summaryrefslogtreecommitdiff
path: root/src/content_sao.h
blob: cd747496050eeeca7029a4a99bd8e9bad7e2800a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CONTENT_SAO_HEADER
#define CONTENT_SAO_HEADER

#include "serverobject.h"
#include "content_object.h"

class TestSAO : public ServerActiveObject
{
public:
	TestSAO(ServerEnvironment *env, v3f pos);
	u8 getType() const
		{return ACTIVEOBJECT_TYPE_TEST;}
	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data);
	void step(float dtime, bool send_recommended);
private:
	float m_timer1;
	float m_age;
};

class ItemSAO : public ServerActiveObject
{
public:
	ItemSAO(ServerEnvironment *env, v3f pos,
			const std::string inventorystring);
	u8 getType() const
		{return ACTIVEOBJECT_TYPE_ITEM;}
	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data);
	void step(float dtime, bool send_recommended);
	std::string getClientInitializationData();
	std::string getStaticData();
	InventoryItem* createInventoryItem();
	void punch(ServerActiveObject *puncher);
	void rightClick(ServerActiveObject *clicker);
	float getMinimumSavedMovement(){ return 0.1*BS; }
private:
	std::string m_inventorystring;
	v3f m_speed_f;
	v3f m_last_sent_position;
	IntervalLimiter m_move_interval;
};

class RatSAO : public ServerActiveObject
{
public:
	RatSAO(ServerEnvironment *env, v3f pos);
	u8 getType() const
		{return ACTIVEOBJECT_TYPE_RAT;}
	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data);
	void step(float dtime, bool send_recommended);
	std::string getClientInitializationData();
	std::string getStaticData();
	void punch(ServerActiveObject *puncher);
private:
	bool m_is_active;
	IntervalLimiter m_inactive_interval;
	v3f m_speed_f;
	v3f m_oldpos;
	v3f m_last_sent_position;
	float m_yaw;
	float m_counter1;
	float m_counter2;
	float m_age;
	bool m_touching_ground;
};

class Oerkki1SAO : public ServerActiveObject
{
public:
	Oerkki1SAO(ServerEnvironment *env, v3f pos);
	u8 getType() const
		{return ACTIVEOBJECT_TYPE_OERKKI1;}
	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data);
	void step(float dtime, bool send_recommended);
	std::string getClientInitializationData();
	std::string getStaticData();
	InventoryItem* createPickedUpItem(){return NULL;}
	void punch(ServerActiveObject *puncher);
	bool isPeaceful(){return false;}
private:
	void doDamage(u16 d);

	bool m_is_active;
	IntervalLimiter m_inactive_interval;
	v3f m_speed_f;
	v3f m_oldpos;
	v3f m_last_sent_position;
	float m_yaw;
	float m_counter1;
	float m_counter2;
	float m_age;
	bool m_touching_ground;
	u8 m_hp;
	float m_after_jump_timer;
};

class FireflySAO : public ServerActiveObject
{
public:
	FireflySAO(ServerEnvironment *env, v3f pos);
	u8 getType() const
		{return ACTIVEOBJECT_TYPE_FIREFLY;}
	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data);
	void step(float dtime, bool send_recommended);
	std::string getClientInitializationData();
	std::string getStaticData();
	InventoryItem* createPickedUpItem();
private:
	bool m_is_active;
	IntervalLimiter m_inactive_interval;
	v3f m_speed_f;
	v3f m_oldpos;
	v3f m_last_sent_position;
	float m_yaw;
	float m_counter1;
	float m_counter2;
	float m_age;
	bool m_touching_ground;
};

class Settings;

class MobV2SAO : public ServerActiveObject
{
public:
	MobV2SAO(ServerEnvironment *env, v3f pos,
			Settings *init_properties);
	virtual ~MobV2SAO();
	u8 getType() const
		{return ACTIVEOBJECT_TYPE_MOBV2;}
	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data);
	std::string getStaticData();
	std::string getClientInitializationData();
	void step(float dtime, bool send_recommended);
	InventoryItem* createPickedUpItem(){return NULL;}
	void punch(ServerActiveObject *puncher);
	bool isPeaceful();
private:
	void sendPosition();
	void setPropertyDefaults();
	void readProperties();
	void updateProperties();
	void doDamage(u16 d);
	
	std::string m_move_type;
	v3f m_speed;
	v3f m_last_sent_position;
	v3f m_oldpos;
	float m_yaw;
	float m_counter1;
	float m_counter2;
	float m_age;
	bool m_touching_ground;
	int m_hp;
	bool m_walk_around;
	float m_walk_around_timer;
	bool m_next_pos_exists;
	v3s16 m_next_pos_i;
	float m_shoot_reload_timer;
	bool m_shooting;
	float m_shooting_timer;
	float m_die_age;
	v2f m_size;
	bool m_falling;
	float m_disturb_timer;
	std::string m_disturbing_player;
	float m_random_disturb_timer;
	float m_shoot_y;
	
	Settings *m_properties;
};

struct LuaEntityProperties;

class LuaEntitySAO : public ServerActiveObject
{
public:
	LuaEntitySAO(ServerEnvironment *env, v3f pos,
			const std::string &name, const std::string &state);
	~LuaEntitySAO();
	u8 getType() const
		{return ACTIVEOBJECT_TYPE_LUAENTITY;}
	virtual void addedToEnvironment();
	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data);
	void step(float dtime, bool send_recommended);
	std::string getClientInitializationData();
	std::string getStaticData();
	InventoryItem* createPickedUpItem();
	void punch(ServerActiveObject *puncher);
	void rightClick(ServerActiveObject *clicker);
	void setPos(v3f pos);
	void moveTo(v3f pos, bool continuous);
	float getMinimumSavedMovement();
private:
	void sendPosition(bool do_interpolate, bool is_movement_end);

	std::string m_init_name;
	std::string m_init_state;
	bool m_registered;
	struct LuaEntityProperties *m_prop;
	
	float m_yaw;
	float m_last_sent_yaw;
	v3f m_last_sent_position;
	float m_last_sent_position_timer;
	float m_last_sent_move_precision;
};

#endif