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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CRAFTDEF_HEADER
#define CRAFTDEF_HEADER

#include <string>
#include <iostream>
#include <vector>
#include <utility>
#include "gamedef.h"
#include "inventory.h"

/*
	Crafting methods.

	The crafting method depends on the inventory list
	that the crafting input comes from.
*/
enum CraftMethod
{
	// Crafting grid
	CRAFT_METHOD_NORMAL,
	// Cooking something in a furnace
	CRAFT_METHOD_COOKING,
	// Using something as fuel for a furnace
	CRAFT_METHOD_FUEL,
};

/*
	The type a hash can be. The earlier a type is mentioned in this enum,
	the earlier it is tried at crafting, and the less likely is a collision.
	Changing order causes changes in behaviour, so know what you do.
 */
enum CraftHashType
{
	// Hashes the normalized names of the recipe's elements.
	// Only recipes without group usage can be found here,
	// because groups can't be guessed efficiently.
	CRAFT_HASH_TYPE_ITEM_NAMES,

	// Counts the non-empty slots.
	CRAFT_HASH_TYPE_COUNT,

	// This layer both spares an extra variable, and helps to retain (albeit rarely used) functionality. Maps to 0.
	// Before hashes are "initialized", all hashes reside here, after initialisation, none are.
	CRAFT_HASH_TYPE_UNHASHED

};
const int craft_hash_type_max = (int) CRAFT_HASH_TYPE_UNHASHED;

/*
	Input: The contents of the crafting slots, arranged in matrix form
*/
struct CraftInput
{
	CraftMethod method;
	unsigned int width;
	std::vector<ItemStack> items;

	CraftInput():
		method(CRAFT_METHOD_NORMAL), width(0), items()
	{}
	CraftInput(CraftMethod method_, unsigned int width_,
			const std::vector<ItemStack> &items_):
		method(method_), width(width_), items(items_)
	{}
	std::string dump() const;
};

/*
	Output: Result of crafting operation
*/
struct CraftOutput
{
	// Used for normal crafting and cooking, itemstring
	std::string item;
	// Used for cooking (cook time) and fuel (burn time), seconds
	float time;

	CraftOutput():
		item(""), time(0)
	{}
	CraftOutput(std::string item_, float time_):
		item(item_), time(time_)
	{}
	std::string dump() const;
};

/*
	A list of replacements. A replacement indicates that a specific
	input item should not be deleted (when crafting) but replaced with
	a different item. Each replacements is a pair (itemstring to remove,
	itemstring to replace with)

	Example: If ("bucket:bucket_water", "bucket:bucket_empty") is a
	replacement pair, the crafting input slot that contained a water
	bucket will contain an empty bucket after crafting.

	Note: replacements only work correctly when stack_max of the item
	to be replaced is 1. It is up to the mod writer to ensure this.
*/
struct CraftReplacements
{
	// List of replacements
	std::vector<std::pair<std::string, std::string> > pairs;

	CraftReplacements():
		pairs()
	{}
	CraftReplacements(std::vector<std::pair<std::string, std::string> > pairs_):
		pairs(pairs_)
	{}
	std::string dump() const;
};

/*
	Crafting definition base class
*/
class CraftDefinition
{
public:
	CraftDefinition(){}
	virtual ~CraftDefinition(){}

	// Returns type of crafting definition
	virtual std::string getName() const=0;

	// Checks whether the recipe is applicable
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const=0;
	// Returns the output structure, meaning depends on crafting method
	// The implementation can assume that check(input) returns true
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const=0;
	// the inverse of the above
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const=0;
	// Decreases count of every input item
	virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const=0;

	virtual CraftHashType getHashType() const = 0;
	virtual u64 getHash(CraftHashType type) const = 0;

	// to be called after all mods are loaded, so that we catch all aliases
	virtual void initHash(IGameDef *gamedef) = 0;

	virtual std::string dump() const=0;
};

/*
	A plain-jane (shaped) crafting definition

	Supported crafting method: CRAFT_METHOD_NORMAL.
	Requires the input items to be arranged exactly like in the recipe.
*/
class CraftDefinitionShaped: public CraftDefinition
{
public:
	CraftDefinitionShaped():
		output(""), width(1), recipe(), hash_inited(false), replacements()
	{}
	CraftDefinitionShaped(
			const std::string &output_,
			unsigned int width_,
			const std::vector<std::string> &recipe_,
			const CraftReplacements &replacements_):
		output(output_), width(width_), recipe(recipe_),
		hash_inited(false), replacements(replacements_)
	{}
	virtual ~CraftDefinitionShaped(){}

	virtual std::string getName() const;
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
	virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;

	virtual CraftHashType getHashType() const;
	virtual u64 getHash(CraftHashType type) const;

	virtual void initHash(IGameDef *gamedef);

	virtual std::string dump() const;

private:
	// Output itemstring
	std::string output;
	// Width of recipe
	unsigned int width;
	// Recipe matrix (itemstrings)
	std::vector<std::string> recipe;
	// Recipe matrix (item names)
	std::vector<std::string> recipe_names;
	// bool indicating if initHash has been called already
	bool hash_inited;
	// Replacement items for decrementInput()
	CraftReplacements replacements;
};

/*
	A shapeless crafting definition
	Supported crafting method: CRAFT_METHOD_NORMAL.
	Input items can arranged in any way.
*/
class CraftDefinitionShapeless: public CraftDefinition
{
public:
	CraftDefinitionShapeless():
		output(""), recipe(), hash_inited(false), replacements()
	{}
	CraftDefinitionShapeless(
			const std::string &output_,
			const std::vector<std::string> &recipe_,
			const CraftReplacements &replacements_):
		output(output_), recipe(recipe_),
		hash_inited(false), replacements(replacements_)
	{}
	virtual ~CraftDefinitionShapeless(){}

	virtual std::string getName() const;
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
	virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;

	virtual CraftHashType getHashType() const;
	virtual u64 getHash(CraftHashType type) const;

	virtual void initHash(IGameDef *gamedef);

	virtual std::string dump() const;

private:
	// Output itemstring
	std::string output;
	// Recipe list (itemstrings)
	std::vector<std::string> recipe;
	// Recipe list (item names)
	std::vector<std::string> recipe_names;
	// bool indicating if initHash has been called already
	bool hash_inited;
	// Replacement items for decrementInput()
	CraftReplacements replacements;
};

/*
	Tool repair crafting definition
	Supported crafting method: CRAFT_METHOD_NORMAL.
	Put two damaged tools into the crafting grid, get one tool back.
	There should only be one crafting definition of this type.
*/
class CraftDefinitionToolRepair: public CraftDefinition
{
public:
	CraftDefinitionToolRepair():
		additional_wear(0)
	{}
	CraftDefinitionToolRepair(float additional_wear_):
		additional_wear(additional_wear_)
	{}
	virtual ~CraftDefinitionToolRepair(){}

	virtual std::string getName() const;
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
	virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;

	virtual CraftHashType getHashType() const { return CRAFT_HASH_TYPE_COUNT; }
	virtual u64 getHash(CraftHashType type) const { return 2; }

	virtual void initHash(IGameDef *gamedef) {}

	virtual std::string dump() const;

private:
	// This is a constant that is added to the wear of the result.
	// May be positive or negative, allowed range [-1,1].
	// 1 = new tool is completely broken
	// 0 = simply add remaining uses of both input tools
	// -1 = new tool is completely pristine
	float additional_wear;
};

/*
	A cooking (in furnace) definition
	Supported crafting method: CRAFT_METHOD_COOKING.
*/
class CraftDefinitionCooking: public CraftDefinition
{
public:
	CraftDefinitionCooking():
		output(""), recipe(""), hash_inited(false), cooktime()
	{}
	CraftDefinitionCooking(
			const std::string &output_,
			const std::string &recipe_,
			float cooktime_,
			const CraftReplacements &replacements_):
		output(output_), recipe(recipe_), hash_inited(false),
		cooktime(cooktime_), replacements(replacements_)
	{}
	virtual ~CraftDefinitionCooking(){}

	virtual std::string getName() const;
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
	virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;

	virtual CraftHashType getHashType() const;
	virtual u64 getHash(CraftHashType type) const;

	virtual void initHash(IGameDef *gamedef);

	virtual std::string dump() const;

private:
	// Output itemstring
	std::string output;
	// Recipe itemstring
	std::string recipe;
	// Recipe item name
	std::string recipe_name;
	// bool indicating if initHash has been called already
	bool hash_inited;
	// Time in seconds
	float cooktime;
	// Replacement items for decrementInput()
	CraftReplacements replacements;
};

/*
	A fuel (for furnace) definition
	Supported crafting method: CRAFT_METHOD_FUEL.
*/
class CraftDefinitionFuel: public CraftDefinition
{
public:
	CraftDefinitionFuel():
		recipe(""), hash_inited(false), burntime()
	{}
	CraftDefinitionFuel(std::string recipe_,
			float burntime_,
			const CraftReplacements &replacements_):
		recipe(recipe_), hash_inited(false), burntime(burntime_), replacements(replacements_)
	{}
	virtual ~CraftDefinitionFuel(){}

	virtual std::string getName() const;
	virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
	virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
	virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;

	virtual CraftHashType getHashType() const;
	virtual u64 getHash(CraftHashType type) const;

	virtual void initHash(IGameDef *gamedef);

	virtual std::string dump() const;

private:
	// Recipe itemstring
	std::string recipe;
	// Recipe item name
	std::string recipe_name;
	// bool indicating if initHash has been called already
	bool hash_inited;
	// Time in seconds
	float burntime;
	// Replacement items for decrementInput()
	CraftReplacements replacements;
};

/*
	Crafting definition manager
*/
class ICraftDefManager
{
public:
	ICraftDefManager(){}
	virtual ~ICraftDefManager(){}

	// The main crafting function
	virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
			bool decrementInput, IGameDef *gamedef) const=0;
	virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
			IGameDef *gamedef, unsigned limit=0) const=0;

	// Print crafting recipes for debugging
	virtual std::string dump() const=0;
};

class IWritableCraftDefManager : public ICraftDefManager
{
public:
	IWritableCraftDefManager(){}
	virtual ~IWritableCraftDefManager(){}

	// The main crafting function
	virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
			bool decrementInput, IGameDef *gamedef) const=0;
	virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
			IGameDef *gamedef, unsigned limit=0) const=0;

	// Print crafting recipes for debugging
	virtual std::string dump() const=0;

	// Add a crafting definition.
	// After calling this, the pointer belongs to the manager.
	virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef) = 0;

	// Delete all crafting definitions
	virtual void clear()=0;

	// To be called after all mods are loaded, so that we catch all aliases
	virtual void initHashes(IGameDef *gamedef) = 0;
};

IWritableCraftDefManager* createCraftDefManager();

#endif

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_object.h"
#include <cmath>
#include "lua_api/l_internal.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "lua_api/l_playermeta.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "log.h"
#include "tool.h"
#include "remoteplayer.h"
#include "server.h"
#include "hud.h"
#include "scripting_server.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"

/*
	ObjectRef
*/


ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
{
	luaL_checktype(L, narg, LUA_TUSERDATA);
	void *ud = luaL_checkudata(L, narg, className);
	if (ud == nullptr)
		luaL_typerror(L, narg, className);
	return *(ObjectRef**)ud;  // unbox pointer
}

ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
{
	ServerActiveObject *sao = ref->m_object;
	if (sao && sao->isGone())
		return nullptr;
	return sao;
}

LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
{
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return nullptr;
	if (sao->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
		return nullptr;
	return (LuaEntitySAO*)sao;
}

PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
{
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return nullptr;
	if (sao->getType() != ACTIVEOBJECT_TYPE_PLAYER)
		return nullptr;
	return (PlayerSAO*)sao;
}

RemotePlayer *ObjectRef::getplayer(ObjectRef *ref)
{
	PlayerSAO *playersao = getplayersao(ref);
	if (playersao == nullptr)
		return nullptr;
	return playersao->getPlayer();
}

// Exported functions

// garbage collector
int ObjectRef::gc_object(lua_State *L) {
	ObjectRef *obj = *(ObjectRef **)(lua_touserdata(L, 1));
	delete obj;
	return 0;
}

// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
	GET_ENV_PTR;

	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;
	if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		return 0;

	sao->clearChildAttachments();
	sao->clearParentAttachment();

	verbosestream << "ObjectRef::l_remove(): id=" << sao->getId() << std::endl;
	sao->markForRemoval();
	return 0;
}

// get_pos(self)
int ObjectRef::l_get_pos(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	push_v3f(L, sao->getBasePosition() / BS);
	return 1;
}

// set_pos(self, pos)
int ObjectRef::l_set_pos(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v3f pos = checkFloatPos(L, 2);

	sao->setPos(pos);
	return 0;
}

// move_to(self, pos, continuous)
int ObjectRef::l_move_to(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v3f pos = checkFloatPos(L, 2);
	bool continuous = readParam<bool>(L, 3);

	sao->moveTo(pos, continuous);
	return 0;
}

// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
int ObjectRef::l_punch(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ObjectRef *puncher_ref = checkobject(L, 2);
	ServerActiveObject *sao = getobject(ref);
	ServerActiveObject *puncher = getobject(puncher_ref);
	if (sao == nullptr || puncher == nullptr)
		return 0;

	float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
	ToolCapabilities toolcap = read_tool_capabilities(L, 4);
	v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());

	dir.normalize();
	u16 src_original_hp = sao->getHP();
	u16 dst_origin_hp = puncher->getHP();

	u16 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch);
	lua_pushnumber(L, wear);

	// If the punched is a player, and its HP changed
	if (src_original_hp != sao->getHP() &&
			sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		getServer(L)->SendPlayerHPOrDie((PlayerSAO *)sao,
				PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
	}

	// If the puncher is a player, and its HP changed
	if (dst_origin_hp != puncher->getHP() &&
			puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
				PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, sao));
	}
	return 1;
}

// right_click(self, clicker)
int ObjectRef::l_right_click(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ObjectRef *ref2 = checkobject(L, 2);
	ServerActiveObject *sao = getobject(ref);
	ServerActiveObject *sao2 = getobject(ref2);
	if (sao == nullptr || sao2 == nullptr)
		return 0;

	sao->rightClick(sao2);
	return 0;
}

// set_hp(self, hp, reason)
int ObjectRef::l_set_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	int hp = readParam<float>(L, 2);
	PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);

	reason.from_mod = true;
	if (lua_istable(L, 3)) {
		lua_pushvalue(L, 3);

		lua_getfield(L, -1, "type");
		if (lua_isstring(L, -1) &&
				!reason.setTypeFromString(readParam<std::string>(L, -1))) {
			errorstream << "Bad type given!" << std::endl;
		}
		lua_pop(L, 1);

		reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX);
	}

	sao->setHP(hp, reason);
	if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		getServer(L)->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
	if (reason.hasLuaReference())
		luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
	return 0;
}

// get_hp(self)
int ObjectRef::l_get_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr) {
		// Default hp is 1
		lua_pushnumber(L, 1);
		return 1;
	}

	int hp = sao->getHP();

	lua_pushnumber(L, hp);
	return 1;
}

// get_inventory(self)
int ObjectRef::l_get_inventory(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	InventoryLocation loc = sao->getInventoryLocation();
	if (getServerInventoryMgr(L)->getInventory(loc) != nullptr)
		InvRef::create(L, loc);
	else
		lua_pushnil(L); // An object may have no inventory (nil)
	return 1;
}

// get_wield_list(self)
int ObjectRef::l_get_wield_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	lua_pushstring(L, sao->getWieldList().c_str());
	return 1;
}

// get_wield_index(self)
int ObjectRef::l_get_wield_index(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	lua_pushinteger(L, sao->getWieldIndex() + 1);
	return 1;
}

// get_wielded_item(self)
int ObjectRef::l_get_wielded_item(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr) {
		// Empty ItemStack
		LuaItemStack::create(L, ItemStack());
		return 1;
	}

	ItemStack selected_item;
	sao->getWieldedItem(&selected_item, nullptr);
	LuaItemStack::create(L, selected_item);
	return 1;
}

// set_wielded_item(self, item)
int ObjectRef::l_set_wielded_item(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ItemStack item = read_item(L, 2, getServer(L)->idef());

	bool success = sao->setWieldedItem(item);
	if (success && sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		getServer(L)->SendInventory((PlayerSAO *)sao, true);
	}
	lua_pushboolean(L, success);
	return 1;
}

// set_armor_groups(self, groups)
int ObjectRef::l_set_armor_groups(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ItemGroupList groups;

	read_groups(L, 2, groups);
	if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		if (!g_settings->getBool("enable_damage") && !itemgroup_get(groups, "immortal")) {
			warningstream << "Mod tried to enable damage for a player, but it's "
				"disabled globally. Ignoring." << std::endl;
			infostream << script_get_backtrace(L) << std::endl;
			groups["immortal"] = 1;
		}
	}

	sao->setArmorGroups(groups);
	return 0;
}

// get_armor_groups(self)
int ObjectRef::l_get_armor_groups(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	push_groups(L, sao->getArmorGroups());
	return 1;
}

// set_animation(self, frame_range, frame_speed, frame_blend, frame_loop)
int ObjectRef::l_set_animation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v2f frame_range   = readParam<v2f>(L,  2, v2f(1, 1));
	float frame_speed = readParam<float>(L, 3, 15.0f);
	float frame_blend = readParam<float>(L, 4, 0.0f);
	bool frame_loop   = readParam<bool>(L, 5, true);

	sao->setAnimation(frame_range, frame_speed, frame_blend, frame_loop);
	return 0;
}

// get_animation(self)
int ObjectRef::l_get_animation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v2f frames = v2f(1, 1);
	float frame_speed = 15;
	float frame_blend = 0;
	bool frame_loop = true;

	sao->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop);
	push_v2f(L, frames);
	lua_pushnumber(L, frame_speed);
	lua_pushnumber(L, frame_blend);
	lua_pushboolean(L, frame_loop);
	return 4;
}

// set_local_animation(self, idle, walk, dig, walk_while_dig, frame_speed)
int ObjectRef::l_set_local_animation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	v2s32 frames[4];
	for (int i=0;i<4;i++) {
		if (!lua_isnil(L, 2+1))
			frames[i] = read_v2s32(L, 2+i);
	}
	float frame_speed = readParam<float>(L, 6, 30.0f);

	getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
	lua_pushboolean(L, true);
	return 1;
}

// get_local_animation(self)
int ObjectRef::l_get_local_animation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	v2s32 frames[4];
	float frame_speed;
	player->getLocalAnimations(frames, &frame_speed);

	for (const v2s32 &frame : frames) {
		push_v2s32(L, frame);
	}

	lua_pushnumber(L, frame_speed);
	return 5;
}

// set_eye_offset(self, firstperson, thirdperson)
int ObjectRef::l_set_eye_offset(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	v3f offset_first = readParam<v3f>(L, 2, v3f(0, 0, 0));
	v3f offset_third = readParam<v3f>(L, 3, v3f(0, 0, 0));

	// Prevent abuse of offset values (keep player always visible)
	offset_third.X = rangelim(offset_third.X,-10,10);
	offset_third.Z = rangelim(offset_third.Z,-5,5);
	/* TODO: if possible: improve the camera collision detection to allow Y <= -1.5) */
	offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS

	getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third);
	lua_pushboolean(L, true);
	return 1;
}

// get_eye_offset(self)
int ObjectRef::l_get_eye_offset(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	push_v3f(L, player->eye_offset_first);
	push_v3f(L, player->eye_offset_third);
	return 2;
}

// send_mapblock(self, pos)
int ObjectRef::l_send_mapblock(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	v3s16 pos = read_v3s16(L, 2);

	session_t peer_id = player->getPeerId();
	bool r = getServer(L)->SendBlock(peer_id, pos);

	lua_pushboolean(L, r);
	return 1;
}

// set_animation_frame_speed(self, frame_speed)
int ObjectRef::l_set_animation_frame_speed(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	if (!lua_isnil(L, 2)) {
		float frame_speed = readParam<float>(L, 2);
		sao->setAnimationSpeed(frame_speed);
		lua_pushboolean(L, true);
	} else {
		lua_pushboolean(L, false);
	}
	return 1;
}

// set_bone_position(self, bone, position, rotation)
int ObjectRef::l_set_bone_position(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	std::string bone = readParam<std::string>(L, 2, "");
	v3f position = readParam<v3f>(L, 3, v3f(0, 0, 0));
	v3f rotation = readParam<v3f>(L, 4, v3f(0, 0, 0));

	sao->setBonePosition(bone, position, rotation);
	return 0;
}

// get_bone_position(self, bone)
int ObjectRef::l_get_bone_position(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	std::string bone = readParam<std::string>(L, 2, "");

	v3f position = v3f(0, 0, 0);
	v3f rotation = v3f(0, 0, 0);
	sao->getBonePosition(bone, &position, &rotation);

	push_v3f(L, position);
	push_v3f(L, rotation);
	return 2;
}

// set_attach(self, parent, bone, position, rotation, force_visible)
int ObjectRef::l_set_attach(lua_State *L)
{
	GET_ENV_PTR;
	ObjectRef *ref = checkobject(L, 1);
	ObjectRef *parent_ref = checkobject(L, 2);
	ServerActiveObject *sao = getobject(ref);
	ServerActiveObject *parent = getobject(parent_ref);
	if (sao == nullptr || parent == nullptr)
		return 0;
	if (sao == parent)
		throw LuaError("ObjectRef::set_attach: attaching object to itself is not allowed.");

	int parent_id;
	std::string bone;
	v3f position;
	v3f rotation;
	bool force_visible;

	sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
	if (parent_id) {
		ServerActiveObject *old_parent = env->getActiveObject(parent_id);
		old_parent->removeAttachmentChild(sao->getId());
	}

	bone          = readParam<std::string>(L, 3, "");
	position      = readParam<v3f>(L, 4, v3f(0, 0, 0));
	rotation      = readParam<v3f>(L, 5, v3f(0, 0, 0));
	force_visible = readParam<bool>(L, 6, false);

	sao->setAttachment(parent->getId(), bone, position, rotation, force_visible);
	parent->addAttachmentChild(sao->getId());
	return 0;
}

// get_attach(self)
int ObjectRef::l_get_attach(lua_State *L)
{
	GET_ENV_PTR;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	int parent_id;
	std::string bone;
	v3f position;
	v3f rotation;
	bool force_visible;

	sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
	if (parent_id == 0)
		return 0;

	ServerActiveObject *parent = env->getActiveObject(parent_id);
	getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
	lua_pushlstring(L, bone.c_str(), bone.size());
	push_v3f(L, position);
	push_v3f(L, rotation);
	lua_pushboolean(L, force_visible);
	return 5;
}

// get_children(self)
int ObjectRef::l_get_children(lua_State *L)
{
	GET_ENV_PTR;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	const std::unordered_set<int> child_ids = sao->getAttachmentChildIds();
	int i = 0;

	lua_createtable(L, child_ids.size(), 0);
	for (const int id : child_ids) {
		ServerActiveObject *child = env->getActiveObject(id);
		getScriptApiBase(L)->objectrefGetOrCreate(L, child);
		lua_rawseti(L, -2, ++i);
	}
	return 1;
}

// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
	GET_ENV_PTR;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	sao->clearParentAttachment();
	return 0;
}

// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ObjectProperties *prop = sao->accessObjectProperties();
	if (prop == nullptr)
		return 0;

	read_object_properties(L, 2, sao, prop, getServer(L)->idef());
	sao->notifyObjectPropertiesModified();
	return 0;
}

// get_properties(self)
int ObjectRef::l_get_properties(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ObjectProperties *prop = sao->accessObjectProperties();
	if (prop == nullptr)
		return 0;

	push_object_properties(L, prop);
	return 1;
}

// is_player(self)
int ObjectRef::l_is_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	lua_pushboolean(L, (player != nullptr));
	return 1;
}

// set_nametag_attributes(self, attributes)
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ObjectProperties *prop = sao->accessObjectProperties();
	if (prop == nullptr)
		return 0;

	lua_getfield(L, 2, "color");
	if (!lua_isnil(L, -1)) {
		video::SColor color = prop->nametag_color;
		read_color(L, -1, &color);
		prop->nametag_color = color;
	}
	lua_pop(L, 1);

	lua_getfield(L, -1, "bgcolor");
	if (!lua_isnil(L, -1)) {
		if (lua_toboolean(L, -1)) {
			video::SColor color;
			if (read_color(L, -1, &color))
				prop->nametag_bgcolor = color;
		} else {
			prop->nametag_bgcolor = nullopt;
		}
	}
	lua_pop(L, 1);

	std::string nametag = getstringfield_default(L, 2, "text", "");
	prop->nametag = nametag;

	sao->notifyObjectPropertiesModified();
	lua_pushboolean(L, true);
	return 1;
}

// get_nametag_attributes(self)
int ObjectRef::l_get_nametag_attributes(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ObjectProperties *prop = sao->accessObjectProperties();
	if (!prop)
		return 0;

	lua_newtable(L);

	push_ARGB8(L, prop->nametag_color);
	lua_setfield(L, -2, "color");

	if (prop->nametag_bgcolor) {
		push_ARGB8(L, prop->nametag_bgcolor.value());
		lua_setfield(L, -2, "bgcolor");
	} else {
		lua_pushboolean(L, false);
		lua_setfield(L, -2, "bgcolor");
	}

	lua_pushstring(L, prop->nametag.c_str());
	lua_setfield(L, -2, "text");



	return 1;
}

/* LuaEntitySAO-only */

// set_velocity(self, velocity)
int ObjectRef::l_set_velocity(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *sao = getluaobject(ref);
	if (sao == nullptr)
		return 0;

	v3f vel = checkFloatPos(L, 2);

	sao->setVelocity(vel);
	return 0;
}

// add_velocity(self, velocity)
int ObjectRef::l_add_velocity(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v3f vel = checkFloatPos(L, 2);

	if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
		LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao);
		entitysao->addVelocity(vel);
	} else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		PlayerSAO *playersao = dynamic_cast<PlayerSAO*>(sao);
		playersao->setMaxSpeedOverride(vel);
		getServer(L)->SendPlayerSpeed(playersao->getPeerID(), vel);
	}

	return 0;
}

// get_velocity(self)
int ObjectRef::l_get_velocity(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
		LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao);
		v3f vel = entitysao->getVelocity();
		pushFloatPos(L, vel);
		return 1;
	} else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		RemotePlayer *player = dynamic_cast<PlayerSAO*>(sao)->getPlayer();
		push_v3f(L, player->getSpeed() / BS);
		return 1;
	}

	lua_pushnil(L);
	return 1;
}

// set_acceleration(self, acceleration)
int ObjectRef::l_set_acceleration(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	v3f acceleration = checkFloatPos(L, 2);

	entitysao->setAcceleration(acceleration);
	return 0;
}

// get_acceleration(self)
int ObjectRef::l_get_acceleration(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	v3f acceleration = entitysao->getAcceleration();
	pushFloatPos(L, acceleration);
	return 1;
}

// set_rotation(self, rotation)
int ObjectRef::l_set_rotation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	v3f rotation = check_v3f(L, 2) * core::RADTODEG;

	entitysao->setRotation(rotation);
	return 0;
}

// get_rotation(self)
int ObjectRef::l_get_rotation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	v3f rotation = entitysao->getRotation() * core::DEGTORAD;

	lua_newtable(L);
	push_v3f(L, rotation);
	return 1;
}

// set_yaw(self, yaw)
int ObjectRef::l_set_yaw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	float yaw = readParam<float>(L, 2) * core::RADTODEG;

	entitysao->setRotation(v3f(0, yaw, 0));
	return 0;
}

// get_yaw(self)
int ObjectRef::l_get_yaw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	float yaw = entitysao->getRotation().Y * core::DEGTORAD;

	lua_pushnumber(L, yaw);
	return 1;
}

// set_texture_mod(self, mod)
int ObjectRef::l_set_texture_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	std::string mod = readParam<std::string>(L, 2);

	entitysao->setTextureMod(mod);
	return 0;
}

// get_texture_mod(self)
int ObjectRef::l_get_texture_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	std::string mod = entitysao->getTextureMod();

	lua_pushstring(L, mod.c_str());
	return 1;
}

// set_sprite(self, start_frame, num_frames, framelength, select_x_by_camera)
int ObjectRef::l_set_sprite(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	v2s16 start_frame = readParam<v2s16>(L, 2, v2s16(0,0));
	int num_frames    = readParam<int>(L, 3, 1);
	float framelength = readParam<float>(L, 4, 0.2f);
	bool select_x_by_camera = readParam<bool>(L, 5, false);

	entitysao->setSprite(start_frame, num_frames, framelength, select_x_by_camera);
	return 0;
}

// DEPRECATED
// get_entity_name(self)
int ObjectRef::l_get_entity_name(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	log_deprecated(L,"Deprecated call to \"get_entity_name");
	if (entitysao == nullptr)
		return 0;

	std::string name = entitysao->getName();

	lua_pushstring(L, name.c_str());
	return 1;
}

// get_luaentity(self)
int ObjectRef::l_get_luaentity(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	luaentity_get(L, entitysao->getId());
	return 1;
}

/* Player-only */

// get_player_name(self)
int ObjectRef::l_get_player_name(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr) {
		lua_pushlstring(L, "", 0);
		return 1;
	}

	lua_pushstring(L, player->getName());
	return 1;
}

// get_look_dir(self)
int ObjectRef::l_get_look_dir(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	float pitch = playersao->getRadLookPitchDep();
	float yaw = playersao->getRadYawDep();
	v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) *
		std::sin(yaw));

	push_v3f(L, v);
	return 1;
}

// DEPRECATED
// get_look_pitch(self)
int ObjectRef::l_get_look_pitch(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L,
		"Deprecated call to get_look_pitch, use get_look_vertical instead");

	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	lua_pushnumber(L, playersao->getRadLookPitchDep());
	return 1;
}

// DEPRECATED
// get_look_yaw(self)
int ObjectRef::l_get_look_yaw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L,
		"Deprecated call to get_look_yaw, use get_look_horizontal instead");

	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	lua_pushnumber(L, playersao->getRadYawDep());
	return 1;
}

// get_look_vertical(self)
int ObjectRef::l_get_look_vertical(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	lua_pushnumber(L, playersao->getRadLookPitch());
	return 1;
}

// get_look_horizontal(self)
int ObjectRef::l_get_look_horizontal(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	lua_pushnumber(L, playersao->getRadRotation().Y);
	return 1;
}

// set_look_vertical(self, radians)
int ObjectRef::l_set_look_vertical(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	float pitch = readParam<float>(L, 2) * core::RADTODEG;

	playersao->setLookPitchAndSend(pitch);
	return 1;
}

// set_look_horizontal(self, radians)
int ObjectRef::l_set_look_horizontal(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	float yaw = readParam<float>(L, 2) * core::RADTODEG;

	playersao->setPlayerYawAndSend(yaw);
	return 1;
}

// DEPRECATED
// set_look_pitch(self, radians)
int ObjectRef::l_set_look_pitch(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L,
		"Deprecated call to set_look_pitch, use set_look_vertical instead.");

	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	float pitch = readParam<float>(L, 2) * core::RADTODEG;

	playersao->setLookPitchAndSend(pitch);
	return 1;
}

// DEPRECATED
// set_look_yaw(self, radians)
int ObjectRef::l_set_look_yaw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L,
		"Deprecated call to set_look_yaw, use set_look_horizontal instead.");

	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	float yaw = readParam<float>(L, 2) * core::RADTODEG;

	playersao->setPlayerYawAndSend(yaw);
	return 1;
}

// set_fov(self, degrees, is_multiplier, transition_time)
int ObjectRef::l_set_fov(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	float degrees = static_cast<f32>(luaL_checknumber(L, 2));
	bool is_multiplier = readParam<bool>(L, 3, false);
	float transition_time = lua_isnumber(L, 4) ?
		static_cast<f32>(luaL_checknumber(L, 4)) : 0.0f;

	player->setFov({degrees, is_multiplier, transition_time});
	getServer(L)->SendPlayerFov(player->getPeerId());
	return 0;
}

// get_fov(self)
int ObjectRef::l_get_fov(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	PlayerFovSpec fov_spec = player->getFov();

	lua_pushnumber(L, fov_spec.fov);
	lua_pushboolean(L, fov_spec.is_multiplier);
	lua_pushnumber(L, fov_spec.transition_time);
	return 3;
}

// set_breath(self, breath)
int ObjectRef::l_set_breath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	u16 breath = luaL_checknumber(L, 2);

	playersao->setBreath(breath);
	return 0;
}

// get_breath(self)
int ObjectRef::l_get_breath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	u16 breath = playersao->getBreath();

	lua_pushinteger(L, breath);
	return 1;
}

// set_attribute(self, attribute, value)
int ObjectRef::l_set_attribute(lua_State *L)
{
	log_deprecated(L,
		"Deprecated call to set_attribute, use MetaDataRef methods instead.");

	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	std::string attr = luaL_checkstring(L, 2);
	if (lua_isnil(L, 3)) {
		playersao->getMeta().removeString(attr);
	} else {
		std::string value = luaL_checkstring(L, 3);
		playersao->getMeta().setString(attr, value);
	}
	return 1;
}

// get_attribute(self, attribute)
int ObjectRef::l_get_attribute(lua_State *L)
{
	log_deprecated(L,
		"Deprecated call to get_attribute, use MetaDataRef methods instead.");

	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	std::string attr = luaL_checkstring(L, 2);

	std::string value;
	if (playersao->getMeta().getStringToRef(attr, value)) {
		lua_pushstring(L, value.c_str());
		return 1;
	}

	return 0;
}


// get_meta(self, attribute)
int ObjectRef::l_get_meta(lua_State *L)
{
	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO *playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	PlayerMetaRef::create(L, &playersao->getMeta());
	return 1;
}


// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	std::string formspec = luaL_checkstring(L, 2);

	player->inventory_formspec = formspec;
	getServer(L)->reportInventoryFormspecModified(player->getName());
	lua_pushboolean(L, true);
	return 1;
}

// get_inventory_formspec(self) -> formspec
int ObjectRef::l_get_inventory_formspec(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	std::string formspec = player->inventory_formspec;

	lua_pushlstring(L, formspec.c_str(), formspec.size());
	return 1;
}

// set_formspec_prepend(self, formspec)
int ObjectRef::l_set_formspec_prepend(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	std::string formspec = luaL_checkstring(L, 2);

	player->formspec_prepend = formspec;
	getServer(L)->reportFormspecPrependModified(player->getName());
	lua_pushboolean(L, true);
	return 1;
}

// get_formspec_prepend(self)
int ObjectRef::l_get_formspec_prepend(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		 return 0;

	std::string formspec = player->formspec_prepend;

	lua_pushlstring(L, formspec.c_str(), formspec.size());
	return 1;
}

// get_player_control(self)
int ObjectRef::l_get_player_control(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr) {
		lua_pushlstring(L, "", 0);
		return 1;
	}

	const PlayerControl &control = player->getPlayerControl();
	lua_newtable(L);
	lua_pushboolean(L, control.up);
	lua_setfield(L, -2, "up");
	lua_pushboolean(L, control.down);
	lua_setfield(L, -2, "down");
	lua_pushboolean(L, control.left);
	lua_setfield(L, -2, "left");
	lua_pushboolean(L, control.right);
	lua_setfield(L, -2, "right");
	lua_pushboolean(L, control.jump);
	lua_setfield(L, -2, "jump");
	lua_pushboolean(L, control.aux1);
	lua_setfield(L, -2, "aux1");
	lua_pushboolean(L, control.sneak);
	lua_setfield(L, -2, "sneak");
	lua_pushboolean(L, control.dig);
	lua_setfield(L, -2, "dig");
	lua_pushboolean(L, control.place);
	lua_setfield(L, -2, "place");
	// Legacy fields to ensure mod compatibility
	lua_pushboolean(L, control.dig);
	lua_setfield(L, -2, "LMB");
	lua_pushboolean(L, control.place);
	lua_setfield(L, -2, "RMB");
	lua_pushboolean(L, control.zoom);
	lua_setfield(L, -2, "zoom");
	return 1;
}

// get_player_control_bits(self)
int ObjectRef::l_get_player_control_bits(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr) {
		lua_pushlstring(L, "", 0);
		return 1;
	}

	lua_pushnumber(L, player->keyPressed);
	return 1;
}

// set_physics_override(self, override_table)
int ObjectRef::l_set_physics_override(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO *playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	if (lua_istable(L, 2)) {
		bool modified = false;
		modified |= getfloatfield(L, 2, "speed", playersao->m_physics_override_speed);
		modified |= getfloatfield(L, 2, "jump", playersao->m_physics_override_jump);
		modified |= getfloatfield(L, 2, "gravity", playersao->m_physics_override_gravity);
		modified |= getboolfield(L, 2, "sneak", playersao->m_physics_override_sneak);
		modified |= getboolfield(L, 2, "sneak_glitch", playersao->m_physics_override_sneak_glitch);
		modified |= getboolfield(L, 2, "new_move", playersao->m_physics_override_new_move);
		if (modified)
			playersao->m_physics_override_sent = false;
	} else {
		// old, non-table format
		// TODO: Remove this code after version 5.4.0
		log_deprecated(L, "Deprecated use of set_physics_override(num, num, num)");

		if (!lua_isnil(L, 2)) {
			playersao->m_physics_override_speed = lua_tonumber(L, 2);
			playersao->m_physics_override_sent = false;
		}
		if (!lua_isnil(L, 3)) {
			playersao->m_physics_override_jump = lua_tonumber(L, 3);
			playersao->m_physics_override_sent = false;
		}
		if (!lua_isnil(L, 4)) {
			playersao->m_physics_override_gravity = lua_tonumber(L, 4);
			playersao->m_physics_override_sent = false;
		}
	}
	return 0;
}

// get_physics_override(self)
int ObjectRef::l_get_physics_override(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	PlayerSAO *playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	lua_newtable(L);
	lua_pushnumber(L, playersao->m_physics_override_speed);
	lua_setfield(L, -2, "speed");
	lua_pushnumber(L, playersao->m_physics_override_jump);
	lua_setfield(L, -2, "jump");
	lua_pushnumber(L, playersao->m_physics_override_gravity);
	lua_setfield(L, -2, "gravity");
	lua_pushboolean(L, playersao->m_physics_override_sneak);
	lua_setfield(L, -2, "sneak");
	lua_pushboolean(L, playersao->m_physics_override_sneak_glitch);
	lua_setfield(L, -2, "sneak_glitch");
	lua_pushboolean(L, playersao->m_physics_override_new_move);
	lua_setfield(L, -2, "new_move");
	return 1;
}

// hud_add(self, hud)
int ObjectRef::l_hud_add(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	HudElement *elem = new HudElement;
	read_hud_element(L, elem);

	u32 id = getServer(L)->hudAdd(player, elem);
	if (id == U32_MAX) {
		delete elem;
		return 0;
	}

	lua_pushnumber(L, id);
	return 1;
}

// hud_remove(self, id)
int ObjectRef::l_hud_remove(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	u32 id = luaL_checkint(L, 2);

	if (!getServer(L)->hudRemove(player, id))
		return 0;

	lua_pushboolean(L, true);
	return 1;
}

// hud_change(self, id, stat, data)
int ObjectRef::l_hud_change(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	u32 id = luaL_checkint(L, 2);

	HudElement *elem = player->getHud(id);
	if (elem == nullptr)
		return 0;

	void *value = nullptr;
	HudElementStat stat = read_hud_change(L, elem, &value);

	getServer(L)->hudChange(player, id, stat, value);

	lua_pushboolean(L, true);
	return 1;
}

// hud_get(self, id)
int ObjectRef::l_hud_get(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	u32 id = luaL_checkint(L, 2);

	HudElement *elem = player->getHud(id);
	if (elem == nullptr)
		return 0;

	push_hud_element(L, elem);
	return 1;
}

// hud_set_flags(self, flags)
int ObjectRef::l_hud_set_flags(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	u32 flags = 0;
	u32 mask  = 0;
	bool flag;

	const EnumString *esp = es_HudBuiltinElement;
	for (int i = 0; esp[i].str; i++) {
		if (getboolfield(L, 2, esp[i].str, flag)) {
			flags |= esp[i].num * flag;
			mask  |= esp[i].num;
		}
	}
	if (!getServer(L)->hudSetFlags(player, flags, mask))
		return 0;

	lua_pushboolean(L, true);
	return 1;
}

// hud_get_flags(self)
int ObjectRef::l_hud_get_flags(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	lua_newtable(L);
	lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
	lua_setfield(L, -2, "hotbar");
	lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
	lua_setfield(L, -2, "healthbar");
	lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
	lua_setfield(L, -2, "crosshair");
	lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
	lua_setfield(L, -2, "wielditem");
	lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
	lua_setfield(L, -2, "breathbar");
	lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
	lua_setfield(L, -2, "minimap");
	lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
	lua_setfield(L, -2, "minimap_radar");
	return 1;
}

// hud_set_hotbar_itemcount(self, hotbar_itemcount)
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	s32 hotbar_itemcount = luaL_checkint(L, 2);

	if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
		return 0;

	lua_pushboolean(L, true);
	return 1;
}

// hud_get_hotbar_itemcount(self)
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	lua_pushnumber(L, player->getHotbarItemcount());
	return 1;
}

// hud_set_hotbar_image(self, name)
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	std::string name = readParam<std::string>(L, 2);

	getServer(L)->hudSetHotbarImage(player, name);
	return 1;
}

// hud_get_hotbar_image(self)
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const std::string &name = player->getHotbarImage();

	lua_pushlstring(L, name.c_str(), name.size());
	return 1;
}

// hud_set_hotbar_selected_image(self, name)
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	std::string name = readParam<std::string>(L, 2);

	getServer(L)->hudSetHotbarSelectedImage(player, name);
	return 1;
}

// hud_get_hotbar_selected_image(self)
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const std::string &name = player->getHotbarSelectedImage();

	lua_pushlstring(L, name.c_str(), name.size());
	return 1;
}

// set_sky(self, sky_parameters)
int ObjectRef::l_set_sky(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	SkyboxParams sky_params = player->getSkyParams();
	bool is_colorspec = is_color_table(L, 2);

	if (lua_istable(L, 2) && !is_colorspec) {
		lua_getfield(L, 2, "base_color");
		if (!lua_isnil(L, -1))
			read_color(L, -1, &sky_params.bgcolor);
		lua_pop(L, 1);

		lua_getfield(L, 2, "type");
		if (!lua_isnil(L, -1))
			sky_params.type = luaL_checkstring(L, -1);
		lua_pop(L, 1);

		lua_getfield(L, 2, "textures");
		sky_params.textures.clear();
		if (lua_istable(L, -1) && sky_params.type == "skybox") {
			lua_pushnil(L);
			while (lua_next(L, -2) != 0) {
				// Key is at index -2 and value at index -1
				sky_params.textures.emplace_back(readParam<std::string>(L, -1));
				// Removes the value, but keeps the key for iteration
				lua_pop(L, 1);
			}
		}
		lua_pop(L, 1);

		/*
		We want to avoid crashes, so we're checking even if we're not using them.
		However, we want to ensure that the skybox can be set to nil when
		using "regular" or "plain" skybox modes as textures aren't needed.
		*/

		if (sky_params.textures.size() != 6 && sky_params.textures.size() > 0)
			throw LuaError("Skybox expects 6 textures!");

		sky_params.clouds = getboolfield_default(L, 2,
			"clouds", sky_params.clouds);

		lua_getfield(L, 2, "sky_color");
		if (lua_istable(L, -1)) {
			lua_getfield(L, -1, "day_sky");
			read_color(L, -1, &sky_params.sky_color.day_sky);
			lua_pop(L, 1);

			lua_getfield(L, -1, "day_horizon");
			read_color(L, -1, &sky_params.sky_color.day_horizon);
			lua_pop(L, 1);

			lua_getfield(L, -1, "dawn_sky");
			read_color(L, -1, &sky_params.sky_color.dawn_sky);
			lua_pop(L, 1);

			lua_getfield(L, -1, "dawn_horizon");
			read_color(L, -1, &sky_params.sky_color.dawn_horizon);
			lua_pop(L, 1);

			lua_getfield(L, -1, "night_sky");
			read_color(L, -1, &sky_params.sky_color.night_sky);
			lua_pop(L, 1);

			lua_getfield(L, -1, "night_horizon");
			read_color(L, -1, &sky_params.sky_color.night_horizon);
			lua_pop(L, 1);

			lua_getfield(L, -1, "indoors");
			read_color(L, -1, &sky_params.sky_color.indoors);
			lua_pop(L, 1);

			// Prevent flickering clouds at dawn/dusk:
			sky_params.fog_sun_tint = video::SColor(255, 255, 255, 255);
			lua_getfield(L, -1, "fog_sun_tint");
			read_color(L, -1, &sky_params.fog_sun_tint);
			lua_pop(L, 1);

			sky_params.fog_moon_tint = video::SColor(255, 255, 255, 255);
			lua_getfield(L, -1, "fog_moon_tint");
			read_color(L, -1, &sky_params.fog_moon_tint);
			lua_pop(L, 1);

			lua_getfield(L, -1, "fog_tint_type");
			if (!lua_isnil(L, -1))
				sky_params.fog_tint_type = luaL_checkstring(L, -1);
			lua_pop(L, 1);

			// Because we need to leave the "sky_color" table.
			lua_pop(L, 1);
		}
	} else {
		// Handle old set_sky calls, and log deprecated:
		log_deprecated(L, "Deprecated call to set_sky, please check lua_api.txt");

		// Fix sun, moon and stars showing when classic textured skyboxes are used
		SunParams sun_params = player->getSunParams();
		MoonParams moon_params = player->getMoonParams();
		StarParams star_params = player->getStarParams();

		// Prevent erroneous background colors
		sky_params.bgcolor = video::SColor(255, 255, 255, 255);
		read_color(L, 2, &sky_params.bgcolor);

		sky_params.type = luaL_checkstring(L, 3);

		// Preserve old behaviour of the sun, moon and stars
		// when using the old set_sky call.
		if (sky_params.type == "regular") {
			sun_params.visible = true;
			sun_params.sunrise_visible = true;
			moon_params.visible = true;
			star_params.visible = true;
		} else {
			sun_params.visible = false;
			sun_params.sunrise_visible = false;
			moon_params.visible = false;
			star_params.visible = false;
		}

		sky_params.textures.clear();
		if (lua_istable(L, 4)) {
			lua_pushnil(L);
			while (lua_next(L, 4) != 0) {
			// Key at index -2, and value at index -1
				if (lua_isstring(L, -1))
					sky_params.textures.emplace_back(readParam<std::string>(L, -1));
				else
					sky_params.textures.emplace_back("");
				// Remove the value, keep the key for the next iteration
				lua_pop(L, 1);
			}
		}
		if (sky_params.type == "skybox" && sky_params.textures.size() != 6)
			throw LuaError("Skybox expects 6 textures.");

		sky_params.clouds = true;
		if (lua_isboolean(L, 5))
			sky_params.clouds = readParam<bool>(L, 5);

		getServer(L)->setSun(player, sun_params);
		getServer(L)->setMoon(player, moon_params);
		getServer(L)->setStars(player, star_params);
	}
	getServer(L)->setSky(player, sky_params);
	lua_pushboolean(L, true);
	return 1;
}

// get_sky(self)
int ObjectRef::l_get_sky(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	SkyboxParams skybox_params = player->getSkyParams();

	push_ARGB8(L, skybox_params.bgcolor);
	lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());

	lua_newtable(L);
	s16 i = 1;
	for (const std::string &texture : skybox_params.textures) {
		lua_pushlstring(L, texture.c_str(), texture.size());
		lua_rawseti(L, -2, i++);
	}
	lua_pushboolean(L, skybox_params.clouds);
	return 4;
}

// get_sky_color(self)
int ObjectRef::l_get_sky_color(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const SkyboxParams &skybox_params = player->getSkyParams();

	lua_newtable(L);
	if (skybox_params.type == "regular") {
		push_ARGB8(L, skybox_params.sky_color.day_sky);
		lua_setfield(L, -2, "day_sky");
		push_ARGB8(L, skybox_params.sky_color.day_horizon);
		lua_setfield(L, -2, "day_horizon");
		push_ARGB8(L, skybox_params.sky_color.dawn_sky);
		lua_setfield(L, -2, "dawn_sky");
		push_ARGB8(L, skybox_params.sky_color.dawn_horizon);
		lua_setfield(L, -2, "dawn_horizon");
		push_ARGB8(L, skybox_params.sky_color.night_sky);
		lua_setfield(L, -2, "night_sky");
		push_ARGB8(L, skybox_params.sky_color.night_horizon);
		lua_setfield(L, -2, "night_horizon");
		push_ARGB8(L, skybox_params.sky_color.indoors);
		lua_setfield(L, -2, "indoors");
	}
	push_ARGB8(L, skybox_params.fog_sun_tint);
	lua_setfield(L, -2, "fog_sun_tint");
	push_ARGB8(L, skybox_params.fog_moon_tint);
	lua_setfield(L, -2, "fog_moon_tint");
	lua_pushstring(L, skybox_params.fog_tint_type.c_str());
	lua_setfield(L, -2, "fog_tint_type");
	return 1;
}

// set_sun(self, sun_parameters)
int ObjectRef::l_set_sun(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	luaL_checktype(L, 2, LUA_TTABLE);
	SunParams sun_params = player->getSunParams();