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Detailed mod profile data. Useful for mod developers."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Detailed mod profiling"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Determines terrain shape.\n"
"The 3 numbers in brackets control the scale of the\n"
"terrain, the 3 numbers should be identical."
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Disable anticheat"
msgstr "lo kantu"

#: src/settings_translation_file.cpp
msgid "Disallow empty passwords"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Domain name of server, to be displayed in the serverlist."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Double tap jump for fly"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Double-tapping the jump key toggles fly mode."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Drop item key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Dump the mapgen debug infos."
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Enable VBO"
msgstr "selpli"

#: src/settings_translation_file.cpp
msgid "Enable mod security"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enable players getting damage and dying."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enable random user input (only used for testing)."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable smooth lighting with simple ambient occlusion.\n"
"Disable for speed or for different looks."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable to disallow old clients from connecting.\n"
"Older clients are compatible in the sense that they will not crash when "
"connecting\n"
"to new servers, but they may not support all new features that you are "
"expecting."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable usage of remote media server (if provided by server).\n"
"Remote servers offer a significantly faster way to download media (e.g. "
"textures)\n"
"when connecting to the server."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable/disable running an IPv6 server.  An IPv6 server may be restricted\n"
"to IPv6 clients, depending on system configuration.\n"
"Ignored if bind_address is set."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables animation of inventory items."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enables bumpmapping for textures. Normalmaps need to be supplied by the "
"texture pack\n"
"or need to be auto-generated.\n"
"Requires shaders to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables caching of facedir rotated meshes."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables filmic tone mapping"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables minimap."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enables on the fly normalmap generation (Emboss effect).\n"
"Requires bumpmapping to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enables parallax occlusion mapping.\n"
"Requires shaders to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Experimental option, might cause visible spaces between blocks\n"
"when set to higher number than 0."
msgstr ""

#: src/settings_translation_file.cpp
msgid "FPS in pause menu"
msgstr ""

#: src/settings_translation_file.cpp
msgid "FSAA"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fall bobbing"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Fallback font"
msgstr "no"

#: src/settings_translation_file.cpp
msgid "Fallback font shadow"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fallback font shadow alpha"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fallback font size"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fast key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fast mode acceleration"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fast mode speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fast movement"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Fast movement (via use key).\n"
"This requires the \"fast\" privilege on the server."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Field of view"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Field of view in degrees."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"File in client/serverlist/ that contains your favorite servers displayed in "
"the Multiplayer Tab."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Filler Depth"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Filmic tone mapping"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Filtered textures can blend RGB values with fully-transparent neighbors,\n"
"which PNG optimizers usually discard, sometimes resulting in a dark or\n"
"light edge to transparent textures.  Apply this filter to clean that up\n"
"at texture load time."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Filtering"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fixed map seed"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fly key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Flying"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fog"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fog toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font shadow"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font shadow alpha"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font shadow alpha (opaqueness, between 0 and 255)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font shadow offset, if 0 then shadow will not be drawn."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font size"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Forward key"
msgstr "za'i ca'u muvdu"

#: src/settings_translation_file.cpp
msgid "Freetype fonts"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"From how far blocks are generated for clients, stated in mapblocks (16 "
"nodes)."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"From how far blocks are sent to clients, stated in mapblocks (16 nodes)."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"From how far clients know about objects, stated in mapblocks (16 nodes)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Full screen"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Full screen BPP"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fullscreen mode."
msgstr ""

#: src/settings_translation_file.cpp
msgid "GUI scaling"
msgstr ""

#: src/settings_translation_file.cpp
msgid "GUI scaling filter"
msgstr ""

#: src/settings_translation_file.cpp
msgid "GUI scaling filter txr2img"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Gamma"
msgstr ""

#: src/settings_translation_file.cpp
msgid "General"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Generate normalmaps"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Global map generation attributes.\n"
"In Mapgen v6 the 'decorations' flag controls all decorations except trees\n"
"and junglegrass, in all other mapgens this flag controls all decorations.\n"
"Flags that are not specified in the flag string are not modified from the "
"default.\n"
"Flags starting with \"no\" are used to explicitly disable them."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Graphics"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Gravity"
msgstr ""

#: src/settings_translation_file.cpp
msgid "HTTP Mods"
msgstr ""

#: src/settings_translation_file.cpp
msgid "HUD toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Handling for deprecated lua api calls:\n"
"-    legacy: (try to) mimic old behaviour (default for release).\n"
"-    log: mimic and log backtrace of deprecated call (default for debug).\n"
"-    error: abort on usage of deprecated call (suggested for mod developers)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Height component of the initial window size."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Height on which clouds are appearing."
msgstr ""

#: src/settings_translation_file.cpp
msgid "High-precision FPU"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Homepage of server, to be displayed in the serverlist."
msgstr ""

#: src/settings_translation_file.cpp
msgid "How deep to make rivers"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"How large area of blocks are subject to the active block stuff, stated in "
"mapblocks (16 nodes).\n"
"In active blocks objects are loaded and ABMs run."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"How many blocks are flying in the wire simultaneously for the whole server."
msgstr ""

#: src/settings_translation_file.cpp
msgid "How many blocks are flying in the wire simultaneously per client."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"How much the server will wait before unloading unused mapblocks.\n"
"Higher value is smoother, but will use more RAM."
msgstr ""

#: src/settings_translation_file.cpp
msgid "How wide to make rivers"
msgstr ""

#: src/settings_translation_file.cpp
msgid "IPv6"
msgstr ""

#: src/settings_translation_file.cpp
msgid "IPv6 server"
msgstr ""

#: src/settings_translation_file.cpp
msgid "IPv6 support."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If FPS would go higher than this, limit it by sleeping\n"
"to not waste CPU power for no benefit."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If disabled \"use\" key is used to fly fast if both fly and fast mode are "
"enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If enabled together with fly mode, player is able to fly through solid "
"nodes.\n"
"This requires the \"noclip\" privilege on the server."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If enabled, \"use\" key instead of \"sneak\" key is used for climbing down "
"and descending."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If enabled, actions are recorded for rollback.\n"
"This option is only read when server starts."
msgstr ""

#: src/settings_translation_file.cpp
msgid "If enabled, disable cheat prevention in multiplayer."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If enabled, invalid world data won't cause the server to shut down.\n"
"Only enable this if you know what you are doing."
msgstr ""

#: src/settings_translation_file.cpp
msgid "If enabled, new players cannot join with an empty password."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If enabled, you can place blocks at the position (feet + eye level) where "
"you stand.\n"
"This is helpful when working with nodeboxes in small areas."
msgstr ""

#: src/settings_translation_file.cpp
msgid "If this is set, players will always (re)spawn at the given position."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Ignore world errors"
msgstr ""

#: src/settings_translation_file.cpp
msgid "In-Game"
msgstr ""

#: src/settings_translation_file.cpp
msgid "In-game chat console background alpha (opaqueness, between 0 and 255)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "In-game chat console background color (R,G,B)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Interval of saving important changes in the world, stated in seconds."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Interval of sending time of day to clients."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Inventory items animations"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Inventory key"
msgstr "lo dacti uidje"

#: src/settings_translation_file.cpp
msgid "Invert mouse"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Invert vertical mouse movement."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Item entity TTL"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Iterations of the recursive function.\n"
"Controls the amount of fine detail."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Julia set only: W component of hypercomplex constant determining julia "
"shape.\n"
"Has no effect on 3D fractals.\n"
"Range roughly -2 to 2."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Julia set only: X component of hypercomplex constant determining julia "
"shape.\n"
"Range roughly -2 to 2."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Julia set only: Y component of hypercomplex constant determining julia "
"shape.\n"
"Range roughly -2 to 2."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Julia set only: Z component of hypercomplex constant determining julia "
"shape.\n"
"Range roughly -2 to 2."
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Jump key"
msgstr "mu'e plipe"

#: src/settings_translation_file.cpp
msgid "Jumping speed"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for decreasing the viewing range.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for dropping the currently selected item.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for increasing the viewing range.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for jumping.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for moving fast in fast mode.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for moving the player backward.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Key for moving the player forward.\n"
"See http://irrlicht.sourceforge.net/docu/namespaceirr."
"html#a54da2a0e231901735e3da1b0edf72eb3"
msgstr ""