summaryrefslogtreecommitdiff
path: root/src/content_sao.h
blob: dca02bb00ba5e2e6cbb55b56072fe182f0a8e87f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CONTENT_SAO_HEADER
#define CONTENT_SAO_HEADER

#include "serverobject.h"
#include "content_object.h"
#include "itemgroup.h"
#include "player.h"
#include "object_properties.h"

ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
		const std::string itemstring);

/*
	LuaEntitySAO needs some internals exposed.
*/

class LuaEntitySAO : public ServerActiveObject
{
public:
	LuaEntitySAO(ServerEnvironment *env, v3f pos,
			const std::string &name, const std::string &state);
	~LuaEntitySAO();
	u8 getType() const
	{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
	u8 getSendType() const
	{ return ACTIVEOBJECT_TYPE_GENERIC; }
	virtual void addedToEnvironment(u32 dtime_s);
	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data);
	bool isAttached();
	void step(float dtime, bool send_recommended);
	std::string getClientInitializationData(u16 protocol_version);
	std::string getStaticData();
	int punch(v3f dir,
			const ToolCapabilities *toolcap=NULL,
			ServerActiveObject *puncher=NULL,
			float time_from_last_punch=1000000);
	void rightClick(ServerActiveObject *clicker);
	void setPos(v3f pos);
	void moveTo(v3f pos, bool continuous);
	float getMinimumSavedMovement();
	std::string getDescription();
	void setHP(s16 hp);
	s16 getHP() const;
	void setArmorGroups(const ItemGroupList &armor_groups);
	void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
	void setBonePosition(std::string bone, v3f position, v3f rotation);
	void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
	ObjectProperties* accessObjectProperties();
	void notifyObjectPropertiesModified();
	/* LuaEntitySAO-specific */
	void setVelocity(v3f velocity);
	v3f getVelocity();
	void setAcceleration(v3f acceleration);
	v3f getAcceleration();
	void setYaw(float yaw);
	float getYaw();
	void setTextureMod(const std::string &mod);
	void setSprite(v2s16 p, int num_frames, float framelength,
			bool select_horiz_by_yawpitch);
	std::string getName();
	bool getCollisionBox(aabb3f *toset);
private:
	std::string getPropertyPacket();
	void sendPosition(bool do_interpolate, bool is_movement_end);

	std::string m_init_name;
	std::string m_init_state;
	bool m_registered;
	struct ObjectProperties m_prop;
	
	s16 m_hp;
	v3f m_velocity;
	v3f m_acceleration;
	float m_yaw;
	ItemGroupList m_armor_groups;
	
	bool m_properties_sent;
	float m_last_sent_yaw;
	v3f m_last_sent_position;
	v3f m_last_sent_velocity;
	float m_last_sent_position_timer;
	float m_last_sent_move_precision;
	bool m_armor_groups_sent;

	v2f m_animation_range;
	float m_animation_speed;
	float m_animation_blend;
	bool m_animation_sent;

	std::map<std::string, core::vector2d<v3f> > m_bone_position;
	bool m_bone_position_sent;

	int m_attachment_parent_id;
	std::string m_attachment_bone;
	v3f m_attachment_position;
	v3f m_attachment_rotation;
	bool m_attachment_sent;
};

/*
	PlayerSAO needs some internals exposed.
*/

class PlayerSAO : public ServerActiveObject
{
public:
	PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
			const std::set<std::string> &privs, bool is_singleplayer);
	~PlayerSAO();
	u8 getType() const
	{ return ACTIVEOBJECT_TYPE_PLAYER; }
	u8 getSendType() const
	{ return ACTIVEOBJECT_TYPE_GENERIC; }
	std::string getDescription();

	/*
		Active object <-> environment interface
	*/

	void addedToEnvironment(u32 dtime_s);
	void removingFromEnvironment();
	bool isStaticAllowed() const;
	bool unlimitedTransferDistance() const;
	std::string getClientInitializationData(u16 protocol_version);
	std::string getStaticData();
	bool isAttached();
	void step(float dtime, bool send_recommended);
	void setBasePosition(const v3f &position);
	void setPos(v3f pos);
	void moveTo(v3f pos, bool continuous);
	void setYaw(float);
	void setPitch(float);

	/*
		Interaction interface
	*/

	int punch(v3f dir,
		const ToolCapabilities *toolcap,
		ServerActiveObject *puncher,
		float time_from_last_punch);
	void rightClick(ServerActiveObject *clicker);
	s16 getHP() const;
	void setHP(s16 hp);
	
	void setArmorGroups(const ItemGroupList &armor_groups);
	void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
	void setBonePosition(std::string bone, v3f position, v3f rotation);
	void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
	ObjectProperties* accessObjectProperties();
	void notifyObjectPropertiesModified();

	/*
		Inventory interface
	*/

	Inventory* getInventory();
	const Inventory* getInventory() const;
	InventoryLocation getInventoryLocation() const;
	void setInventoryModified();
	std::string getWieldList() const;
	int getWieldIndex() const;
	void setWieldIndex(int i);

	/*
		PlayerSAO-specific
	*/

	void disconnected();

	Player* getPlayer()
	{
		return m_player;
	}
	u16 getPeerID() const
	{
		return m_peer_id;
	}

	// Cheat prevention

	v3f getLastGoodPosition() const
	{
		return m_last_good_position;
	}
	float resetTimeFromLastPunch()
	{
		float r = m_time_from_last_punch;
		m_time_from_last_punch = 0.0;
		return r;
	}
	void noCheatDigStart(v3s16 p)
	{
		m_nocheat_dig_pos = p;
		m_nocheat_dig_time = 0;
	}
	v3s16 getNoCheatDigPos()
	{
		return m_nocheat_dig_pos;
	}
	float getNoCheatDigTime()
	{
		return m_nocheat_dig_time;
	}
	void noCheatDigEnd()
	{
		m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
	}

	// Other

	void updatePrivileges(const std::set<std::string> &privs,
			bool is_singleplayer)
	{
		m_privs = privs;
		m_is_singleplayer = is_singleplayer;
	}

	bool getCollisionBox(aabb3f *toset);

private:
	std::string getPropertyPacket();
	
	Player *m_player;
	u16 m_peer_id;
	Inventory *m_inventory;

	// Cheat prevention
	v3f m_last_good_position;
	float m_last_good_position_age;
	float m_time_from_last_punch;
	v3s16 m_nocheat_dig_pos;
	float m_nocheat_dig_time;

	int m_wield_index;
	bool m_position_not_sent;
	ItemGroupList m_armor_groups;
	bool m_armor_groups_sent;

	bool m_properties_sent;
	struct ObjectProperties m_prop;
	// Cached privileges for enforcement
	std::set<std::string> m_privs;
	bool m_is_singleplayer;

	v2f m_animation_range;
	float m_animation_speed;
	float m_animation_blend;
	bool m_animation_sent;

	std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
	bool m_bone_position_sent;

	int m_attachment_parent_id;
	std::string m_attachment_bone;
	v3f m_attachment_position;
	v3f m_attachment_rotation;
	bool m_attachment_sent;

public:
	// Some flags used by Server
	bool m_moved;
	bool m_inventory_not_sent;
	bool m_hp_not_sent;
	bool m_wielded_item_not_sent;

	float m_physics_override_speed;
	float m_physics_override_jump;
	float m_physics_override_gravity;
	bool m_physics_override_sent;
};

#endif