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path: root/src/cmake_config.h.in
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// Filled in by the build system

#ifndef CMAKE_CONFIG_H
#define CMAKE_CONFIG_H

#define CMAKE_PROJECT_NAME "@PROJECT_NAME@"
#define CMAKE_VERSION_STRING "@VERSION_STRING@"
#define CMAKE_RUN_IN_PLACE @RUN_IN_PLACE@
#define CMAKE_USE_GETTEXT @USE_GETTEXT@
#define CMAKE_USE_CURL @USE_CURL@
#define CMAKE_USE_SOUND @USE_SOUND@
#define CMAKE_USE_FREETYPE @USE_FREETYPE@
#define CMAKE_STATIC_SHAREDIR "@SHAREDIR@"
#define CMAKE_USE_LEVELDB @USE_LEVELDB@
#define CMAKE_USE_LUAJIT @USE_LUAJIT@

#ifdef NDEBUG
	#define CMAKE_BUILD_TYPE "Release"
#else
	#define CMAKE_BUILD_TYPE "Debug"
#endif
#define CMAKE_BUILD_INFO "BUILD_TYPE="CMAKE_BUILD_TYPE" RUN_IN_PLACE=@RUN_IN_PLACE@ USE_GETTEXT=@USE_GETTEXT@ USE_SOUND=@USE_SOUND@ USE_CURL=@USE_CURL@ USE_FREETYPE=@USE_FREETYPE@ USE_LUAJIT=@USE_LUAJIT@ STATIC_SHAREDIR=@SHAREDIR@"

#endif

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local S
if minetest.get_modpath("intllib") then
    S = intllib.Getter()
else
    S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end

advtrains.register_wagon("engine_japan", {
	mesh="advtrains_engine_japan.b3d",
	textures = {"advtrains_engine_japan.png"},
	drives_on={default=true},
	max_speed=20,
	seats = {
		{
			name=S("Driver stand"),
			attach_offset={x=0, y=8, z=13},
			view_offset={x=0, y=0, z=0},
			group="dstand",
		},
		{
			name="1",
			attach_offset={x=-4, y=8, z=0},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="2",
			attach_offset={x=4, y=8, z=0},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="3",
			attach_offset={x=-4, y=8, z=-8},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="4",
			attach_offset={x=4, y=8, z=-8},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
	},
	seat_groups = {
		dstand={
			name = "Driver Stand",
			access_to = {"pass"},
			require_doors_open=true,
			driving_ctrl_access=true,
		},
		pass={
			name = "Passenger area",
			access_to = {"dstand"},
			require_doors_open=true,
		},
	},
	assign_to_seat_group = {"dstand", "pass"},
	doors={
		open={
			[-1]={frames={x=0, y=20}, time=1},
			[1]={frames={x=40, y=60}, time=1}
		},
		close={
			[-1]={frames={x=20, y=40}, time=1},
			[1]={frames={x=60, y=80}, time=1}
		}
	},
	door_entry={-1},
	visual_size = {x=1, y=1},
	wagon_span=2.5,
	is_locomotive=true,
	collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
	drops={"default:steelblock 4"},
	horn_sound = "advtrains_japan_horn",
}, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png")

advtrains.register_wagon("wagon_japan", {
	mesh="advtrains_wagon_japan.b3d",
	textures = {"advtrains_wagon_japan.png"},
	drives_on={default=true},
	max_speed=20,
	seats = {
		{
			name="1",
			attach_offset={x=-4, y=8, z=8},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="2",
			attach_offset={x=4, y=8, z=8},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="1a",
			attach_offset={x=-4, y=8, z=0},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="2a",
			attach_offset={x=4, y=8, z=0},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="3",
			attach_offset={x=-4, y=8, z=-8},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
		{
			name="4",
			attach_offset={x=4, y=8, z=-8},
			view_offset={x=0, y=0, z=0},
			group="pass",
		},
	},
	seat_groups = {
		pass={
			name = "Passenger area",
			access_to = {},
			require_doors_open=true,
		},
	},
	assign_to_seat_group = {"pass"},
	doors={
		open={
			[-1]={frames={x=0, y=20}, time=1},
			[1]={frames={x=40, y=60}, time=1}
		},
		close={
			[-1]={frames={x=20, y=40}, time=1},
			[1]={frames={x=60, y=80}, time=1}
		}
	},
	door_entry={-1, 1},
	visual_size = {x=1, y=1},
	wagon_span=2.3,
	collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
	drops={"default:steelblock 4"},
}, S("Japanese Train Wagon"), "advtrains_wagon_japan_inv.png")