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/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CRAFTDEF_HEADER
#define CRAFTDEF_HEADER
#include <string>
#include <iostream>
#include <vector>
class IGameDef;
class InventoryItem;
struct CraftPointerInput
{
unsigned int width;
std::vector<InventoryItem*> items;
CraftPointerInput(unsigned int width_, const std::vector<InventoryItem*> &items_):
width(width_),
items(items_)
{}
CraftPointerInput():
width(0)
{}
~CraftPointerInput();
unsigned int height() const{
return (items.size() + width - 1) / width;
}
};
struct CraftInput
{
unsigned int width;
std::vector<std::string> items;
CraftInput(unsigned int width_, const std::vector<std::string> &items_):
width(width_),
items(items_)
{}
CraftInput():
width(0)
{}
unsigned int height() const{
return (items.size() + width - 1) / width;
}
std::string dump() const;
};
struct CraftDefinition
{
std::string output;
CraftInput input;
CraftDefinition(){}
CraftDefinition(const std::string &output_, unsigned int width_,
const std::vector<std::string> &input_):
output(output_),
input(width_, input_)
{}
std::string dump() const;
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
};
class ICraftDefManager
{
public:
ICraftDefManager(){}
virtual ~ICraftDefManager(){}
virtual InventoryItem* getCraftResult(const CraftPointerInput &input_cpi,
IGameDef *gamedef) const=0;
virtual void serialize(std::ostream &os)=0;
};
class IWritableCraftDefManager : public ICraftDefManager
{
public:
IWritableCraftDefManager(){}
virtual ~IWritableCraftDefManager(){}
virtual InventoryItem* getCraftResult(const CraftPointerInput &input_cpi,
IGameDef *gamedef) const=0;
virtual void registerCraft(const CraftDefinition &def)=0;
virtual void clear()=0;
virtual void serialize(std::ostream &os)=0;
virtual void deSerialize(std::istream &is)=0;
};
IWritableCraftDefManager* createCraftDefManager();
#endif
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