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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
Dummy database class
*/
#include "database-dummy.h"
#include "remoteplayer.h"
bool Database_Dummy::saveBlock(const v3s16 &pos, const std::string &data)
{
m_database[getBlockAsInteger(pos)] = data;
return true;
}
void Database_Dummy::loadBlock(const v3s16 &pos, std::string *block)
{
s64 i = getBlockAsInteger(pos);
auto it = m_database.find(i);
if (it == m_database.end()) {
*block = "";
return;
}
*block = it->second;
}
bool Database_Dummy::deleteBlock(const v3s16 &pos)
{
m_database.erase(getBlockAsInteger(pos));
return true;
}
void Database_Dummy::listAllLoadableBlocks(std::vector<v3s16> &dst)
{
dst.reserve(m_database.size());
for (std::map<s64, std::string>::const_iterator x = m_database.begin();
x != m_database.end(); ++x) {
dst.push_back(getIntegerAsBlock(x->first));
}
}
void Database_Dummy::savePlayer(RemotePlayer *player)
{
m_player_database.insert(player->getName());
}
bool Database_Dummy::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
{
return m_player_database.find(player->getName()) != m_player_database.end();
}
bool Database_Dummy::removePlayer(const std::string &name)
{
m_player_database.erase(name);
return true;
}
void Database_Dummy::listPlayers(std::vector<std::string> &res)
{
for (const auto &player : m_player_database) {
res.emplace_back(player);
}
}
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