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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef COLLISION_HEADER
#define COLLISION_HEADER

#include "irrlichttypes_bloated.h"
#include <vector>

class Map;
class IGameDef;
class Environment;
class ActiveObject;

enum CollisionType
{
	COLLISION_NODE,
	COLLISION_OBJECT,
};

struct CollisionInfo
{
	enum CollisionType type;
	v3s16 node_p; // COLLISION_NODE
	bool bouncy;
	v3f old_speed;
	v3f new_speed;

	CollisionInfo():
		type(COLLISION_NODE),
		node_p(-32768,-32768,-32768),
		bouncy(false),
		old_speed(0,0,0),
		new_speed(0,0,0)
	{}
};

struct collisionMoveResult
{
	bool touching_ground;
	bool collides;
	bool collides_xz;
	bool standing_on_unloaded;
	bool standing_on_object;
	std::vector<CollisionInfo> collisions;

	collisionMoveResult():
		touching_ground(false),
		collides(false),
		collides_xz(false),
		standing_on_unloaded(false),
		standing_on_object(false)
	{}
};

// Moves using a single iteration; speed should not exceed pos_max_d/dtime
collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
		f32 pos_max_d, const aabb3f &box_0,
		f32 stepheight, f32 dtime,
		v3f *pos_f, v3f *speed_f,
		v3f accel_f, ActiveObject *self=NULL,
		bool collideWithObjects=true);

// Helper function:
// Checks for collision of a moving aabbox with a static aabbox
// Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision
// dtime receives time until first collision, invalid if -1 is returned
int axisAlignedCollision(
		const aabb3f &staticbox, const aabb3f &movingbox,
		const v3f &speed, f32 d, f32 *dtime);

// Helper function:
// Checks if moving the movingbox up by the given distance would hit a ceiling.
bool wouldCollideWithCeiling(
		const std::vector<aabb3f> &staticboxes,
		const aabb3f &movingbox,
		f32 y_increase, f32 d);


#endif

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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "util/string.h"

/*
	changes by PROTOCOL_VERSION:

	PROTOCOL_VERSION 3:
		Base for writing changes here
	PROTOCOL_VERSION 4:
		Add TOCLIENT_MEDIA
		Add TOCLIENT_TOOLDEF
		Add TOCLIENT_NODEDEF
		Add TOCLIENT_CRAFTITEMDEF
		Add TOSERVER_INTERACT
		Obsolete TOSERVER_CLICK_ACTIVEOBJECT
		Obsolete TOSERVER_GROUND_ACTION
	PROTOCOL_VERSION 5:
		Make players to be handled mostly as ActiveObjects
	PROTOCOL_VERSION 6:
		Only non-cached textures are sent
	PROTOCOL_VERSION 7:
		Add TOCLIENT_ITEMDEF
		Obsolete TOCLIENT_TOOLDEF
		Obsolete TOCLIENT_CRAFTITEMDEF
		Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
	PROTOCOL_VERSION 8:
		Digging based on item groups
		Many things
	PROTOCOL_VERSION 9:
		ContentFeatures and NodeDefManager use a different serialization
		    format; better for future version cross-compatibility
		Many things
		Obsolete TOCLIENT_PLAYERITEM
	PROTOCOL_VERSION 10:
		TOCLIENT_PRIVILEGES
		Version raised to force 'fly' and 'fast' privileges into effect.
		Node metadata change (came in later; somewhat incompatible)
	PROTOCOL_VERSION 11:
		TileDef in ContentFeatures
		Nodebox drawtype
		(some dev snapshot)
		TOCLIENT_INVENTORY_FORMSPEC
		(0.4.0, 0.4.1)
	PROTOCOL_VERSION 12:
		TOSERVER_INVENTORY_FIELDS
		16-bit node ids
		TOCLIENT_DETACHED_INVENTORY
	PROTOCOL_VERSION 13:
		InventoryList field "Width" (deserialization fails with old versions)
	PROTOCOL_VERSION 14:
		Added transfer of player pressed keys to the server
		Added new messages for mesh and bone animation, as well as attachments
		AO_CMD_SET_ANIMATION
		AO_CMD_SET_BONE_POSITION
		GENERIC_CMD_SET_ATTACHMENT
	PROTOCOL_VERSION 15:
		Serialization format changes
	PROTOCOL_VERSION 16:
		TOCLIENT_SHOW_FORMSPEC
	PROTOCOL_VERSION 17:
		Serialization format change: include backface_culling flag in TileDef
		Added rightclickable field in nodedef
		TOCLIENT_SPAWN_PARTICLE
		TOCLIENT_ADD_PARTICLESPAWNER
		TOCLIENT_DELETE_PARTICLESPAWNER
	PROTOCOL_VERSION 18:
		damageGroups added to ToolCapabilities
		sound_place added to ItemDefinition
	PROTOCOL_VERSION 19:
		AO_CMD_SET_PHYSICS_OVERRIDE
	PROTOCOL_VERSION 20:
		TOCLIENT_HUDADD
		TOCLIENT_HUDRM
		TOCLIENT_HUDCHANGE
		TOCLIENT_HUD_SET_FLAGS
	PROTOCOL_VERSION 21:
		TOCLIENT_BREATH
		TOSERVER_BREATH
		range added to ItemDefinition
		drowning, leveled and liquid_range added to ContentFeatures
		stepheight and collideWithObjects added to object properties
		version, heat and humidity transfer in MapBock
		automatic_face_movement_dir and automatic_face_movement_dir_offset
			added to object properties
	PROTOCOL_VERSION 22:
		add swap_node
	PROTOCOL_VERSION 23:
		Obsolete TOSERVER_RECEIVED_MEDIA
		Server: Stop using TOSERVER_CLIENT_READY
	PROTOCOL_VERSION 24:
		ContentFeatures version 7
		ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
	PROTOCOL_VERSION 25:
		Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
		Rename TOCLIENT_DELETE_PARTICLESPAWNER to
			TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
		Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
		Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
		Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
		Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
			for standard error, keeping customisation possible. This
			permit translation
		Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
			reading u32
		Add new opcode TOSERVER_INIT for client presentation to server
		Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
			TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
			for the three supported auth mechanisms around srp
		Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
			for sudo mode handling (auth mech generic way of changing password).
		Add TOCLIENT_HELLO for presenting server to client after client
			presentation
		Add TOCLIENT_AUTH_ACCEPT to accept connection from client
		Rename GENERIC_CMD_SET_ATTACHMENT to AO_CMD_ATTACH_TO
	PROTOCOL_VERSION 26:
		Add TileDef tileable_horizontal, tileable_vertical flags
	PROTOCOL_VERSION 27:
		backface_culling: backwards compatibility for playing with
		newer client on pre-27 servers.
		Add nodedef v3 - connected nodeboxes
	PROTOCOL_VERSION 28:
		CPT2_MESHOPTIONS
	PROTOCOL_VERSION 29:
		Server doesn't accept TOSERVER_BREATH anymore
		serialization of TileAnimation params changed
		TAT_SHEET_2D
		Removed client-sided chat perdiction
	PROTOCOL VERSION 30:
		New ContentFeatures serialization version
		Add node and tile color and palette
		Fix plantlike visual_scale being applied squared and add compatibility
			with pre-30 clients by sending sqrt(visual_scale)
	PROTOCOL VERSION 31:
		Add tile overlay
		Stop sending TOSERVER_CLIENT_READY
	PROTOCOL VERSION 32:
		Add fading sounds
	PROTOCOL VERSION 33:
		Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
			instead of guessing based on the active object list.
	PROTOCOL VERSION 34:
		Add sound pitch
	PROTOCOL VERSION 35:
 		Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
 		Add TOCLIENT_CHAT_MESSAGE (0x2F)
 			This chat message is a signalisation message containing various
			informations:
 			* timestamp
 			* sender
 			* type (RAW, NORMAL, ANNOUNCE, SYSTEM)
 			* content
		Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
			limited
		Add settable player collisionbox. Breaks compatibility with older
			clients as a 1-node vertical offset has been removed from player's
			position
		Add settable player stepheight using existing object property.
			Breaks compatibility with older clients.
	PROTOCOL VERSION 36:
		Backwards compatibility drop
		Add 'can_zoom' to player object properties
		Add glow to object properties
		Change TileDef serialization format.
		Add world-aligned tiles.
		Mod channels
		Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
			'zoom_fov'.
		Nodebox version 5
		Add disconnected nodeboxes
		Add TOCLIENT_FORMSPEC_PREPEND
	PROTOCOL VERSION 37:
		Redo detached inventory sending
		Add TOCLIENT_NODEMETA_CHANGED
		New network float format
		ContentFeatures version 13